Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Refactor node processing in visual shader member dialog
This commit is contained in:
commit
7c1415b99b
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@ -20,8 +20,8 @@
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<return type="String">
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</return>
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<description>
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Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog.
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Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Custom" category.
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Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code].
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Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category.
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</description>
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</method>
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<method name="_get_code" qualifiers="virtual">
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@ -135,14 +135,6 @@
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Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
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</description>
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</method>
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<method name="_get_subcategory" qualifiers="virtual">
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<return type="String">
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</return>
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<description>
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Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog.
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Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]).
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</description>
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</method>
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<method name="_is_highend" qualifiers="virtual">
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<return type="bool">
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</return>
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@ -116,7 +116,7 @@ void VisualShaderEditor::clear_custom_types() {
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}
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}
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void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend) {
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void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
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ERR_FAIL_COND(!p_name.is_valid_identifier());
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ERR_FAIL_COND(!p_script.is_valid());
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@ -134,15 +134,15 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
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ao.return_type = p_return_icon_type;
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ao.description = p_description;
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ao.category = p_category;
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ao.sub_category = p_subcategory;
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ao.highend = p_highend;
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ao.is_custom = true;
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bool begin = false;
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String root = p_category.split("/")[0];
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for (int i = 0; i < add_options.size(); i++) {
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if (add_options[i].is_custom) {
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if (add_options[i].category == p_category) {
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if (add_options[i].category == root) {
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if (!begin) {
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begin = true;
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}
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@ -239,9 +239,6 @@ void VisualShaderEditor::update_custom_nodes() {
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if (ref->has_method("_get_category")) {
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category = (String)ref->call("_get_category");
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}
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if (category == "") {
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category = "Custom";
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}
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String subcategory = "";
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if (ref->has_method("_get_subcategory")) {
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@ -258,18 +255,19 @@ void VisualShaderEditor::update_custom_nodes() {
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dict["script"] = script;
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dict["description"] = description;
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dict["return_icon_type"] = return_icon_type;
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category = category.rstrip("/");
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category = category.lstrip("/");
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category = "Addons/" + category;
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if (subcategory != "") {
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category += "/" + subcategory;
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}
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dict["category"] = category;
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dict["subcategory"] = subcategory;
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dict["highend"] = highend;
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String key;
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key = category;
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key += "/";
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if (subcategory != "") {
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key += subcategory;
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key += "/";
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}
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key += name;
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key = category + "/" + name;
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added[key] = dict;
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}
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@ -284,7 +282,7 @@ void VisualShaderEditor::update_custom_nodes() {
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const Dictionary &value = (Dictionary)added[key];
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add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"], value["highend"]);
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add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);
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}
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_update_options_menu();
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@ -299,22 +297,12 @@ void VisualShaderEditor::_update_options_menu() {
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node_desc->set_text("");
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members_dialog->get_ok()->set_disabled(true);
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String prev_category;
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String prev_sub_category;
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members->clear();
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TreeItem *root = members->create_item();
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TreeItem *category = NULL;
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TreeItem *sub_category = NULL;
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String filter = node_filter->get_text().strip_edges();
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bool use_filter = !filter.empty();
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Vector<String> categories;
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Vector<String> sub_categories;
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int item_count = 0;
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int item_count2 = 0;
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bool is_first_item = true;
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Color unsupported_color = get_color("error_color", "Editor");
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@ -322,112 +310,93 @@ void VisualShaderEditor::_update_options_menu() {
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static bool low_driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES2";
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Map<String, TreeItem *> folders;
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int current_func = -1;
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if (!visual_shader.is_null()) {
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current_func = visual_shader->get_mode();
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}
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for (int i = 0; i < add_options.size() + 1; i++) {
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if (i == add_options.size()) {
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if (sub_category != NULL && item_count2 == 0) {
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memdelete(sub_category);
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--item_count;
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}
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if (category != NULL && item_count == 0) {
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memdelete(category);
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}
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break;
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}
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Vector<AddOption> custom_options;
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Vector<AddOption> embedded_options;
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for (int i = 0; i < add_options.size(); i++) {
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if (!use_filter || add_options[i].name.findn(filter) != -1) {
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if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode))
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if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode)) {
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continue;
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if (prev_category != add_options[i].category) {
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if (category != NULL && item_count == 0) {
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memdelete(category);
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}
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item_count = 0;
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prev_sub_category = "";
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category = members->create_item(root);
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category->set_text(0, add_options[i].category);
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category->set_selectable(0, false);
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if (!use_filter)
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category->set_collapsed(true);
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}
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if (add_options[i].sub_category != "") {
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if (prev_sub_category != add_options[i].sub_category) {
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if (category != NULL) {
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if (sub_category != NULL && item_count2 == 0) {
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memdelete(sub_category);
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--item_count;
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}
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++item_count;
