[TextServer] Use `round` instead of `floor` for hex code box size calculation to better match font size.
This commit is contained in:
parent
523e0d80a8
commit
7c4fbc31a6
|
@ -482,7 +482,7 @@ void TextServer::_bind_methods() {
|
|||
Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
|
||||
int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
|
||||
int sp = MAX(0, w - 1);
|
||||
int sz = MAX(1, p_size / 15);
|
||||
int sz = MAX(1, Math::round(p_size / 15.f));
|
||||
|
||||
return Vector2(4 + 3 * w + sp + 1, 15) * sz;
|
||||
}
|
||||
|
@ -520,7 +520,7 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po
|
|||
|
||||
int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
|
||||
int sp = MAX(0, w - 1);
|
||||
int sz = MAX(1, p_size / 15);
|
||||
int sz = MAX(1, Math::round(p_size / 15.f));
|
||||
|
||||
Size2 size = Vector2(4 + 3 * w + sp, 15) * sz;
|
||||
Point2 pos = p_pos - Point2i(0, size.y * 0.85);
|
||||
|
|
Loading…
Reference in New Issue