Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006.
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@ -2069,8 +2069,22 @@ void EditorPropertyResource::_menu_option(int p_which) {
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if (intype == "ViewportTexture") {
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Resource *r = Object::cast_to<Resource>(get_edited_object());
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if (r && r->get_path().is_resource_file()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
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return;
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}
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if (r && !r->is_local_to_scene()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
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return;
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}
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if (!scene_tree) {
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scene_tree = memnew(SceneTreeDialog);
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Vector<StringName> valid_types;
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valid_types.push_back("Viewport");
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scene_tree->get_scene_tree()->set_valid_types(valid_types);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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add_child(scene_tree);
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scene_tree->connect("selected", this, "_viewport_selected");
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