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item_count2 = 0;
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sub_category = members->create_item(category);
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sub_category->set_text(0, add_options[i].sub_category);
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sub_category->set_selectable(0, false);
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if (!use_filter)
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sub_category->set_collapsed(true);
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}
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}
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const_cast<AddOption &>(add_options[i]).temp_idx = i; // save valid id
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if (add_options[i].is_custom) {
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custom_options.push_back(add_options[i]);
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} else {
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sub_category = NULL;
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embedded_options.push_back(add_options[i]);
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}
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TreeItem *p_category = NULL;
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if (sub_category != NULL) {
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p_category = sub_category;
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++item_count2;
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} else if (category != NULL) {
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p_category = category;
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++item_count;
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}
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if (p_category != NULL) {
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TreeItem *item = members->create_item(p_category);
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if (add_options[i].highend && low_driver)
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item->set_custom_color(0, unsupported_color);
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else if (add_options[i].highend)
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item->set_custom_color(0, supported_color);
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item->set_text(0, add_options[i].name);
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if (is_first_item && use_filter) {
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item->select(0);
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node_desc->set_text(_get_description(i));
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is_first_item = false;
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}
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switch (add_options[i].return_type) {
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case VisualShaderNode::PORT_TYPE_SCALAR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_VECTOR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_BOOLEAN:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_TRANSFORM:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_SAMPLER:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
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break;
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default:
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break;
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}
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item->set_meta("id", i);
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}
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prev_sub_category = add_options[i].sub_category;
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prev_category = add_options[i].category;
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}
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}
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Vector<AddOption> options;
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SortArray<AddOption, _OptionComparator> sorter;
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sorter.sort(custom_options.ptrw(), custom_options.size());
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options.append_array(custom_options);
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options.append_array(embedded_options);
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for (int i = 0; i < options.size(); i++) {
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String path = options[i].category;
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Vector<String> subfolders = path.split("/");
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TreeItem *category = NULL;
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if (!folders.has(path)) {
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category = root;
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String path_temp = "";
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for (int j = 0; j < subfolders.size(); j++) {
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path_temp += subfolders[j];
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if (!folders.has(path_temp)) {
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category = members->create_item(category);
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category->set_selectable(0, false);
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category->set_collapsed(!use_filter);
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category->set_text(0, subfolders[j]);
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folders.insert(path_temp, category);
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} else {
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category = folders[path_temp];
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}
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}
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} else {
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category = folders[path];
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}
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TreeItem *item = members->create_item(category);
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if (options[i].highend && low_driver)
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item->set_custom_color(0, unsupported_color);
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else if (options[i].highend)
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item->set_custom_color(0, supported_color);
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item->set_text(0, options[i].name);
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if (is_first_item && use_filter) {
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item->select(0);
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node_desc->set_text(options[i].description);
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is_first_item = false;
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}
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switch (options[i].return_type) {
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case VisualShaderNode::PORT_TYPE_SCALAR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_VECTOR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_BOOLEAN:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_TRANSFORM:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
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break;
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case VisualShaderNode::PORT_TYPE_SAMPLER:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
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break;
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default:
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break;
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}
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item->set_meta("id", options[i].temp_idx);
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}
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}
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Size2 VisualShaderEditor::get_minimum_size() const {
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@ -104,7 +104,6 @@ class VisualShaderEditor : public VBoxContainer {
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struct AddOption {
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String name;
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String category;
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String sub_category;
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String type;
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String description;
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int sub_func;
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@ -116,12 +115,12 @@ class VisualShaderEditor : public VBoxContainer {
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float value;
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bool highend;
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bool is_custom;
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int temp_idx;
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AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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name = p_name;
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type = p_type;
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category = p_category;
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sub_category = p_sub_category;
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category = p_category + "/" + p_sub_category;
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description = p_description;
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sub_func = p_sub_func;
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return_type = p_return_type;
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@ -135,8 +134,7 @@ class VisualShaderEditor : public VBoxContainer {
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AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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name = p_name;
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type = p_type;
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category = p_category;
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sub_category = p_sub_category;
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category = p_category + "/" + p_sub_category;
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description = p_description;
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sub_func = 0;
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sub_func_str = p_sub_func;
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@ -148,6 +146,12 @@ class VisualShaderEditor : public VBoxContainer {
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is_custom = false;
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}
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};
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struct _OptionComparator {
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_FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
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return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
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}
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};
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Vector<AddOption> add_options;
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int texture_node_option_idx;
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@ -265,7 +269,7 @@ public:
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static VisualShaderEditor *get_singleton() { return singleton; }
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void clear_custom_types();
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void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend);
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void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
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virtual Size2 get_minimum_size() const;
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void edit(VisualShader *p_visual_shader);
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@ -266,7 +266,6 @@ void VisualShaderNodeCustom::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
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