Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project

The issue is primarily due to `RSG::texture_storage->render_target_was_used()`
returning inconsistent results in the editor and exported projects.

(cherry picked from commit 59d0fdbacc)
This commit is contained in:
风青山 2023-09-13 15:59:28 +08:00 committed by Yuri Sizov
parent f80c673cdf
commit 7c3ac4d170
1 changed files with 1 additions and 1 deletions

View File

@ -931,11 +931,11 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
roughness_detect_texture = tex;
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
#endif // TOOLS_ENABLED
if (tex->render_target) {
tex->render_target->was_used = true;
render_target_cache.push_back(tex->render_target);
}
#endif
}
if (rd_texture.is_null()) {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE);