Fixes: GDscript min and max are inverted
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187be733aa
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7c6506e028
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@ -291,7 +291,7 @@ struct VariantUtilityFunctions {
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Variant ret;
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for (int i = 1; i < p_argcount; i++) {
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bool valid;
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Variant::evaluate(Variant::OP_GREATER, base, *p_args[i], ret, valid);
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Variant::evaluate(Variant::OP_LESS, base, *p_args[i], ret, valid);
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if (!valid) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.expected = base.get_type();
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@ -324,7 +324,7 @@ struct VariantUtilityFunctions {
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Variant ret;
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for (int i = 1; i < p_argcount; i++) {
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bool valid;
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Variant::evaluate(Variant::OP_LESS, base, *p_args[i], ret, valid);
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Variant::evaluate(Variant::OP_GREATER, base, *p_args[i], ret, valid);
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if (!valid) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.expected = base.get_type();
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