Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
This commit is contained in:
commit
7ca9863079
@ -110,6 +110,11 @@ Copyright: 2007, Starbreeze Studios
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2014-2019, Godot Engine contributors.
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License: Expat and Zlib
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Files: ./thirdparty/assimp/
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Comment: Open Asset Import Library (assimp)
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Copyright: 2006-2016, assimp team
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License: BSD-3-clause
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Files: ./thirdparty/b2d_convexdecomp/
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Comment: Box2D (ConvexDecomp)
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Copyright: 2007, Eric Jordan
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38
doc/classes/EditorSceneImporterAssimp.xml
Normal file
38
doc/classes/EditorSceneImporterAssimp.xml
Normal file
@ -0,0 +1,38 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2">
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<brief_description>
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This is a multi-format 3d asset importer.
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</brief_description>
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<description>
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This is a multi-format 3d asset importer.
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Use these FBX export settings from Autodesk Maya.
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[codeblock]
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* Smoothing Groups
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* Smooth Mesh
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* Triangluate (For mesh with blendshapes)
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* Bake Animation
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* Resample All
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* Deformed Models
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* Skins
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* Blend Shapes
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* Curve Filters
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* Constant Key Reducer
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* Auto Tangents Only
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* DO NOT CHECK Constraints (Will Break File)
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* Can check Embed Media (Embeds textures into FBX file to import)
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-- Note: When importing embed media, texture and mesh will be a un-alterable file.
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-- Reimport of fbx with updated texture is need if texture is updated.
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* Units: Centimeters
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* Up Axis: Y
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* Binary format in FBX 2017
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -4131,7 +4131,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
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for (int ti = 0; ti < mtc; ti++) {
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float weight = p_weights[ti];
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if (weight < 0.001) //not bother with this one
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if (weight < 0.00001) //not bother with this one
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continue;
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glBindVertexArray(s->blend_shapes[ti].array_id);
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95
modules/assimp/SCsub
Normal file
95
modules/assimp/SCsub
Normal file
@ -0,0 +1,95 @@
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#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_assimp = env_modules.Clone()
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env_assimp.Append(CPPPATH=['#thirdparty/assimp'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/include'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/code/Importer/IFC'])
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env_assimp.Append(CPPPATH=['#thirdparty/misc'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/code'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/contrib/irrXML/'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/contrib/unzip/'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/code/Importer/STEPParser'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/'])
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env_assimp.Append(CPPPATH=['#thirdparty/zlib/'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/contrib/openddlparser/include'])
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env_assimp.Append(CPPPATH=['#thirdparty/assimp/contrib/rapidjson/include'])
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env_assimp.Append(CPPPATH=['.'])
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#env_assimp.Append(CPPFLAGS=['-DASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_BOOST_WORKAROUND'])
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env_assimp.Append(CPPFLAGS=['-DOPENDDLPARSER_BUILD'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_OWN_ZLIB'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_EXPORT'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_X_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_AMF_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_3DS_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MD3_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MDL_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MD2_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_PLY_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_ASE_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_OBJ_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_HMP_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_SMD_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MDC_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_STL_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_LWO_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_DXF_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_NFF_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_RAW_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_SIB_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_OFF_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_AC_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_BVH_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_IRRMESH_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_IRR_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_Q3D_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_B3D_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_COLLADA_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_TERRAGEN_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_CSM_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_3D_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_LWS_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_OGRE_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_OPENGEX_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_MS3D_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_COB_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_BLEND_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_Q3BSP_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_NDO_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_STEP_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_IFC_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_XGL_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_ASSBIN_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_GLTF_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_C4D_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_3MF_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_NO_X3D_IMPORTER'])
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env_assimp.Append(CPPFLAGS=['-DASSIMP_BUILD_SINGLETHREADED'])
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if (not env.msvc):
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env_assimp.Append(CXXFLAGS=['-std=c++11'])
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elif (env.msvc == False and env['platform'] == 'windows'):
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env_assimp.Append(LDFLAGS=['-pthread'])
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if(env['platform'] == 'windows'):
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env_assimp.Append(CPPFLAGS=['-DPLATFORM_WINDOWS'])
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env_assimp.Append(CPPFLAGS=['-DPLATFORM=WINDOWS'])
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elif(env['platform'] == 'x11'):
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env_assimp.Append(CPPFLAGS=['-DPLATFORM_LINUX'])
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env_assimp.Append(CPPFLAGS=['-DPLATFORM=LINUX'])
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elif(env['platform'] == 'osx'):
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env_assimp.Append(CPPFLAGS=['-DPLATFORM_DARWIN'])
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env_assimp.Append(CPPFLAGS=['-DPLATFORM=DARWIN'])
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env_thirdparty = env_assimp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/*.cpp'))
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# Godot's own source files
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env_assimp.add_source_files(env.modules_sources, "*.cpp")
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5
modules/assimp/config.py
Normal file
5
modules/assimp/config.py
Normal file
@ -0,0 +1,5 @@
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def can_build(env, platform):
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return env['tools']
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def configure(env):
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pass
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2181
modules/assimp/editor_scene_importer_assimp.cpp
Normal file
2181
modules/assimp/editor_scene_importer_assimp.cpp
Normal file
File diff suppressed because it is too large
Load Diff
206
modules/assimp/editor_scene_importer_assimp.h
Normal file
206
modules/assimp/editor_scene_importer_assimp.h
Normal file
@ -0,0 +1,206 @@
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/*************************************************************************/
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/* editor_scene_importer_assimp.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SCENE_IMPORTER_ASSIMP_H
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#define EDITOR_SCENE_IMPORTER_ASSIMP_H
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#ifdef TOOLS_ENABLED
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#include "core/bind/core_bind.h"
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#include "core/io/resource_importer.h"
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#include "core/vector.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/project_settings_editor.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/surface_tool.h"
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#include "assimp/DefaultLogger.hpp"
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#include "assimp/LogStream.hpp"
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#include "assimp/Logger.hpp"
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#include "assimp/matrix4x4.h"
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#include "assimp/scene.h"
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#include "assimp/types.h"
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class AssimpStream : public Assimp::LogStream {
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public:
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// Constructor
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AssimpStream();
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// Destructor
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~AssimpStream();
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// Write something using your own functionality
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void write(const char *message);
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};
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#define AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR "$raw.Maya|baseColor", 0, 0
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#define AI_MATKEY_FBX_MAYA_METALNESS_FACTOR "$raw.Maya|metalness", 0, 0
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#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR "$raw.Maya|diffuseRoughness", 0, 0
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#define AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE "$raw.Maya|metalness|file", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_METALNESS_UV_XFORM "$raw.Maya|metalness|uvtrafo", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE "$raw.Maya|diffuseRoughness|file", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_UV_XFORM "$raw.Maya|diffuseRoughness|uvtrafo", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE "$raw.Maya|baseColor|file", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM "$raw.Maya|baseColor|uvtrafo", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE "$raw.Maya|normalCamera|file", aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_FBX_MAYA_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo", aiTextureType_UNKNOWN, 0
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||||
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#define AI_MATKEY_FBX_NORMAL_TEXTURE "$raw.Maya|normalCamera|file", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo", aiTextureType_UNKNOWN, 0
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||||
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#define AI_MATKEY_FBX_MAYA_STINGRAY_DISPLACEMENT_SCALING_FACTOR "$raw.Maya|displacementscaling", 0, 0
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#define AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR "$raw.Maya|base_color", 0, 0
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#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR "$raw.Maya|emissive", 0, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR "$raw.Maya|metallic", 0, 0
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#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR "$raw.Maya|roughness", 0, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR "$raw.Maya|emissive_intensity", 0, 0
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||||
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#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE "$raw.Maya|TEX_normal_map|file", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_UV_XFORM "$raw.Maya|TEX_normal_map|uvtrafo", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE "$raw.Maya|TEX_color_map|file", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM "$raw.Maya|TEX_color_map|uvtrafo", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE "$raw.Maya|TEX_metallic_map|file", aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_UV_XFORM "$raw.Maya|TEX_metallic_map|uvtrafo", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE "$raw.Maya|TEX_roughness_map|file", aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_UV_XFORM "$raw.Maya|TEX_roughness_map|uvtrafo", aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE "$raw.Maya|TEX_emissive_map|file", aiTextureType_UNKNOWN, 0
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||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_UV_XFORM "$raw.Maya|TEX_emissive_map|uvtrafo", aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_TEXTURE "$raw.Maya|TEX_ao_map|file", aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_UV_XFORM "$raw.Maya|TEX_ao_map|uvtrafo", aiTextureType_UNKNOWN, 0
|
||||
|
||||
class EditorSceneImporterAssimp : public EditorSceneImporter {
|
||||
private:
|
||||
GDCLASS(EditorSceneImporterAssimp, EditorSceneImporter);
|
||||
const String ASSIMP_FBX_KEY = "_$AssimpFbx$";
|
||||
|
||||
struct AssetImportAnimation {
|
||||
enum Interpolation {
|
||||
INTERP_LINEAR,
|
||||
INTERP_STEP,
|
||||
INTERP_CATMULLROMSPLINE,
|
||||
INTERP_CUBIC_SPLINE
|
||||
};
|
||||
};
|
||||
|
||||
struct AssetImportFbx {
|
||||
enum ETimeMode {
|
||||
TIME_MODE_DEFAULT = 0,
|
||||
TIME_MODE_120 = 1,
|
||||
TIME_MODE_100 = 2,
|
||||
TIME_MODE_60 = 3,
|
||||
TIME_MODE_50 = 4,
|
||||
TIME_MODE_48 = 5,
|
||||
TIME_MODE_30 = 6,
|
||||
TIME_MODE_30_DROP = 7,
|
||||
TIME_MODE_NTSC_DROP_FRAME = 8,
|
||||
TIME_MODE_NTSC_FULL_FRAME = 9,
|
||||
TIME_MODE_PAL = 10,
|
||||
TIME_MODE_CINEMA = 11,
|
||||
TIME_MODE_1000 = 12,
|
||||
TIME_MODE_CINEMA_ND = 13,
|
||||
TIME_MODE_CUSTOM = 14,
|
||||
TIME_MODE_TIME_MODE_COUNT = 15
|
||||
};
|
||||
enum UpAxis {
|
||||
UP_VECTOR_AXIS_X = 1,
|
||||
UP_VECTOR_AXIS_Y = 2,
|
||||
UP_VECTOR_AXIS_Z = 3
|
||||
};
|
||||
enum FrontAxis {
|
||||
FRONT_PARITY_EVEN = 1,
|
||||
FRONT_PARITY_ODD = 2,
|
||||
};
|
||||
|
||||
enum CoordAxis {
|
||||
COORD_RIGHT = 0,
|
||||
COORD_LEFT = 1
|
||||
};
|
||||
};
|
||||
Spatial *_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
|
||||
void _fill_kept_node(Set<Node *> &keep_nodes);
|
||||
String _find_skeleton_bone_root(Map<Skeleton *, MeshInstance *> &skeletons, Map<MeshInstance *, String> &meshes, Spatial *root);
|
||||
void _set_bone_parent(Skeleton *s, Node *p_owner, aiNode *p_node);
|
||||
Transform _get_global_ai_node_transform(const aiScene *p_scene, const aiNode *p_current_node);
|
||||
void _generate_node_bone(const aiScene *p_scene, const aiNode *p_node, Map<String, bool> &p_mesh_bones, Skeleton *p_skeleton, const String p_path, const int32_t p_max_bone_weights);
|
||||
void _generate_node_bone_parents(const aiScene *p_scene, const aiNode *p_node, Map<String, bool> &p_mesh_bones, Skeleton *p_skeleton, const MeshInstance *p_mi);
|
||||
void _calculate_skeleton_root(Skeleton *s, const aiScene *p_scene, aiNode *&p_ai_skeleton_root, Map<String, bool> &mesh_bones, const aiNode *p_node);
|
||||
void _fill_skeleton(const aiScene *p_scene, const aiNode *p_node, Spatial *p_current, Node *p_owner, Skeleton *p_skeleton, const Map<String, bool> p_mesh_bones, const Map<String, Transform> &p_bone_rests, Set<String> p_tracks, const String p_path, Set<String> &r_removed_bones);
|
||||
void _keep_node(const String &p_path, Node *p_current, Node *p_owner, Set<Node *> &r_keep_nodes);
|
||||
void _filter_node(const String &p_path, Node *p_current, Node *p_owner, const Set<Node *> p_keep_nodes, Set<String> &r_removed_nodes);
|
||||
void _generate_node(const String &p_path, const aiScene *p_scene, const aiNode *p_node, Node *p_parent, Node *p_owner, Set<String> &r_bone_name, Set<String> p_light_names, Set<String> p_camera_names, Map<Skeleton *, MeshInstance *> &r_skeletons, const Map<String, Transform> &p_bone_rests, Vector<MeshInstance *> &r_mesh_instances, int32_t &r_mesh_count, Skeleton *p_skeleton, const int32_t p_max_bone_weights, Set<String> &r_removed_bones, Map<String, Map<uint32_t, String> > &r_name_morph_mesh_names);
|
||||
aiNode *_ai_find_node(aiNode *ai_child_node, const String bone_name);
|
||||
Transform _format_rot_xform(const String p_path, const aiScene *p_scene);
|
||||
void _get_track_set(const aiScene *p_scene, Set<String> &tracks);
|
||||
void _insert_animation_track(const aiScene *p_scene, const String p_path, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, float length, const Skeleton *sk, const aiNodeAnim *track, String node_name, NodePath node_path);
|
||||
void _add_mesh_to_mesh_instance(const aiNode *p_node, const aiScene *p_scene, Skeleton *s, const String &p_path, MeshInstance *p_mesh_instance, Node *p_owner, Set<String> &r_bone_name, int32_t &r_mesh_count, int32_t p_max_bone_weights, Map<String, Map<uint32_t, String> > &r_name_morph_mesh_names);
|
||||
Ref<Texture> _load_texture(const aiScene *p_scene, String p_path);
|
||||
void _calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w);
|
||||
void _set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture);
|
||||
void _find_texture_path(const String &p_path, String &path, bool &r_found);
|
||||
void _find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension);
|
||||
String _ai_string_to_string(const aiString p_string) const;
|
||||
String _ai_anim_string_to_string(const aiString p_string) const;
|
||||
String _ai_raw_string_to_string(const aiString p_string) const;
|
||||
void _import_animation(const String p_path, const Vector<MeshInstance *> p_meshes, const aiScene *p_scene, AnimationPlayer *ap, int32_t p_index, int p_bake_fps, Map<Skeleton *, MeshInstance *> p_skeletons, const Set<String> p_removed_nodes, const Set<String> removed_bones, const Map<String, Map<uint32_t, String> > p_path_morph_mesh_names);
|
||||
void _insert_pivot_anim_track(const Vector<MeshInstance *> p_meshes, const String p_node_name, Vector<const aiNodeAnim *> F, AnimationPlayer *ap, Skeleton *sk, float &length, float ticks_per_second, Ref<Animation> animation, int p_bake_fps, const String &p_path, const aiScene *p_scene);
|
||||
float _get_fbx_fps(int32_t time_mode, const aiScene *p_scene);
|
||||
template <class T>
|
||||
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp);
|
||||
const Transform _ai_matrix_transform(const aiMatrix4x4 p_matrix);
|
||||
void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const;
|
||||
|
||||
struct ImportFormat {
|
||||
Vector<String> extensions;
|
||||
bool is_default;
|
||||
};
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
EditorSceneImporterAssimp() {
|
||||
Assimp::DefaultLogger::create("", Assimp::Logger::VERBOSE);
|
||||
unsigned int severity = Assimp::Logger::Info | Assimp::Logger::Err | Assimp::Logger::Warn;
|
||||
Assimp::DefaultLogger::get()->attachStream(new AssimpStream(), severity);
|
||||
}
|
||||
~EditorSceneImporterAssimp() {
|
||||
Assimp::DefaultLogger::kill();
|
||||
}
|
||||
|
||||
virtual void get_extensions(List<String> *r_extensions) const;
|
||||
virtual uint32_t get_import_flags() const;
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
|
||||
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
};
|
||||
#endif
|
||||
#endif
|
261
modules/assimp/godot_update_assimp.sh
Normal file
261
modules/assimp/godot_update_assimp.sh
Normal file
@ -0,0 +1,261 @@
|
||||
rm -rf ../../thirdparty/assimp
|
||||
cd ../../thirdparty/
|
||||
git clone https://github.com/assimp/assimp.git
|
||||
cd assimp
|
||||
rm -rf code/3DSExporter.h
|
||||
rm -rf code/3DSLoader.h
|
||||
rm -rf code/3MFXmlTags.h
|
||||
rm -rf code/ABCImporter.h
|
||||
rm -rf code/ACLoader.h
|
||||
rm -rf code/AMFImporter_Macro.hpp
|
||||
rm -rf code/ASELoader.h
|
||||
rm -rf code/assbin_chunks.h
|
||||
rm -rf code/AssbinExporter.h
|
||||
rm -rf code/AssbinLoader.h
|
||||
rm -rf code/AssimpCExport.cpp
|
||||
rm -rf code/AssxmlExporter.h
|
||||
rm -rf code/B3DImporter.h
|
||||
# rm -rf code/BaseProcess.cpp
|
||||
# rm -rf code/BaseProcess.h
|
||||
# rm -rf code/Bitmap.cpp
|
||||
rm -rf code/BlenderBMesh.cpp
|
||||
rm -rf code/BlenderBMesh.h
|
||||
rm -rf code/BlenderCustomData.cpp
|
||||
rm -rf code/BlenderCustomData.h
|
||||
rm -rf code/BlenderIntermediate.h
|
||||
rm -rf code/BlenderLoader.h
|
||||
rm -rf code/BlenderModifier.h
|
||||
rm -rf code/BlenderSceneGen.h
|
||||
rm -rf code/BlenderTessellator.h
|
||||
rm -rf code/BVHLoader.h
|
||||
rm -rf code/C4DImporter.h
|
||||
# rm -rf code/CalcTangentsProcess.h
|
||||
# rm -rf code/CInterfaceIOWrapper.cpp
|
||||
# rm -rf code/CInterfaceIOWrapper.h
|
||||
rm -rf code/COBLoader.h
|
||||
rm -rf code/COBScene.h
|
||||
rm -rf code/ColladaExporter.h
|
||||
rm -rf code/ColladaLoader.h
|
||||
# rm -rf code/ComputeUVMappingProcess.h
|
||||
# rm -rf code/ConvertToLHProcess.h
|
||||
# rm -rf code/CreateAnimMesh.cpp
|
||||
rm -rf code/CSMLoader.h
|
||||
rm -rf code/D3MFExporter.h
|
||||
rm -rf code/D3MFImporter.h
|
||||
rm -rf code/D3MFOpcPackage.h
|
||||
# rm -rf code/DeboneProcess.h
|
||||
# rm -rf code/DefaultIOStream.cpp
|
||||
# rm -rf code/DefaultIOSystem.cpp
|
||||
# rm -rf code/DefaultProgressHandler.h
|
||||
# rm -rf code/DropFaceNormalsProcess.cpp
|
||||
# rm -rf code/DropFaceNormalsProcess.h
|
||||
rm -rf code/DXFHelper.h
|
||||
rm -rf code/DXFLoader.h
|
||||
# rm -rf code/EmbedTexturesProcess.cpp
|
||||
# rm -rf code/EmbedTexturesProcess.h
|
||||
# rm -rf code/FBXCommon.h
|
||||
# rm -rf code/FBXCompileConfig.h
|
||||
# rm -rf code/FBXDeformer.cpp
|
||||
# rm -rf code/FBXDocumentUtil.cpp
|
||||
# rm -rf code/FBXDocumentUtil.h
|
||||
# rm -rf code/FBXExporter.h
|
||||
# rm -rf code/FBXExportNode.h
|
||||
# rm -rf code/FBXExportProperty.h
|
||||
# rm -rf code/FBXImporter.cpp
|
||||
# rm -rf code/FBXImporter.h
|
||||
# rm -rf code/FBXImportSettings.h
|
||||
# rm -rf code/FBXMeshGeometry.h
|
||||
# rm -rf code/FBXModel.cpp
|
||||
# rm -rf code/FBXNodeAttribute.cpp
|
||||
# rm -rf code/FBXParser.h
|
||||
# rm -rf code/FBXProperties.cpp
|
||||
# rm -rf code/FBXProperties.h
|
||||
# rm -rf code/FBXTokenizer.cpp
|
||||
# rm -rf code/FBXTokenizer.h
|
||||
# rm -rf code/FBXUtil.cpp
|
||||
# rm -rf code/FBXUtil.h
|
||||
# rm -rf code/FileLogStream.h
|
||||
# rm -rf code/FindDegenerates.h
|
||||
# rm -rf code/FindInstancesProcess.h
|
||||
# rm -rf code/FindInvalidDataProcess.h
|
||||
rm -rf code/FIReader.hpp
|
||||
# rm -rf code/FixNormalsStep.cpp
|
||||
# rm -rf code/FixNormalsStep.h
|
||||
# rm -rf code/GenFaceNormalsProcess.cpp
|
||||
# rm -rf code/GenFaceNormalsProcess.h
|
||||
# rm -rf code/GenVertexNormalsProcess.cpp
|
||||
# rm -rf code/GenVertexNormalsProcess.h
|
||||
rm -rf code/glTF2Asset.h
|
||||
rm -rf code/glTF2Asset.inl
|
||||
rm -rf code/glTF2AssetWriter.inl
|
||||
rm -rf code/glTF2Exporter.cpp
|
||||
rm -rf code/glTF2Importer.cpp
|
||||
rm -rf code/glTF2AssetWriter.h
|
||||
rm -rf code/glTFAsset.h
|
||||
rm -rf code/glTFAsset.inl
|
||||
rm -rf code/glTFAssetWriter.inl
|
||||
rm -rf code/glTFExporter.cpp
|
||||
rm -rf code/glTFImporter.cpp
|
||||
rm -rf code/glTF2Exporter.h
|
||||
rm -rf code/glTF2Importer.h
|
||||
rm -rf code/glTFAssetWriter.h
|
||||
rm -rf code/glTFExporter.h
|
||||
rm -rf code/glTFImporter.h
|
||||
rm -rf code/HalfLifeFileData.h
|
||||
rm -rf code/HMPFileData.h
|
||||
rm -rf code/HMPLoader.h
|
||||
rm -rf code/HMPLoader.cpp
|
||||
rm -rf code/IFF.h
|
||||
# rm -rf code/Importer.h
|
||||
# rm -rf code/ImproveCacheLocality.h
|
||||
rm -rf code/IRRLoader.h
|
||||
rm -rf code/IRRMeshLoader.h
|
||||
rm -rf code/IRRShared.h
|
||||
# rm -rf code/JoinVerticesProcess.h
|
||||
# rm -rf code/LimitBoneWeightsProcess.cpp
|
||||
# rm -rf code/LimitBoneWeightsProcess.h
|
||||
rm -rf code/LWSLoader.h
|
||||
rm -rf code/makefile.mingw
|
||||
# rm -rf code/MakeVerboseFormat.cpp
|
||||
# rm -rf code/MakeVerboseFormat.h
|
||||
# rm -rf code/MaterialSystem.h
|
||||
rm -rf code/MD2FileData.h
|
||||
rm -rf code/MD2Loader.h
|
||||
rm -rf code/MD2NormalTable.h
|
||||
rm -rf code/MD3FileData.h
|
||||
rm -rf code/MD3Loader.h
|
||||
rm -rf code/MD4FileData.h
|
||||
rm -rf code/MD5Loader.h
|
||||
rm -rf code/MD5Parser.cpp
|
||||
rm -rf code/MDCFileData.h
|
||||
rm -rf code/MDCLoader.h
|
||||
rm -rf code/MDLDefaultColorMap.h
|
||||
# rm -rf code/MMDCpp14.h
|
||||
# rm -rf code/MMDImporter.h
|
||||
rm -rf code/MS3DLoader.h
|
||||
rm -rf code/NDOLoader.h
|
||||
rm -rf code/NFFLoader.h
|
||||
rm -rf code/ObjExporter.h
|
||||
rm -rf code/ObjFileImporter.h
|
||||
rm -rf code/ObjFileMtlImporter.h
|
||||
rm -rf code/ObjFileParser.h
|
||||
rm -rf code/ObjTools.h
|
||||
rm -rf code/ObjExporter.cpp
|
||||
rm -rf code/ObjFileImporter.cpp
|
||||
rm -rf code/ObjFileMtlImporter.cpp
|
||||
rm -rf code/ObjFileParser.cpp
|
||||
rm -rf code/OFFLoader.h
|
||||
rm -rf code/OFFLoader.cpp
|
||||
rm -rf code/OgreImporter.cpp
|
||||
rm -rf code/OgreImporter.h
|
||||
rm -rf code/OgreParsingUtils.h
|
||||
rm -rf code/OgreXmlSerializer.h
|
||||
rm -rf code/OgreXmlSerializer.cpp
|
||||
rm -rf code/OgreBinarySerializer.cpp
|
||||
rm -rf code/OpenGEXExporter.cpp
|
||||
rm -rf code/OpenGEXExporter.h
|
||||
rm -rf code/OpenGEXImporter.h
|
||||
rm -rf code/OpenGEXStructs.h
|
||||
rm -rf code/OpenGEXImporter.cpp
|
||||
# rm -rf code/OptimizeGraph.h
|
||||
# rm -rf code/OptimizeMeshes.cpp
|
||||
# rm -rf code/OptimizeMeshes.h
|
||||
rm -rf code/PlyExporter.h
|
||||
rm -rf code/PlyLoader.h
|
||||
# rm -rf code/PolyTools.h
|
||||
# rm -rf code/PostStepRegistry.cpp
|
||||
# rm -rf code/PretransformVertices.h
|
||||
rm -rf code/Q3BSPFileData.h
|
||||
rm -rf code/Q3BSPFileImporter.h
|
||||
rm -rf code/Q3BSPFileParser.cpp
|
||||
rm -rf code/Q3BSPFileParser.h
|
||||
rm -rf code/Q3BSPZipArchive.cpp
|
||||
rm -rf code/Q3BSPZipArchive.h
|
||||
rm -rf code/Q3DLoader.h
|
||||
rm -rf code/Q3DLoader.cpp
|
||||
rm -rf code/Q3BSPFileImporter.cpp
|
||||
rm -rf code/RawLoader.h
|
||||
# rm -rf code/RemoveComments.cpp
|
||||
# rm -rf code/RemoveRedundantMaterials.cpp
|
||||
# rm -rf code/RemoveRedundantMaterials.h
|
||||
# rm -rf code/RemoveVCProcess.h
|
||||
# rm -rf code/ScaleProcess.cpp
|
||||
# rm -rf code/ScaleProcess.h
|
||||
# rm -rf code/scene.cpp
|
||||
# rm -rf code/ScenePreprocessor.cpp
|
||||
# rm -rf code/ScenePreprocessor.h
|
||||
# rm -rf code/ScenePrivate.h
|
||||
# rm -rf code/SGSpatialSort.cpp
|
||||
rm -rf code/SIBImporter.h
|
||||
rm -rf code/SMDLoader.cpp
|
||||
# rm -rf code/simd.cpp
|
||||
# rm -rf code/simd.h
|
||||
# rm -rf code/SortByPTypeProcess.h
|
||||
# rm -rf code/SplitByBoneCountProcess.h
|
||||
# rm -rf code/SplitLargeMeshes.h
|
||||
# rm -rf code/StdOStreamLogStream.h
|
||||
rm -rf code/StepExporter.h
|
||||
rm -rf code/StepExporter.cpp
|
||||
rm -rf code/STLExporter.cpp
|
||||
rm -rf code/STLExporter.h
|
||||
rm -rf code/STLLoader.h
|
||||
rm -rf code/STLLoader.cpp
|
||||
# rm -rf code/TargetAnimation.cpp
|
||||
# rm -rf code/TargetAnimation.h
|
||||
rm -rf code/TerragenLoader.h
|
||||
rm -rf code/TerragenLoader.cpp
|
||||
# rm -rf code/TextureTransform.h
|
||||
# rm -rf code/TriangulateProcess.h
|
||||
rm -rf code/UnrealLoader.h
|
||||
# rm -rf code/ValidateDataStructure.h
|
||||
# rm -rf code/Version.cpp
|
||||
# rm -rf code/VertexTriangleAdjacency.cpp
|
||||
# rm -rf code/VertexTriangleAdjacency.h
|
||||
# rm -rf code/Win32DebugLogStream.h
|
||||
rm -rf code/X3DImporter_Macro.hpp
|
||||
rm -rf code/X3DImporter_Metadata.cpp
|
||||
rm -rf code/X3DImporter_Networking.cpp
|
||||
rm -rf code/X3DImporter_Texturing.cpp
|
||||
rm -rf code/X3DImporter_Shape.cpp
|
||||
rm -rf code/X3DImporter_Rendering.cpp
|
||||
rm -rf code/X3DImporter_Postprocess.cpp
|
||||
rm -rf code/X3DImporter_Light.cpp
|
||||
rm -rf code/X3DImporter_Group.cpp
|
||||
rm -rf code/X3DImporter_Geometry3D.cpp
|
||||
rm -rf code/X3DImporter_Geometry2D.cpp
|
||||
rm -rf code/X3DImporter.cpp
|
||||
rm -rf code/X3DExporter.cpp
|
||||
rm -rf code/X3DVocabulary.cpp
|
||||
rm -rf code/XFileExporter.h
|
||||
rm -rf code/XFileExporter.cpp
|
||||
rm -rf code/XFileHelper.h
|
||||
rm -rf code/XFileHelper.cpp
|
||||
rm -rf code/XFileImporter.h
|
||||
rm -rf code/XFileImporter.cpp
|
||||
rm -rf code/XFileParser.h
|
||||
rm -rf code/XFileParser.cpp
|
||||
rm -rf code/XGLLoader.h
|
||||
rm -rf code/XGLLoader.cpp
|
||||
rm -rf code/Importer
|
||||
rm -rf .git
|
||||
rm -rf cmake-modules
|
||||
rm -rf doc
|
||||
rm -rf packaging
|
||||
rm -rf port
|
||||
rm -rf samples
|
||||
rm -rf scripts
|
||||
rm -rf test
|
||||
rm -rf tools
|
||||
rm -rf contrib/zlib
|
||||
rm -rf contrib/android-cmake
|
||||
rm -rf contrib/gtest
|
||||
rm -rf contrib/clipper
|
||||
rm -rf contrib/irrXML
|
||||
rm -rf contrib/Open3DGC
|
||||
rm -rf contrib/openddlparser
|
||||
rm -rf contrib/poly2tri
|
||||
rm -rf contrib/rapidjson
|
||||
rm -rf contrib/unzip
|
||||
rm -rf contrib/zip
|
||||
rm -rf contrib/stb_image
|
||||
rm .travis*
|
53
modules/assimp/register_types.cpp
Normal file
53
modules/assimp/register_types.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor_scene_importer_assimp.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
static void _editor_init() {
|
||||
Ref<EditorSceneImporterAssimp> import_assimp;
|
||||
import_assimp.instance();
|
||||
ResourceImporterScene::get_singleton()->add_importer(import_assimp);
|
||||
}
|
||||
#endif
|
||||
|
||||
void register_assimp_types() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
ClassDB::register_class<EditorSceneImporterAssimp>();
|
||||
EditorNode::add_init_callback(_editor_init);
|
||||
#endif
|
||||
}
|
||||
|
||||
void unregister_assimp_types() {
|
||||
}
|
32
modules/assimp/register_types.h
Normal file
32
modules/assimp/register_types.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
void register_assimp_types();
|
||||
void unregister_assimp_types();
|
@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
ls.sort();
|
||||
|
||||
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
|
||||
p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
|
||||
p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
|
||||
}
|
||||
|
||||
if (mesh.is_valid()) {
|
||||
|
6
thirdparty/README.md
vendored
6
thirdparty/README.md
vendored
@ -1,5 +1,11 @@
|
||||
# Third party libraries
|
||||
|
||||
## assimp
|
||||
|
||||
- Upstream: http://github.com/assimp/assimp
|
||||
- Version: git (d2b45377e4b09a1f43be95e45553afcc06b03f4b)
|
||||
- License: BSD-3-Clause
|
||||
|
||||
|
||||
## b2d_convexdecomp
|
||||
|
||||
|
183
thirdparty/assimp/CREDITS
vendored
Normal file
183
thirdparty/assimp/CREDITS
vendored
Normal file
@ -0,0 +1,183 @@
|
||||
===============================================================
|
||||
Open Asset Import Library (Assimp)
|
||||
Developers and Contributors
|
||||
===============================================================
|
||||
|
||||
The following is a non-exhaustive list of all constributors over the years.
