From 7c728f0ee4b4c6f890e5258055bec5dd9dba8c1e Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 15 Jul 2020 16:31:10 +0200 Subject: [PATCH] Add an example for creating a button in the Button class documentation This closes https://github.com/godotengine/godot-docs/issues/3798. (cherry picked from commit 8836c7203b1dd3a4a31db7a769cc656b87c240b4) --- doc/classes/Button.xml | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index ac2b77f40eb..ede9c387c92 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -5,6 +5,18 @@ Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme]. + [b]Example of creating a button and assigning an action when pressed by code:[/b] + [codeblock] + func _ready(): + var button = Button.new() + button.text = "Click me" + button.connect("pressed", self, "_button_pressed") + add_child(button) + + func _button_pressed(): + print("Hello world!") + [/codeblock] + Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.