Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
Fix `SkeletonIK3D` editor preview when changing active node
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commit
7c23d4082b
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@ -48,24 +48,17 @@ void SkeletonIK3DEditorPlugin::_play() {
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skeleton_ik->start();
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} else {
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skeleton_ik->stop();
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skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override();
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}
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}
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void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
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if (p_object != skeleton_ik) {
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if (skeleton_ik) {
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play_btn->set_pressed(false);
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_play();
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}
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}
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SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object);
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if (!s) {
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return;
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}
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skeleton_ik = s;
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play_btn->set_pressed(skeleton_ik->is_running());
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}
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bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
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@ -414,7 +414,7 @@ void SkeletonIK3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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reload_chain();
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stop();
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} break;
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}
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}
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