|
||||
If you think your name should be listed here, drop us a line and we'll add you.
|
||||
|
||||
- Alexander Gessler,
|
||||
3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Design).
|
||||
|
||||
- Thomas Schulze,
|
||||
X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
|
||||
|
||||
- Kim Kulling,
|
||||
Obj-, Q3BSD-, OpenGEX-Loader, Logging system, CMake-build-environment, Linux-build, Website ( Admin ), Coverity ( Admin ), Glitter ( Admin ).
|
||||
|
||||
- R.Schmidt,
|
||||
Linux build, eclipse support.
|
||||
|
||||
- Matthias Gubisch,
|
||||
Assimp.net
|
||||
Visual Studio 9 support, bugfixes.
|
||||
|
||||
- Mark Sibly
|
||||
B3D-Loader, Assimp testing
|
||||
|
||||
- Jonathan Klein
|
||||
Ogre Loader, VC2010 fixes and CMake fixes.
|
||||
|
||||
- Sebastian Hempel,
|
||||
PyAssimp (first version)
|
||||
Compile-Bugfixes for mingw, add environment for static library support in make.
|
||||
|
||||
- Jonathan Pokrass
|
||||
Supplied a bugfix concerning the scaling in the md3 loader.
|
||||
|
||||
- Andrew Galante,
|
||||
Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
|
||||
|
||||
- Andreas Nagel
|
||||
First Assimp testing & verification under Windows Vista 64 Bit.
|
||||
|
||||
- Marius Schr<68>der
|
||||
Allowed us to use many of his models for screenshots and testing.
|
||||
|
||||
- Christian Schubert
|
||||
Supplied various XFiles for testing purposes.
|
||||
|
||||
- Tizian Wieland
|
||||
Searched the web for hundreds of test models for internal use
|
||||
|
||||
- John Connors
|
||||
Supplied patches for linux and SCons.
|
||||
|
||||
- T. R.
|
||||
The GUY who performed some of the CSM mocaps.
|
||||
|
||||
- Andy Maloney
|
||||
Contributed fixes for the documentation and the doxygen markup
|
||||
|
||||
- Zhao Lei
|
||||
Contributed several bugfixes fixing memory leaks and improving float parsing
|
||||
|
||||
- sueastside
|
||||
Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
|
||||
|
||||
- Tobias Rittig
|
||||
Collada testing with Cinema 4D
|
||||
|
||||
- Brad Grantham
|
||||
Improvements in OpenGL-Sample.
|
||||
|
||||
- Robert Ramirez
|
||||
Add group loading feature to Obj-Loader.
|
||||
|
||||
- Chris Maiwald
|
||||
Many bugreports, improving Assimp's portability, regular testing & feedback.
|
||||
|
||||
- Stepan Hrbek
|
||||
Bugreport and fix for a obj-materialloader crash.
|
||||
|
||||
- David Nadlinger
|
||||
D bindings, CMake install support.
|
||||
|
||||
- Dario Accornero
|
||||
Contributed several patches regarding Mac OS/XCode targets, bug reports.
|
||||
|
||||
- Martin Walser (Samhayne)
|
||||
Contributed the 'SimpleTexturedOpenGl' sample.
|
||||
|
||||
- Matthias Fauconneau
|
||||
Contributed a fix for the Q3-BSP loader.
|
||||
|
||||
- Jørgen P. Tjernø
|
||||
Contributed updated and improved xcode workspaces
|
||||
|
||||
- drparallax
|
||||
Contributed the /samples/SimpleAssimpViewX sample
|
||||
|
||||
- Carsten Fuchs
|
||||
Contributed a fix for the Normalize method in aiQuaternion.
|
||||
|
||||
- dbburgess
|
||||
Contributes a Android-specific build issue: log the hardware architecture for ARM.
|
||||
|
||||
- alfiereinre7
|
||||
Contributes a obj-fileparser fix: missing tokens in the obj-token list.
|
||||
|
||||
- Roman Kharitonov
|
||||
Contributes a fix for the configure script environment.
|
||||
|
||||
- Ed Diana
|
||||
Contributed AssimpDelphi (/port/AssimpDelphi).
|
||||
|
||||
- rdb
|
||||
Contributes a bundle of fixes and improvements for the bsp-importer.
|
||||
|
||||
- Mick P
|
||||
For contributing the De-bone postprocessing step and filing various bug reports.
|
||||
|
||||
- Rosen Diankov
|
||||
Contributed patches to build assimp debian packages using cmake.
|
||||
|
||||
- Mark Page
|
||||
Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
|
||||
|
||||
- IOhannes
|
||||
Contributed the Debian build fixes ( architecture macro ).
|
||||
|
||||
- gellule
|
||||
Several LWO and LWS fixes (pivoting).
|
||||
|
||||
- Marcel Metz
|
||||
GCC/Linux fixes for the SimpleOpenGL sample.
|
||||
|
||||
- Brian Miller
|
||||
Bugfix for a compiler fix for iOS on arm.
|
||||
|
||||
- Séverin Lemaignan
|
||||
Rewrite of PyAssimp, distutils and Python3 support
|
||||
|
||||
- albert-wang
|
||||
Bugfixes for the collada parser
|
||||
|
||||
- Ya ping Jin
|
||||
Bugfixes for uv-tanget calculation.
|
||||
|
||||
- Jonne Nauha
|
||||
Ogre Binary format support
|
||||
|
||||
- Filip Wasil, Tieto Poland Sp. z o.o.
|
||||
Android JNI asset extraction support
|
||||
|
||||
- Richard Steffen
|
||||
Contributed ExportProperties interface
|
||||
Contributed X File exporter
|
||||
Contributed Step (stp) exporter
|
||||
|
||||
- Thomas Iorns (mesilliac)
|
||||
Initial FBX Export support
|
||||
|
||||
For a more detailed list just check: https://github.com/assimp/assimp/network/members
|
||||
|
||||
|
||||
========
|
||||
Patreons
|
||||
========
|
||||
|
||||
Huge thanks to our Patreons!
|
||||
|
||||
- migenius
|
||||
- Marcus
|
||||
- Cort
|
||||
- elect
|
||||
- Steffen
|
||||
|
||||
|
||||
===================
|
||||
Commercial Sponsors
|
||||
===================
|
||||
|
||||
- MyDidimo (mydidimo.com): Sponsored development of FBX Export support
|
78
thirdparty/assimp/LICENSE
vendored
Normal file
78
thirdparty/assimp/LICENSE
vendored
Normal file
@ -0,0 +1,78 @@
|
||||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
|
||||
******************************************************************************
|
||||
|
||||
AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
|
||||
These are 3d models for testing purposes, from various free sources
|
||||
on the internet. They are - unless otherwise stated - copyright of
|
||||
their respective creators, which may impose additional requirements
|
||||
on the use of their work. For any of these models, see
|
||||
<model-name>.source.txt for more legal information. Contact us if you
|
||||
are a copyright holder and believe that we credited you inproperly or
|
||||
if you don't want your files to appear in the repository.
|
||||
|
||||
|
||||
******************************************************************************
|
||||
|
||||
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
http://code.google.com/p/poly2tri/
|
||||
|
||||
All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
980
thirdparty/assimp/assimp/config.h
vendored
Normal file
980
thirdparty/assimp/assimp/config.h
vendored
Normal file
@ -0,0 +1,980 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file config.h
|
||||
* @brief Defines constants for configurable properties for the library
|
||||
*
|
||||
* Typically these properties are set via
|
||||
* #Assimp::Importer::SetPropertyFloat,
|
||||
* #Assimp::Importer::SetPropertyInteger or
|
||||
* #Assimp::Importer::SetPropertyString,
|
||||
* depending on the data type of a property. All properties have a
|
||||
* default value. See the doc for the mentioned methods for more details.
|
||||
*
|
||||
* <br><br>
|
||||
* The corresponding functions for use with the plain-c API are:
|
||||
* #aiSetImportPropertyInteger,
|
||||
* #aiSetImportPropertyFloat,
|
||||
* #aiSetImportPropertyString
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_CONFIG_H_INC
|
||||
#define AI_CONFIG_H_INC
|
||||
|
||||
// ###########################################################################
|
||||
// LIBRARY SETTINGS
|
||||
// General, global settings
|
||||
// ###########################################################################
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enables time measurements.
|
||||
*
|
||||
* If enabled, measures the time needed for each part of the loading
|
||||
* process (i.e. IO time, importing, postprocessing, ..) and dumps
|
||||
* these timings to the DefaultLogger. See the @link perf Performance
|
||||
* Page@endlink for more information on this topic.
|
||||
*
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_GLOB_MEASURE_TIME \
|
||||
"GLOB_MEASURE_TIME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Global setting to disable generation of skeleton dummy meshes
|
||||
*
|
||||
* Skeleton dummy meshes are generated as a visualization aid in cases which
|
||||
* the input data contains no geometry, but only animation data.
|
||||
* Property data type: bool. Default value: false
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
|
||||
"IMPORT_NO_SKELETON_MESHES"
|
||||
|
||||
#if 0 // not implemented yet
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set Assimp's multithreading policy.
|
||||
*
|
||||
* This setting is ignored if Assimp was built without boost.thread
|
||||
* support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
|
||||
* Possible values are: -1 to let Assimp decide what to do, 0 to disable
|
||||
* multithreading entirely and any number larger than 0 to force a specific
|
||||
* number of threads. Assimp is always free to ignore this settings, which is
|
||||
* merely a hint. Usually, the default value (-1) will be fine. However, if
|
||||
* Assimp is used concurrently from multiple user threads, it might be useful
|
||||
* to limit each Importer instance to a specific number of cores.
|
||||
*
|
||||
* For more information, see the @link threading Threading page@endlink.
|
||||
* Property type: int, default value: -1.
|
||||
*/
|
||||
#define AI_CONFIG_GLOB_MULTITHREADING \
|
||||
"GLOB_MULTITHREADING"
|
||||
#endif
|
||||
|
||||
// ###########################################################################
|
||||
// POST PROCESSING SETTINGS
|
||||
// Various stuff to fine-tune the behavior of a specific post processing step.
|
||||
// ###########################################################################
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
|
||||
*
|
||||
* Meshes are split until the maximum number of bones is reached. The default
|
||||
* value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
|
||||
* compile-time.
|
||||
* Property data type: integer.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_SBBC_MAX_BONES \
|
||||
"PP_SBBC_MAX_BONES"
|
||||
|
||||
// default limit for bone count
|
||||
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
||||
#define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two vertex tangents
|
||||
* that their tangents and bi-tangents are smoothed.
|
||||
*
|
||||
* This applies to the CalcTangentSpace-Step. The angle is specified
|
||||
* in degrees. The maximum value is 175.
|
||||
* Property type: float. Default value: 45 degrees
|
||||
*/
|
||||
#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
|
||||
"PP_CT_MAX_SMOOTHING_ANGLE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Source UV channel for tangent space computation.
|
||||
*
|
||||
* The specified channel must exist or an error will be raised.
|
||||
* Property type: integer. Default value: 0
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
|
||||
"PP_CT_TEXTURE_CHANNEL_INDEX"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two face normals
|
||||
* at the same vertex position that their are smoothed together.
|
||||
*
|
||||
* Sometimes referred to as 'crease angle'.
|
||||
* This applies to the GenSmoothNormals-Step. The angle is specified
|
||||
* in degrees, so 180 is PI. The default value is 175 degrees (all vertex
|
||||
* normals are smoothed). The maximum value is 175, too. Property type: float.
|
||||
* Warning: setting this option may cause a severe loss of performance. The
|
||||
* performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but
|
||||
* the output quality may be reduced.
|
||||
*/
|
||||
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
|
||||
"PP_GSN_MAX_SMOOTHING_ANGLE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Sets the colormap (= palette) to be used to decode embedded
|
||||
* textures in MDL (Quake or 3DGS) files.
|
||||
*
|
||||
* This must be a valid path to a file. The file is 768 (256*3) bytes
|
||||
* large and contains RGB triplets for each of the 256 palette entries.
|
||||
* The default value is colormap.lmp. If the file is not found,
|
||||
* a default palette (from Quake 1) is used.
|
||||
* Property type: string.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
|
||||
"IMPORT_MDL_COLORMAP"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
|
||||
* keep materials matching a name in a given list.
|
||||
*
|
||||
* This is a list of 1 to n strings, ' ' serves as delimiter character.
|
||||
* Identifiers containing whitespaces must be enclosed in *single*
|
||||
* quotation marks. For example:<tt>
|
||||
* "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>.
|
||||
* If a material matches on of these names, it will not be modified or
|
||||
* removed by the postprocessing step nor will other materials be replaced
|
||||
* by a reference to it. <br>
|
||||
* This option might be useful if you are using some magic material names
|
||||
* to pass additional semantics through the content pipeline. This ensures
|
||||
* they won't be optimized away, but a general optimization is still
|
||||
* performed for materials not contained in the list.
|
||||
* Property type: String. Default value: n/a
|
||||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||
* Material names are case sensitive.
|
||||
*/
|
||||
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
|
||||
"PP_RRM_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to
|
||||
* keep the scene hierarchy. Meshes are moved to worldspace, but
|
||||
* no optimization is performed (read: meshes with equal materials are not
|
||||
* joined. The total number of meshes won't change).
|
||||
*
|
||||
* This option could be of use for you if the scene hierarchy contains
|
||||
* important additional information which you intend to parse.
|
||||
* For rendering, you can still render all meshes in the scene without
|
||||
* any transformations.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
|
||||
"PP_PTV_KEEP_HIERARCHY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
|
||||
* all vertex components into the [-1,1] range. That is, a bounding box
|
||||
* for the whole scene is computed, the maximum component is taken and all
|
||||
* meshes are scaled appropriately (uniformly of course!).
|
||||
* This might be useful if you don't know the spatial dimension of the input
|
||||
* data*/
|
||||
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
||||
"PP_PTV_NORMALIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices. This property correspond to the 'a1' component
|
||||
* of the transformation matrix.
|
||||
* Property type: aiMatrix4x4.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_FindDegenerates step to
|
||||
* remove degenerated primitives from the import - immediately.
|
||||
*
|
||||
* The default behaviour converts degenerated triangles to lines and
|
||||
* degenerated lines to points. See the documentation to the
|
||||
* #aiProcess_FindDegenerates step for a detailed example of the various ways
|
||||
* to get rid of these lines and points if you don't want them.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_REMOVE \
|
||||
"PP_FD_REMOVE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Configures the #aiProcess_FindDegenerates to check the area of a
|
||||
* trinagle to be greates than e-6. If this is not the case the triangle will
|
||||
* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_CHECKAREA \
|
||||
"PP_FD_CHECKAREA"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
|
||||
* matching a name in a given list.
|
||||
*
|
||||
* This is a list of 1 to n strings, ' ' serves as delimiter character.
|
||||
* Identifiers containing whitespaces must be enclosed in *single*
|
||||
* quotation marks. For example:<tt>
|
||||
* "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>.
|
||||
* If a node matches on of these names, it will not be modified or
|
||||
* removed by the postprocessing step.<br>
|
||||
* This option might be useful if you are using some magic node names
|
||||
* to pass additional semantics through the content pipeline. This ensures
|
||||
* they won't be optimized away, but a general optimization is still
|
||||
* performed for nodes not contained in the list.
|
||||
* Property type: String. Default value: n/a
|
||||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||
* Node names are case sensitive.
|
||||
*/
|
||||
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
|
||||
"PP_OG_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of triangles in a mesh.
|
||||
*
|
||||
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
|
||||
* whether a mesh must be split or not.
|
||||
* @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
|
||||
"PP_SLM_TRIANGLE_LIMIT"
|
||||
|
||||
// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
|
||||
#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
|
||||
#define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of vertices in a mesh.
|
||||
*
|
||||
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
|
||||
* whether a mesh must be split or not.
|
||||
* @note The default value is AI_SLM_DEFAULT_MAX_VERTICES
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
|
||||
"PP_SLM_VERTEX_LIMIT"
|
||||
|
||||
// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
|
||||
#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
|
||||
#define AI_SLM_DEFAULT_MAX_VERTICES 1000000
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of bones affecting a single vertex
|
||||
*
|
||||
* This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
|
||||
* @note The default value is AI_LMW_MAX_WEIGHTS
|
||||
* Property type: integer.*/
|
||||
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
|
||||
"PP_LBW_MAX_WEIGHTS"
|
||||
|
||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||
#define AI_LMW_MAX_WEIGHTS 0x4
|
||||
#endif // !! AI_LMW_MAX_WEIGHTS
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Lower the deboning threshold in order to remove more bones.
|
||||
*
|
||||
* This is used by the #aiProcess_Debone PostProcess-Step.
|
||||
* @note The default value is AI_DEBONE_THRESHOLD
|
||||
* Property type: float.*/
|
||||
#define AI_CONFIG_PP_DB_THRESHOLD \
|
||||
"PP_DB_THRESHOLD"
|
||||
|
||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||
#if (!defined AI_DEBONE_THRESHOLD)
|
||||
#define AI_DEBONE_THRESHOLD 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Require all bones qualify for deboning before removing any
|
||||
*
|
||||
* This is used by the #aiProcess_Debone PostProcess-Step.
|
||||
* @note The default value is 0
|
||||
* Property type: bool.*/
|
||||
#define AI_CONFIG_PP_DB_ALL_OR_NONE \
|
||||
"PP_DB_ALL_OR_NONE"
|
||||
|
||||
/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
|
||||
*/
|
||||
#ifndef PP_ICL_PTCACHE_SIZE
|
||||
#define PP_ICL_PTCACHE_SIZE 12
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the size of the post-transform vertex cache to optimize the
|
||||
* vertices for. This configures the #aiProcess_ImproveCacheLocality step.
|
||||
*
|
||||
* The size is given in vertices. Of course you can't know how the vertex
|
||||
* format will exactly look like after the import returns, but you can still
|
||||
* guess what your meshes will probably have.
|
||||
* @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight
|
||||
* performance improvements for most nVidia/AMD cards since 2002.
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates components of the aiScene and aiMesh data structures
|
||||
* that can be excluded from the import using the #aiProcess_RemoveComponent step.
|
||||
*
|
||||
* See the documentation to #aiProcess_RemoveComponent for more details.
|
||||
*/
|
||||
enum aiComponent {
|
||||
/** Normal vectors */
|
||||
#ifdef SWIG
|
||||
aiComponent_NORMALS = 0x2,
|
||||
#else
|
||||
aiComponent_NORMALS = 0x2u,
|
||||
#endif
|
||||
|
||||
/** Tangents and bitangents go always together ... */
|
||||
#ifdef SWIG
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
|
||||
#else
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
||||
#endif
|
||||
|
||||
/** ALL color sets
|
||||
* Use aiComponent_COLORn(N) to specify the N'th set */
|
||||
aiComponent_COLORS = 0x8,
|
||||
|
||||
/** ALL texture UV sets
|
||||
* aiComponent_TEXCOORDn(N) to specify the N'th set */
|
||||
aiComponent_TEXCOORDS = 0x10,
|
||||
|
||||
/** Removes all bone weights from all meshes.
|
||||
* The scenegraph nodes corresponding to the bones are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_BONEWEIGHTS = 0x20,
|
||||
|
||||
/** Removes all node animations (aiScene::mAnimations).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_ANIMATIONS = 0x40,
|
||||
|
||||
/** Removes all embedded textures (aiScene::mTextures) */
|
||||
aiComponent_TEXTURES = 0x80,
|
||||
|
||||
/** Removes all light sources (aiScene::mLights).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_LIGHTS = 0x100,
|
||||
|
||||
/** Removes all cameras (aiScene::mCameras).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_CAMERAS = 0x200,
|
||||
|
||||
/** Removes all meshes (aiScene::mMeshes). */
|
||||
aiComponent_MESHES = 0x400,
|
||||
|
||||
/** Removes all materials. One default material will
|
||||
* be generated, so aiScene::mNumMaterials will be 1. */
|
||||
aiComponent_MATERIALS = 0x800,
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
* compiler to map this enum to a 32 Bit integer. */
|
||||
#ifndef SWIG
|
||||
_aiComponent_Force32Bit = 0x9fffffff
|
||||
#endif
|
||||
};
|
||||
|
||||
// Remove a specific color channel 'n'
|
||||
#define aiComponent_COLORSn(n) (1u << (n + 20u))
|
||||
|
||||
// Remove a specific UV channel 'n'
|
||||
#define aiComponent_TEXCOORDSn(n) (1u << (n + 25u))
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_RemoveComponent step:
|
||||
* Specifies the parts of the data structure to be removed.
|
||||
*
|
||||
* See the documentation to this step for further details. The property
|
||||
* is expected to be an integer, a bitwise combination of the
|
||||
* #aiComponent flags defined above in this header. The default
|
||||
* value is 0. Important: if no valid mesh is remaining after the
|
||||
* step has been executed (e.g you thought it was funny to specify ALL
|
||||
* of the flags defined above) the import FAILS. Mainly because there is
|
||||
* no data to work on anymore ...
|
||||
*/
|
||||
#define AI_CONFIG_PP_RVC_FLAGS \
|
||||
"PP_RVC_FLAGS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_SortByPType step:
|
||||
* Specifies which primitive types are removed by the step.
|
||||
*
|
||||
* This is a bitwise combination of the aiPrimitiveType flags.
|
||||
* Specifying all of them is illegal, of course. A typical use would
|
||||
* be to exclude all line and point meshes from the import. This
|
||||
* is an integer property, its default value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SBP_REMOVE \
|
||||
"PP_SBP_REMOVE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Specifies the floating-point accuracy for animation values. The step
|
||||
* checks for animation tracks where all frame values are absolutely equal
|
||||
* and removes them. This tweakable controls the epsilon for floating-point
|
||||
* comparisons - two keys are considered equal if the invariant
|
||||
* abs(n0-n1)>epsilon holds true for all vector respectively quaternion
|
||||
* components. The default value is 0.f - comparisons are exact then.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||
"PP_FID_ANIM_ACCURACY"
|
||||
|
||||
// TransformUVCoords evaluates UV scalings
|
||||
#define AI_UVTRAFO_SCALING 0x1
|
||||
|
||||
// TransformUVCoords evaluates UV rotations
|
||||
#define AI_UVTRAFO_ROTATION 0x2
|
||||
|
||||
// TransformUVCoords evaluates UV translation
|
||||
#define AI_UVTRAFO_TRANSLATION 0x4
|
||||
|
||||
// Everything baked together -> default value
|
||||
#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Set to true to ignore texture coordinates. This may be useful if you have
|
||||
* to assign different kind of textures like one for the summer or one for the winter.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
|
||||
"PP_FID_IGNORE_TEXTURECOORDS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
|
||||
* Specifies which UV transformations are evaluated.
|
||||
*
|
||||
* This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer
|
||||
* property, of course). By default all transformations are enabled
|
||||
* (AI_UVTRAFO_ALL).
|
||||
*/
|
||||
#define AI_CONFIG_PP_TUV_EVALUATE \
|
||||
"PP_TUV_EVALUATE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A hint to assimp to favour speed against import quality.
|
||||
*
|
||||
* Enabling this option may result in faster loading, but it needn't.
|
||||
* It represents just a hint to loaders and post-processing steps to use
|
||||
* faster code paths, if possible.
|
||||
* This property is expected to be an integer, != 0 stands for true.
|
||||
* The default value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_FAVOUR_SPEED \
|
||||
"FAVOUR_SPEED"
|
||||
|
||||
// ###########################################################################
|
||||
// IMPORTER SETTINGS
|
||||
// Various stuff to fine-tune the behaviour of specific importer plugins.
|
||||
// ###########################################################################
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will merge all geometry layers present
|
||||
* in the source file or take only the first.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
|
||||
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read all materials present in the
|
||||
* source file or take only the referenced materials.
|
||||
*
|
||||
* This is void unless IMPORT_FBX_READ_MATERIALS=1.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
|
||||
"IMPORT_FBX_READ_ALL_MATERIALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read materials.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
|
||||
"IMPORT_FBX_READ_MATERIALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read embedded textures.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \
|
||||
"IMPORT_FBX_READ_TEXTURES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read cameras.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
|
||||
"IMPORT_FBX_READ_CAMERAS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read light sources.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
|
||||
"IMPORT_FBX_READ_LIGHTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read animations.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
|
||||
"IMPORT_FBX_READ_ANIMATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will act in strict mode in which only
|
||||
* FBX 2013 is supported and any other sub formats are rejected. FBX 2013
|
||||
* is the primary target for the importer, so this format is best
|
||||
* supported and well-tested.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
|
||||
"IMPORT_FBX_STRICT_MODE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will preserve pivot points for
|
||||
* transformations (as extra nodes). If set to false, pivots and offsets
|
||||
* will be evaluated whenever possible.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
|
||||
"IMPORT_FBX_PRESERVE_PIVOTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the importer will drop empty animation curves or
|
||||
* animation curves which match the bind pose transformation over their
|
||||
* entire defined range.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
|
||||
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will use the legacy embedded texture naming.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \
|
||||
"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the vertex animation keyframe to be imported
|
||||
*
|
||||
* ASSIMP does not support vertex keyframes (only bone animation is supported).
|
||||
* The library reads only one frame of models with vertex animations.
|
||||
* By default this is the first frame.
|
||||
* \note The default value is 0. This option applies to all importers.
|
||||
* However, it is also possible to override the global setting
|
||||
* for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
|
||||
* options (where XXX is a placeholder for the file format for which you
|
||||
* want to override the global setting).
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
|
||||
|
||||
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Smd load multiple animations
|
||||
*
|
||||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the AC loader to collect all surfaces which have the
|
||||
* "Backface cull" flag set in separate meshes.
|
||||
*
|
||||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
|
||||
"IMPORT_AC_SEPARATE_BFCULL"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures whether the AC loader evaluates subdivision surfaces (
|
||||
* indicated by the presence of the 'subdiv' attribute in the file). By
|
||||
* default, Assimp performs the subdivision using the standard
|
||||
* Catmull-Clark algorithm
|
||||
*
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
|
||||
"IMPORT_AC_EVAL_SUBDIVISION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the UNREAL 3D loader to separate faces with different
|
||||
* surface flags (e.g. two-sided vs. single-sided).
|
||||
*
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
|
||||
"UNREAL_HANDLE_FLAGS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the terragen import plugin to compute uv's for
|
||||
* terrains, if not given. Furthermore a default texture is assigned.
|
||||
*
|
||||
* UV coordinates for terrains are so simple to compute that you'll usually
|
||||
* want to compute them on your own, if you need them. This option is intended
|
||||
* for model viewers which want to offer an easy way to apply textures to
|
||||
* terrains.
|
||||
* * Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
|
||||
"IMPORT_TER_MAKE_UVS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the ASE loader to always reconstruct normal vectors
|
||||
* basing on the smoothing groups loaded from the file.
|
||||
*
|
||||
* Some ASE files have carry invalid normals, other don't.
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
|
||||
"IMPORT_ASE_RECONSTRUCT_NORMALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the M3D loader to detect and process multi-part
|
||||
* Quake player models.
|
||||
*
|
||||
* These models usually consist of 3 files, lower.md3, upper.md3 and
|
||||
* head.md3. If this property is set to true, Assimp will try to load and
|
||||
* combine all three files if one of them is loaded.
|
||||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
|
||||
"IMPORT_MD3_HANDLE_MULTIPART"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tells the MD3 loader which skin files to load.
|
||||
*
|
||||
* When loading MD3 files, Assimp checks whether a file
|
||||
* [md3_file_name]_[skin_name].skin is existing. These files are used by
|
||||
* Quake III to be able to assign different skins (e.g. red and blue team)
|
||||
* to models. 'default', 'red', 'blue' are typical skin names.
|
||||
* Property type: String. Default value: "default".
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
|
||||
"IMPORT_MD3_SKIN_NAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specify the Quake 3 shader file to be used for a particular
|
||||
* MD3 file. This can also be a search path.
|
||||
*
|
||||
* By default Assimp's behaviour is as follows: If a MD3 file
|
||||
* <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is
|
||||
* loaded, the library tries to locate the corresponding shader file in
|
||||
* <tt>any_path/scripts/model_name.shader</tt>. This property overrides this
|
||||
* behaviour. It can either specify a full path to the shader to be loaded
|
||||
* or alternatively the path (relative or absolute) to the directory where
|
||||
* the shaders for all MD3s to be loaded reside. Assimp attempts to open
|
||||
* <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt>
|
||||
* is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash.
|
||||
* Property type: String. Default value: n/a.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
|
||||
"IMPORT_MD3_SHADER_SRC"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the LWO loader to load just one layer from the model.
|
||||
*
|
||||
* LWO files consist of layers and in some cases it could be useful to load
|
||||
* only one of them. This property can be either a string - which specifies
|
||||
* the name of the layer - or an integer - the index of the layer. If the
|
||||
* property is not set the whole LWO model is loaded. Loading fails if the
|
||||
* requested layer is not available. The layer index is zero-based and the
|
||||
* layer name may not be empty.<br>
|
||||
* Property type: Integer. Default value: all layers are loaded.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
|
||||
"IMPORT_LWO_ONE_LAYER_ONLY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the MD5 loader to not load the MD5ANIM file for
|
||||
* a MD5MESH file automatically.
|
||||
*
|
||||
* The default strategy is to look for a file with the same name but the
|
||||
* MD5ANIM extension in the same directory. If it is found, it is loaded
|
||||
* and combined with the MD5MESH file. This configuration option can be
|
||||
* used to disable this behaviour.
|
||||
*
|
||||
* * Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
|
||||
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Defines the begin of the time range for which the LWS loader
|
||||
* evaluates animations and computes aiNodeAnim's.
|
||||
*
|
||||
* Assimp provides full conversion of LightWave's envelope system, including
|
||||
* pre and post conditions. The loader computes linearly subsampled animation
|
||||
* chanels with the frame rate given in the LWS file. This property defines
|
||||
* the start time. Note: animation channels are only generated if a node
|
||||
* has at least one envelope with more tan one key assigned. This property.
|
||||
* is given in frames, '0' is the first frame. By default, if this property
|
||||
* is not set, the importer takes the animation start from the input LWS
|
||||
* file ('FirstFrame' line)<br>
|
||||
* Property type: Integer. Default value: taken from file.
|
||||
*
|
||||
* @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
|
||||
"IMPORT_LWS_ANIM_START"
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
|
||||
"IMPORT_LWS_ANIM_END"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Defines the output frame rate of the IRR loader.
|
||||
*
|
||||
* IRR animations are difficult to convert for Assimp and there will
|
||||
* always be a loss of quality. This setting defines how many keys per second
|
||||
* are returned by the converter.<br>
|
||||
* Property type: integer. Default value: 100
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
|
||||
"IMPORT_IRR_ANIM_FPS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Ogre Importer will try to find referenced materials from this file.
|
||||
*
|
||||
* Ogre meshes reference with material names, this does not tell Assimp the file
|
||||
* where it is located in. Assimp will try to find the source file in the following
|
||||
* order: <material-name>.material, <mesh-filename-base>.material and
|
||||
* lastly the material name defined by this config property.
|
||||
* <br>
|
||||
* Property type: String. Default value: Scene.material.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
|
||||
"IMPORT_OGRE_MATERIAL_FILE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Ogre Importer detect the texture usage from its filename.
|
||||
*
|
||||
* Ogre material texture units do not define texture type, the textures usage
|
||||
* depends on the used shader or Ogre's fixed pipeline. If this config property
|
||||
* is true Assimp will try to detect the type from the textures filename postfix:
|
||||
* _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec,
|
||||
* _specular and _specularmap for specular map, _l, _light, _lightmap, _occ
|
||||
* and _occlusion for light map, _disp and _displacement for displacement map.
|
||||
* The matching is case insensitive. Post fix is taken between the last
|
||||
* underscore and the last period.
|
||||
* Default behavior is to detect type from lower cased texture unit name by
|
||||
* matching against: normalmap, specularmap, lightmap and displacementmap.
|
||||
* For both cases if no match is found aiTextureType_DIFFUSE is used.
|
||||
* <br>
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
|
||||
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
|
||||
|
||||
/** @brief Specifies whether the Android JNI asset extraction is supported.
|
||||
*
|
||||
* Turn on this option if you want to manage assets in native
|
||||
* Android application without having to keep the internal directory and asset
|
||||
* manager pointer.
|
||||
*/
|
||||
#define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
|
||||
*
|
||||
* IfcSpace elements (and their geometric representations) are used to
|
||||
* represent, well, free space in a building storey.<br>
|
||||
* Property type: Bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the IFC loader will use its own, custom triangulation
|
||||
* algorithm to triangulate wall and floor meshes.
|
||||
*
|
||||
* If this property is set to false, walls will be either triangulated by
|
||||
* #aiProcess_Triangulate or will be passed through as huge polygons with
|
||||
* faked holes (i.e. holes that are connected with the outer boundary using
|
||||
* a dummy edge). It is highly recommended to set this property to true
|
||||
* if you want triangulated data because #aiProcess_Triangulate is known to
|
||||
* have problems with the kind of polygons that the IFC loader spits out for
|
||||
* complicated meshes.
|
||||
* Property type: Bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the tessellation conic angle for IFC smoothing curves.
|
||||
*
|
||||
* This is used by the IFC importer to determine the tessellation parameter
|
||||
* for smoothing curves.
|
||||
* @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the
|
||||
* accepted values are in range [5.0, 120.0].
|
||||
* Property type: Float.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE"
|
||||
|
||||
// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE
|
||||
#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE)
|
||||
#define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the tessellation for IFC cylindrical shapes.
|
||||
*
|
||||
* This is used by the IFC importer to determine the tessellation parameter
|
||||
* for cylindrical shapes, i.e. the number of segments used to approximate a circle.
|
||||
* @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the
|
||||
* accepted values are in range [3, 180].
|
||||
* Property type: Integer.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION"
|
||||
|
||||
// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION
|
||||
#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION)
|
||||
#define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the Collada loader will ignore the provided up direction.
|
||||
*
|
||||
* If this property is set to true, the up direction provided in the file header will
|
||||
* be ignored and the file will be loaded as is.
