Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006.

This commit is contained in:
Juan Linietsky 2018-11-14 11:33:39 -03:00
parent 4d88721e62
commit 7c00f0599e
1 changed files with 14 additions and 0 deletions

View File

@ -2069,8 +2069,22 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (intype == "ViewportTexture") {
Resource *r = Object::cast_to<Resource>(get_edited_object());
if (r && r->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
return;
}
if (r && !r->is_local_to_scene()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
return;
}
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
Vector<StringName> valid_types;
valid_types.push_back("Viewport");
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", this, "_viewport_selected");