Fix 3 memory leaks
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@ -11,6 +11,9 @@ The files were adapted to Godot by removing the dependency on b2Math (replacing
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it by b2Glue.h) and commenting out some verbose printf calls.
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Upstream code has not changed in 10 years, no need to keep track of changes.
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Important: Some files have Godot-made changes.
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They are marked with `// -- GODOT start --` and `// -- GODOT end --`
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comments.
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## bullet
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@ -69,6 +72,9 @@ Files extracted from upstream source:
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- all .cpp and .h files in EtcLib/
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- README.md, LICENSE, AUTHORS
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Important: Some files have Godot-made changes.
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They are marked with `// -- GODOT start --` and `// -- GODOT end --`
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comments.
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## fonts
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@ -165,6 +171,9 @@ Files extracted from upstream source:
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TODO.
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Important: Some files have Godot-made changes.
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They are marked with `// -- GODOT start --` and `// -- GODOT end --`
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comments.
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## libtheora
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@ -1342,7 +1342,12 @@ b2Polygon TraceEdge(b2Polygon* p){
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if (nodes[j].nConnected == 0) continue;
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b2Vec2 diff = nodes[i].position - nodes[j].position;
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if (diff.LengthSquared() <= COLLAPSE_DIST_SQR){
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if (nActive <= 3) return b2Polygon();
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if (nActive <= 3) {
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// -- GODOT start --
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delete[] nodes;
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// -- GODOT end --
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return b2Polygon();
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}
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//printf("Found dupe, %d left\n",nActive);
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--nActive;
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foundDupe = true;
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@ -228,6 +228,9 @@ int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
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pTempImage = (RGBCOLOR *)malloc( destWidth * srcHeight * sizeof(RGBCOLOR) );
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if ( pTempImage == NULL )
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{
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// -- GODOT start --
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free( contrib );
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// -- GODOT end --
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return 0;
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}
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@ -1284,7 +1284,9 @@ long Segment::DoLoadCluster(long long& pos, long& len) {
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pos += cluster_size;
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m_pos = pos;
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// -- GODOT start --
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delete pCluster;
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// -- GODOT end --
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if (segment_stop > 0 && m_pos > segment_stop)
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return E_FILE_FORMAT_INVALID;
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