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the Collada loader should use Collada names as node names.
|
||||
*
|
||||
* If this property is set to true, the Collada names will be used as the
|
||||
* node name. The default is to use the id tag (resp. sid tag, if no id tag is present)
|
||||
* instead.
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
|
||||
|
||||
// ---------- All the Export defines ------------
|
||||
|
||||
/** @brief Specifies the xfile use double for real values of float
|
||||
*
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
|
||||
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||
|
||||
/**
|
||||
* @brief Specifies a gobal key factor for scale, float value
|
||||
*/
|
||||
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
|
||||
|
||||
#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
|
||||
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
// ---------- All the Build/Compile-time defines ------------
|
||||
|
||||
/** @brief Specifies if double precision is supported inside assimp
|
||||
*
|
||||
* Property type: Bool. Default value: undefined.
|
||||
*/
|
||||
|
||||
/* #cmakedefine ASSIMP_DOUBLE_PRECISION 1 */
|
||||
|
||||
#endif // !! AI_CONFIG_H_INC
|
616
thirdparty/assimp/code/BaseImporter.cpp
vendored
Normal file
616
thirdparty/assimp/code/BaseImporter.cpp
vendored
Normal file
@ -0,0 +1,616 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BaseImporter.cpp
|
||||
* @brief Implementation of BaseImporter
|
||||
*/
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "FileSystemFilter.h"
|
||||
#include "Importer.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <ios>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseImporter::~BaseImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ai_assert(m_progress);
|
||||
|
||||
// Gather configuration properties for this run
|
||||
SetupProperties( pImp );
|
||||
|
||||
// Construct a file system filter to improve our success ratio at reading external files
|
||||
FileSystemFilter filter(pFile,pIOHandler);
|
||||
|
||||
// create a scene object to hold the data
|
||||
std::unique_ptr<aiScene> sc(new aiScene());
|
||||
|
||||
// dispatch importing
|
||||
try
|
||||
{
|
||||
InternReadFile( pFile, sc.get(), &filter);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
ASSIMP_LOG_ERROR(m_ErrorText);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// return what we gathered from the import.
|
||||
return sc.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
||||
const aiImporterDesc* desc = GetInfo();
|
||||
ai_assert(desc != nullptr);
|
||||
|
||||
const char* ext = desc->mFileExtensions;
|
||||
ai_assert(ext != nullptr );
|
||||
|
||||
const char* last = ext;
|
||||
do {
|
||||
if (!*ext || *ext == ' ') {
|
||||
extensions.insert(std::string(last,ext-last));
|
||||
ai_assert(ext-last > 0);
|
||||
last = ext;
|
||||
while(*last == ' ') {
|
||||
++last;
|
||||
}
|
||||
}
|
||||
}
|
||||
while(*ext++);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
|
||||
const std::string& pFile,
|
||||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */,
|
||||
bool noAlphaBeforeTokens /* false */)
|
||||
{
|
||||
ai_assert( nullptr != tokens );
|
||||
ai_assert( 0 != numTokens );
|
||||
ai_assert( 0 != searchBytes);
|
||||
|
||||
if ( nullptr == pIOHandler ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char *buffer( _buffer.get() );
|
||||
const size_t read( pStream->Read(buffer,1,searchBytes) );
|
||||
if( 0 == read ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for( size_t i = 0; i < read; ++i ) {
|
||||
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
|
||||
}
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
// ehm ... but it works in most cases.
|
||||
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
|
||||
while (cur != end) {
|
||||
if( *cur ) {
|
||||
*cur2++ = *cur;
|
||||
}
|
||||
++cur;
|
||||
}
|
||||
*cur2 = '\0';
|
||||
|
||||
std::string token;
|
||||
for (unsigned int i = 0; i < numTokens; ++i ) {
|
||||
ai_assert( nullptr != tokens[i] );
|
||||
const size_t len( strlen( tokens[ i ] ) );
|
||||
token.clear();
|
||||
const char *ptr( tokens[ i ] );
|
||||
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
|
||||
token.push_back( static_cast<char>( tolower( *ptr ) ) );
|
||||
++ptr;
|
||||
}
|
||||
const char* r = strstr( buffer, token.c_str() );
|
||||
if( !r ) {
|
||||
continue;
|
||||
}
|
||||
// We need to make sure that we didn't accidentially identify the end of another token as our token,
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Simple check for file extension
|
||||
/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
|
||||
const char* ext0,
|
||||
const char* ext1,
|
||||
const char* ext2)
|
||||
{
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
|
||||
// no file extension - can't read
|
||||
if( pos == std::string::npos)
|
||||
return false;
|
||||
|
||||
const char* ext_real = & pFile[ pos+1 ];
|
||||
if( !ASSIMP_stricmp(ext_real,ext0) )
|
||||
return true;
|
||||
|
||||
// check for other, optional, file extensions
|
||||
if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
|
||||
return true;
|
||||
|
||||
if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension from path
|
||||
std::string BaseImporter::GetExtension( const std::string& file ) {
|
||||
std::string::size_type pos = file.find_last_of('.');
|
||||
|
||||
// no file extension at all
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// thanks to Andy Maloney for the hint
|
||||
std::string ret = file.substr( pos + 1 );
|
||||
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for magic bytes at the beginning of the file.
|
||||
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
|
||||
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
|
||||
{
|
||||
ai_assert( size <= 16 );
|
||||
ai_assert( _magic );
|
||||
|
||||
if (!pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
union {
|
||||
const char* magic;
|
||||
const uint16_t* magic_u16;
|
||||
const uint32_t* magic_u32;
|
||||
};
|
||||
magic = reinterpret_cast<const char*>(_magic);
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
|
||||
// skip to offset
|
||||
pStream->Seek(offset,aiOrigin_SET);
|
||||
|
||||
// read 'size' characters from the file
|
||||
union {
|
||||
char data[16];
|
||||
uint16_t data_u16[8];
|
||||
uint32_t data_u32[4];
|
||||
};
|
||||
if(size != pStream->Read(data,1,size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
// also check against big endian versions of tokens with size 2,4
|
||||
// that's just for convenience, the chance that we cause conflicts
|
||||
// is quite low and it can save some lines and prevent nasty bugs
|
||||
if (2 == size) {
|
||||
uint16_t rev = *magic_u16;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (4 == size) {
|
||||
uint32_t rev = *magic_u32;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// any length ... just compare
|
||||
if(!memcmp(magic,data,size)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
magic += size;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data
|
||||
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
||||
{
|
||||
//ConversionResult result;
|
||||
if(data.size() < 8) {
|
||||
throw DeadlyImportError("File is too small");
|
||||
}
|
||||
|
||||
// UTF 8 with BOM
|
||||
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
|
||||
|
||||
std::copy(data.begin()+3,data.end(),data.begin());
|
||||
data.resize(data.size()-3);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// UTF 32 BE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
|
||||
|
||||
// swap the endianness ..
|
||||
for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
|
||||
AI_SWAP4P(p);
|
||||
}
|
||||
}
|
||||
|
||||
// UTF 32 LE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
|
||||
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
|
||||
|
||||
std::vector<char> output;
|
||||
int *ptr = (int*)&data[ 0 ];
|
||||
int *end = ptr + ( data.size() / sizeof(int) ) +1;
|
||||
utf8::utf32to8( ptr, end, back_inserter(output));
|
||||
return;
|
||||
}
|
||||
|
||||
// UTF 16 BE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFFFE) {
|
||||
|
||||
// swap the endianness ..
|
||||
for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
|
||||
ByteSwap::Swap2(p);
|
||||
}
|
||||
}
|
||||
|
||||
// UTF 16 LE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFEFF) {
|
||||
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
|
||||
|
||||
std::vector<unsigned char> output;
|
||||
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data to ISO-8859-1
|
||||
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
||||
{
|
||||
size_t size = data.size();
|
||||
size_t i = 0, j = 0;
|
||||
|
||||
while(i < size) {
|
||||
if ((unsigned char) data[i] < (size_t) 0x80) {
|
||||
data[j] = data[i];
|
||||
} else if(i < size - 1) {
|
||||
if((unsigned char) data[i] == 0xC2) {
|
||||
data[j] = data[++i];
|
||||
} else if((unsigned char) data[i] == 0xC3) {
|
||||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
ASSIMP_LOG_ERROR( stream.str() );
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
|
||||
|
||||
data[j] = data[i];
|
||||
}
|
||||
|
||||
i++; j++;
|
||||
}
|
||||
|
||||
data.resize(j);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::TextFileToBuffer(IOStream* stream,
|
||||
std::vector<char>& data,
|
||||
TextFileMode mode)
|
||||
{
|
||||
ai_assert(nullptr != stream);
|
||||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if (mode == FORBID_EMPTY) {
|
||||
if(!fileSize) {
|
||||
throw DeadlyImportError("File is empty");
|
||||
}
|
||||
}
|
||||
|
||||
data.reserve(fileSize+1);
|
||||
data.resize(fileSize);
|
||||
if(fileSize > 0) {
|
||||
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
|
||||
throw DeadlyImportError("File read error");
|
||||
}
|
||||
|
||||
ConvertToUTF8(data);
|
||||
}
|
||||
|
||||
// append a binary zero to simplify string parsing
|
||||
data.push_back(0);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
namespace Assimp {
|
||||
// Represents an import request
|
||||
struct LoadRequest {
|
||||
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
|
||||
: file(_file)
|
||||
, flags(_flags)
|
||||
, refCnt(1)
|
||||
, scene(NULL)
|
||||
, loaded(false)
|
||||
, id(_id) {
|
||||
if ( _map ) {
|
||||
map = *_map;
|
||||
}
|
||||
}
|
||||
|
||||
bool operator== ( const std::string& f ) const {
|
||||
return file == f;
|
||||
}
|
||||
|
||||
const std::string file;
|
||||
unsigned int flags;
|
||||
unsigned int refCnt;
|
||||
aiScene *scene;
|
||||
bool loaded;
|
||||
BatchLoader::PropertyMap map;
|
||||
unsigned int id;
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// BatchLoader::pimpl data structure
|
||||
struct Assimp::BatchData {
|
||||
BatchData( IOSystem* pIO, bool validate )
|
||||
: pIOSystem( pIO )
|
||||
, pImporter( nullptr )
|
||||
, next_id(0xffff)
|
||||
, validate( validate ) {
|
||||
ai_assert( nullptr != pIO );
|
||||
|
||||
pImporter = new Importer();
|
||||
pImporter->SetIOHandler( pIO );
|
||||
}
|
||||
|
||||
~BatchData() {
|
||||
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
|
||||
delete pImporter;
|
||||
}
|
||||
|
||||
// IO system to be used for all imports
|
||||
IOSystem* pIOSystem;
|
||||
|
||||
// Importer used to load all meshes
|
||||
Importer* pImporter;
|
||||
|
||||
// List of all imports
|
||||
std::list<LoadRequest> requests;
|
||||
|
||||
// Base path
|
||||
std::string pathBase;
|
||||
|
||||
// Id for next item
|
||||
unsigned int next_id;
|
||||
|
||||
// Validation enabled state
|
||||
bool validate;
|
||||
};
|
||||
|
||||
typedef std::list<LoadRequest>::iterator LoadReqIt;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
|
||||
ai_assert(nullptr != pIO);
|
||||
|
||||
m_data = new BatchData( pIO, validate );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::~BatchLoader()
|
||||
{
|
||||
// delete all scenes what have not been polled by the user
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
delete (*it).scene;
|
||||
}
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::setValidation( bool enabled ) {
|
||||
m_data->validate = enabled;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BatchLoader::getValidation() const {
|
||||
return m_data->validate;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
|
||||
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
|
||||
{
|
||||
ai_assert(!file.empty());
|
||||
|
||||
// check whether we have this loading request already
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
// Call IOSystem's path comparison function here
|
||||
if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
|
||||
if (map) {
|
||||
if ( !( ( *it ).map == *map ) ) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if ( !( *it ).map.empty() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
(*it).refCnt++;
|
||||
return (*it).id;
|
||||
}
|
||||
}
|
||||
|
||||
// no, we don't have it. So add it to the queue ...
|
||||
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
|
||||
return m_data->next_id++;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiScene* BatchLoader::GetImport( unsigned int which )
|
||||
{
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
if ((*it).id == which && (*it).loaded) {
|
||||
aiScene* sc = (*it).scene;
|
||||
if (!(--(*it).refCnt)) {
|
||||
m_data->requests.erase(it);
|
||||
}
|
||||
return sc;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::LoadAll()
|
||||
{
|
||||
// no threaded implementation for the moment
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
// force validation in debug builds
|
||||
unsigned int pp = (*it).flags;
|
||||
if ( m_data->validate ) {
|
||||
pp |= aiProcess_ValidateDataStructure;
|
||||
}
|
||||
|
||||
// setup config properties if necessary
|
||||
ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
|
||||
pimpl->mFloatProperties = (*it).map.floats;
|
||||
pimpl->mIntProperties = (*it).map.ints;
|
||||
pimpl->mStringProperties = (*it).map.strings;
|
||||
pimpl->mMatrixProperties = (*it).map.matrices;
|
||||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO_F("File: ", (*it).file);
|
||||
}
|
||||
m_data->pImporter->ReadFile((*it).file,pp);
|
||||
(*it).scene = m_data->pImporter->GetOrphanedScene();
|
||||
(*it).loaded = true;
|
||||
|
||||
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
|
||||
}
|
||||
}
|
107
thirdparty/assimp/code/BaseProcess.cpp
vendored
Normal file
107
thirdparty/assimp/code/BaseProcess.cpp
vendored
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "Importer.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseProcess::~BaseProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::ExecuteOnScene( Importer* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
|
||||
|
||||
progress = pImp->GetProgressHandler();
|
||||
ai_assert(progress);
|
||||
|
||||
SetupProperties( pImp );
|
||||
|
||||
// catch exceptions thrown inside the PostProcess-Step
|
||||
try
|
||||
{
|
||||
Execute(pImp->Pimpl()->mScene);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
|
||||
|
||||
// and kill the partially imported data
|
||||
delete pImp->Pimpl()->mScene;
|
||||
pImp->Pimpl()->mScene = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BaseProcess::RequireVerboseFormat() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
290
thirdparty/assimp/code/BaseProcess.h
vendored
Normal file
290
thirdparty/assimp/code/BaseProcess.h
vendored
Normal file
@ -0,0 +1,290 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Base class of all import post processing steps */
|
||||
#ifndef INCLUDED_AI_BASEPROCESS_H
|
||||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class Importer;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper class to allow post-processing steps to interact with each other.
|
||||
*
|
||||
* The class maintains a simple property list that can be used by pp-steps
|
||||
* to provide additional information to other steps. This is primarily
|
||||
* intended for cross-step optimizations.
|
||||
*/
|
||||
class SharedPostProcessInfo
|
||||
{
|
||||
public:
|
||||
|
||||
struct Base
|
||||
{
|
||||
virtual ~Base()
|
||||
{}
|
||||
};
|
||||
|
||||
//! Represents data that is allocated on the heap, thus needs to be deleted
|
||||
template <typename T>
|
||||
struct THeapData : public Base
|
||||
{
|
||||
explicit THeapData(T* in)
|
||||
: data (in)
|
||||
{}
|
||||
|
||||
~THeapData()
|
||||
{
|
||||
delete data;
|
||||
}
|
||||
T* data;
|
||||
};
|
||||
|
||||
//! Represents static, by-value data not allocated on the heap
|
||||
template <typename T>
|
||||
struct TStaticData : public Base
|
||||
{
|
||||
explicit TStaticData(T in)
|
||||
: data (in)
|
||||
{}
|
||||
|
||||
~TStaticData()
|
||||
{}
|
||||
|
||||
T data;
|
||||
};
|
||||
|
||||
// some typedefs for cleaner code
|
||||
typedef unsigned int KeyType;
|
||||
typedef std::map<KeyType, Base*> PropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
~SharedPostProcessInfo()
|
||||
{
|
||||
Clean();
|
||||
}
|
||||
|
||||
//! Remove all stored properties from the table
|
||||
void Clean()
|
||||
{
|
||||
// invoke the virtual destructor for all stored properties
|
||||
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
delete (*it).second;
|
||||
}
|
||||
pmap.clear();
|
||||
}
|
||||
|
||||
//! Add a heap property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T* in ){
|
||||
AddProperty(name,(Base*)new THeapData<T>(in));
|
||||
}
|
||||
|
||||
//! Add a static by-value property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T in ){
|
||||
AddProperty(name,(Base*)new TStaticData<T>(in));
|
||||
}
|
||||
|
||||
|
||||
//! Get a heap property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T*& out ) const
|
||||
{
|
||||
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
|
||||
if(!t)
|
||||
{
|
||||
out = NULL;
|
||||
return false;
|
||||
}
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Get a static, by-value property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T& out ) const
|
||||
{
|
||||
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
|
||||
if(!t)return false;
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Remove a property of a specific type
|
||||
void RemoveProperty( const char* name) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,NULL);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void AddProperty( const char* name, Base* data) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,data);
|
||||
}
|
||||
|
||||
Base* GetPropertyInternal( const char* name) const {
|
||||
return GetGenericProperty<Base*>(pmap,name,NULL);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Map of all stored properties
|
||||
PropertyMap pmap;
|
||||
};
|
||||
|
||||
#if 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a dependency table for a postprocessing steps.
|
||||
*
|
||||
* For future use.
|
||||
*/
|
||||
struct PPDependencyTable
|
||||
{
|
||||
unsigned int execute_me_before_these;
|
||||
unsigned int execute_me_after_these;
|
||||
unsigned int only_if_these_are_not_specified;
|
||||
unsigned int mutually_exclusive_with;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#define AI_SPP_SPATIAL_SORT "$Spat"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The BaseProcess defines a common interface for all post processing steps.
|
||||
* A post processing step is run after a successful import if the caller
|
||||
* specified the corresponding flag when calling ReadFile().
|
||||
* Enum #aiPostProcessSteps defines which flags are available.
|
||||
* After a successful import the Importer iterates over its internal array
|
||||
* of processes and calls IsActive() on each process to evaluate if the step
|
||||
* should be executed. If the function returns true, the class' Execute()
|
||||
* function is called subsequently.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY BaseProcess {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
/** Constructor to be privately used by Importer */
|
||||
BaseProcess() AI_NO_EXCEPT;
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
* bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
virtual bool IsActive( unsigned int pFlags) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether this step expects its input vertex data to be
|
||||
* in verbose format. */
|
||||
virtual bool RequireVerboseFormat() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* The function deletes the scene if the postprocess step fails (
|
||||
* the object pointer will be set to NULL).
|
||||
* @param pImp Importer instance (pImp->mScene must be valid)
|
||||
*/
|
||||
void ExecuteOnScene( Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* A process should throw an ImportErrorException* if it fails.
|
||||
* This method must be implemented by deriving classes.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
virtual void Execute( aiScene* pScene) = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assign a new SharedPostProcessInfo to the step. This object
|
||||
* allows multiple postprocess steps to share data.
|
||||
* @param sh May be NULL
|
||||
*/
|
||||
inline void SetSharedData(SharedPostProcessInfo* sh) {
|
||||
shared = sh;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the shared data that is assigned to the step.
|
||||
*/
|
||||
inline SharedPostProcessInfo* GetSharedData() {
|
||||
return shared;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
/** See the doc of #SharedPostProcessInfo for more details */
|
||||
SharedPostProcessInfo* shared;
|
||||
|
||||
/** Currently active progress handler */
|
||||
ProgressHandler* progress;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEPROCESS_H_INC
|
155
thirdparty/assimp/code/Bitmap.cpp
vendored
Normal file
155
thirdparty/assimp/code/Bitmap.cpp
vendored
Normal file
@ -0,0 +1,155 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Bitmap.cpp
|
||||
* @brief Defines bitmap format helper for textures
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void Bitmap::Save(aiTexture* texture, IOStream* file) {
|
||||
if(file != NULL) {
|
||||
Header header;
|
||||
DIB dib;
|
||||
|
||||
dib.size = DIB::dib_size;
|
||||
dib.width = texture->mWidth;
|
||||
dib.height = texture->mHeight;
|
||||
dib.planes = 1;
|
||||
dib.bits_per_pixel = 8 * mBytesPerPixel;
|
||||
dib.compression = 0;
|
||||
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
|
||||
dib.x_resolution = 0;
|
||||
dib.y_resolution = 0;
|
||||
dib.nb_colors = 0;
|
||||
dib.nb_important_colors = 0;
|
||||
|
||||
header.type = 0x4D42; // 'BM'
|
||||
header.offset = Header::header_size + DIB::dib_size;
|
||||
header.size = header.offset + dib.image_size;
|
||||
header.reserved1 = 0;
|
||||
header.reserved2 = 0;
|
||||
|
||||
WriteHeader(header, file);
|
||||
WriteDIB(dib, file);
|
||||
WriteData(texture, file);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
std::size_t Copy(uint8_t* data, const T &field) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
T field_swapped=AI_BE(field);
|
||||
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
||||
#else
|
||||
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Bitmap::WriteHeader(Header& header, IOStream* file) {
|
||||
uint8_t data[Header::header_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], header.type);
|
||||
offset += Copy(&data[offset], header.size);
|
||||
offset += Copy(&data[offset], header.reserved1);
|
||||
offset += Copy(&data[offset], header.reserved2);
|
||||
Copy(&data[offset], header.offset);
|
||||
|
||||
file->Write(data, Header::header_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
|
||||
uint8_t data[DIB::dib_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], dib.size);
|
||||
offset += Copy(&data[offset], dib.width);
|
||||
offset += Copy(&data[offset], dib.height);
|
||||
offset += Copy(&data[offset], dib.planes);
|
||||
offset += Copy(&data[offset], dib.bits_per_pixel);
|
||||
offset += Copy(&data[offset], dib.compression);
|
||||
offset += Copy(&data[offset], dib.image_size);
|
||||
offset += Copy(&data[offset], dib.x_resolution);
|
||||
offset += Copy(&data[offset], dib.y_resolution);
|
||||
offset += Copy(&data[offset], dib.nb_colors);
|
||||
Copy(&data[offset], dib.nb_important_colors);
|
||||
|
||||
file->Write(data, DIB::dib_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
|
||||
static const std::size_t padding_offset = 4;
|
||||
static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
|
||||
|
||||
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
|
||||
uint8_t pixel[mBytesPerPixel];
|
||||
|
||||
for(std::size_t i = 0; i < texture->mHeight; ++i) {
|
||||
for(std::size_t j = 0; j < texture->mWidth; ++j) {
|
||||
const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
|
||||
|
||||
pixel[0] = texel.r;
|
||||
pixel[1] = texel.g;
|
||||
pixel[2] = texel.b;
|
||||
pixel[3] = texel.a;
|
||||
|
||||
file->Write(pixel, mBytesPerPixel, 1);
|
||||
}
|
||||
|
||||
file->Write(padding_data, padding, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
136
thirdparty/assimp/code/CInterfaceIOWrapper.cpp
vendored
Normal file
136
thirdparty/assimp/code/CInterfaceIOWrapper.cpp
vendored
Normal file
@ -0,0 +1,136 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiFileIO -> IOSystem wrapper*/
|
||||
|
||||
#include "CInterfaceIOWrapper.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
CIOStreamWrapper::~CIOStreamWrapper(void)
|
||||
{
|
||||
/* Various places depend on this destructor to close the file */
|
||||
if (mFile) {
|
||||
mIO->mFileSystem->CloseProc(mIO->mFileSystem, mFile);
|
||||
mFile = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
size_t CIOStreamWrapper::Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount
|
||||
){
|
||||
// need to typecast here as C has no void*
|
||||
return mFile->ReadProc(mFile,(char*)pvBuffer,pSize,pCount);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
size_t CIOStreamWrapper::Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount
|
||||
){
|
||||
// need to typecast here as C has no void*
|
||||
return mFile->WriteProc(mFile,(const char*)pvBuffer,pSize,pCount);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
aiReturn CIOStreamWrapper::Seek(size_t pOffset,
|
||||
aiOrigin pOrigin
|
||||
){
|
||||
return mFile->SeekProc(mFile,pOffset,pOrigin);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
size_t CIOStreamWrapper::Tell(void) const {
|
||||
return mFile->TellProc(mFile);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
size_t CIOStreamWrapper::FileSize() const {
|
||||
return mFile->FileSizeProc(mFile);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
void CIOStreamWrapper::Flush () {
|
||||
return mFile->FlushProc(mFile);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Custom IOStream implementation for the C-API
|
||||
bool CIOSystemWrapper::Exists( const char* pFile) const {
|
||||
aiFile* p = mFileSystem->OpenProc(mFileSystem,pFile,"rb");
|
||||
if (p){
|
||||
mFileSystem->CloseProc(mFileSystem,p);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
char CIOSystemWrapper::getOsSeparator() const {
|
||||
#ifndef _WIN32
|
||||
return '/';
|
||||
#else
|
||||
return '\\';
|
||||
#endif
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
IOStream* CIOSystemWrapper::Open(const char* pFile,const char* pMode) {
|
||||
aiFile* p = mFileSystem->OpenProc(mFileSystem,pFile,pMode);
|
||||
if (!p) {
|
||||
return NULL;
|
||||
}
|
||||
return new CIOStreamWrapper(p, this);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
void CIOSystemWrapper::Close( IOStream* pFile) {
|
||||
if (!pFile) {
|
||||
return;
|
||||
}
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
}
|
99
thirdparty/assimp/code/CInterfaceIOWrapper.h
vendored
Normal file
99
thirdparty/assimp/code/CInterfaceIOWrapper.h
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiFileIO -> IOSystem wrapper*/
|
||||
|
||||
#ifndef AI_CIOSYSTEM_H_INCLUDED
|
||||
#define AI_CIOSYSTEM_H_INCLUDED
|
||||
|
||||
#include <assimp/cfileio.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class CIOSystemWrapper;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Custom IOStream implementation for the C-API
|
||||
class CIOStreamWrapper : public IOStream
|
||||
{
|
||||
public:
|
||||
explicit CIOStreamWrapper(aiFile* pFile, CIOSystemWrapper* io)
|
||||
: mFile(pFile),
|
||||
mIO(io)
|
||||
{}
|
||||
~CIOStreamWrapper(void);
|
||||
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount);
|
||||
size_t Write(const void* pvBuffer, size_t pSize, size_t pCount);
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin);
|
||||
size_t Tell(void) const;
|
||||
size_t FileSize() const;
|
||||
void Flush();
|
||||
|
||||
private:
|
||||
aiFile* mFile;
|
||||
CIOSystemWrapper* mIO;
|
||||
};
|
||||
|
||||
class CIOSystemWrapper : public IOSystem
|
||||
{
|
||||
friend class CIOStreamWrapper;
|
||||
public:
|
||||
explicit CIOSystemWrapper(aiFileIO* pFile)
|
||||
: mFileSystem(pFile)
|
||||
{}
|
||||
|
||||
bool Exists( const char* pFile) const;
|
||||
char getOsSeparator() const;
|
||||
IOStream* Open(const char* pFile,const char* pMode = "rb");
|
||||
void Close( IOStream* pFile);
|
||||
private:
|
||||
aiFileIO* mFileSystem;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
319
thirdparty/assimp/code/CalcTangentsProcess.cpp
vendored
Normal file
319
thirdparty/assimp/code/CalcTangentsProcess.cpp
vendored
Normal file
@ -0,0 +1,319 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to calculate
|
||||
* tangents and bitangents for all imported meshes
|
||||
*/
|
||||
|
||||
// internal headers
|
||||
#include "CalcTangentsProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
CalcTangentsProcess::CalcTangentsProcess()
|
||||
: configMaxAngle( AI_DEG_TO_RAD(45.f) )
|
||||
, configSourceUV( 0 ) {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CalcTangentsProcess::~CalcTangentsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool CalcTangentsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_CalcTangentSpace) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void CalcTangentsProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
ai_assert( NULL != pImp );
|
||||
|
||||
// get the current value of the property
|
||||
configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE,45.f);
|
||||
configMaxAngle = std::max(std::min(configMaxAngle,45.0f),0.0f);
|
||||
configMaxAngle = AI_DEG_TO_RAD(configMaxAngle);
|
||||
|
||||
configSourceUV = pImp->GetPropertyInteger(AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX,0);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void CalcTangentsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ai_assert( NULL != pScene );
|
||||
|
||||
ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
|
||||
if(ProcessMesh( pScene->mMeshes[a],a))bHas = true;
|
||||
}
|
||||
|
||||
if ( bHas ) {
|
||||
ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Calculates tangents and bi-tangents for the given mesh
|
||||
bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
// we assume that the mesh is still in the verbose vertex format where each face has its own set
|
||||
// of vertices and no vertices are shared between faces. Sadly I don't know any quick test to
|
||||
// assert() it here.
|
||||
// assert( must be verbose, dammit);
|
||||
|
||||
if (pMesh->mTangents) // this implies that mBitangents is also there
|
||||
return false;
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
// triangles or higher-order polygons the normal vectors
|
||||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
|
||||
{
|
||||
ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
// what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
|
||||
if( pMesh->mNormals == NULL)
|
||||
{
|
||||
ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
|
||||
return false;
|
||||
}
|
||||
if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
|
||||
{
|
||||
ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
|
||||
return false;
|
||||
}
|
||||
|
||||
const float angleEpsilon = 0.9999f;
|
||||
|
||||
std::vector<bool> vertexDone( pMesh->mNumVertices, false);
|
||||
const float qnan = get_qnan();
|
||||
|
||||
// create space for the tangents and bitangents
|
||||
pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
|
||||
pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
const aiVector3D* meshPos = pMesh->mVertices;
|
||||
const aiVector3D* meshNorm = pMesh->mNormals;
|
||||
const aiVector3D* meshTex = pMesh->mTextureCoords[configSourceUV];
|
||||
aiVector3D* meshTang = pMesh->mTangents;
|
||||
aiVector3D* meshBitang = pMesh->mBitangents;
|
||||
|
||||
// calculate the tangent and bitangent for every face
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
if (face.mNumIndices < 3)
|
||||
{
|
||||
// There are less than three indices, thus the tangent vector
|
||||
// is not defined. We are finished with these vertices now,
|
||||
// their tangent vectors are set to qnan.
|
||||
for (unsigned int i = 0; i < face.mNumIndices;++i)
|
||||
{
|
||||
unsigned int idx = face.mIndices[i];
|
||||
vertexDone [idx] = true;
|
||||
meshTang [idx] = aiVector3D(qnan);
|
||||
meshBitang [idx] = aiVector3D(qnan);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// triangle or polygon... we always use only the first three indices. A polygon
|
||||
// is supposed to be planar anyways....
|
||||
// FIXME: (thom) create correct calculation for multi-vertex polygons maybe?
|
||||
const unsigned int p0 = face.mIndices[0], p1 = face.mIndices[1], p2 = face.mIndices[2];
|
||||
|
||||
// position differences p1->p2 and p1->p3
|
||||
aiVector3D v = meshPos[p1] - meshPos[p0], w = meshPos[p2] - meshPos[p0];
|
||||
|
||||
// texture offset p1->p2 and p1->p3
|
||||
float sx = meshTex[p1].x - meshTex[p0].x, sy = meshTex[p1].y - meshTex[p0].y;
|
||||
float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
|
||||
float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
|
||||
// when t1, t2, t3 in same position in UV space, just use default UV direction.
|
||||
if ( sx * ty == sy * tx ) {
|
||||
sx = 0.0; sy = 1.0;
|
||||
tx = 1.0; ty = 0.0;
|
||||
}
|
||||
|
||||
// tangent points in the direction where to positive X axis of the texture coord's would point in model space
|
||||
// bitangent's points along the positive Y axis of the texture coord's, respectively
|
||||
aiVector3D tangent, bitangent;
|
||||
tangent.x = (w.x * sy - v.x * ty) * dirCorrection;
|
||||
tangent.y = (w.y * sy - v.y * ty) * dirCorrection;
|
||||
tangent.z = (w.z * sy - v.z * ty) * dirCorrection;
|
||||
bitangent.x = (w.x * sx - v.x * tx) * dirCorrection;
|
||||
bitangent.y = (w.y * sx - v.y * tx) * dirCorrection;
|
||||
bitangent.z = (w.z * sx - v.z * tx) * dirCorrection;
|
||||
|
||||
// store for every vertex of that face
|
||||
for( unsigned int b = 0; b < face.mNumIndices; ++b ) {
|
||||
unsigned int p = face.mIndices[b];
|
||||
|
||||
// project tangent and bitangent into the plane formed by the vertex' normal
|
||||
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
|
||||
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
|
||||
localTangent.Normalize(); localBitangent.Normalize();
|
||||
|
||||
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
|
||||
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
|
||||
bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z);
|
||||
if (invalid_tangent != invalid_bitangent) {
|
||||
if (invalid_tangent) {
|
||||
localTangent = meshNorm[p] ^ localBitangent;
|
||||
localTangent.Normalize();
|
||||
} else {
|
||||
localBitangent = localTangent ^ meshNorm[p];
|
||||
localBitangent.Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
// and write it into the mesh.
|
||||
meshTang[ p ] = localTangent;
|
||||
meshBitang[ p ] = localBitangent;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// create a helper to quickly find locally close vertices among the vertex array
|
||||
// FIX: check whether we can reuse the SpatialSort of a previous step
|
||||
SpatialSort* vertexFinder = NULL;
|
||||
SpatialSort _vertexFinder;
|
||||
float posEpsilon;
|
||||
if (shared)
|
||||
{
|
||||
std::vector<std::pair<SpatialSort,float> >* avf;
|
||||
shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
|
||||
if (avf)
|
||||
{
|
||||
std::pair<SpatialSort,float>& blubb = avf->operator [] (meshIndex);
|
||||
vertexFinder = &blubb.first;
|
||||
posEpsilon = blubb.second;;
|
||||
}
|
||||
}
|
||||
if (!vertexFinder)
|
||||
{
|
||||
_vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
|
||||
vertexFinder = &_vertexFinder;
|
||||
posEpsilon = ComputePositionEpsilon(pMesh);
|
||||
}
|
||||
std::vector<unsigned int> verticesFound;
|
||||
|
||||
const float fLimit = std::cos(configMaxAngle);
|
||||
std::vector<unsigned int> closeVertices;
|
||||
|
||||
// in the second pass we now smooth out all tangents and bitangents at the same local position
|
||||
// if they are not too far off.
