Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
This works around a driver bug in some older devices and should be harmless on any spec-compliant device
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@ -1249,10 +1249,6 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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// set filtering and repeat state to default
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texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
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texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
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#ifndef WEB_ENABLED
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switch (texture->format) {
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#ifdef GLES_OVER_GL
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@ -1294,6 +1290,15 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
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int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
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// Set filtering and repeat state to default.
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if (mipmaps > 1) {
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texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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} else {
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texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
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}
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texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
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int w = img->get_width();
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int h = img->get_height();
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