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
|
||||
{
|
||||
if( vertexDone[a])
|
||||
continue;
|
||||
|
||||
const aiVector3D& origPos = pMesh->mVertices[a];
|
||||
const aiVector3D& origNorm = pMesh->mNormals[a];
|
||||
const aiVector3D& origTang = pMesh->mTangents[a];
|
||||
const aiVector3D& origBitang = pMesh->mBitangents[a];
|
||||
closeVertices.resize( 0 );
|
||||
|
||||
// find all vertices close to that position
|
||||
vertexFinder->FindPositions( origPos, posEpsilon, verticesFound);
|
||||
|
||||
closeVertices.reserve (verticesFound.size()+5);
|
||||
closeVertices.push_back( a);
|
||||
|
||||
// look among them for other vertices sharing the same normal and a close-enough tangent/bitangent
|
||||
for( unsigned int b = 0; b < verticesFound.size(); b++)
|
||||
{
|
||||
unsigned int idx = verticesFound[b];
|
||||
if( vertexDone[idx])
|
||||
continue;
|
||||
if( meshNorm[idx] * origNorm < angleEpsilon)
|
||||
continue;
|
||||
if( meshTang[idx] * origTang < fLimit)
|
||||
continue;
|
||||
if( meshBitang[idx] * origBitang < fLimit)
|
||||
continue;
|
||||
|
||||
// it's similar enough -> add it to the smoothing group
|
||||
closeVertices.push_back( idx);
|
||||
vertexDone[idx] = true;
|
||||
}
|
||||
|
||||
// smooth the tangents and bitangents of all vertices that were found to be close enough
|
||||
aiVector3D smoothTangent( 0, 0, 0), smoothBitangent( 0, 0, 0);
|
||||
for( unsigned int b = 0; b < closeVertices.size(); ++b)
|
||||
{
|
||||
smoothTangent += meshTang[ closeVertices[b] ];
|
||||
smoothBitangent += meshBitang[ closeVertices[b] ];
|
||||
}
|
||||
smoothTangent.Normalize();
|
||||
smoothBitangent.Normalize();
|
||||
|
||||
// and write it back into all affected tangents
|
||||
for( unsigned int b = 0; b < closeVertices.size(); ++b)
|
||||
{
|
||||
meshTang[ closeVertices[b] ] = smoothTangent;
|
||||
meshBitang[ closeVertices[b] ] = smoothBitangent;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
117
thirdparty/assimp/code/CalcTangentsProcess.h
vendored
Normal file
117
thirdparty/assimp/code/CalcTangentsProcess.h
vendored
Normal file
@ -0,0 +1,117 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file Defines a post processing step to calculate tangents and
|
||||
bitangents on all imported meshes.*/
|
||||
#ifndef AI_CALCTANGENTSPROCESS_H_INC
|
||||
#define AI_CALCTANGENTSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The CalcTangentsProcess calculates the tangent and bitangent for any vertex
|
||||
* of all meshes. It is expected to be run before the JoinVerticesProcess runs
|
||||
* because the joining of vertices also considers tangents and bitangents for
|
||||
* uniqueness.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
CalcTangentsProcess();
|
||||
~CalcTangentsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
* A bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(float f)
|
||||
{
|
||||
configMaxAngle =f;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Calculates tangents and bitangents for a specific mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
* @param meshIndex Index of the mesh
|
||||
*/
|
||||
bool ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
private:
|
||||
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
float configMaxAngle;
|
||||
unsigned int configSourceUV;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_CALCTANGENTSPROCESS_H_INC
|
506
thirdparty/assimp/code/ComputeUVMappingProcess.cpp
vendored
Normal file
506
thirdparty/assimp/code/ComputeUVMappingProcess.cpp
vendored
Normal file
@ -0,0 +1,506 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GenUVCoords step */
|
||||
|
||||
|
||||
#include "ComputeUVMappingProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace {
|
||||
|
||||
const static aiVector3D base_axis_y(0.0,1.0,0.0);
|
||||
const static aiVector3D base_axis_x(1.0,0.0,0.0);
|
||||
const static aiVector3D base_axis_z(0.0,0.0,1.0);
|
||||
const static ai_real angle_epsilon = ai_real( 0.95 );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ComputeUVMappingProcess::ComputeUVMappingProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ComputeUVMappingProcess::~ComputeUVMappingProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_GenUVCoords) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a ray intersects a plane and find the intersection point
|
||||
inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
|
||||
const aiVector3D& planeNormal, aiVector3D& pos)
|
||||
{
|
||||
const ai_real b = planeNormal * (planePos - ray.pos);
|
||||
ai_real h = ray.dir * planeNormal;
|
||||
if ((h < 10e-5 && h > -10e-5) || (h = b/h) < 0)
|
||||
return false;
|
||||
|
||||
pos = ray.pos + (ray.dir * h);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find the first empty UV channel in a mesh
|
||||
inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
|
||||
{
|
||||
for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
|
||||
if (!mesh->mTextureCoords[m])return m;
|
||||
|
||||
ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
|
||||
return UINT_MAX;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Try to remove UV seams
|
||||
void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
|
||||
{
|
||||
// TODO: just a very rough algorithm. I think it could be done
|
||||
// much easier, but I don't know how and am currently too tired to
|
||||
// to think about a better solution.
|
||||
|
||||
const static ai_real LOWER_LIMIT = ai_real( 0.1 );
|
||||
const static ai_real UPPER_LIMIT = ai_real( 0.9 );
|
||||
|
||||
const static ai_real LOWER_EPSILON = ai_real( 10e-3 );
|
||||
const static ai_real UPPER_EPSILON = ai_real( 1.0-10e-3 );
|
||||
|
||||
for (unsigned int fidx = 0; fidx < mesh->mNumFaces;++fidx)
|
||||
{
|
||||
const aiFace& face = mesh->mFaces[fidx];
|
||||
if (face.mNumIndices < 3) continue; // triangles and polygons only, please
|
||||
|
||||
unsigned int small = face.mNumIndices, large = small;
|
||||
bool zero = false, one = false, round_to_zero = false;
|
||||
|
||||
// Check whether this face lies on a UV seam. We can just guess,
|
||||
// but the assumption that a face with at least one very small
|
||||
// on the one side and one very large U coord on the other side
|
||||
// lies on a UV seam should work for most cases.
|
||||
for (unsigned int n = 0; n < face.mNumIndices;++n)
|
||||
{
|
||||
if (out[face.mIndices[n]].x < LOWER_LIMIT)
|
||||
{
|
||||
small = n;
|
||||
|
||||
// If we have a U value very close to 0 we can't
|
||||
// round the others to 0, too.
|
||||
if (out[face.mIndices[n]].x <= LOWER_EPSILON)
|
||||
zero = true;
|
||||
else round_to_zero = true;
|
||||
}
|
||||
if (out[face.mIndices[n]].x > UPPER_LIMIT)
|
||||
{
|
||||
large = n;
|
||||
|
||||
// If we have a U value very close to 1 we can't
|
||||
// round the others to 1, too.
|
||||
if (out[face.mIndices[n]].x >= UPPER_EPSILON)
|
||||
one = true;
|
||||
}
|
||||
}
|
||||
if (small != face.mNumIndices && large != face.mNumIndices)
|
||||
{
|
||||
for (unsigned int n = 0; n < face.mNumIndices;++n)
|
||||
{
|
||||
// If the u value is over the upper limit and no other u
|
||||
// value of that face is 0, round it to 0
|
||||
if (out[face.mIndices[n]].x > UPPER_LIMIT && !zero)
|
||||
out[face.mIndices[n]].x = 0.0;
|
||||
|
||||
// If the u value is below the lower limit and no other u
|
||||
// value of that face is 1, round it to 1
|
||||
else if (out[face.mIndices[n]].x < LOWER_LIMIT && !one)
|
||||
out[face.mIndices[n]].x = 1.0;
|
||||
|
||||
// The face contains both 0 and 1 as UV coords. This can occur
|
||||
// for faces which have an edge that lies directly on the seam.
|
||||
// Due to numerical inaccuracies one U coord becomes 0, the
|
||||
// other 1. But we do still have a third UV coord to determine
|
||||
// to which side we must round to.
|
||||
else if (one && zero)
|
||||
{
|
||||
if (round_to_zero && out[face.mIndices[n]].x >= UPPER_EPSILON)
|
||||
out[face.mIndices[n]].x = 0.0;
|
||||
else if (!round_to_zero && out[face.mIndices[n]].x <= LOWER_EPSILON)
|
||||
out[face.mIndices[n]].x = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* out)
|
||||
{
|
||||
aiVector3D center, min, max;
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
|
||||
// If the axis is one of x,y,z run a faster code path. It's worth the extra effort ...
|
||||
// currently the mapping axis will always be one of x,y,z, except if the
|
||||
// PretransformVertices step is used (it transforms the meshes into worldspace,
|
||||
// thus changing the mapping axis)
|
||||
if (axis * base_axis_x >= angle_epsilon) {
|
||||
|
||||
// For each point get a normalized projection vector in the sphere,
|
||||
// get its longitude and latitude and map them to their respective
|
||||
// UV axes. Problems occur around the poles ... unsolvable.
|
||||
//
|
||||
// The spherical coordinate system looks like this:
|
||||
// x = cos(lon)*cos(lat)
|
||||
// y = sin(lon)*cos(lat)
|
||||
// z = sin(lat)
|
||||
//
|
||||
// Thus we can derive:
|
||||
// lat = arcsin (z)
|
||||
// lon = arctan (y/x)
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
|
||||
out[pnt] = aiVector3D((std::atan2(diff.z, diff.y) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
|
||||
(std::asin (diff.x) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
|
||||
}
|
||||
}
|
||||
else if (axis * base_axis_y >= angle_epsilon) {
|
||||
// ... just the same again
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
|
||||
out[pnt] = aiVector3D((std::atan2(diff.x, diff.z) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
|
||||
(std::asin (diff.y) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
|
||||
}
|
||||
}
|
||||
else if (axis * base_axis_z >= angle_epsilon) {
|
||||
// ... just the same again
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
|
||||
out[pnt] = aiVector3D((std::atan2(diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
|
||||
(std::asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
|
||||
}
|
||||
}
|
||||
// slower code path in case the mapping axis is not one of the coordinate system axes
|
||||
else {
|
||||
aiMatrix4x4 mTrafo;
|
||||
aiMatrix4x4::FromToMatrix(axis,base_axis_y,mTrafo);
|
||||
|
||||
// again the same, except we're applying a transformation now
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D diff = ((mTrafo*mesh->mVertices[pnt])-center).Normalize();
|
||||
out[pnt] = aiVector3D((std::atan2(diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
|
||||
(std::asin(diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Now find and remove UV seams. A seam occurs if a face has a tcoord
|
||||
// close to zero on the one side, and a tcoord close to one on the
|
||||
// other side.
|
||||
RemoveUVSeams(mesh,out);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* out)
|
||||
{
|
||||
aiVector3D center, min, max;
|
||||
|
||||
// If the axis is one of x,y,z run a faster code path. It's worth the extra effort ...
|
||||
// currently the mapping axis will always be one of x,y,z, except if the
|
||||
// PretransformVertices step is used (it transforms the meshes into worldspace,
|
||||
// thus changing the mapping axis)
|
||||
if (axis * base_axis_x >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
const ai_real diff = max.x - min.x;
|
||||
|
||||
// If the main axis is 'z', the z coordinate of a point 'p' is mapped
|
||||
// directly to the texture V axis. The other axis is derived from
|
||||
// the angle between ( p.x - c.x, p.y - c.y ) and (1,0), where
|
||||
// 'c' is the center point of the mesh.
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
aiVector3D& uv = out[pnt];
|
||||
|
||||
uv.y = (pos.x - min.x) / diff;
|
||||
uv.x = (std::atan2( pos.z - center.z, pos.y - center.y) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
|
||||
}
|
||||
}
|
||||
else if (axis * base_axis_y >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
const ai_real diff = max.y - min.y;
|
||||
|
||||
// just the same ...
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
aiVector3D& uv = out[pnt];
|
||||
|
||||
uv.y = (pos.y - min.y) / diff;
|
||||
uv.x = (std::atan2( pos.x - center.x, pos.z - center.z) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
|
||||
}
|
||||
}
|
||||
else if (axis * base_axis_z >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
const ai_real diff = max.z - min.z;
|
||||
|
||||
// just the same ...
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
aiVector3D& uv = out[pnt];
|
||||
|
||||
uv.y = (pos.z - min.z) / diff;
|
||||
uv.x = (std::atan2( pos.y - center.y, pos.x - center.x) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
|
||||
}
|
||||
}
|
||||
// slower code path in case the mapping axis is not one of the coordinate system axes
|
||||
else {
|
||||
aiMatrix4x4 mTrafo;
|
||||
aiMatrix4x4::FromToMatrix(axis,base_axis_y,mTrafo);
|
||||
FindMeshCenterTransformed(mesh, center, min, max,mTrafo);
|
||||
const ai_real diff = max.y - min.y;
|
||||
|
||||
// again the same, except we're applying a transformation now
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt){
|
||||
const aiVector3D pos = mTrafo* mesh->mVertices[pnt];
|
||||
aiVector3D& uv = out[pnt];
|
||||
|
||||
uv.y = (pos.y - min.y) / diff;
|
||||
uv.x = (std::atan2( pos.x - center.x, pos.z - center.z) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
|
||||
}
|
||||
}
|
||||
|
||||
// Now find and remove UV seams. A seam occurs if a face has a tcoord
|
||||
// close to zero on the one side, and a tcoord close to one on the
|
||||
// other side.
|
||||
RemoveUVSeams(mesh,out);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* out)
|
||||
{
|
||||
ai_real diffu,diffv;
|
||||
aiVector3D center, min, max;
|
||||
|
||||
// If the axis is one of x,y,z run a faster code path. It's worth the extra effort ...
|
||||
// currently the mapping axis will always be one of x,y,z, except if the
|
||||
// PretransformVertices step is used (it transforms the meshes into worldspace,
|
||||
// thus changing the mapping axis)
|
||||
if (axis * base_axis_x >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
diffu = max.z - min.z;
|
||||
diffv = max.y - min.y;
|
||||
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
out[pnt].Set((pos.z - min.z) / diffu,(pos.y - min.y) / diffv,0.0);
|
||||
}
|
||||
}
|
||||
else if (axis * base_axis_y >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
diffu = max.x - min.x;
|
||||
diffv = max.z - min.z;
|
||||
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
out[pnt].Set((pos.x - min.x) / diffu,(pos.z - min.z) / diffv,0.0);
|
||||
}
|
||||
}
|
||||
else if (axis * base_axis_z >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
diffu = max.y - min.y;
|
||||
diffv = max.z - min.z;
|
||||
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
out[pnt].Set((pos.y - min.y) / diffu,(pos.x - min.x) / diffv,0.0);
|
||||
}
|
||||
}
|
||||
// slower code path in case the mapping axis is not one of the coordinate system axes
|
||||
else
|
||||
{
|
||||
aiMatrix4x4 mTrafo;
|
||||
aiMatrix4x4::FromToMatrix(axis,base_axis_y,mTrafo);
|
||||
FindMeshCenterTransformed(mesh, center, min, max,mTrafo);
|
||||
diffu = max.x - min.x;
|
||||
diffv = max.z - min.z;
|
||||
|
||||
// again the same, except we're applying a transformation now
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D pos = mTrafo * mesh->mVertices[pnt];
|
||||
out[pnt].Set((pos.x - min.x) / diffu,(pos.z - min.z) / diffv,0.0);
|
||||
}
|
||||
}
|
||||
|
||||
// shouldn't be necessary to remove UV seams ...
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
|
||||
{
|
||||
ASSIMP_LOG_ERROR("Mapping type currently not implemented");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
|
||||
char buffer[1024];
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
|
||||
std::list<MappingInfo> mappingStack;
|
||||
|
||||
/* Iterate through all materials and search for non-UV mapped textures
|
||||
*/
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
||||
{
|
||||
mappingStack.clear();
|
||||
aiMaterial* mat = pScene->mMaterials[i];
|
||||
for (unsigned int a = 0; a < mat->mNumProperties;++a)
|
||||
{
|
||||
aiMaterialProperty* prop = mat->mProperties[a];
|
||||
if (!::strcmp( prop->mKey.data, "$tex.mapping"))
|
||||
{
|
||||
aiTextureMapping& mapping = *((aiTextureMapping*)prop->mData);
|
||||
if (aiTextureMapping_UV != mapping)
|
||||
{
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
ai_snprintf(buffer, 1024, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
|
||||
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
|
||||
MappingTypeToString(mapping));
|
||||
|
||||
ASSIMP_LOG_INFO(buffer);
|
||||
}
|
||||
|
||||
if (aiTextureMapping_OTHER == mapping)
|
||||
continue;
|
||||
|
||||
MappingInfo info (mapping);
|
||||
|
||||
// Get further properties - currently only the major axis
|
||||
for (unsigned int a2 = 0; a2 < mat->mNumProperties;++a2)
|
||||
{
|
||||
aiMaterialProperty* prop2 = mat->mProperties[a2];
|
||||
if (prop2->mSemantic != prop->mSemantic || prop2->mIndex != prop->mIndex)
|
||||
continue;
|
||||
|
||||
if ( !::strcmp( prop2->mKey.data, "$tex.mapaxis")) {
|
||||
info.axis = *((aiVector3D*)prop2->mData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int idx( 99999999 );
|
||||
|
||||
// Check whether we have this mapping mode already
|
||||
std::list<MappingInfo>::iterator it = std::find (mappingStack.begin(),mappingStack.end(), info);
|
||||
if (mappingStack.end() != it)
|
||||
{
|
||||
idx = (*it).uv;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* We have found a non-UV mapped texture. Now
|
||||
* we need to find all meshes using this material
|
||||
* that we can compute UV channels for them.
|
||||
*/
|
||||
for (unsigned int m = 0; m < pScene->mNumMeshes;++m)
|
||||
{
|
||||
aiMesh* mesh = pScene->mMeshes[m];
|
||||
unsigned int outIdx = 0;
|
||||
if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX ||
|
||||
!mesh->mNumVertices)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allocate output storage
|
||||
aiVector3D* p = mesh->mTextureCoords[outIdx] = new aiVector3D[mesh->mNumVertices];
|
||||
|
||||
switch (mapping)
|
||||
{
|
||||
case aiTextureMapping_SPHERE:
|
||||
ComputeSphereMapping(mesh,info.axis,p);
|
||||
break;
|
||||
case aiTextureMapping_CYLINDER:
|
||||
ComputeCylinderMapping(mesh,info.axis,p);
|
||||
break;
|
||||
case aiTextureMapping_PLANE:
|
||||
ComputePlaneMapping(mesh,info.axis,p);
|
||||
break;
|
||||
case aiTextureMapping_BOX:
|
||||
ComputeBoxMapping(mesh,p);
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
}
|
||||
if (m && idx != outIdx)
|
||||
{
|
||||
ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
|
||||
"this material have equal numbers of UV channels. The UV index stored in "
|
||||
"the material structure does therefore not apply for all meshes. ");
|
||||
}
|
||||
idx = outIdx;
|
||||
}
|
||||
info.uv = idx;
|
||||
mappingStack.push_back(info);
|
||||
}
|
||||
|
||||
// Update the material property list
|
||||
mapping = aiTextureMapping_UV;
|
||||
((aiMaterial*)mat)->AddProperty(&idx,1,AI_MATKEY_UVWSRC(prop->mSemantic,prop->mIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
|
||||
}
|
148
thirdparty/assimp/code/ComputeUVMappingProcess.h
vendored
Normal file
148
thirdparty/assimp/code/ComputeUVMappingProcess.h
vendored
Normal file
@ -0,0 +1,148 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to compute UV coordinates
|
||||
from abstract mappings, such as box or spherical*/
|
||||
#ifndef AI_COMPUTEUVMAPPING_H_INC
|
||||
#define AI_COMPUTEUVMAPPING_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
class ComputeUVMappingTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** ComputeUVMappingProcess - converts special mappings, such as spherical,
|
||||
* cylindrical or boxed to proper UV coordinates for rendering.
|
||||
*/
|
||||
class ComputeUVMappingProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
ComputeUVMappingProcess();
|
||||
~ComputeUVMappingProcess();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes spherical UV coordinates for a mesh
|
||||
*
|
||||
* @param mesh Mesh to be processed
|
||||
* @param axis Main axis
|
||||
* @param out Receives output UV coordinates
|
||||
*/
|
||||
void ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis,
|
||||
aiVector3D* out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes cylindrical UV coordinates for a mesh
|
||||
*
|
||||
* @param mesh Mesh to be processed
|
||||
* @param axis Main axis
|
||||
* @param out Receives output UV coordinates
|
||||
*/
|
||||
void ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis,
|
||||
aiVector3D* out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes planar UV coordinates for a mesh
|
||||
*
|
||||
* @param mesh Mesh to be processed
|
||||
* @param axis Main axis
|
||||
* @param out Receives output UV coordinates
|
||||
*/
|
||||
void ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis,
|
||||
aiVector3D* out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes cubic UV coordinates for a mesh
|
||||
*
|
||||
* @param mesh Mesh to be processed
|
||||
* @param out Receives output UV coordinates
|
||||
*/
|
||||
void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
|
||||
|
||||
private:
|
||||
|
||||
// temporary structure to describe a mapping
|
||||
struct MappingInfo
|
||||
{
|
||||
explicit MappingInfo(aiTextureMapping _type)
|
||||
: type (_type)
|
||||
, axis (0.f,1.f,0.f)
|
||||
, uv (0u)
|
||||
{}
|
||||
|
||||
aiTextureMapping type;
|
||||
aiVector3D axis;
|
||||
unsigned int uv;
|
||||
|
||||
bool operator== (const MappingInfo& other)
|
||||
{
|
||||
return type == other.type && axis == other.axis;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_COMPUTEUVMAPPING_H_INC
|
414
thirdparty/assimp/code/ConvertToLHProcess.cpp
vendored
Normal file
414
thirdparty/assimp/code/ConvertToLHProcess.cpp
vendored
Normal file
@ -0,0 +1,414 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file MakeLeftHandedProcess.cpp
|
||||
* @brief Implementation of the post processing step to convert all
|
||||
* imported data to a left-handed coordinate system.
|
||||
*
|
||||
* Face order & UV flip are also implemented here, for the sake of a
|
||||
* better location.
|
||||
*/
|
||||
|
||||
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename aiMeshType>
|
||||
void flipUVs(aiMeshType* pMesh) {
|
||||
if (pMesh == nullptr) { return; }
|
||||
// mirror texture y coordinate
|
||||
for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
|
||||
if (!pMesh->HasTextureCoords(tcIdx)) {
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
|
||||
pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess()
|
||||
: BaseProcess() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MakeLeftHandedProcess::~MakeLeftHandedProcess() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool MakeLeftHandedProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return 0 != (pFlags & aiProcess_MakeLeftHanded);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void MakeLeftHandedProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
// Check for an existent root node to proceed
|
||||
ai_assert(pScene->mRootNode != NULL);
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
|
||||
|
||||
// recursively convert all the nodes
|
||||
ProcessNode( pScene->mRootNode, aiMatrix4x4());
|
||||
|
||||
// process the meshes accordingly
|
||||
for ( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
|
||||
ProcessMesh( pScene->mMeshes[ a ] );
|
||||
}
|
||||
|
||||
// process the materials accordingly
|
||||
for ( unsigned int a = 0; a < pScene->mNumMaterials; ++a ) {
|
||||
ProcessMaterial( pScene->mMaterials[ a ] );
|
||||
}
|
||||
|
||||
// transform all animation channels as well
|
||||
for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
|
||||
{
|
||||
aiAnimation* anim = pScene->mAnimations[a];
|
||||
for( unsigned int b = 0; b < anim->mNumChannels; b++)
|
||||
{
|
||||
aiNodeAnim* nodeAnim = anim->mChannels[b];
|
||||
ProcessAnimation( nodeAnim);
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively converts a node, all of its children and all of its meshes
|
||||
void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pParentGlobalRotation)
|
||||
{
|
||||
// mirror all base vectors at the local Z axis
|
||||
pNode->mTransformation.c1 = -pNode->mTransformation.c1;
|
||||
pNode->mTransformation.c2 = -pNode->mTransformation.c2;
|
||||
pNode->mTransformation.c3 = -pNode->mTransformation.c3;
|
||||
pNode->mTransformation.c4 = -pNode->mTransformation.c4;
|
||||
|
||||
// now invert the Z axis again to keep the matrix determinant positive.
|
||||
// The local meshes will be inverted accordingly so that the result should look just fine again.
|
||||
pNode->mTransformation.a3 = -pNode->mTransformation.a3;
|
||||
pNode->mTransformation.b3 = -pNode->mTransformation.b3;
|
||||
pNode->mTransformation.c3 = -pNode->mTransformation.c3;
|
||||
pNode->mTransformation.d3 = -pNode->mTransformation.d3; // useless, but anyways...
|
||||
|
||||
// continue for all children
|
||||
for( size_t a = 0; a < pNode->mNumChildren; ++a ) {
|
||||
ProcessNode( pNode->mChildren[ a ], pParentGlobalRotation * pNode->mTransformation );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single mesh to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
|
||||
if ( nullptr == pMesh ) {
|
||||
ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
|
||||
return;
|
||||
}
|
||||
// mirror positions, normals and stuff along the Z axis
|
||||
for( size_t a = 0; a < pMesh->mNumVertices; ++a)
|
||||
{
|
||||
pMesh->mVertices[a].z *= -1.0f;
|
||||
if (pMesh->HasNormals()) {
|
||||
pMesh->mNormals[a].z *= -1.0f;
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents())
|
||||
{
|
||||
pMesh->mTangents[a].z *= -1.0f;
|
||||
pMesh->mBitangents[a].z *= -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// mirror anim meshes positions, normals and stuff along the Z axis
|
||||
for (size_t m = 0; m < pMesh->mNumAnimMeshes; ++m)
|
||||
{
|
||||
for (size_t a = 0; a < pMesh->mAnimMeshes[m]->mNumVertices; ++a)
|
||||
{
|
||||
pMesh->mAnimMeshes[m]->mVertices[a].z *= -1.0f;
|
||||
if (pMesh->mAnimMeshes[m]->HasNormals()) {
|
||||
pMesh->mAnimMeshes[m]->mNormals[a].z *= -1.0f;
|
||||
}
|
||||
if (pMesh->mAnimMeshes[m]->HasTangentsAndBitangents())
|
||||
{
|
||||
pMesh->mAnimMeshes[m]->mTangents[a].z *= -1.0f;
|
||||
pMesh->mAnimMeshes[m]->mBitangents[a].z *= -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// mirror offset matrices of all bones
|
||||
for( size_t a = 0; a < pMesh->mNumBones; ++a)
|
||||
{
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
bone->mOffsetMatrix.a3 = -bone->mOffsetMatrix.a3;
|
||||
bone->mOffsetMatrix.b3 = -bone->mOffsetMatrix.b3;
|
||||
bone->mOffsetMatrix.d3 = -bone->mOffsetMatrix.d3;
|
||||
bone->mOffsetMatrix.c1 = -bone->mOffsetMatrix.c1;
|
||||
bone->mOffsetMatrix.c2 = -bone->mOffsetMatrix.c2;
|
||||
bone->mOffsetMatrix.c4 = -bone->mOffsetMatrix.c4;
|
||||
}
|
||||
|
||||
// mirror bitangents as well as they're derived from the texture coords
|
||||
if( pMesh->HasTangentsAndBitangents())
|
||||
{
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
|
||||
pMesh->mBitangents[a] *= -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single material to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
|
||||
if ( nullptr == _mat ) {
|
||||
ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
|
||||
return;
|
||||
}
|
||||
|
||||
aiMaterial* mat = (aiMaterial*)_mat;
|
||||
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
|
||||
aiMaterialProperty* prop = mat->mProperties[a];
|
||||
|
||||
// Mapping axis for UV mappings?
|
||||
if (!::strcmp( prop->mKey.data, "$tex.mapaxis")) {
|
||||
ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
|
||||
aiVector3D* pff = (aiVector3D*)prop->mData;
|
||||
pff->z *= -1.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts the given animation to LH coordinates.
|
||||
void MakeLeftHandedProcess::ProcessAnimation( aiNodeAnim* pAnim)
|
||||
{
|
||||
// position keys
|
||||
for( unsigned int a = 0; a < pAnim->mNumPositionKeys; a++)
|
||||
pAnim->mPositionKeys[a].mValue.z *= -1.0f;
|
||||
|
||||
// rotation keys
|
||||
for( unsigned int a = 0; a < pAnim->mNumRotationKeys; a++)
|
||||
{
|
||||
/* That's the safe version, but the float errors add up. So we try the short version instead
|
||||
aiMatrix3x3 rotmat = pAnim->mRotationKeys[a].mValue.GetMatrix();
|
||||
rotmat.a3 = -rotmat.a3; rotmat.b3 = -rotmat.b3;
|
||||
rotmat.c1 = -rotmat.c1; rotmat.c2 = -rotmat.c2;
|
||||
aiQuaternion rotquat( rotmat);
|
||||
pAnim->mRotationKeys[a].mValue = rotquat;
|
||||
*/
|
||||
pAnim->mRotationKeys[a].mValue.x *= -1.0f;
|
||||
pAnim->mRotationKeys[a].mValue.y *= -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
|
||||
#ifndef ASSIMP_BUILD_NO_FLIPUVS_PROCESS
|
||||
// # FlipUVsProcess
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FlipUVsProcess::FlipUVsProcess()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FlipUVsProcess::~FlipUVsProcess()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FlipUVsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return 0 != (pFlags & aiProcess_FlipUVs);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FlipUVsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
ProcessMesh(pScene->mMeshes[i]);
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
||||
ProcessMaterial(pScene->mMaterials[i]);
|
||||
ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single material
|
||||
void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
|
||||
{
|
||||
aiMaterial* mat = (aiMaterial*)_mat;
|
||||
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
|
||||
aiMaterialProperty* prop = mat->mProperties[a];
|
||||
if( !prop ) {
|
||||
ASSIMP_LOG_DEBUG( "Property is null" );
|
||||
continue;
|
||||
}
|
||||
|
||||
// UV transformation key?
|
||||
if (!::strcmp( prop->mKey.data, "$tex.uvtrafo")) {
|
||||
ai_assert( prop->mDataLength >= sizeof(aiUVTransform)); /* something is wrong with the validation if we end up here */
|
||||
aiUVTransform* uv = (aiUVTransform*)prop->mData;
|
||||
|
||||
// just flip it, that's everything
|
||||
uv->mTranslation.y *= -1.f;
|
||||
uv->mRotation *= -1.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single mesh
|
||||
void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
flipUVs(pMesh);
|
||||
for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
|
||||
flipUVs(pMesh->mAnimMeshes[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_FLIPUVS_PROCESS
|
||||
#ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
|
||||
// # FlipWindingOrderProcess
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FlipWindingOrderProcess::FlipWindingOrderProcess()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FlipWindingOrderProcess::~FlipWindingOrderProcess()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return 0 != (pFlags & aiProcess_FlipWindingOrder);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FlipWindingOrderProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
ProcessMesh(pScene->mMeshes[i]);
|
||||
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single mesh
|
||||
void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
// invert the order of all faces in this mesh
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[a];
|
||||
for (unsigned int b = 0; b < face.mNumIndices / 2; b++) {
|
||||
std::swap(face.mIndices[b], face.mIndices[face.mNumIndices - 1 - b]);
|
||||
}
|
||||
}
|
||||
|
||||
// invert the order of all components in this mesh anim meshes
|
||||
for (unsigned int m = 0; m < pMesh->mNumAnimMeshes; m++) {
|
||||
aiAnimMesh* animMesh = pMesh->mAnimMeshes[m];
|
||||
unsigned int numVertices = animMesh->mNumVertices;
|
||||
if (animMesh->HasPositions()) {
|
||||
for (unsigned int a = 0; a < numVertices; a++)
|
||||
{
|
||||
std::swap(animMesh->mVertices[a], animMesh->mVertices[numVertices - 1 - a]);
|
||||
}
|
||||
}
|
||||
if (animMesh->HasNormals()) {
|
||||
for (unsigned int a = 0; a < numVertices; a++)
|
||||
{
|
||||
std::swap(animMesh->mNormals[a], animMesh->mNormals[numVertices - 1 - a]);
|
||||
}
|
||||
}
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
|
||||
if (animMesh->HasTextureCoords(i)) {
|
||||
for (unsigned int a = 0; a < numVertices; a++)
|
||||
{
|
||||
std::swap(animMesh->mTextureCoords[i][a], animMesh->mTextureCoords[i][numVertices - 1 - a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (animMesh->HasTangentsAndBitangents()) {
|
||||
for (unsigned int a = 0; a < numVertices; a++)
|
||||
{
|
||||
std::swap(animMesh->mTangents[a], animMesh->mTangents[numVertices - 1 - a]);
|
||||
std::swap(animMesh->mBitangents[a], animMesh->mBitangents[numVertices - 1 - a]);
|
||||
}
|
||||
}
|
||||
for (unsigned int v = 0; v < AI_MAX_NUMBER_OF_COLOR_SETS; v++) {
|
||||
if (animMesh->HasVertexColors(v)) {
|
||||
for (unsigned int a = 0; a < numVertices; a++)
|
||||
{
|
||||
std::swap(animMesh->mColors[v][a], animMesh->mColors[v][numVertices - 1 - a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
|
170
thirdparty/assimp/code/ConvertToLHProcess.h
vendored
Normal file
170
thirdparty/assimp/code/ConvertToLHProcess.h
vendored
Normal file
@ -0,0 +1,170 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file MakeLeftHandedProcess.h
|
||||
* @brief Defines a bunch of post-processing steps to handle
|
||||
* coordinate system conversions.
|
||||
*
|
||||
* - LH to RH
|
||||
* - UV origin upper-left to lower-left
|
||||
* - face order cw to ccw
|
||||
*/
|
||||
#ifndef AI_CONVERTTOLHPROCESS_H_INC
|
||||
#define AI_CONVERTTOLHPROCESS_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include "BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNodeAnim;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
/** @brief The MakeLeftHandedProcess converts all imported data to a left-handed
|
||||
* coordinate system.
|
||||
*
|
||||
* This implies a mirroring of the Z axis of the coordinate system. But to keep
|
||||
* transformation matrices free from reflections we shift the reflection to other
|
||||
* places. We mirror the meshes and adapt the rotations.
|
||||
*
|
||||
* @note RH-LH and LH-RH is the same, so this class can be used for both
|
||||
*/
|
||||
class MakeLeftHandedProcess : public BaseProcess
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
MakeLeftHandedProcess();
|
||||
~MakeLeftHandedProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Recursively converts a node and all of its children
|
||||
*/
|
||||
void ProcessNode( aiNode* pNode, const aiMatrix4x4& pParentGlobalRotation);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a single mesh to left handed coordinates.
|
||||
* This means that positions, normals and tangents are mirrored at
|
||||
* the local Z axis and the order of all faces are inverted.
|
||||
* @param pMesh The mesh to convert.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a single material to left-handed coordinates
|
||||
* @param pMat Material to convert
|
||||
*/
|
||||
void ProcessMaterial( aiMaterial* pMat);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts the given animation to LH coordinates.
|
||||
* The rotation and translation keys are transformed, the scale keys
|
||||
* work in local space and can therefore be left untouched.
|
||||
* @param pAnim The bone animation to transform
|
||||
*/
|
||||
void ProcessAnimation( aiNodeAnim* pAnim);
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Postprocessing step to flip the face order of the imported data
|
||||
*/
|
||||
class FlipWindingOrderProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
/** Constructor to be privately used by Importer */
|
||||
FlipWindingOrderProcess();
|
||||
|
||||
/** Destructor, private as well */
|
||||
~FlipWindingOrderProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Postprocessing step to flip the UV coordinate system of the import data
|
||||
*/
|
||||
class FlipUVsProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
/** Constructor to be privately used by Importer */
|
||||
FlipUVsProcess();
|
||||
|
||||
/** Destructor, private as well */
|
||||
~FlipUVsProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
void ProcessMaterial( aiMaterial* mat);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_CONVERTTOLHPROCESS_H_INC
|
92
thirdparty/assimp/code/CreateAnimMesh.cpp
vendored
Normal file
92
thirdparty/assimp/code/CreateAnimMesh.cpp
vendored
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 2016 The Qt Company Ltd.
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh)
|
||||
{
|
||||
aiAnimMesh *animesh = new aiAnimMesh;
|
||||
animesh->mVertices = NULL;
|
||||
animesh->mNormals = NULL;
|
||||
animesh->mTangents = NULL;
|
||||
animesh->mBitangents = NULL;
|
||||
animesh->mNumVertices = mesh->mNumVertices;
|
||||
if (mesh->mVertices) {
|
||||
animesh->mVertices = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mNormals) {
|
||||
animesh->mNormals = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mTangents) {
|
||||
animesh->mTangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mBitangents) {
|
||||
animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
if (mesh->mColors[i]) {
|
||||
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
|
||||
} else {
|
||||
animesh->mColors[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->mTextureCoords[i]) {
|
||||
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
|
||||
} else {
|
||||
animesh->mTextureCoords[i] = NULL;
|
||||
}
|
||||
}
|
||||
return animesh;
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
465
thirdparty/assimp/code/DeboneProcess.cpp
vendored
Normal file
465
thirdparty/assimp/code/DeboneProcess.cpp
vendored
Normal file
@ -0,0 +1,465 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// @file DeboneProcess.cpp
|
||||
/** Implementation of the DeboneProcess post processing step */
|
||||
|
||||
|
||||
|
||||
// internal headers of the post-processing framework
|
||||
#include "ProcessHelper.h"
|
||||
#include "DeboneProcess.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DeboneProcess::DeboneProcess()
|
||||
{
|
||||
mNumBones = 0;
|
||||
mNumBonesCanDoWithout = 0;
|
||||
|
||||
mThreshold = AI_DEBONE_THRESHOLD;
|
||||
mAllOrNone = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DeboneProcess::~DeboneProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool DeboneProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_Debone) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void DeboneProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// get the current value of the property
|
||||
mAllOrNone = pImp->GetPropertyInteger(AI_CONFIG_PP_DB_ALL_OR_NONE,0)?true:false;
|
||||
mThreshold = pImp->GetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD,AI_DEBONE_THRESHOLD);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void DeboneProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("DeboneProcess begin");
|
||||
|
||||
if(!pScene->mNumMeshes) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<bool> splitList(pScene->mNumMeshes);
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
splitList[a] = ConsiderMesh( pScene->mMeshes[a] );
|
||||
}
|
||||
|
||||
int numSplits = 0;
|
||||
|
||||
if(!!mNumBonesCanDoWithout && (!mAllOrNone||mNumBonesCanDoWithout==mNumBones)) {
|
||||
for(unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
if(splitList[a]) {
|
||||
numSplits++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(numSplits) {
|
||||
// we need to do something. Let's go.
|
||||
//mSubMeshIndices.clear(); // really needed?
|
||||
mSubMeshIndices.resize(pScene->mNumMeshes); // because we're doing it here anyway
|
||||
|
||||
// build a new array of meshes for the scene
|
||||
std::vector<aiMesh*> meshes;
|
||||
|
||||
for(unsigned int a=0;a<pScene->mNumMeshes;a++)
|
||||
{
|
||||
aiMesh* srcMesh = pScene->mMeshes[a];
|
||||
|
||||
std::vector<std::pair<aiMesh*,const aiBone*> > newMeshes;
|
||||
|
||||
if(splitList[a]) {
|
||||
SplitMesh(srcMesh,newMeshes);
|
||||
}
|
||||
|
||||
// mesh was split
|
||||
if(!newMeshes.empty()) {
|
||||
unsigned int out = 0, in = srcMesh->mNumBones;
|
||||
|
||||
// store new meshes and indices of the new meshes
|
||||
for(unsigned int b=0;b<newMeshes.size();b++) {
|
||||
const aiString *find = newMeshes[b].second?&newMeshes[b].second->mName:0;
|
||||
|
||||
aiNode *theNode = find?pScene->mRootNode->FindNode(*find):0;
|
||||
std::pair<unsigned int,aiNode*> push_pair(static_cast<unsigned int>(meshes.size()),theNode);
|
||||
|
||||
mSubMeshIndices[a].push_back(push_pair);
|
||||
meshes.push_back(newMeshes[b].first);
|
||||
|
||||
out+=newMeshes[b].first->mNumBones;
|
||||
}
|
||||
|
||||
if(!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
|
||||
}
|
||||
|
||||
// and destroy the source mesh. It should be completely contained inside the new submeshes
|
||||
delete srcMesh;
|
||||
}
|
||||
else {
|
||||
// Mesh is kept unchanged - store it's new place in the mesh array
|
||||
mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(static_cast<unsigned int>(meshes.size()),(aiNode*)0));
|
||||
meshes.push_back(srcMesh);
|
||||
}
|
||||
}
|
||||
|
||||
// rebuild the scene's mesh array
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
delete [] pScene->mMeshes;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
|
||||
|
||||
// recurse through all nodes and translate the node's mesh indices to fit the new mesh array
|
||||
UpdateNode( pScene->mRootNode);
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("DeboneProcess end");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts bones total/removable in a given mesh.
|
||||
bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
|
||||
{
|
||||
if(!pMesh->HasBones()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool split = false;
|
||||
|
||||
//interstitial faces not permitted
|
||||
bool isInterstitialRequired = false;
|
||||
|
||||
std::vector<bool> isBoneNecessary(pMesh->mNumBones,false);
|
||||
std::vector<unsigned int> vertexBones(pMesh->mNumVertices,UINT_MAX);
|
||||
|
||||
const unsigned int cUnowned = UINT_MAX;
|
||||
const unsigned int cCoowned = UINT_MAX-1;
|
||||
|
||||
for(unsigned int i=0;i<pMesh->mNumBones;i++) {
|
||||
for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) {
|
||||
float w = pMesh->mBones[i]->mWeights[j].mWeight;
|
||||
|
||||
if(w==0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId;
|
||||
if(w>=mThreshold) {
|
||||
|
||||
if(vertexBones[vid]!=cUnowned) {
|
||||
if(vertexBones[vid]==i) //double entry
|
||||
{
|
||||
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
|
||||
}
|
||||
else //TODO: track attraction in order to break tie
|
||||
{
|
||||
vertexBones[vid] = cCoowned;
|
||||
}
|
||||
}
|
||||
else vertexBones[vid] = i;
|
||||
}
|
||||
|
||||
if(!isBoneNecessary[i]) {
|
||||
isBoneNecessary[i] = w<mThreshold;
|
||||
}
|
||||
}
|
||||
|
||||
if(!isBoneNecessary[i]) {
|
||||
isInterstitialRequired = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(isInterstitialRequired) {
|
||||
for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
|
||||
unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]];
|
||||
|
||||
for(unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
|
||||
unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]];
|
||||
|
||||
if(v!=w) {
|
||||
if(v<pMesh->mNumBones) isBoneNecessary[v] = true;
|
||||
if(w<pMesh->mNumBones) isBoneNecessary[w] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i=0;i<pMesh->mNumBones;i++) {
|
||||
if(!isBoneNecessary[i]) {
|
||||
mNumBonesCanDoWithout++;
|
||||
split = true;
|
||||
}
|
||||
|
||||
mNumBones++;
|
||||
}
|
||||
return split;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Splits the given mesh by bone count.
|
||||
void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const
|
||||
{
|
||||
// same deal here as ConsiderMesh basically
|
||||
|
||||
std::vector<bool> isBoneNecessary(pMesh->mNumBones,false);
|
||||
std::vector<unsigned int> vertexBones(pMesh->mNumVertices,UINT_MAX);
|
||||
|
||||
const unsigned int cUnowned = UINT_MAX;
|
||||
const unsigned int cCoowned = UINT_MAX-1;
|
||||
|
||||
for(unsigned int i=0;i<pMesh->mNumBones;i++) {
|
||||
for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) {
|
||||
float w = pMesh->mBones[i]->mWeights[j].mWeight;
|
||||
|
||||
if(w==0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId;
|
||||
|
||||
if(w>=mThreshold) {
|
||||
if(vertexBones[vid]!=cUnowned) {
|
||||
if(vertexBones[vid]==i) //double entry
|
||||
{
|
||||
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
|
||||
}
|
||||
else //TODO: track attraction in order to break tie
|
||||
{
|
||||
vertexBones[vid] = cCoowned;
|
||||
}
|
||||
}
|
||||
else vertexBones[vid] = i;
|
||||
}
|
||||
|
||||
if(!isBoneNecessary[i]) {
|
||||
isBoneNecessary[i] = w<mThreshold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int nFacesUnowned = 0;
|
||||
|
||||
std::vector<unsigned int> faceBones(pMesh->mNumFaces,UINT_MAX);
|
||||
std::vector<unsigned int> facesPerBone(pMesh->mNumBones,0);
|
||||
|
||||
for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
|
||||
unsigned int nInterstitial = 1;
|
||||
|
||||
unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]];
|
||||
|
||||
for(unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
|
||||
unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]];
|
||||
|
||||
if(v!=w) {
|
||||
if(v<pMesh->mNumBones) isBoneNecessary[v] = true;
|
||||
if(w<pMesh->mNumBones) isBoneNecessary[w] = true;
|
||||
}
|
||||
else nInterstitial++;
|
||||
}
|
||||
|
||||
if(v<pMesh->mNumBones &&nInterstitial==pMesh->mFaces[i].mNumIndices) {
|
||||
faceBones[i] = v; //primitive belongs to bone #v
|
||||
facesPerBone[v]++;
|
||||
}
|
||||
else nFacesUnowned++;
|
||||
}
|
||||
|
||||
// invalidate any "cojoined" faces
|
||||
for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
|
||||
if(faceBones[i]<pMesh->mNumBones&&isBoneNecessary[faceBones[i]])
|
||||
{
|
||||
ai_assert(facesPerBone[faceBones[i]]>0);
|
||||
facesPerBone[faceBones[i]]--;
|
||||
|
||||
nFacesUnowned++;
|
||||
faceBones[i] = cUnowned;
|
||||
}
|
||||
}
|
||||
|
||||
if(nFacesUnowned) {
|
||||
std::vector<unsigned int> subFaces;
|
||||
|
||||
for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
|
||||
if(faceBones[i]==cUnowned) {
|
||||
subFaces.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0);
|
||||
std::pair<aiMesh*,const aiBone*> push_pair(baseMesh,(const aiBone*)0);
|
||||
|
||||
poNewMeshes.push_back(push_pair);
|
||||
}
|
||||
|
||||
for(unsigned int i=0;i<pMesh->mNumBones;i++) {
|
||||
|
||||
if(!isBoneNecessary[i]&&facesPerBone[i]>0) {
|
||||
std::vector<unsigned int> subFaces;
|
||||
|
||||
for(unsigned int j=0;j<pMesh->mNumFaces;j++) {
|
||||
if(faceBones[j]==i) {
|
||||
subFaces.push_back(j);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int f = AI_SUBMESH_FLAGS_SANS_BONES;
|
||||
aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f);
|
||||
|
||||
//Lifted from PretransformVertices.cpp
|
||||
ApplyTransform(subMesh,pMesh->mBones[i]->mOffsetMatrix);
|
||||
std::pair<aiMesh*,const aiBone*> push_pair(subMesh,pMesh->mBones[i]);
|
||||
|
||||
poNewMeshes.push_back(push_pair);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively updates the node's mesh list to account for the changed mesh list
|
||||
void DeboneProcess::UpdateNode(aiNode* pNode) const
|
||||
{
|
||||
// rebuild the node's mesh index list
|
||||
|
||||
std::vector<unsigned int> newMeshList;
|
||||
|
||||
// this will require two passes
|
||||
|
||||
unsigned int m = static_cast<unsigned int>(pNode->mNumMeshes), n = static_cast<unsigned int>(mSubMeshIndices.size());
|
||||
|
||||
// first pass, look for meshes which have not moved
|
||||
|
||||
for(unsigned int a=0;a<m;a++) {
|
||||
|
||||
unsigned int srcIndex = pNode->mMeshes[a];
|
||||
const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[srcIndex];
|
||||
unsigned int nSubmeshes = static_cast<unsigned int>(subMeshes.size());
|
||||
|
||||
for(unsigned int b=0;b<nSubmeshes;b++) {
|
||||
if(!subMeshes[b].second) {
|
||||
newMeshList.push_back(subMeshes[b].first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// second pass, collect deboned meshes
|
||||
|
||||
for(unsigned int a=0;a<n;a++)
|
||||
{
|
||||
const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[a];
|
||||
unsigned int nSubmeshes = static_cast<unsigned int>(subMeshes.size());
|
||||
|
||||
for(unsigned int b=0;b<nSubmeshes;b++) {
|
||||
if(subMeshes[b].second == pNode) {
|
||||
newMeshList.push_back(subMeshes[b].first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( pNode->mNumMeshes > 0 ) {
|
||||
delete [] pNode->mMeshes; pNode->mMeshes = NULL;
|
||||
}
|
||||
|
||||
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
|
||||
|
||||
if(pNode->mNumMeshes) {
|
||||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
|
||||
}
|
||||
|
||||
// do that also recursively for all children
|
||||
for( unsigned int a = 0; a < pNode->mNumChildren; ++a ) {
|
||||
UpdateNode( pNode->mChildren[a]);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply the node transformation to a mesh
|
||||
void DeboneProcess::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const
|
||||
{
|
||||
// Check whether we need to transform the coordinates at all
|
||||
if (!mat.IsIdentity()) {
|
||||
|
||||
if (mesh->HasPositions()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mVertices[i] = mat * mesh->mVertices[i];
|
||||
}
|
||||
}
|
||||
if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) {
|
||||
aiMatrix4x4 mWorldIT = mat;
|
||||
mWorldIT.Inverse().Transpose();
|
||||
|
||||
// TODO: implement Inverse() for aiMatrix3x3
|
||||
aiMatrix3x3 m = aiMatrix3x3(mWorldIT);
|
||||
|
||||
if (mesh->HasNormals()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize();
|
||||
}
|
||||
}
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize();
|
||||
mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
134
thirdparty/assimp/code/DeboneProcess.h
vendored
Normal file
134
thirdparty/assimp/code/DeboneProcess.h
vendored
Normal file
@ -0,0 +1,134 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Defines a post processing step to limit the number of bones affecting a single vertex. */
|
||||
#ifndef AI_DEBONEPROCESS_H_INC
|
||||
#define AI_DEBONEPROCESS_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
class DeboneTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
#if (!defined AI_DEBONE_THRESHOLD)
|
||||
# define AI_DEBONE_THRESHOLD 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** This post processing step removes bones nearly losslessly or according to
|
||||
* a configured threshold. In order to remove the bone, the primitives affected by
|
||||
* the bone are split from the mesh. The split off (new) mesh is boneless. At any
|
||||
* point in time, bones without affect upon a given mesh are to be removed.
|
||||
*/
|
||||
class DeboneProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
DeboneProcess();
|
||||
~DeboneProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
* A bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Counts bones total/removable in a given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
bool ConsiderMesh( const aiMesh* pMesh);
|
||||
|
||||
/// Splits the given mesh by bone count.
|
||||
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
|
||||
/// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
|
||||
void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
|
||||
|
||||
/// Recursively updates the node's mesh list to account for the changed mesh list
|
||||
void UpdateNode(aiNode* pNode) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Apply transformation to a mesh
|
||||
void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const;
|
||||
|
||||
public:
|
||||
/** Number of bones present in the scene. */
|
||||
unsigned int mNumBones;
|
||||
unsigned int mNumBonesCanDoWithout;
|
||||
|
||||
float mThreshold;
|
||||
bool mAllOrNone;
|
||||
|
||||
/// Per mesh index: Array of indices of the new submeshes.
|
||||
std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_DEBONEPROCESS_H_INC
|
154
thirdparty/assimp/code/DefaultIOStream.cpp
vendored
Normal file
154
thirdparty/assimp/code/DefaultIOStream.cpp
vendored
Normal file
@ -0,0 +1,154 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file DefaultIOStream.cpp
|
||||
* @brief Default File I/O implementation for #Importer
|
||||
*/
|
||||
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
DefaultIOStream::~DefaultIOStream()
|
||||
{
|
||||
if (mFile) {
|
||||
::fclose(mFile);
|
||||
mFile = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount)
|
||||
{
|
||||
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
|
||||
return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount)
|
||||
{
|
||||
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
|
||||
return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
aiReturn DefaultIOStream::Seek(size_t pOffset,
|
||||
aiOrigin pOrigin)
|
||||
{
|
||||
if (!mFile) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// Just to check whether our enum maps one to one with the CRT constants
|
||||
static_assert(aiOrigin_CUR == SEEK_CUR &&
|
||||
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET, "aiOrigin_CUR == SEEK_CUR && \
|
||||
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET");
|
||||
|
||||
// do the seek
|
||||
return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::Tell() const
|
||||
{
|
||||
if (!mFile) {
|
||||
return 0;
|
||||
}
|
||||
return ::ftell(mFile);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::FileSize() const
|
||||
{
|
||||
if (! mFile || mFilename.empty()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SIZE_MAX == mCachedSize ) {
|
||||
|
||||
// Although fseek/ftell would allow us to reuse the existing file handle here,
|
||||
// it is generally unsafe because:
|
||||
// - For binary streams, it is not technically well-defined
|
||||
// - For text files the results are meaningless
|
||||
// That's why we use the safer variant fstat here.
|
||||
//
|
||||
// See here for details:
|
||||
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
|
||||
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
struct __stat64 fileStat;
|
||||
//using fileno + fstat avoids having to handle the filename
|
||||
int err = _fstat64( _fileno(mFile), &fileStat );
|
||||
if (0 != err)
|
||||
return 0;
|
||||
mCachedSize = (size_t) (fileStat.st_size);
|
||||
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
|
||||
struct stat fileStat;
|
||||
int err = stat(mFilename.c_str(), &fileStat );
|
||||
if (0 != err)
|
||||
return 0;
|
||||
const unsigned long long cachedSize = fileStat.st_size;
|
||||
mCachedSize = static_cast< size_t >( cachedSize );
|
||||
#else
|
||||
# error "Unknown platform"
|
||||
#endif
|
||||
}
|
||||
return mCachedSize;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void DefaultIOStream::Flush()
|
||||
{
|
||||
if (mFile) {
|
||||
::fflush(mFile);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
257
thirdparty/assimp/code/DefaultIOSystem.cpp
vendored
Normal file
257
thirdparty/assimp/code/DefaultIOSystem.cpp
vendored
Normal file
@ -0,0 +1,257 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file Default implementation of IOSystem using the standard C file functions */
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __unix__
|
||||
#include <sys/param.h>
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// maximum path length
|
||||
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
|
||||
#ifdef PATH_MAX
|
||||
# define PATHLIMIT PATH_MAX
|
||||
#else
|
||||
# define PATHLIMIT 4096
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the existence of a file at the given path.
|
||||
bool DefaultIOSystem::Exists( const char* pFile) const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
|
||||
struct __stat64 filestat;
|
||||
if (0 != _wstat64(fileName16, &filestat)) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
::fclose(file);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
FILE* file = ::fopen( pFile, "rb");
|
||||
if( !file)
|
||||
return false;
|
||||
|
||||
::fclose( file);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Open a new file with a given path.
|
||||
IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
|
||||
{
|
||||
ai_assert(NULL != strFile);
|
||||
ai_assert(NULL != strMode);
|
||||
FILE* file;
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
|
||||
std::string mode8(strMode);
|
||||
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
|
||||
} else {
|
||||
#endif
|
||||
file = ::fopen(strFile, strMode);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
if (nullptr == file)
|
||||
return nullptr;
|
||||
|
||||
return new DefaultIOStream(file, (std::string) strFile);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Closes the given file and releases all resources associated with it.
|
||||
void DefaultIOSystem::Close( IOStream* pFile)
|
||||
{
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the operation specific directory separator
|
||||
char DefaultIOSystem::getOsSeparator() const
|
||||
{
|
||||
#ifndef _WIN32
|
||||
return '/';
|
||||
#else
|
||||
return '\\';
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
|
||||
bool IOSystem::ComparePaths (const char* one, const char* second) const
|
||||
{
|
||||
return !ASSIMP_stricmp(one,second);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a relative path into an absolute path
|
||||
inline static void MakeAbsolutePath (const char* in, char* _out)
|
||||
{
|
||||
ai_assert(in && _out);
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
wchar_t out16[PATHLIMIT];
|
||||
wchar_t in16[PATHLIMIT];
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
|
||||
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
|
||||
if (ret) {
|
||||
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
|
||||
}
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
|
||||
} else {
|
||||
#endif
|
||||
char* ret = :: _fullpath(_out, in, PATHLIMIT);
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// use realpath
|
||||
char* ret = realpath(in, _out);
|
||||
if(!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out,in);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// DefaultIOSystem's more specialized implementation
|
||||
bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
|
||||
{
|
||||
// chances are quite good both paths are formatted identically,
|
||||
// so we can hopefully return here already
|
||||
if( !ASSIMP_stricmp(one,second) )
|
||||
return true;
|
||||
|
||||
char temp1[PATHLIMIT];
|
||||
char temp2[PATHLIMIT];
|
||||
|
||||
MakeAbsolutePath (one, temp1);
|
||||
MakeAbsolutePath (second, temp2);
|
||||
|
||||
return !ASSIMP_stricmp(temp1,temp2);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::fileName( const std::string &path )
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
if (last != std::string::npos) ret = ret.substr(last + 1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::completeBaseName( const std::string &path )
|
||||
{
|
||||
std::string ret = fileName(path);
|
||||
std::size_t pos = ret.find_last_of('.');
|
||||
if(pos != ret.npos) ret = ret.substr(0, pos);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::absolutePath( const std::string &path )
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
if (last != std::string::npos) ret = ret.substr(0, last);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
#undef PATHLIMIT
|
418
thirdparty/assimp/code/DefaultLogger.cpp
vendored
Normal file
418
thirdparty/assimp/code/DefaultLogger.cpp
vendored
Normal file
@ -0,0 +1,418 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file DefaultLogger.cpp
|
||||
* @brief Implementation of DefaultLogger (and Logger)
|
||||
*/
|
||||
|
||||
// Default log streams
|
||||
#include "Win32DebugLogStream.h"
|
||||
#include "StdOStreamLogStream.h"
|
||||
#include "FileLogStream.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/NullLogger.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# include <thread>
|
||||
# include <mutex>
|
||||
std::mutex loggerMutex;
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
NullLogger DefaultLogger::s_pNullLogger;
|
||||
Logger *DefaultLogger::m_pLogger = &DefaultLogger::s_pNullLogger;
|
||||
|
||||
static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Represents a log-stream + its error severity
|
||||
struct LogStreamInfo {
|
||||
unsigned int m_uiErrorSeverity;
|
||||
LogStream *m_pStream;
|
||||
|
||||
// Constructor
|
||||
LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
|
||||
m_uiErrorSeverity( uiErrorSev ),
|
||||
m_pStream( pStream ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// Destructor
|
||||
~LogStreamInfo() {
|
||||
delete m_pStream;
|
||||
}
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Construct a default log stream
|
||||
LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
|
||||
const char* name /*= "AssimpLog.txt"*/,
|
||||
IOSystem* io /*= NULL*/)
|
||||
{
|
||||
switch (streams)
|
||||
{
|
||||
// This is a platform-specific feature
|
||||
case aiDefaultLogStream_DEBUGGER:
|
||||
#ifdef WIN32
|
||||
return new Win32DebugLogStream();
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
|
||||
// Platform-independent default streams
|
||||
case aiDefaultLogStream_STDERR:
|
||||
return new StdOStreamLogStream(std::cerr);
|
||||
case aiDefaultLogStream_STDOUT:
|
||||
return new StdOStreamLogStream(std::cout);
|
||||
case aiDefaultLogStream_FILE:
|
||||
return (name && *name ? new FileLogStream(name,io) : nullptr );
|
||||
default:
|
||||
// We don't know this default log stream, so raise an assertion
|
||||
ai_assert(false);
|
||||
|
||||
};
|
||||
|
||||
// For compilers without dead code path detection
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Creates the only singleton instance
|
||||
Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
|
||||
LogSeverity severity /*= NORMAL*/,
|
||||
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
|
||||
IOSystem* io /*= NULL*/) {
|
||||
// enter the mutex here to avoid concurrency problems
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(loggerMutex);
|
||||
#endif
|
||||
|
||||
if ( m_pLogger && !isNullLogger() ) {
|
||||
delete m_pLogger;
|
||||
}
|
||||
|
||||
m_pLogger = new DefaultLogger( severity );
|
||||
|
||||
// Attach default log streams
|
||||
// Stream the log to the MSVC debugger?
|
||||
if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
|
||||
}
|
||||
|
||||
// Stream the log to COUT?
|
||||
if ( defStreams & aiDefaultLogStream_STDOUT ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
|
||||
}
|
||||
|
||||
// Stream the log to CERR?
|
||||
if ( defStreams & aiDefaultLogStream_STDERR ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
|
||||
}
|
||||
|
||||
// Stream the log to a file
|
||||
if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
|
||||
}
|
||||
|
||||
return m_pLogger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::debug(const char* message) {
|
||||
|
||||
// SECURITY FIX: otherwise it's easy to produce overruns since
|
||||
// sometimes importers will include data from the input file
|
||||
// (i.e. node names) in their messages.
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
}
|
||||
return OnDebug(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::info(const char* message) {
|
||||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
}
|
||||
return OnInfo(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::warn(const char* message) {
|
||||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
}
|
||||
return OnWarn(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::error(const char* message) {
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
}
|
||||
return OnError(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void DefaultLogger::set( Logger *logger ) {
|
||||
// enter the mutex here to avoid concurrency problems
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(loggerMutex);
|
||||
#endif
|
||||
|
||||
if ( nullptr == logger ) {
|
||||
logger = &s_pNullLogger;
|
||||
}
|
||||
if ( nullptr != m_pLogger && !isNullLogger() ) {
|
||||
delete m_pLogger;
|
||||
}
|
||||
|
||||
DefaultLogger::m_pLogger = logger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
bool DefaultLogger::isNullLogger() {
|
||||
return m_pLogger == &s_pNullLogger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
Logger *DefaultLogger::get() {
|
||||
return m_pLogger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Kills the only instance
|
||||
void DefaultLogger::kill() {
|
||||
// enter the mutex here to avoid concurrency problems
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(loggerMutex);
|
||||
#endif
|
||||
|
||||
if ( m_pLogger == &s_pNullLogger ) {
|
||||
return;
|
||||
}
|
||||
delete m_pLogger;
|
||||
m_pLogger = &s_pNullLogger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Debug message
|
||||
void DefaultLogger::OnDebug( const char* message ) {
|
||||
if ( m_Severity == Logger::NORMAL ) {
|
||||
return;
|
||||
}
|
||||
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message);
|
||||
|
||||
WriteToStreams( msg, Logger::Debugging );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs an info
|
||||
void DefaultLogger::OnInfo( const char* message ){
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg , Logger::Info );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs a warning
|
||||
void DefaultLogger::OnWarn( const char* message ) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Warn );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs an error
|
||||
void DefaultLogger::OnError( const char* message ) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[ Size ];
|
||||
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Err );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Will attach a new stream
|
||||
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
|
||||
if ( nullptr == pStream ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (0 == severity) {
|
||||
severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
|
||||
}
|
||||
|
||||
for ( StreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it )
|
||||
{
|
||||
if ( (*it)->m_pStream == pStream ) {
|
||||
(*it)->m_uiErrorSeverity |= severity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
LogStreamInfo *pInfo = new LogStreamInfo( severity, pStream );
|
||||
m_StreamArray.push_back( pInfo );
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Detach a stream
|
||||
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
|
||||
if ( nullptr == pStream ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (0 == severity) {
|
||||
severity = SeverityAll;
|
||||
}
|
||||
|
||||
bool res( false );
|
||||
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
|
||||
if ( (*it)->m_pStream == pStream ) {
|
||||
(*it)->m_uiErrorSeverity &= ~severity;
|
||||
if ( (*it)->m_uiErrorSeverity == 0 ) {
|
||||
// don't delete the underlying stream 'cause the caller gains ownership again
|
||||
(**it).m_pStream = nullptr;
|
||||
delete *it;
|
||||
m_StreamArray.erase( it );
|
||||
res = true;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
DefaultLogger::DefaultLogger(LogSeverity severity)
|
||||
: Logger ( severity )
|
||||
, noRepeatMsg (false)
|
||||
, lastLen( 0 ) {
|
||||
lastMsg[0] = '\0';
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
DefaultLogger::~DefaultLogger() {
|
||||
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
|
||||
// also frees the underlying stream, we are its owner.
|
||||
delete *it;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Writes message to stream
|
||||
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
|
||||
ai_assert(nullptr != message);
|
||||
|
||||
// Check whether this is a repeated message
|
||||
if (! ::strncmp( message,lastMsg, lastLen-1))
|
||||
{
|
||||
if (!noRepeatMsg)
|
||||
{
|
||||
noRepeatMsg = true;
|
||||
message = "Skipping one or more lines with the same contents\n";
|
||||
}
|
||||
else return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// append a new-line character to the message to be printed
|
||||
lastLen = ::strlen(message);
|
||||
::memcpy(lastMsg,message,lastLen+1);
|
||||
::strcat(lastMsg+lastLen,"\n");
|
||||
|
||||
message = lastMsg;
|
||||
noRepeatMsg = false;
|
||||
++lastLen;
|
||||
}
|
||||
for ( ConstStreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it)
|
||||
{
|
||||
if ( ErrorSev & (*it)->m_uiErrorSeverity )
|
||||
(*it)->m_pStream->write( message);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Returns thread id, if not supported only a zero will be returned.
|
||||
unsigned int DefaultLogger::GetThreadID()
|
||||
{
|
||||
// fixme: we can get this value via std::threads
|
||||
// std::this_thread::get_id().hash() returns a (big) size_t, not sure if this is useful in this case.
|
||||
#ifdef WIN32
|
||||
return (unsigned int)::GetCurrentThreadId();
|
||||
#else
|
||||
return 0; // not supported
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // !namespace Assimp
|
65
thirdparty/assimp/code/DefaultProgressHandler.h
vendored
Normal file
65
thirdparty/assimp/code/DefaultProgressHandler.h
vendored
Normal file
@ -0,0 +1,65 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ProgressHandler.hpp
|
||||
* @brief Abstract base class 'ProgressHandler'.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
|
||||
#define INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
|
||||
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief Internal default implementation of the #ProgressHandler interface. */
|
||||
class DefaultProgressHandler : public ProgressHandler {
|
||||
|
||||
virtual bool Update(float /*percentage*/) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}; // !class DefaultProgressHandler
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
109
thirdparty/assimp/code/DropFaceNormalsProcess.cpp
vendored
Normal file
109
thirdparty/assimp/code/DropFaceNormalsProcess.cpp
vendored
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to drop face
|
||||
* normals for all imported faces.
|
||||
*/
|
||||
|
||||
|
||||
#include "DropFaceNormalsProcess.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DropFaceNormalsProcess::DropFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DropFaceNormalsProcess::~DropFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_DropNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void DropFaceNormalsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("DropFaceNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
}
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
bHas |= this->DropMeshFaceNormals( pScene->mMeshes[a]);
|
||||
}
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_INFO("DropFaceNormalsProcess finished. "
|
||||
"Face normals have been removed");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("DropFaceNormalsProcess finished. "
|
||||
"No normals were present");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool DropFaceNormalsProcess::DropMeshFaceNormals (aiMesh* pMesh) {
|
||||
if (NULL == pMesh->mNormals) {
|
||||
return false;
|
||||
}
|
||||
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = nullptr;
|
||||
return true;
|
||||
}
|
86
thirdparty/assimp/code/DropFaceNormalsProcess.h
vendored
Normal file
86
thirdparty/assimp/code/DropFaceNormalsProcess.h
vendored
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to compute face normals for all loaded faces*/
|
||||
#ifndef AI_DROPFACENORMALPROCESS_H_INC
|
||||
#define AI_DROPFACENORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The DropFaceNormalsProcess computes face normals for all faces of all meshes
|
||||
*/
|
||||
class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
DropFaceNormalsProcess();
|
||||
~DropFaceNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
private:
|
||||
bool DropMeshFaceNormals(aiMesh* pcMesh);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !!AI_DROPFACENORMALPROCESS_H_INC
|
152
thirdparty/assimp/code/EmbedTexturesProcess.cpp
vendored
Normal file
152
thirdparty/assimp/code/EmbedTexturesProcess.cpp
vendored
Normal file
@ -0,0 +1,152 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "EmbedTexturesProcess.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ProcessHelper.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
EmbedTexturesProcess::EmbedTexturesProcess()
|
||||
: BaseProcess() {
|
||||
}
|
||||
|
||||
EmbedTexturesProcess::~EmbedTexturesProcess() {
|
||||
}
|
||||
|
||||
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_EmbedTextures) != 0;
|
||||
}
|
||||
|
||||
void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {
|
||||
mRootPath = pImp->GetPropertyString("sourceFilePath");
|
||||
mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);
|
||||
}
|
||||
|
||||
void EmbedTexturesProcess::Execute(aiScene* pScene) {
|
||||
if (pScene == nullptr || pScene->mRootNode == nullptr) return;
|
||||
|
||||
aiString path;
|
||||
|
||||
uint32_t embeddedTexturesCount = 0u;
|
||||
|
||||
for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {
|
||||
auto material = pScene->mMaterials[matId];
|
||||
|
||||
for (auto ttId = 1u; ttId < AI_TEXTURE_TYPE_MAX; ++ttId) {
|
||||
auto tt = static_cast<aiTextureType>(ttId);
|
||||
auto texturesCount = material->GetTextureCount(tt);
|
||||
|
||||
for (auto texId = 0u; texId < texturesCount; ++texId) {
|
||||
material->GetTexture(tt, texId, &path);
|
||||
if (path.data[0] == '*') continue; // Already embedded
|
||||
|
||||
// Indeed embed
|
||||
if (addTexture(pScene, path.data)) {
|
||||
auto embeddedTextureId = pScene->mNumTextures - 1u;
|
||||
::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
|
||||
material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));
|
||||
embeddedTexturesCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
|
||||
}
|
||||
|
||||
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
||||
std::streampos imageSize = 0;
|
||||
std::string imagePath = path;
|
||||
|
||||
// Test path directly
|
||||
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == std::streampos(-1)) {
|
||||
ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
|
||||
|
||||
// Test path in root path
|
||||
imagePath = mRootPath + path;
|
||||
file.open(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == std::streampos(-1)) {
|
||||
// Test path basename in root path
|
||||
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
|
||||
file.open(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == std::streampos(-1)) {
|
||||
ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
|
||||
file.seekg(0, std::ios::beg);
|
||||
file.read(reinterpret_cast<char*>(imageContent), imageSize);
|
||||
|
||||
// Enlarging the textures table
|
||||
unsigned int textureId = pScene->mNumTextures++;
|
||||
auto oldTextures = pScene->mTextures;
|
||||
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
|
||||
::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
|
||||
|
||||
// Add the new texture
|
||||
auto pTexture = new aiTexture;
|
||||
pTexture->mHeight = 0; // Means that this is still compressed
|
||||
pTexture->mWidth = static_cast<uint32_t>(imageSize);
|
||||
pTexture->pcData = imageContent;
|
||||
|
||||
auto extension = path.substr(path.find_last_of('.') + 1u);
|
||||
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
|
||||
if (extension == "jpeg") {
|
||||
extension = "jpg";
|
||||
}
|
||||
|
||||
size_t len = extension.size();
|
||||
if (len > HINTMAXTEXTURELEN -1 ) {
|
||||
len = HINTMAXTEXTURELEN - 1;
|
||||
}
|
||||
::strncpy(pTexture->achFormatHint, extension.c_str(), len);
|
||||
pScene->mTextures[textureId] = pTexture;
|
||||
|
||||
return true;
|
||||
}
|
85
thirdparty/assimp/code/EmbedTexturesProcess.h
vendored
Normal file
85
thirdparty/assimp/code/EmbedTexturesProcess.h
vendored
Normal file
@ -0,0 +1,85 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Force embedding of textures (using the path = "*1" convention).
|
||||
* If a texture's file does not exist at the specified path
|
||||
* (due, for instance, to an absolute path generated on another system),
|
||||
* it will check if a file with the same name exists at the root folder
|
||||
* of the imported model. And if so, it uses that.
|
||||
*/
|
||||
class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
EmbedTexturesProcess();
|
||||
|
||||
/// The class destructor.
|
||||
virtual ~EmbedTexturesProcess();
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive(unsigned int pFlags) const;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute(aiScene* pScene);
|
||||
|
||||
private:
|
||||
// Resolve the path and add the file content to the scene as a texture.
|
||||
bool addTexture(aiScene* pScene, std::string path) const;
|
||||
|
||||
private:
|
||||
std::string mRootPath;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
648
thirdparty/assimp/code/Exporter.cpp
vendored
Normal file
648
thirdparty/assimp/code/Exporter.cpp
vendored
Normal file
@ -0,0 +1,648 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Exporter.cpp
|
||||
|
||||
Assimp export interface. While it's public interface bears many similarities
|
||||
to the import interface (in fact, it is largely symmetric), the internal
|
||||
implementations differs a lot. Exporters are considered stateless and are
|
||||
simple callbacks which we maintain in a global list along with their
|
||||
description strings.
|
||||
|
||||
Here we implement only the C++ interface (Assimp::Exporter).
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
#include <assimp/BlobIOSystem.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include "DefaultProgressHandler.h"
|
||||
#include "BaseProcess.h"
|
||||
#include "JoinVerticesProcess.h"
|
||||
#include "MakeVerboseFormat.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "PretransformVertices.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "ScenePrivate.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// PostStepRegistry.cpp
|
||||
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
|
||||
// do not use const, because some exporter need to convert the scene temporary
|
||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// global array of all export formats which Assimp supports in its current build
|
||||
Exporter::ExportFormatEntry gExporters[] =
|
||||
{
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
|
||||
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
|
||||
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
|
||||
aiProcess_PreTransformVertices
|
||||
),
|
||||
Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
|
||||
aiProcess_PreTransformVertices
|
||||
),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
|
||||
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
|
||||
#endif
|
||||
};
|
||||
|
||||
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
|
||||
|
||||
|
||||
class ExporterPimpl {
|
||||
public:
|
||||
ExporterPimpl()
|
||||
: blob()
|
||||
, mIOSystem(new Assimp::DefaultIOSystem())
|
||||
, mIsDefaultIOHandler(true)
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( true )
|
||||
, mPostProcessingSteps()
|
||||
, mError()
|
||||
, mExporters() {
|
||||
GetPostProcessingStepInstanceList(mPostProcessingSteps);
|
||||
|
||||
// grab all built-in exporters
|
||||
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
|
||||
mExporters.resize( ASSIMP_NUM_EXPORTERS );
|
||||
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
|
||||
}
|
||||
}
|
||||
|
||||
~ExporterPimpl() {
|
||||
delete blob;
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
|
||||
delete mPostProcessingSteps[a];
|
||||
}
|
||||
delete mProgressHandler;
|
||||
}
|
||||
|
||||
public:
|
||||
aiExportDataBlob* blob;
|
||||
std::shared_ptr< Assimp::IOSystem > mIOSystem;
|
||||
bool mIsDefaultIOHandler;
|
||||
|
||||
/** The progress handler */
|
||||
ProgressHandler *mProgressHandler;
|
||||
bool mIsDefaultProgressHandler;
|
||||
|
||||
/** Post processing steps we can apply at the imported data. */
|
||||
std::vector< BaseProcess* > mPostProcessingSteps;
|
||||
|
||||
/** Last fatal export error */
|
||||
std::string mError;
|
||||
|
||||
/** Exporters, this includes those registered using #Assimp::Exporter::RegisterExporter */
|
||||
std::vector<Exporter::ExportFormatEntry> mExporters;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter :: Exporter()
|
||||
: pimpl(new ExporterPimpl()) {
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter::~Exporter() {
|
||||
FreeBlob();
|
||||
delete pimpl;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
|
||||
pimpl->mIsDefaultIOHandler = !pIOHandler;
|
||||
pimpl->mIOSystem.reset(pIOHandler);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IOSystem* Exporter::GetIOHandler() const {
|
||||
return pimpl->mIOSystem.get();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Exporter::IsDefaultIOHandler() const {
|
||||
return pimpl->mIsDefaultIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if ( nullptr == pHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
pimpl->mIsDefaultProgressHandler = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pimpl->mProgressHandler == pHandler) {
|
||||
return;
|
||||
}
|
||||
|
||||
delete pimpl->mProgressHandler;
|
||||
pimpl->mProgressHandler = pHandler;
|
||||
pimpl->mIsDefaultProgressHandler = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int, const ExportProperties* /*pProperties*/ ) {
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
|
||||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
|
||||
pimpl->mIOSystem = old;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
pimpl->blob = blobio->GetBlobChain();
|
||||
pimpl->mIOSystem = old;
|
||||
|
||||
return pimpl->blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiMesh* mesh) {
|
||||
// avoid slow vector<bool> specialization
|
||||
std::vector<unsigned int> seen(mesh->mNumVertices,0);
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
const aiFace& f = mesh->mFaces[i];
|
||||
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
|
||||
if(++seen[f.mIndices[j]] == 2) {
|
||||
// found a duplicate index
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiScene* pScene) {
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
if(!IsVerboseFormat(pScene->mMeshes[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// when they create scenes from scratch, users will likely create them not in verbose
|
||||
// format. They will likely not be aware that there is a flag in the scene to indicate
|
||||
// this, however. To avoid surprises and bug reports, we check for duplicates in
|
||||
// meshes upfront.
|
||||
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(0, 4);
|
||||
|
||||
pimpl->mError = "";
|
||||
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
|
||||
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
|
||||
if (!strcmp(exp.mDescription.id,pFormatId)) {
|
||||
try {
|
||||
// Always create a full copy of the scene. We might optimize this one day,
|
||||
// but for now it is the most pragmatic way.
|
||||
aiScene* scenecopy_tmp = nullptr;
|
||||
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(1, 4);
|
||||
|
||||
std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
|
||||
const ScenePrivateData* const priv = ScenePriv(pScene);
|
||||
|
||||
// steps that are not idempotent, i.e. we might need to run them again, usually to get back to the
|
||||
// original state before the step was applied first. When checking which steps we don't need
|
||||
// to run, those are excluded.
|
||||
const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded;
|
||||
|
||||
// Erase all pp steps that were already applied to this scene
|
||||
const unsigned int pp = (exp.mEnforcePP | pPreprocessing) & ~(priv && !priv->mIsCopy
|
||||
? (priv->mPPStepsApplied & ~nonIdempotentSteps)
|
||||
: 0u);
|
||||
|
||||
// If no extra post-processing was specified, and we obtained this scene from an
|
||||
// Assimp importer, apply the reverse steps automatically.
|
||||
// TODO: either drop this, or document it. Otherwise it is just a bad surprise.
|
||||
//if (!pPreprocessing && priv) {
|
||||
// pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
|
||||
//}
|
||||
|
||||
// If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
|
||||
// we need to run the MakeVerboseFormat step first.
|
||||
bool must_join_again = false;
|
||||
if (!is_verbose_format) {
|
||||
bool verbosify = false;
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
|
||||
|
||||
if (p->IsActive(pp) && p->RequireVerboseFormat()) {
|
||||
verbosify = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
|
||||
ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
|
||||
|
||||
MakeVerboseFormatProcess proc;
|
||||
proc.Execute(scenecopy.get());
|
||||
|
||||
if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
|
||||
must_join_again = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(2, 4);
|
||||
|
||||
if (pp) {
|
||||
// the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
|
||||
{
|
||||
FlipWindingOrderProcess step;
|
||||
if (step.IsActive(pp)) {
|
||||
step.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
FlipUVsProcess step;
|
||||
if (step.IsActive(pp)) {
|
||||
step.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MakeLeftHandedProcess step;
|
||||
if (step.IsActive(pp)) {
|
||||
step.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
bool exportPointCloud(false);
|
||||
if (nullptr != pProperties) {
|
||||
exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
|
||||
}
|
||||
|
||||
// dispatch other processes
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
|
||||
|
||||
if (p->IsActive(pp)
|
||||
&& !dynamic_cast<FlipUVsProcess*>(p)
|
||||
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
|
||||
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
|
||||
if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
|
||||
continue;
|
||||
}
|
||||
p->Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
|
||||
ai_assert(nullptr != privOut);
|
||||
|
||||
privOut->mPPStepsApplied |= pp;
|
||||
}
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(3, 4);
|
||||
|
||||
if(must_join_again) {
|
||||
JoinVerticesProcess proc;
|
||||
proc.Execute(scenecopy.get());
|
||||
}
|
||||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
} catch (DeadlyExportError& err) {
|
||||
pimpl->mError = err.what();
|
||||
return AI_FAILURE;
|
||||
}
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const char* Exporter::GetErrorString() const {
|
||||
return pimpl->mError.c_str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::FreeBlob() {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
|
||||
pimpl->mError = "";
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetBlob() const {
|
||||
return pimpl->blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
|
||||
const aiExportDataBlob* tmp = pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Exporter::GetExportFormatCount() const {
|
||||
return pimpl->mExporters.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
|
||||
if (index >= GetExportFormatCount()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Return from static storage if the requested index is built-in.
|
||||
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
|
||||
return &gExporters[index].mDescription;
|
||||
}
|
||||
|
||||
return &pimpl->mExporters[index].mDescription;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
||||
for(const ExportFormatEntry& e : pimpl->mExporters) {
|
||||
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
pimpl->mExporters.push_back(desc);
|
||||
return aiReturn_SUCCESS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::UnregisterExporter(const char* id) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
it != pimpl->mExporters.end(); ++it) {
|
||||
if (!strcmp((*it).mDescription.id,id)) {
|
||||
pimpl->mExporters.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ExportProperties::ExportProperties() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ExportProperties::ExportProperties(const ExportProperties &other)
|
||||
: mIntProperties(other.mIntProperties)
|
||||
, mFloatProperties(other.mFloatProperties)
|
||||
, mStringProperties(other.mStringProperties)
|
||||
, mMatrixProperties(other.mMatrixProperties) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
|
||||
return SetGenericProperty<int>(mIntProperties, szName,iValue);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
|
||||
return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
|
||||
return SetGenericProperty<std::string>(mStringProperties, szName,value);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
||||
return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
|
||||
return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
|
||||
return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string ExportProperties::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const {
|
||||
return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties::HasPropertyInteger(const char* szName) const {
|
||||
return HasGenericProperty<int>(mIntProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties::HasPropertyBool(const char* szName) const {
|
||||
return HasGenericProperty<int>(mIntProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties::HasPropertyFloat(const char* szName) const {
|
||||
return HasGenericProperty<ai_real>(mFloatProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties::HasPropertyString(const char* szName) const {
|
||||
return HasGenericProperty<std::string>(mStringProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties::HasPropertyMatrix(const char* szName) const {
|
||||
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
|
||||
}
|
||||
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_EXPORT
|
305
thirdparty/assimp/code/FBXAnimation.cpp
vendored
Normal file
305
thirdparty/assimp/code/FBXAnimation.cpp
vendored
Normal file
@ -0,0 +1,305 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXAnimation.cpp
|
||||
* @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
|
||||
* Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
|
||||
: Object(id, element, name)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
|
||||
const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");
|
||||
|
||||
ParseVectorDataArray(keys, KeyTime);
|
||||
ParseVectorDataArray(values, KeyValueFloat);
|
||||
|
||||
if(keys.size() != values.size()) {
|
||||
DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
|
||||
}
|
||||
|
||||
// check if the key times are well-ordered
|
||||
if(!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) {
|
||||
DOMError("the keyframes are not in ascending order",&KeyTime);
|
||||
}
|
||||
|
||||
const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
|
||||
if(KeyAttrDataFloat) {
|
||||
ParseVectorDataArray(attributes, *KeyAttrDataFloat);
|
||||
}
|
||||
|
||||
const Element* KeyAttrFlags = sc["KeyAttrFlags"];
|
||||
if(KeyAttrFlags) {
|
||||
ParseVectorDataArray(flags, *KeyAttrFlags);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurve::~AnimationCurve()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name,
|
||||
const Document& doc, const char* const * target_prop_whitelist /*= NULL*/,
|
||||
size_t whitelist_size /*= 0*/)
|
||||
: Object(id, element, name)
|
||||
, target()
|
||||
, doc(doc)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
// find target node
|
||||
const char* whitelist[] = {"Model","NodeAttribute","Deformer"};
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,3);
|
||||
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// link should go for a property
|
||||
if (!con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(target_prop_whitelist) {
|
||||
const char* const s = con->PropertyName().c_str();
|
||||
bool ok = false;
|
||||
for (size_t i = 0; i < whitelist_size; ++i) {
|
||||
if (!strcmp(s, target_prop_whitelist[i])) {
|
||||
ok = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ok) {
|
||||
throw std::range_error("AnimationCurveNode target property is not in whitelist");
|
||||
}
|
||||
}
|
||||
|
||||
const Object* const ob = con->DestinationObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
// XXX support constraints as DOM class
|
||||
//ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
|
||||
target = ob;
|
||||
if(!target) {
|
||||
continue;
|
||||
}
|
||||
|
||||
prop = con->PropertyName();
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target) {
|
||||
DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element);
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNode::~AnimationCurveNode()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const AnimationCurveMap& AnimationCurveNode::Curves() const
|
||||
{
|
||||
if ( curves.empty() ) {
|
||||
// resolve attached animation curves
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
|
||||
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// link should go for a property
|
||||
if (!con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
|
||||
if(!anim) {
|
||||
DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
curves[con->PropertyName()] = anim;
|
||||
}
|
||||
}
|
||||
|
||||
return curves;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Object(id, element, name)
|
||||
, doc(doc)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
// note: the props table here bears little importance and is usually absent
|
||||
props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationLayer::~AnimationLayer()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
|
||||
size_t whitelist_size /*= 0*/) const
|
||||
{
|
||||
AnimationCurveNodeList nodes;
|
||||
|
||||
// resolve attached animation nodes
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode");
|
||||
nodes.reserve(conns.size());
|
||||
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// link should not go to a property
|
||||
if (con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
|
||||
if(!anim) {
|
||||
DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(target_prop_whitelist) {
|
||||
const char* s = anim->TargetProperty().c_str();
|
||||
bool ok = false;
|
||||
for (size_t i = 0; i < whitelist_size; ++i) {
|
||||
if (!strcmp(s, target_prop_whitelist[i])) {
|
||||
ok = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!ok) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
nodes.push_back(anim);
|
||||
}
|
||||
|
||||
return nodes; // pray for NRVO
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Object(id, element, name)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
// note: we don't currently use any of these properties so we shouldn't bother if it is missing
|
||||
props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc, true);
|
||||
|
||||
// resolve attached animation layers
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer");
|
||||
layers.reserve(conns.size());
|
||||
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// link should not go to a property
|
||||
if (con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
|
||||
if(!anim) {
|
||||
DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
|
||||
continue;
|
||||
}
|
||||
layers.push_back(anim);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationStack::~AnimationStack()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER
|
466
thirdparty/assimp/code/FBXBinaryTokenizer.cpp
vendored
Normal file
466
thirdparty/assimp/code/FBXBinaryTokenizer.cpp
vendored
Normal file
@ -0,0 +1,466 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file FBXBinaryTokenizer.cpp
|
||||
* @brief Implementation of a fake lexer for binary fbx files -
|
||||
* we emit tokens so the parser needs almost no special handling
|
||||
* for binary files.
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXUtil.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <stdint.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
//enum Flag
|
||||
//{
|
||||
// e_unknown_0 = 1 << 0,
|
||||
// e_unknown_1 = 1 << 1,
|
||||
// e_unknown_2 = 1 << 2,
|
||||
// e_unknown_3 = 1 << 3,
|
||||
// e_unknown_4 = 1 << 4,
|
||||
// e_unknown_5 = 1 << 5,
|
||||
// e_unknown_6 = 1 << 6,
|
||||
// e_unknown_7 = 1 << 7,
|
||||
// e_unknown_8 = 1 << 8,
|
||||
// e_unknown_9 = 1 << 9,
|
||||
// e_unknown_10 = 1 << 10,
|
||||
// e_unknown_11 = 1 << 11,
|
||||
// e_unknown_12 = 1 << 12,
|
||||
// e_unknown_13 = 1 << 13,
|
||||
// e_unknown_14 = 1 << 14,
|
||||
// e_unknown_15 = 1 << 15,
|
||||
// e_unknown_16 = 1 << 16,
|
||||
// e_unknown_17 = 1 << 17,
|
||||
// e_unknown_18 = 1 << 18,
|
||||
// e_unknown_19 = 1 << 19,
|
||||
// e_unknown_20 = 1 << 20,
|
||||
// e_unknown_21 = 1 << 21,
|
||||
// e_unknown_22 = 1 << 22,
|
||||
// e_unknown_23 = 1 << 23,
|
||||
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
|
||||
// e_unknown_25 = 1 << 25,
|
||||
// e_unknown_26 = 1 << 26,
|
||||
// e_unknown_27 = 1 << 27,
|
||||
// e_unknown_28 = 1 << 28,
|
||||
// e_unknown_29 = 1 << 29,
|
||||
// e_unknown_30 = 1 << 30,
|
||||
// e_unknown_31 = 1 << 31
|
||||
//};
|
||||
//
|
||||
//bool check_flag(uint32_t flags, Flag to_check)
|
||||
//{
|
||||
// return (flags & to_check) != 0;
|
||||
//}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int offset)
|
||||
:
|
||||
#ifdef DEBUG
|
||||
contents(sbegin, static_cast<size_t>(send-sbegin)),
|
||||
#endif
|
||||
sbegin(sbegin)
|
||||
, send(send)
|
||||
, type(type)
|
||||
, line(offset)
|
||||
, column(BINARY_MARKER)
|
||||
{
|
||||
ai_assert(sbegin);
|
||||
ai_assert(send);
|
||||
|
||||
// binary tokens may have zero length because they are sometimes dummies
|
||||
// inserted by TokenizeBinary()
|
||||
ai_assert(send >= sbegin);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// signal tokenization error, this is always unrecoverable. Throws DeadlyImportError.
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offset) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offset)
|
||||
{
|
||||
throw DeadlyImportError(Util::AddOffset("FBX-Tokenize",message,offset));
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t Offset(const char* begin, const char* cursor) {
|
||||
ai_assert(begin <= cursor);
|
||||
|
||||
return static_cast<unsigned int>(cursor - begin);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
|
||||
TokenizeError(message, Offset(begin, cursor));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t ReadWord(const char* input, const char*& cursor, const char* end) {
|
||||
const size_t k_to_read = sizeof( uint32_t );
|
||||
if(Offset(cursor, end) < k_to_read ) {
|
||||
TokenizeError("cannot ReadWord, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint32_t word;
|
||||
::memcpy(&word, cursor, 4);
|
||||
AI_SWAP4(word);
|
||||
|
||||
cursor += k_to_read;
|
||||
|
||||
return word;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end) {
|
||||
const size_t k_to_read = sizeof(uint64_t);
|
||||
if(Offset(cursor, end) < k_to_read) {
|
||||
TokenizeError("cannot ReadDoubleWord, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint64_t dword /*= *reinterpret_cast<const uint64_t*>(cursor)*/;
|
||||
::memcpy( &dword, cursor, sizeof( uint64_t ) );
|
||||
AI_SWAP8(dword);
|
||||
|
||||
cursor += k_to_read;
|
||||
|
||||
return dword;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint8_t ReadByte(const char* input, const char*& cursor, const char* end) {
|
||||
if(Offset(cursor, end) < sizeof( uint8_t ) ) {
|
||||
TokenizeError("cannot ReadByte, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint8_t word;/* = *reinterpret_cast< const uint8_t* >( cursor )*/
|
||||
::memcpy( &word, cursor, sizeof( uint8_t ) );
|
||||
++cursor;
|
||||
|
||||
return word;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const char* input,
|
||||
const char*& cursor, const char* end, bool long_length = false, bool allow_null = false) {
|
||||
const uint32_t len_len = long_length ? 4 : 1;
|
||||
if(Offset(cursor, end) < len_len) {
|
||||
TokenizeError("cannot ReadString, out of bounds reading length",input, cursor);
|
||||
}
|
||||
|
||||
const uint32_t length = long_length ? ReadWord(input, cursor, end) : ReadByte(input, cursor, end);
|
||||
|
||||
if (Offset(cursor, end) < length) {
|
||||
TokenizeError("cannot ReadString, length is out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
sbegin_out = cursor;
|
||||
cursor += length;
|
||||
|
||||
send_out = cursor;
|
||||
|
||||
if(!allow_null) {
|
||||
for (unsigned int i = 0; i < length; ++i) {
|
||||
if(sbegin_out[i] == '\0') {
|
||||
TokenizeError("failed ReadString, unexpected NUL character in string",input, cursor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end) {
|
||||
if(Offset(cursor, end) < 1) {
|
||||
TokenizeError("cannot ReadData, out of bounds reading length",input, cursor);
|
||||
}
|
||||
|
||||
const char type = *cursor;
|
||||
sbegin_out = cursor++;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
// 16 bit int
|
||||
case 'Y':
|
||||
cursor += 2;
|
||||
break;
|
||||
|
||||
// 1 bit bool flag (yes/no)
|
||||
case 'C':
|
||||
cursor += 1;
|
||||
break;
|
||||
|
||||
// 32 bit int
|
||||
case 'I':
|
||||
// <- fall through
|
||||
|
||||
// float
|
||||
case 'F':
|
||||
cursor += 4;
|
||||
break;
|
||||
|
||||
// double
|
||||
case 'D':
|
||||
cursor += 8;
|
||||
break;
|
||||
|
||||
// 64 bit int
|
||||
case 'L':
|
||||
cursor += 8;
|
||||
break;
|
||||
|
||||
// note: do not write cursor += ReadWord(...cursor) as this would be UB
|
||||
|
||||
// raw binary data
|
||||
case 'R':
|
||||
{
|
||||
const uint32_t length = ReadWord(input, cursor, end);
|
||||
cursor += length;
|
||||
break;
|
||||
}
|
||||
|
||||
case 'b':
|
||||
// TODO: what is the 'b' type code? Right now we just skip over it /
|
||||
// take the full range we could get
|
||||
cursor = end;
|
||||
break;
|
||||
|
||||
// array of *
|
||||
case 'f':
|
||||
case 'd':
|
||||
case 'l':
|
||||
case 'i':
|
||||
case 'c': {
|
||||
const uint32_t length = ReadWord(input, cursor, end);
|
||||
const uint32_t encoding = ReadWord(input, cursor, end);
|
||||
|
||||
const uint32_t comp_len = ReadWord(input, cursor, end);
|
||||
|
||||
// compute length based on type and check against the stored value
|
||||
if(encoding == 0) {
|
||||
uint32_t stride = 0;
|
||||
switch(type)
|
||||
{
|
||||
case 'f':
|
||||
case 'i':
|
||||
stride = 4;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
case 'l':
|
||||
stride = 8;
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
stride = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
ai_assert(false);
|
||||
};
|
||||
ai_assert(stride > 0);
|
||||
if(length * stride != comp_len) {
|
||||
TokenizeError("cannot ReadData, calculated data stride differs from what the file claims",input, cursor);
|
||||
}
|
||||
}
|
||||
// zip/deflate algorithm (encoding==1)? take given length. anything else? die
|
||||
else if (encoding != 1) {
|
||||
TokenizeError("cannot ReadData, unknown encoding",input, cursor);
|
||||
}
|
||||
cursor += comp_len;
|
||||
break;
|
||||
}
|
||||
|
||||
// string
|
||||
case 'S': {
|
||||
const char* sb, *se;
|
||||
// 0 characters can legally happen in such strings
|
||||
ReadString(sb, se, input, cursor, end, true, true);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1),input, cursor);
|
||||
}
|
||||
|
||||
if(cursor > end) {
|
||||
TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1),input, cursor);
|
||||
}
|
||||
|
||||
// the type code is contained in the returned range
|
||||
send_out = cursor;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits)
|
||||
{
|
||||
// the first word contains the offset at which this block ends
|
||||
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
// we may get 0 if reading reached the end of the file -
|
||||
// fbx files have a mysterious extra footer which I don't know
|
||||
// how to extract any information from, but at least it always
|
||||
// starts with a 0.
|
||||
if(!end_offset) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(end_offset > Offset(input, end)) {
|
||||
TokenizeError("block offset is out of range",input, cursor);
|
||||
}
|
||||
else if(end_offset < Offset(input, cursor)) {
|
||||
TokenizeError("block offset is negative out of range",input, cursor);
|
||||
}
|
||||
|
||||
// the second data word contains the number of properties in the scope
|
||||
const uint64_t prop_count = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
// the third data word contains the length of the property list
|
||||
const uint64_t prop_length = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
// now comes the name of the scope/key
|
||||
const char* sbeg, *send;
|
||||
ReadString(sbeg, send, input, cursor, end);
|
||||
|
||||
output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor) ));
|
||||
|
||||
// now come the individual properties
|
||||
const char* begin_cursor = cursor;
|
||||
for (unsigned int i = 0; i < prop_count; ++i) {
|
||||
ReadData(sbeg, send, input, cursor, begin_cursor + prop_length);
|
||||
|
||||
output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor) ));
|
||||
|
||||
if(i != prop_count-1) {
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_COMMA, Offset(input, cursor) ));
|
||||
}
|
||||
}
|
||||
|
||||
if (Offset(begin_cursor, cursor) != prop_length) {
|
||||
TokenizeError("property length not reached, something is wrong",input, cursor);
|
||||
}
|
||||
|
||||
// at the end of each nested block, there is a NUL record to indicate
|
||||
// that the sub-scope exists (i.e. to distinguish between P: and P : {})
|
||||
// this NUL record is 13 bytes long on 32 bit version and 25 bytes long on 64 bit.
|
||||
const size_t sentinel_block_length = is64bits ? (sizeof(uint64_t)* 3 + 1) : (sizeof(uint32_t)* 3 + 1);
|
||||
|
||||
if (Offset(input, cursor) < end_offset) {
|
||||
if (end_offset - Offset(input, cursor) < sentinel_block_length) {
|
||||
TokenizeError("insufficient padding bytes at block end",input, cursor);
|
||||
}
|
||||
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_OPEN_BRACKET, Offset(input, cursor) ));
|
||||
|
||||
// XXX this is vulnerable to stack overflowing ..
|
||||
while(Offset(input, cursor) < end_offset - sentinel_block_length) {
|
||||
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
|
||||
|
||||
for (unsigned int i = 0; i < sentinel_block_length; ++i) {
|
||||
if(cursor[i] != '\0') {
|
||||
TokenizeError("failed to read nested block sentinel, expected all bytes to be 0",input, cursor);
|
||||
}
|
||||
}
|
||||
cursor += sentinel_block_length;
|
||||
}
|
||||
|
||||
if (Offset(input, cursor) != end_offset) {
|
||||
TokenizeError("scope length not reached, something is wrong",input, cursor);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length)
|
||||
{
|
||||
ai_assert(input);
|
||||
|
||||
if(length < 0x1b) {
|
||||
TokenizeError("file is too short",0);
|
||||
}
|
||||
|
||||
//uint32_t offset = 0x15;
|
||||
/* const char* cursor = input + 0x15;
|
||||
|
||||
const uint32_t flags = ReadWord(input, cursor, input + length);
|
||||
|
||||
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
|
||||
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
|
||||
|
||||
if (strncmp(input,"Kaydara FBX Binary",18)) {
|
||||
TokenizeError("magic bytes not found",0);
|
||||
}
|
||||
|
||||
const char* cursor = input + 18;
|
||||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
const uint32_t version = ReadWord(input, cursor, input + length);
|
||||
const bool is64bits = version >= 7500;
|
||||
const char *end = input + length;
|
||||
while (cursor < end ) {
|
||||
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
86
thirdparty/assimp/code/FBXCommon.h
vendored
Normal file
86
thirdparty/assimp/code/FBXCommon.h
vendored
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXCommon.h
|
||||
* Some useful constants and enums for dealing with FBX files.
|
||||
*/
|
||||
#ifndef AI_FBXCOMMON_H_INC
|
||||
#define AI_FBXCOMMON_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
namespace FBX
|
||||
{
|
||||
const std::string NULL_RECORD = { // 13 null bytes
|
||||
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
|
||||
}; // who knows why
|
||||
const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
|
||||
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
|
||||
const int64_t SECOND = 46186158000; // FBX's kTime unit
|
||||
|
||||
// rotation order. We'll probably use EulerXYZ for everything
|
||||
enum RotOrder {
|
||||
RotOrder_EulerXYZ = 0,
|
||||
RotOrder_EulerXZY,
|
||||
RotOrder_EulerYZX,
|
||||
RotOrder_EulerYXZ,
|
||||
RotOrder_EulerZXY,
|
||||
RotOrder_EulerZYX,
|
||||
|
||||
RotOrder_SphericXYZ,
|
||||
|
||||
RotOrder_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
// transformation inheritance method. Most of the time RSrs
|
||||
enum TransformInheritance {
|
||||
TransformInheritance_RrSs = 0,
|
||||
TransformInheritance_RSrs,
|
||||
TransformInheritance_Rrs,
|
||||
|
||||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXCOMMON_H_INC
|
70
thirdparty/assimp/code/FBXCompileConfig.h
vendored
Normal file
70
thirdparty/assimp/code/FBXCompileConfig.h
vendored
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXCompileConfig.h
|
||||
* @brief FBX importer compile-time switches
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_COMPILECONFIG_H
|
||||
#define INCLUDED_AI_FBX_COMPILECONFIG_H
|
||||
|
||||
#include <map>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define fbx_unordered_map map
|
||||
# define fbx_unordered_multimap multimap
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define fbx_unordered_map unordered_map
|
||||
# define fbx_unordered_multimap unordered_multimap
|
||||
# else
|
||||
# define fbx_unordered_map tr1::unordered_map
|
||||
# define fbx_unordered_multimap tr1::unordered_multimap
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#endif // INCLUDED_AI_FBX_COMPILECONFIG_H
|
3515
thirdparty/assimp/code/FBXConverter.cpp
vendored
Normal file
3515
thirdparty/assimp/code/FBXConverter.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
457
thirdparty/assimp/code/FBXConverter.h
vendored
Normal file
457
thirdparty/assimp/code/FBXConverter.h
vendored
Normal file
@ -0,0 +1,457 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXDConverter.h
|
||||
* @brief FBX DOM to aiScene conversion
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_CONVERTER_H
|
||||
#define INCLUDED_AI_FBX_CONVERTER_H
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include "FBXImporter.h"
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
struct morphKeyData {
|
||||
std::vector<unsigned int> values;
|
||||
std::vector<float> weights;
|
||||
};
|
||||
typedef std::map<int64_t, morphKeyData*> morphAnimData;
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
class Document;
|
||||
|
||||
using NodeNameCache = std::set<std::string>;
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class FBXConverter {
|
||||
public:
|
||||
/**
|
||||
* The different parts that make up the final local transformation of a fbx-node
|
||||
*/
|
||||
enum TransformationComp {
|
||||
TransformationComp_GeometricScalingInverse = 0,
|
||||
TransformationComp_GeometricRotationInverse,
|
||||
TransformationComp_GeometricTranslationInverse,
|
||||
TransformationComp_Translation,
|
||||
TransformationComp_RotationOffset,
|
||||
TransformationComp_RotationPivot,
|
||||
TransformationComp_PreRotation,
|
||||
TransformationComp_Rotation,
|
||||
TransformationComp_PostRotation,
|
||||
TransformationComp_RotationPivotInverse,
|
||||
TransformationComp_ScalingOffset,
|
||||
TransformationComp_ScalingPivot,
|
||||
TransformationComp_Scaling,
|
||||
TransformationComp_ScalingPivotInverse,
|
||||
TransformationComp_GeometricTranslation,
|
||||
TransformationComp_GeometricRotation,
|
||||
TransformationComp_GeometricScaling,
|
||||
|
||||
TransformationComp_MAXIMUM
|
||||
};
|
||||
|
||||
public:
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// find scene root and trigger recursive scene conversion
|
||||
void ConvertRootNode();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// collect and assign child nodes
|
||||
void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLights(const Model& model, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCameras(const Model& model, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLight( const Light& light, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCamera( const Camera& cam, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetUniqueName( const std::string &name, std::string& uniqueName );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this returns unified names usable within assimp identifiers (i.e. no space characters -
|
||||
// while these would be allowed, they are a potential trouble spot so better not use them).
|
||||
const char* NameTransformationComp(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: this returns the REAL fbx property names
|
||||
const char* NameTransformationCompProperty(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector3D TransformationCompDefaultValue(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* checks if a node has more than just scaling, rotation and translation components
|
||||
*/
|
||||
bool NeedsComplexTransformationChain(const Model& model);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: name must be a FixNodeName() result
|
||||
std::string NameTransformationChainNode(const std::string& name, TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* note: memory for output_nodes will be managed by the caller
|
||||
*/
|
||||
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||
static_cast<unsigned int>(-1);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
|
||||
* account when determining which weights to include.
|
||||
* - outputVertStartIndices is only used when a material index is specified, it gives for
|
||||
* each output vertex the DOM index it maps to.
|
||||
*/
|
||||
void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
|
||||
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
|
||||
std::vector<unsigned int>* outputVertStartIndices = NULL);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int GetDefaultMaterial();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Material -> aiMaterial
|
||||
unsigned int ConvertMaterial(const Material& material, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Video -> aiTexture
|
||||
unsigned int ConvertVideo(const Video& video);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert embedded texture if necessary and return actual texture path
|
||||
aiString GetTexturePath(const Texture* tex);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties(aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props, const std::string& baseName,
|
||||
bool& result);
|
||||
aiColor3D GetColorPropertyFactored(const PropertyTable& props, const std::string& colorName,
|
||||
const std::string& factorName, bool& result, bool useTemplate = true);
|
||||
aiColor3D GetColorProperty(const PropertyTable& props, const std::string& colorName,
|
||||
bool& result, bool useTemplate = true);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetShadingPropertiesCommon(aiMaterial* out_mat, const PropertyTable& props);
|
||||
void SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTable& props, const TextureMap& textures, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// get the number of fps for a FrameRate enumerated value
|
||||
static double FrameRateToDouble(FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert animation data to aiAnimation et al
|
||||
void ConvertAnimations();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// takes a fbx node name and returns the identifier to be used in the assimp output scene.
|
||||
// the function is guaranteed to provide consistent results over multiple invocations
|
||||
// UNLESS RenameNode() is called for a particular node name.
|
||||
std::string FixNodeName(const std::string& name);
|
||||
std::string FixAnimMeshName(const std::string& name);
|
||||
|
||||
typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
|
||||
|
||||
// XXX: better use multi_map ..
|
||||
typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAnimationStack(const AnimationStack& st);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessMorphAnimDatas(std::map<std::string, morphAnimData*>* morphAnimDatas, const BlendShapeChannel* bsc, const AnimationCurveNode* node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
|
||||
const std::string& fixed_name,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsRedundantAnimationData(const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateRotationNodeAnim(const std::string& name,
|
||||
const Model& target,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateScalingNodeAnim(const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse = false);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// generate node anim, extracting only Rotation, Scaling and Translation from the given chain
|
||||
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
|
||||
NodeMap::const_iterator iter_end,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool reverse_order = false);
|
||||
|
||||
// key (time), value, mapto (component index)
|
||||
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
|
||||
typedef std::vector<KeyFrameList> KeyFrameListList;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys(aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys(aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
const KeyFrameListList& rotation,
|
||||
const KeyTimeList& times,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order,
|
||||
const aiVector3D& def_scale,
|
||||
const aiVector3D& def_translate,
|
||||
const aiVector3D& def_rotation);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// euler xyz -> quat
|
||||
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
||||
private:
|
||||
|
||||
// 0: not assigned yet, others: index is value - 1
|
||||
unsigned int defaultMaterialIndex;
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
std::vector<aiMaterial*> materials;
|
||||
std::vector<aiAnimation*> animations;
|
||||
std::vector<aiLight*> lights;
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiTexture*> textures;
|
||||
|
||||
|
||||
typedef std::map<const Material*, unsigned int> MaterialMap;
|
||||
MaterialMap materials_converted;
|
||||
|
||||
typedef std::map<const Video*, unsigned int> VideoMap;
|
||||
VideoMap textures_converted;
|
||||
|
||||
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
|
||||
MeshMap meshes_converted;
|
||||
|
||||
// fixed node name -> which trafo chain components have animations?
|
||||
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
|
||||
NodeAnimBitMap node_anim_chain_bits;
|
||||
|
||||
NodeNameCache mNodeNames;
|
||||
double anim_fps;
|
||||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // INCLUDED_AI_FBX_CONVERTER_H
|
213
thirdparty/assimp/code/FBXDeformer.cpp
vendored
Normal file
213
thirdparty/assimp/code/FBXDeformer.cpp
vendored
Normal file
@ -0,0 +1,213 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXNoteAttribute.cpp
|
||||
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
|
||||
props = GetPropertyTable(doc,"Deformer.Fbx" + classname,element,sc,true);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Deformer::~Deformer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Deformer(id,element,doc,name)
|
||||
, node()
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Indexes = sc["Indexes"];
|
||||
const Element* const Weights = sc["Weights"];
|
||||
|
||||
const Element& Transform = GetRequiredElement(sc,"Transform",&element);
|
||||
const Element& TransformLink = GetRequiredElement(sc,"TransformLink",&element);
|
||||
|
||||
transform = ReadMatrix(Transform);
|
||||
transformLink = ReadMatrix(TransformLink);
|
||||
|
||||
// it is actually possible that there be Deformer's with no weights
|
||||
if (!!Indexes != !!Weights) {
|
||||
DOMError("either Indexes or Weights are missing from Cluster",&element);
|
||||
}
|
||||
|
||||
if(Indexes) {
|
||||
ParseVectorDataArray(indices,*Indexes);
|
||||
ParseVectorDataArray(weights,*Weights);
|
||||
}
|
||||
|
||||
if(indices.size() != weights.size()) {
|
||||
DOMError("sizes of index and weight array don't match up",&element);
|
||||
}
|
||||
|
||||
// read assigned node
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Model");
|
||||
for(const Connection* con : conns) {
|
||||
const Model* const mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
|
||||
if(mod) {
|
||||
node = mod;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!node) {
|
||||
DOMError("failed to read target Node for Cluster",&element);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Cluster::~Cluster()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Deformer(id,element,doc,name)
|
||||
, accuracy( 0.0f ) {
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"];
|
||||
if(Link_DeformAcuracy) {
|
||||
accuracy = ParseTokenAsFloat(GetRequiredToken(*Link_DeformAcuracy,0));
|
||||
}
|
||||
|
||||
// resolve assigned clusters
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
|
||||
|
||||
clusters.reserve(conns.size());
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
const Cluster* const cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
|
||||
if(cluster) {
|
||||
clusters.push_back(cluster);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Skin::~Skin()
|
||||
{
|
||||
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Deformer(id, element, doc, name)
|
||||
{
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
|
||||
blendShapeChannels.reserve(conns.size());
|
||||
for (const Connection* con : conns) {
|
||||
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
||||
if (bspc) {
|
||||
blendShapeChannels.push_back(bspc);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShape::~BlendShape()
|
||||
{
|
||||
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Deformer(id, element, doc, name)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
const Element* const DeformPercent = sc["DeformPercent"];
|
||||
if (DeformPercent) {
|
||||
percent = ParseTokenAsFloat(GetRequiredToken(*DeformPercent, 0));
|
||||
}
|
||||
const Element* const FullWeights = sc["FullWeights"];
|
||||
if (FullWeights) {
|
||||
ParseVectorDataArray(fullWeights, *FullWeights);
|
||||
}
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
|
||||
shapeGeometries.reserve(conns.size());
|
||||
for (const Connection* con : conns) {
|
||||
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
||||
if (sg) {
|
||||
shapeGeometries.push_back(sg);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShapeChannel::~BlendShapeChannel()
|
||||
{
|
||||
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
726
thirdparty/assimp/code/FBXDocument.cpp
vendored
Normal file
726
thirdparty/assimp/code/FBXDocument.cpp
vendored
Normal file
@ -0,0 +1,726 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the*
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXDocument.cpp
|
||||
* @brief Implementation of the FBX DOM classes
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXParser.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
|
||||
: doc(doc)
|
||||
, element(element)
|
||||
, id(id)
|
||||
, flags() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject::~LazyObject()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* LazyObject::Get(bool dieOnError)
|
||||
{
|
||||
if(IsBeingConstructed() || FailedToConstruct()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (object.get()) {
|
||||
return object.get();
|
||||
}
|
||||
|
||||
// if this is the root object, we return a dummy since there
|
||||
// is no root object int he fbx file - it is just referenced
|
||||
// with id 0.
|
||||
if(id == 0L) {
|
||||
object.reset(new Object(id, element, "Model::RootNode"));
|
||||
return object.get();
|
||||
}
|
||||
|
||||
const Token& key = element.KeyToken();
|
||||
const TokenList& tokens = element.Tokens();
|
||||
|
||||
if(tokens.size() < 3) {
|
||||
DOMError("expected at least 3 tokens: id, name and class tag",&element);
|
||||
}
|
||||
|
||||
const char* err;
|
||||
std::string name = ParseTokenAsString(*tokens[1],err);
|
||||
if (err) {
|
||||
DOMError(err,&element);
|
||||
}
|
||||
|
||||
// small fix for binary reading: binary fbx files don't use
|
||||
// prefixes such as Model:: in front of their names. The
|
||||
// loading code expects this at many places, though!
|
||||
// so convert the binary representation (a 0x0001) to the
|
||||
// double colon notation.
|
||||
if(tokens[1]->IsBinary()) {
|
||||
for (size_t i = 0; i < name.length(); ++i) {
|
||||
if (name[i] == 0x0 && name[i+1] == 0x1) {
|
||||
name = name.substr(i+2) + "::" + name.substr(0,i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::string classtag = ParseTokenAsString(*tokens[2],err);
|
||||
if (err) {
|
||||
DOMError(err,&element);
|
||||
}
|
||||
|
||||
// prevent recursive calls
|
||||
flags |= BEING_CONSTRUCTED;
|
||||
|
||||
try {
|
||||
// this needs to be relatively fast since it happens a lot,
|
||||
// so avoid constructing strings all the time.
|
||||
const char* obtype = key.begin();
|
||||
const size_t length = static_cast<size_t>(key.end()-key.begin());
|
||||
|
||||
// For debugging
|
||||
//dumpObjectClassInfo( objtype, classtag );
|
||||
|
||||
if (!strncmp(obtype,"Geometry",length)) {
|
||||
if (!strcmp(classtag.c_str(),"Mesh")) {
|
||||
object.reset(new MeshGeometry(id,element,name,doc));
|
||||
}
|
||||
if (!strcmp(classtag.c_str(), "Shape")) {
|
||||
object.reset(new ShapeGeometry(id, element, name, doc));
|
||||
}
|
||||
if (!strcmp(classtag.c_str(), "Line")) {
|
||||
object.reset(new LineGeometry(id, element, name, doc));
|
||||
}
|
||||
}
|
||||
else if (!strncmp(obtype,"NodeAttribute",length)) {
|
||||
if (!strcmp(classtag.c_str(),"Camera")) {
|
||||
object.reset(new Camera(id,element,doc,name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(),"CameraSwitcher")) {
|
||||
object.reset(new CameraSwitcher(id,element,doc,name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(),"Light")) {
|
||||
object.reset(new Light(id,element,doc,name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(),"Null")) {
|
||||
object.reset(new Null(id,element,doc,name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(),"LimbNode")) {
|
||||
object.reset(new LimbNode(id,element,doc,name));
|
||||
}
|
||||
}
|
||||
else if (!strncmp(obtype,"Deformer",length)) {
|
||||
if (!strcmp(classtag.c_str(),"Cluster")) {
|
||||
object.reset(new Cluster(id,element,doc,name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(),"Skin")) {
|
||||
object.reset(new Skin(id,element,doc,name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(), "BlendShape")) {
|
||||
object.reset(new BlendShape(id, element, doc, name));
|
||||
}
|
||||
else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) {
|
||||
object.reset(new BlendShapeChannel(id, element, doc, name));
|
||||
}
|
||||
}
|
||||
else if ( !strncmp( obtype, "Model", length ) ) {
|
||||
// FK and IK effectors are not supported
|
||||
if ( strcmp( classtag.c_str(), "IKEffector" ) && strcmp( classtag.c_str(), "FKEffector" ) ) {
|
||||
object.reset( new Model( id, element, doc, name ) );
|
||||
}
|
||||
}
|
||||
else if (!strncmp(obtype,"Material",length)) {
|
||||
object.reset(new Material(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"Texture",length)) {
|
||||
object.reset(new Texture(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"LayeredTexture",length)) {
|
||||
object.reset(new LayeredTexture(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"Video",length)) {
|
||||
object.reset(new Video(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"AnimationStack",length)) {
|
||||
object.reset(new AnimationStack(id,element,name,doc));
|
||||
}
|
||||
else if (!strncmp(obtype,"AnimationLayer",length)) {
|
||||
object.reset(new AnimationLayer(id,element,name,doc));
|
||||
}
|
||||
// note: order matters for these two
|
||||
else if (!strncmp(obtype,"AnimationCurve",length)) {
|
||||
object.reset(new AnimationCurve(id,element,name,doc));
|
||||
}
|
||||
else if (!strncmp(obtype,"AnimationCurveNode",length)) {
|
||||
object.reset(new AnimationCurveNode(id,element,name,doc));
|
||||
}
|
||||
}
|
||||
catch(std::exception& ex) {
|
||||
flags &= ~BEING_CONSTRUCTED;
|
||||
flags |= FAILED_TO_CONSTRUCT;
|
||||
|
||||
if(dieOnError || doc.Settings().strictMode) {
|
||||
throw;
|
||||
}
|
||||
|
||||
// note: the error message is already formatted, so raw logging is ok
|
||||
if(!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_ERROR(ex.what());
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!object.get()) {
|
||||
//DOMError("failed to convert element to DOM object, class: " + classtag + ", name: " + name,&element);
|
||||
}
|
||||
|
||||
flags &= ~BEING_CONSTRUCTED;
|
||||
return object.get();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Object::Object(uint64_t id, const Element& element, const std::string& name)
|
||||
: element(element)
|
||||
, name(name)
|
||||
, id(id)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Object::~Object()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props)
|
||||
: props(props)
|
||||
, doc(doc)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
FileGlobalSettings::~FileGlobalSettings()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::Document(const Parser& parser, const ImportSettings& settings)
|
||||
: settings(settings)
|
||||
, parser(parser)
|
||||
{
|
||||
// Cannot use array default initialization syntax because vc8 fails on it
|
||||
for (auto &timeStamp : creationTimeStamp) {
|
||||
timeStamp = 0;
|
||||
}
|
||||
|
||||
ReadHeader();
|
||||
ReadPropertyTemplates();
|
||||
|
||||
ReadGlobalSettings();
|
||||
|
||||
// This order is important, connections need parsed objects to check
|
||||
// whether connections are ok or not. Objects may not be evaluated yet,
|
||||
// though, since this may require valid connections.
|
||||
ReadObjects();
|
||||
ReadConnections();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::~Document()
|
||||
{
|
||||
for(ObjectMap::value_type& v : objects) {
|
||||
delete v.second;
|
||||
}
|
||||
|
||||
for(ConnectionMap::value_type& v : src_connections) {
|
||||
delete v.second;
|
||||
}
|
||||
// |dest_connections| contain the same Connection objects as the |src_connections|
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const unsigned int LowerSupportedVersion = 7100;
|
||||
static const unsigned int UpperSupportedVersion = 7400;
|
||||
|
||||
void Document::ReadHeader() {
|
||||
// Read ID objects from "Objects" section
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
const Element* const ehead = sc["FBXHeaderExtension"];
|
||||
if(!ehead || !ehead->Compound()) {
|
||||
DOMError("no FBXHeaderExtension dictionary found");
|
||||
}
|
||||
|
||||
const Scope& shead = *ehead->Compound();
|
||||
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
|
||||
|
||||
// While we may have some success with newer files, we don't support
|
||||
// the older 6.n fbx format
|
||||
if(fbxVersion < LowerSupportedVersion ) {
|
||||
DOMError("unsupported, old format version, supported are only FBX 2011, FBX 2012 and FBX 2013");
|
||||
}
|
||||
if(fbxVersion > UpperSupportedVersion ) {
|
||||
if(Settings().strictMode) {
|
||||
DOMError("unsupported, newer format version, supported are only FBX 2011, FBX 2012 and FBX 2013"
|
||||
" (turn off strict mode to try anyhow) ");
|
||||
}
|
||||
else {
|
||||
DOMWarning("unsupported, newer format version, supported are only FBX 2011, FBX 2012 and FBX 2013,"
|
||||
" trying to read it nevertheless");
|
||||
}
|
||||
}
|
||||
|
||||
const Element* const ecreator = shead["Creator"];
|
||||
if(ecreator) {
|
||||
creator = ParseTokenAsString(GetRequiredToken(*ecreator,0));
|
||||
}
|
||||
|
||||
const Element* const etimestamp = shead["CreationTimeStamp"];
|
||||
if(etimestamp && etimestamp->Compound()) {
|
||||
const Scope& stimestamp = *etimestamp->Compound();
|
||||
creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Year"),0));
|
||||
creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Month"),0));
|
||||
creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Day"),0));
|
||||
creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Hour"),0));
|
||||
creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Minute"),0));
|
||||
creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Second"),0));
|
||||
creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Millisecond"),0));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadGlobalSettings()
|
||||
{
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
const Element* const ehead = sc["GlobalSettings"];
|
||||
if ( nullptr == ehead || !ehead->Compound() ) {
|
||||
DOMWarning( "no GlobalSettings dictionary found" );
|
||||
globals.reset(new FileGlobalSettings(*this, std::make_shared<const PropertyTable>()));
|
||||
return;
|
||||
}
|
||||
|
||||
std::shared_ptr<const PropertyTable> props = GetPropertyTable( *this, "", *ehead, *ehead->Compound(), true );
|
||||
|
||||
//double v = PropertyGet<float>( *props.get(), std::string("UnitScaleFactor"), 1.0 );
|
||||
|
||||
if(!props) {
|
||||
DOMError("GlobalSettings dictionary contains no property table");
|
||||
}
|
||||
|
||||
globals.reset(new FileGlobalSettings(*this, props));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadObjects()
|
||||
{
|
||||
// read ID objects from "Objects" section
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
const Element* const eobjects = sc["Objects"];
|
||||
if(!eobjects || !eobjects->Compound()) {
|
||||
DOMError("no Objects dictionary found");
|
||||
}
|
||||
|
||||
// add a dummy entry to represent the Model::RootNode object (id 0),
|
||||
// which is only indirectly defined in the input file
|
||||
objects[0] = new LazyObject(0L, *eobjects, *this);
|
||||
|
||||
const Scope& sobjects = *eobjects->Compound();
|
||||
for(const ElementMap::value_type& el : sobjects.Elements()) {
|
||||
|
||||
// extract ID
|
||||
const TokenList& tok = el.second->Tokens();
|
||||
|
||||
if (tok.empty()) {
|
||||
DOMError("expected ID after object key",el.second);
|
||||
}
|
||||
|
||||
const char* err;
|
||||
const uint64_t id = ParseTokenAsID(*tok[0], err);
|
||||
if(err) {
|
||||
DOMError(err,el.second);
|
||||
}
|
||||
|
||||
// id=0 is normally implicit
|
||||
if(id == 0L) {
|
||||
DOMError("encountered object with implicitly defined id 0",el.second);
|
||||
}
|
||||
|
||||
if(objects.find(id) != objects.end()) {
|
||||
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
|
||||
}
|
||||
|
||||
objects[id] = new LazyObject(id, *el.second, *this);
|
||||
|
||||
// grab all animation stacks upfront since there is no listing of them
|
||||
if(!strcmp(el.first.c_str(),"AnimationStack")) {
|
||||
animationStacks.push_back(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadPropertyTemplates()
|
||||
{
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
// read property templates from "Definitions" section
|
||||
const Element* const edefs = sc["Definitions"];
|
||||
if(!edefs || !edefs->Compound()) {
|
||||
DOMWarning("no Definitions dictionary found");
|
||||
return;
|
||||
}
|
||||
|
||||
const Scope& sdefs = *edefs->Compound();
|
||||
const ElementCollection otypes = sdefs.GetCollection("ObjectType");
|
||||
for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
|
||||
const Element& el = *(*it).second;
|
||||
const Scope* sc = el.Compound();
|
||||
if(!sc) {
|
||||
DOMWarning("expected nested scope in ObjectType, ignoring",&el);
|
||||
continue;
|
||||
}
|
||||
|
||||
const TokenList& tok = el.Tokens();
|
||||
if(tok.empty()) {
|
||||
DOMWarning("expected name for ObjectType element, ignoring",&el);
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string& oname = ParseTokenAsString(*tok[0]);
|
||||
|
||||
const ElementCollection templs = sc->GetCollection("PropertyTemplate");
|
||||
for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) {
|
||||
const Element& el = *(*it).second;
|
||||
const Scope* sc = el.Compound();
|
||||
if(!sc) {
|
||||
DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
|
||||
continue;
|
||||
}
|
||||
|
||||
const TokenList& tok = el.Tokens();
|
||||
if(tok.empty()) {
|
||||
DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string& pname = ParseTokenAsString(*tok[0]);
|
||||
|
||||
const Element* Properties70 = (*sc)["Properties70"];
|
||||
if(Properties70) {
|
||||
std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
|
||||
*Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
|
||||
);
|
||||
|
||||
templates[oname+"."+pname] = props;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadConnections()
|
||||
{
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
// read property templates from "Definitions" section
|
||||
const Element* const econns = sc["Connections"];
|
||||
if(!econns || !econns->Compound()) {
|
||||
DOMError("no Connections dictionary found");
|
||||
}
|
||||
|
||||
uint64_t insertionOrder = 0l;
|
||||
const Scope& sconns = *econns->Compound();
|
||||
const ElementCollection conns = sconns.GetCollection("C");
|
||||
for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
|
||||
const Element& el = *(*it).second;
|
||||
const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
|
||||
|
||||
// PP = property-property connection, ignored for now
|
||||
// (tokens: "PP", ID1, "Property1", ID2, "Property2")
|
||||
if ( type == "PP" ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
|
||||
const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));
|
||||
|
||||
// OO = object-object connection
|
||||
// OP = object-property connection, in which case the destination property follows the object ID
|
||||
const std::string& prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el,3)) : "");
|
||||
|
||||
if(objects.find(src) == objects.end()) {
|
||||
DOMWarning("source object for connection does not exist",&el);
|
||||
continue;
|
||||
}
|
||||
|
||||
// dest may be 0 (root node) but we added a dummy object before
|
||||
if(objects.find(dest) == objects.end()) {
|
||||
DOMWarning("destination object for connection does not exist",&el);
|
||||
continue;
|
||||
}
|
||||
|
||||
// add new connection
|
||||
const Connection* const c = new Connection(insertionOrder++,src,dest,prop,*this);
|
||||
src_connections.insert(ConnectionMap::value_type(src,c));
|
||||
dest_connections.insert(ConnectionMap::value_type(dest,c));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<const AnimationStack*>& Document::AnimationStacks() const
|
||||
{
|
||||
if (!animationStacksResolved.empty() || animationStacks.empty()) {
|
||||
return animationStacksResolved;
|
||||
}
|
||||
|
||||
animationStacksResolved.reserve(animationStacks.size());
|
||||
for(uint64_t id : animationStacks) {
|
||||
LazyObject* const lazy = GetObject(id);
|
||||
const AnimationStack* stack;
|
||||
if(!lazy || !(stack = lazy->Get<AnimationStack>())) {
|
||||
DOMWarning("failed to read AnimationStack object");
|
||||
continue;
|
||||
}
|
||||
animationStacksResolved.push_back(stack);
|
||||
}
|
||||
|
||||
return animationStacksResolved;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject* Document::GetObject(uint64_t id) const
|
||||
{
|
||||
ObjectMap::const_iterator it = objects.find(id);
|
||||
return it == objects.end() ? nullptr : (*it).second;
|
||||
}
|
||||
|
||||
#define MAX_CLASSNAMES 6
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const
|
||||
{
|
||||
std::vector<const Connection*> temp;
|
||||
|
||||
const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
|
||||
conns.equal_range(id);
|
||||
|
||||
temp.reserve(std::distance(range.first,range.second));
|
||||
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
|
||||
temp.push_back((*it).second);
|
||||
}
|
||||
|
||||
std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
|
||||
|
||||
return temp; // NRVO should handle this
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
|
||||
const ConnectionMap& conns,
|
||||
const char* const* classnames,
|
||||
size_t count) const
|
||||
|
||||
{
|
||||
ai_assert(classnames);
|
||||
ai_assert( count != 0 );
|
||||
ai_assert( count <= MAX_CLASSNAMES);
|
||||
|
||||
size_t lengths[MAX_CLASSNAMES];
|
||||
|
||||
const size_t c = count;
|
||||
for (size_t i = 0; i < c; ++i) {
|
||||
lengths[ i ] = strlen(classnames[i]);
|
||||
}
|
||||
|
||||
std::vector<const Connection*> temp;
|
||||
const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
|
||||
conns.equal_range(id);
|
||||
|
||||
temp.reserve(std::distance(range.first,range.second));
|
||||
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
|
||||
const Token& key = (is_src
|
||||
? (*it).second->LazyDestinationObject()
|
||||
: (*it).second->LazySourceObject()
|
||||
).GetElement().KeyToken();
|
||||
|
||||
const char* obtype = key.begin();
|
||||
|
||||
for (size_t i = 0; i < c; ++i) {
|
||||
ai_assert(classnames[i]);
|
||||
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
|
||||
obtype = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(obtype) {
|
||||
continue;
|
||||
}
|
||||
|
||||
temp.push_back((*it).second);
|
||||
}
|
||||
|
||||
std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
|
||||
return temp; // NRVO should handle this
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const
|
||||
{
|
||||
return GetConnectionsSequenced(source, ConnectionsBySource());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
|
||||
{
|
||||
const char* arr[] = {classname};
|
||||
return GetConnectionsBySourceSequenced(src, arr,1);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
|
||||
const char* const* classnames, size_t count) const
|
||||
{
|
||||
return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
|
||||
const char* classname) const
|
||||
{
|
||||
const char* arr[] = {classname};
|
||||
return GetConnectionsByDestinationSequenced(dest, arr,1);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const
|
||||
{
|
||||
return GetConnectionsSequenced(dest, ConnectionsByDestination());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
|
||||
const char* const* classnames, size_t count) const
|
||||
|
||||
{
|
||||
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop,
|
||||
const Document& doc)
|
||||
|
||||
: insertionOrder(insertionOrder)
|
||||
, prop(prop)
|
||||
, src(src)
|
||||
, dest(dest)
|
||||
, doc(doc)
|
||||
{
|
||||
ai_assert(doc.Objects().find(src) != doc.Objects().end());
|
||||
// dest may be 0 (root node)
|
||||
ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Connection::~Connection()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject& Connection::LazySourceObject() const
|
||||
{
|
||||
LazyObject* const lazy = doc.GetObject(src);
|
||||
ai_assert(lazy);
|
||||
return *lazy;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject& Connection::LazyDestinationObject() const
|
||||
{
|
||||
LazyObject* const lazy = doc.GetObject(dest);
|
||||
ai_assert(lazy);
|
||||
return *lazy;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* Connection::SourceObject() const
|
||||
{
|
||||
LazyObject* const lazy = doc.GetObject(src);
|
||||
ai_assert(lazy);
|
||||
return lazy->Get();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* Connection::DestinationObject() const
|
||||
{
|
||||
LazyObject* const lazy = doc.GetObject(dest);
|
||||
ai_assert(lazy);
|
||||
return lazy->Get();
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
1180
thirdparty/assimp/code/FBXDocument.h
vendored
Normal file
1180
thirdparty/assimp/code/FBXDocument.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
135
thirdparty/assimp/code/FBXDocumentUtil.cpp
vendored
Normal file
135
thirdparty/assimp/code/FBXDocumentUtil.cpp
vendored
Normal file
@ -0,0 +1,135 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXDocumentUtil.cpp
|
||||
* @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// signal DOM construction error, this is always unrecoverable. Throws DeadlyImportError.
|
||||
void DOMError(const std::string& message, const Token& token)
|
||||
{
|
||||
throw DeadlyImportError(Util::AddTokenText("FBX-DOM",message,&token));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DOMError(const std::string& message, const Element* element /*= NULL*/)
|
||||
{
|
||||
if(element) {
|
||||
DOMError(message,element->KeyToken());
|
||||
}
|
||||
throw DeadlyImportError("FBX-DOM " + message);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// print warning, do return
|
||||
void DOMWarning(const std::string& message, const Token& token)
|
||||
{
|
||||
if(DefaultLogger::get()) {
|
||||
ASSIMP_LOG_WARN(Util::AddTokenText("FBX-DOM",message,&token));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
|
||||
{
|
||||
if(element) {
|
||||
DOMWarning(message,element->KeyToken());
|
||||
return;
|
||||
}
|
||||
if(DefaultLogger::get()) {
|
||||
ASSIMP_LOG_WARN("FBX-DOM: " + message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// fetch a property table and the corresponding property template
|
||||
std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
|
||||
const std::string& templateName,
|
||||
const Element &element,
|
||||
const Scope& sc,
|
||||
bool no_warn /*= false*/)
|
||||
{
|
||||
const Element* const Properties70 = sc["Properties70"];
|
||||
std::shared_ptr<const PropertyTable> templateProps = std::shared_ptr<const PropertyTable>(
|
||||
static_cast<const PropertyTable*>(NULL));
|
||||
|
||||
if(templateName.length()) {
|
||||
PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
|
||||
if(it != doc.Templates().end()) {
|
||||
templateProps = (*it).second;
|
||||
}
|
||||
}
|
||||
|
||||
if(!Properties70 || !Properties70->Compound()) {
|
||||
if(!no_warn) {
|
||||
DOMWarning("property table (Properties70) not found",&element);
|
||||
}
|
||||
if(templateProps) {
|
||||
return templateProps;
|
||||
}
|
||||
else {
|
||||
return std::make_shared<const PropertyTable>();
|
||||
}
|
||||
}
|
||||
return std::make_shared<const PropertyTable>(*Properties70,templateProps);
|
||||
}
|
||||
} // !Util
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
120
thirdparty/assimp/code/FBXDocumentUtil.h
vendored
Normal file
120
thirdparty/assimp/code/FBXDocumentUtil.h
vendored
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXDocumentUtil.h
|
||||
* @brief FBX internal utilities used by the DOM reading code
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
|
||||
#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
|
||||
|
||||
#include <assimp/defs.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include "FBXDocument.h"
|
||||
|
||||
struct Token;
|
||||
struct Element;
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
|
||||
/* DOM/Parse error reporting - does not return */
|
||||
AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// does return
|
||||
void DOMWarning(const std::string& message, const Token& token);
|
||||
void DOMWarning(const std::string& message, const Element* element = NULL);
|
||||
|
||||
|
||||
// fetch a property table and the corresponding property template
|
||||
std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
|
||||
const std::string& templateName,
|
||||
const Element &element,
|
||||
const Scope& sc,
|
||||
bool no_warn = false);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
const T* ProcessSimpleConnection(const Connection& con,
|
||||
bool is_object_property_conn,
|
||||
const char* name,
|
||||
const Element& element,
|
||||
const char** propNameOut = nullptr)
|
||||
{
|
||||
if (is_object_property_conn && !con.PropertyName().length()) {
|
||||
DOMWarning("expected incoming " + std::string(name) +
|
||||
" link to be an object-object connection, ignoring",
|
||||
&element
|
||||
);
|
||||
return nullptr;
|
||||
}
|
||||
else if (!is_object_property_conn && con.PropertyName().length()) {
|
||||
DOMWarning("expected incoming " + std::string(name) +
|
||||
" link to be an object-property connection, ignoring",
|
||||
&element
|
||||
);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(is_object_property_conn && propNameOut) {
|
||||
// note: this is ok, the return value of PropertyValue() is guaranteed to
|
||||
// remain valid and unchanged as long as the document exists.
|
||||
*propNameOut = con.PropertyName().c_str();
|
||||
}
|
||||
|
||||
const Object* const ob = con.SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for incoming " + std::string(name) +
|
||||
" link, ignoring",
|
||||
&element);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<const T*>(ob);
|
||||
}
|
||||
|
||||
} //!Util
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
#endif
|
568
thirdparty/assimp/code/FBXExportNode.cpp
vendored
Normal file
568
thirdparty/assimp/code/FBXExportNode.cpp
vendored
Normal file
@ -0,0 +1,568 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#include "FBXExportNode.h"
|
||||
#include "FBXCommon.h"
|
||||
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
#include <assimp/Exceptional.h> // DeadlyExportError
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/StringUtils.h> // ai_snprintf
|
||||
|
||||
#include <string>
|
||||
#include <ostream>
|
||||
#include <sstream> // ostringstream
|
||||
#include <memory> // shared_ptr
|
||||
|
||||
// AddP70<type> helpers... there's no usable pattern here,
|
||||
// so all are defined as separate functions.
|
||||
// Even "animatable" properties are often completely different
|
||||
// from the standard (nonanimated) property definition,
|
||||
// so they are specified with an 'A' suffix.
|
||||
|
||||
void FBX::Node::AddP70int(
|
||||
const std::string& name, int32_t value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "int", "Integer", "", value);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70bool(
|
||||
const std::string& name, bool value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "bool", "", "", int32_t(value));
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70double(
|
||||
const std::string& name, double value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "double", "Number", "", value);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70numberA(
|
||||
const std::string& name, double value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "Number", "", "A", value);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70color(
|
||||
const std::string& name, double r, double g, double b
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "ColorRGB", "Color", "", r, g, b);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70colorA(
|
||||
const std::string& name, double r, double g, double b
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "Color", "", "A", r, g, b);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70vector(
|
||||
const std::string& name, double x, double y, double z
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "Vector3D", "Vector", "", x, y, z);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70vectorA(
|
||||
const std::string& name, double x, double y, double z
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "Vector", "", "A", x, y, z);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70string(
|
||||
const std::string& name, const std::string& value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "KString", "", "", value);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70enum(
|
||||
const std::string& name, int32_t value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "enum", "", "", value);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
void FBX::Node::AddP70time(
|
||||
const std::string& name, int64_t value
|
||||
) {
|
||||
FBX::Node n("P");
|
||||
n.AddProperties(name, "KTime", "Time", "", value);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
|
||||
// public member functions for writing nodes to stream
|
||||
|
||||
void FBX::Node::Dump(
|
||||
std::shared_ptr<Assimp::IOStream> outfile,
|
||||
bool binary, int indent
|
||||
) {
|
||||
if (binary) {
|
||||
Assimp::StreamWriterLE outstream(outfile);
|
||||
DumpBinary(outstream);
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
DumpAscii(ss, indent);
|
||||
std::string s = ss.str();
|
||||
outfile->Write(s.c_str(), s.size(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::Dump(
|
||||
Assimp::StreamWriterLE &outstream,
|
||||
bool binary, int indent
|
||||
) {
|
||||
if (binary) {
|
||||
DumpBinary(outstream);
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
DumpAscii(ss, indent);
|
||||
outstream.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// public member functions for low-level writing
|
||||
|
||||
void FBX::Node::Begin(
|
||||
Assimp::StreamWriterLE &s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
if (binary) {
|
||||
BeginBinary(s);
|
||||
} else {
|
||||
// assume we're at the correct place to start already
|
||||
(void)indent;
|
||||
std::ostringstream ss;
|
||||
BeginAscii(ss, indent);
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::DumpProperties(
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
if (binary) {
|
||||
DumpPropertiesBinary(s);
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
DumpPropertiesAscii(ss, indent);
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::EndProperties(
|
||||
Assimp::StreamWriterLE &s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
EndProperties(s, binary, indent, properties.size());
|
||||
}
|
||||
|
||||
void FBX::Node::EndProperties(
|
||||
Assimp::StreamWriterLE &s,
|
||||
bool binary, int indent,
|
||||
size_t num_properties
|
||||
) {
|
||||
if (binary) {
|
||||
EndPropertiesBinary(s, num_properties);
|
||||
} else {
|
||||
// nothing to do
|
||||
(void)indent;
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::BeginChildren(
|
||||
Assimp::StreamWriterLE &s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
if (binary) {
|
||||
// nothing to do
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
BeginChildrenAscii(ss, indent);
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::DumpChildren(
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
if (binary) {
|
||||
DumpChildrenBinary(s);
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
DumpChildrenAscii(ss, indent);
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::End(
|
||||
Assimp::StreamWriterLE &s,
|
||||
bool binary, int indent,
|
||||
bool has_children
|
||||
) {
|
||||
if (binary) {
|
||||
EndBinary(s, has_children);
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
EndAscii(ss, indent, has_children);
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// public member functions for writing to binary fbx
|
||||
|
||||
void FBX::Node::DumpBinary(Assimp::StreamWriterLE &s)
|
||||
{
|
||||
// write header section (with placeholders for some things)
|
||||
BeginBinary(s);
|
||||
|
||||
// write properties
|
||||
DumpPropertiesBinary(s);
|
||||
|
||||
// go back and fill in property related placeholders
|
||||
EndPropertiesBinary(s, properties.size());
|
||||
|
||||
// write children
|
||||
DumpChildrenBinary(s);
|
||||
|
||||
// finish, filling in end offset placeholder
|
||||
EndBinary(s, force_has_children || !children.empty());
|
||||
}
|
||||
|
||||
|
||||
// public member functions for writing to ascii fbx
|
||||
|
||||
void FBX::Node::DumpAscii(std::ostream &s, int indent)
|
||||
{
|
||||
// write name
|
||||
BeginAscii(s, indent);
|
||||
|
||||
// write properties
|
||||
DumpPropertiesAscii(s, indent);
|
||||
|
||||
if (force_has_children || !children.empty()) {
|
||||
// begin children (with a '{')
|
||||
BeginChildrenAscii(s, indent + 1);
|
||||
// write children
|
||||
DumpChildrenAscii(s, indent + 1);
|
||||
}
|
||||
|
||||
// finish (also closing the children bracket '}')
|
||||
EndAscii(s, indent, force_has_children || !children.empty());
|
||||
}
|
||||
|
||||
|
||||
// private member functions for low-level writing to fbx
|
||||
|
||||
void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s)
|
||||
{
|
||||
// remember start pos so we can come back and write the end pos
|
||||
this->start_pos = s.Tell();
|
||||
|
||||
// placeholders for end pos and property section info
|
||||
s.PutU4(0); // end pos
|
||||
s.PutU4(0); // number of properties
|
||||
s.PutU4(0); // total property section length
|
||||
|
||||
// node name
|
||||
s.PutU1(uint8_t(name.size())); // length of node name
|
||||
s.PutString(name); // node name as raw bytes
|
||||
|
||||
// property data comes after here
|
||||
this->property_start = s.Tell();
|
||||
}
|
||||
|
||||
void FBX::Node::DumpPropertiesBinary(Assimp::StreamWriterLE& s)
|
||||
{
|
||||
for (auto &p : properties) {
|
||||
p.DumpBinary(s);
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::EndPropertiesBinary(
|
||||
Assimp::StreamWriterLE &s,
|
||||
size_t num_properties
|
||||
) {
|
||||
if (num_properties == 0) { return; }
|
||||
size_t pos = s.Tell();
|
||||
ai_assert(pos > property_start);
|
||||
size_t property_section_size = pos - property_start;
|
||||
s.Seek(start_pos + 4);
|
||||
s.PutU4(uint32_t(num_properties));
|
||||
s.PutU4(uint32_t(property_section_size));
|
||||
s.Seek(pos);
|
||||
}
|
||||
|
||||
void FBX::Node::DumpChildrenBinary(Assimp::StreamWriterLE& s)
|
||||
{
|
||||
for (FBX::Node& child : children) {
|
||||
child.DumpBinary(s);
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::EndBinary(
|
||||
Assimp::StreamWriterLE &s,
|
||||
bool has_children
|
||||
) {
|
||||
// if there were children, add a null record
|
||||
if (has_children) { s.PutString(FBX::NULL_RECORD); }
|
||||
|
||||
// now go back and write initial pos
|
||||
this->end_pos = s.Tell();
|
||||
s.Seek(start_pos);
|
||||
s.PutU4(uint32_t(end_pos));
|
||||
s.Seek(end_pos);
|
||||
}
|
||||
|
||||
|
||||
void FBX::Node::BeginAscii(std::ostream& s, int indent)
|
||||
{
|
||||
s << '\n';
|
||||
for (int i = 0; i < indent; ++i) { s << '\t'; }
|
||||
s << name << ": ";
|
||||
}
|
||||
|
||||
void FBX::Node::DumpPropertiesAscii(std::ostream &s, int indent)
|
||||
{
|
||||
for (size_t i = 0; i < properties.size(); ++i) {
|
||||
if (i > 0) { s << ", "; }
|
||||
properties[i].DumpAscii(s, indent);
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::BeginChildrenAscii(std::ostream& s, int indent)
|
||||
{
|
||||
// only call this if there are actually children
|
||||
s << " {";
|
||||
(void)indent;
|
||||
}
|
||||
|
||||
void FBX::Node::DumpChildrenAscii(std::ostream& s, int indent)
|
||||
{
|
||||
// children will need a lot of padding and corralling
|
||||
if (children.size() || force_has_children) {
|
||||
for (size_t i = 0; i < children.size(); ++i) {
|
||||
// no compression in ascii files, so skip this node if it exists
|
||||
if (children[i].name == "EncryptionType") { continue; }
|
||||
// the child can dump itself
|
||||
children[i].DumpAscii(s, indent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Node::EndAscii(std::ostream& s, int indent, bool has_children)
|
||||
{
|
||||
if (!has_children) { return; } // nothing to do
|
||||
s << '\n';
|
||||
for (int i = 0; i < indent; ++i) { s << '\t'; }
|
||||
s << "}";
|
||||
}
|
||||
|
||||
// private helpers for static member functions
|
||||
|
||||
// ascii property node from vector of doubles
|
||||
void FBX::Node::WritePropertyNodeAscii(
|
||||
const std::string& name,
|
||||
const std::vector<double>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
int indent
|
||||
){
|
||||
char buffer[32];
|
||||
FBX::Node node(name);
|
||||
node.Begin(s, false, indent);
|
||||
std::string vsize = to_string(v.size());
|
||||
// *<size> {
|
||||
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
|
||||
// indent + 1
|
||||
for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); }
|
||||
// a: value,value,value,...
|
||||
s.PutString("a: ");
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
if (i > 0) { s.PutChar(','); }
|
||||
int len = ai_snprintf(buffer, sizeof(buffer), "%f", v[i]);
|
||||
count += len;
|
||||
if (count > 2048) { s.PutChar('\n'); count = 0; }
|
||||
if (len < 0 || len > 31) {
|
||||
// this should never happen
|
||||
throw DeadlyExportError("failed to convert double to string");
|
||||
}
|
||||
for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); }
|
||||
}
|
||||
// }
|
||||
s.PutChar('\n');
|
||||
for (int i = 0; i < indent; ++i) { s.PutChar('\t'); }
|
||||
s.PutChar('}'); s.PutChar(' ');
|
||||
node.End(s, false, indent, false);
|
||||
}
|
||||
|
||||
// ascii property node from vector of int32_t
|
||||
void FBX::Node::WritePropertyNodeAscii(
|
||||
const std::string& name,
|
||||
const std::vector<int32_t>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
int indent
|
||||
){
|
||||
char buffer[32];
|
||||
FBX::Node node(name);
|
||||
node.Begin(s, false, indent);
|
||||
std::string vsize = to_string(v.size());
|
||||
// *<size> {
|
||||
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
|
||||
// indent + 1
|
||||
for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); }
|
||||
// a: value,value,value,...
|
||||
s.PutString("a: ");
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
if (i > 0) { s.PutChar(','); }
|
||||
int len = ai_snprintf(buffer, sizeof(buffer), "%d", v[i]);
|
||||
count += len;
|
||||
if (count > 2048) { s.PutChar('\n'); count = 0; }
|
||||
if (len < 0 || len > 31) {
|
||||
// this should never happen
|
||||
throw DeadlyExportError("failed to convert double to string");
|
||||
}
|
||||
for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); }
|
||||
}
|
||||
// }
|
||||
s.PutChar('\n');
|
||||
for (int i = 0; i < indent; ++i) { s.PutChar('\t'); }
|
||||
s.PutChar('}'); s.PutChar(' ');
|
||||
node.End(s, false, indent, false);
|
||||
}
|
||||
|
||||
// binary property node from vector of doubles
|
||||
// TODO: optional zip compression!
|
||||
void FBX::Node::WritePropertyNodeBinary(
|
||||
const std::string& name,
|
||||
const std::vector<double>& v,
|
||||
Assimp::StreamWriterLE& s
|
||||
){
|
||||
FBX::Node node(name);
|
||||
node.BeginBinary(s);
|
||||
s.PutU1('d');
|
||||
s.PutU4(uint32_t(v.size())); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
s.PutU4(uint32_t(v.size()) * 8); // data size
|
||||
for (auto it = v.begin(); it != v.end(); ++it) { s.PutF8(*it); }
|
||||
node.EndPropertiesBinary(s, 1);
|
||||
node.EndBinary(s, false);
|
||||
}
|
||||
|
||||
// binary property node from vector of int32_t
|
||||
// TODO: optional zip compression!
|
||||
void FBX::Node::WritePropertyNodeBinary(
|
||||
const std::string& name,
|
||||
const std::vector<int32_t>& v,
|
||||
Assimp::StreamWriterLE& s
|
||||
){
|
||||
FBX::Node node(name);
|
||||
node.BeginBinary(s);
|
||||
s.PutU1('i');
|
||||
s.PutU4(uint32_t(v.size())); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
s.PutU4(uint32_t(v.size()) * 4); // data size
|
||||
for (auto it = v.begin(); it != v.end(); ++it) { s.PutI4(*it); }
|
||||
node.EndPropertiesBinary(s, 1);
|
||||
node.EndBinary(s, false);
|
||||
}
|
||||
|
||||
// public static member functions
|
||||
|
||||
// convenience function to create and write a property node,
|
||||
// holding a single property which is an array of values.
|
||||
// does not copy the data, so is efficient for large arrays.
|
||||
void FBX::Node::WritePropertyNode(
|
||||
const std::string& name,
|
||||
const std::vector<double>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
){
|
||||
if (binary) {
|
||||
FBX::Node::WritePropertyNodeBinary(name, v, s);
|
||||
} else {
|
||||
FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
|
||||
}
|
||||
}
|
||||
|
||||
// convenience function to create and write a property node,
|
||||
// holding a single property which is an array of values.
|
||||
// does not copy the data, so is efficient for large arrays.
|
||||
void FBX::Node::WritePropertyNode(
|
||||
const std::string& name,
|
||||
const std::vector<int32_t>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
){
|
||||
if (binary) {
|
||||
FBX::Node::WritePropertyNodeBinary(name, v, s);
|
||||
} else {
|
||||
FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
271
thirdparty/assimp/code/FBXExportNode.h
vendored
Normal file
271
thirdparty/assimp/code/FBXExportNode.h
vendored
Normal file
@ -0,0 +1,271 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXExportNode.h
|
||||
* Declares the FBX::Node helper class for fbx export.
|
||||
*/
|
||||
#ifndef AI_FBXEXPORTNODE_H_INC
|
||||
#define AI_FBXEXPORTNODE_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#include "FBXExportProperty.h"
|
||||
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace FBX {
|
||||
class Node;
|
||||
}
|
||||
|
||||
class FBX::Node
|
||||
{
|
||||
public: // public data members
|
||||
// TODO: accessors
|
||||
std::string name; // node name
|
||||
std::vector<FBX::Property> properties; // node properties
|
||||
std::vector<FBX::Node> children; // child nodes
|
||||
|
||||
// some nodes always pretend they have children...
|
||||
bool force_has_children = false;
|
||||
|
||||
public: // constructors
|
||||
/// The default class constructor.
|
||||
Node() = default;
|
||||
|
||||
/// The class constructor with the name.
|
||||
Node(const std::string& n)
|
||||
: name(n)
|
||||
, properties()
|
||||
, children()
|
||||
, force_has_children( false ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// convenience template to construct with properties directly
|
||||
template <typename... More>
|
||||
Node(const std::string& n, const More... more)
|
||||
: name(n)
|
||||
, properties()
|
||||
, children()
|
||||
, force_has_children(false) {
|
||||
AddProperties(more...);
|
||||
}
|
||||
|
||||
public: // functions to add properties or children
|
||||
// add a single property to the node
|
||||
template <typename T>
|
||||
void AddProperty(T value) {
|
||||
properties.emplace_back(value);
|
||||
}
|
||||
|
||||
// convenience function to add multiple properties at once
|
||||
template <typename T, typename... More>
|
||||
void AddProperties(T value, More... more) {
|
||||
properties.emplace_back(value);
|
||||
AddProperties(more...);
|
||||
}
|
||||
void AddProperties() {}
|
||||
|
||||
// add a child node directly
|
||||
void AddChild(const Node& node) { children.push_back(node); }
|
||||
|
||||
// convenience function to add a child node with a single property
|
||||
template <typename... More>
|
||||
void AddChild(
|
||||
const std::string& name,
|
||||
More... more
|
||||
) {
|
||||
FBX::Node c(name);
|
||||
c.AddProperties(more...);
|
||||
children.push_back(c);
|
||||
}
|
||||
|
||||
public: // support specifically for dealing with Properties70 nodes
|
||||
|
||||
// it really is simpler to make these all separate functions.
|
||||
// the versions with 'A' suffixes are for animatable properties.
|
||||
// those often follow a completely different format internally in FBX.
|
||||
void AddP70int(const std::string& name, int32_t value);
|
||||
void AddP70bool(const std::string& name, bool value);
|
||||
void AddP70double(const std::string& name, double value);
|
||||
void AddP70numberA(const std::string& name, double value);
|
||||
void AddP70color(const std::string& name, double r, double g, double b);
|
||||
void AddP70colorA(const std::string& name, double r, double g, double b);
|
||||
void AddP70vector(const std::string& name, double x, double y, double z);
|
||||
void AddP70vectorA(const std::string& name, double x, double y, double z);
|
||||
void AddP70string(const std::string& name, const std::string& value);
|
||||
void AddP70enum(const std::string& name, int32_t value);
|
||||
void AddP70time(const std::string& name, int64_t value);
|
||||
|
||||
// template for custom P70 nodes.
|
||||
// anything that doesn't fit in the above can be created manually.
|
||||
template <typename... More>
|
||||
void AddP70(
|
||||
const std::string& name,
|
||||
const std::string& type,
|
||||
const std::string& type2,
|
||||
const std::string& flags,
|
||||
More... more
|
||||
) {
|
||||
Node n("P");
|
||||
n.AddProperties(name, type, type2, flags, more...);
|
||||
AddChild(n);
|
||||
}
|
||||
|
||||
public: // member functions for writing data to a file or stream
|
||||
|
||||
// write the full node to the given file or stream
|
||||
void Dump(
|
||||
std::shared_ptr<Assimp::IOStream> outfile,
|
||||
bool binary, int indent
|
||||
);
|
||||
void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
|
||||
|
||||
// these other functions are for writing data piece by piece.
|
||||
// they must be used carefully.
|
||||
// for usage examples see FBXExporter.cpp.
|
||||
void Begin(Assimp::StreamWriterLE &s, bool binary, int indent);
|
||||
void DumpProperties(Assimp::StreamWriterLE& s, bool binary, int indent);
|
||||
void EndProperties(Assimp::StreamWriterLE &s, bool binary, int indent);
|
||||
void EndProperties(
|
||||
Assimp::StreamWriterLE &s, bool binary, int indent,
|
||||
size_t num_properties
|
||||
);
|
||||
void BeginChildren(Assimp::StreamWriterLE &s, bool binary, int indent);
|
||||
void DumpChildren(Assimp::StreamWriterLE& s, bool binary, int indent);
|
||||
void End(
|
||||
Assimp::StreamWriterLE &s, bool binary, int indent,
|
||||
bool has_children
|
||||
);
|
||||
|
||||
private: // internal functions used for writing
|
||||
|
||||
void DumpBinary(Assimp::StreamWriterLE &s);
|
||||
void DumpAscii(Assimp::StreamWriterLE &s, int indent);
|
||||
void DumpAscii(std::ostream &s, int indent);
|
||||
|
||||
void BeginBinary(Assimp::StreamWriterLE &s);
|
||||
void DumpPropertiesBinary(Assimp::StreamWriterLE& s);
|
||||
void EndPropertiesBinary(Assimp::StreamWriterLE &s);
|
||||
void EndPropertiesBinary(Assimp::StreamWriterLE &s, size_t num_properties);
|
||||
void DumpChildrenBinary(Assimp::StreamWriterLE& s);
|
||||
void EndBinary(Assimp::StreamWriterLE &s, bool has_children);
|
||||
|
||||
void BeginAscii(std::ostream &s, int indent);
|
||||
void DumpPropertiesAscii(std::ostream &s, int indent);
|
||||
void BeginChildrenAscii(std::ostream &s, int indent);
|
||||
void DumpChildrenAscii(std::ostream &s, int indent);
|
||||
void EndAscii(std::ostream &s, int indent, bool has_children);
|
||||
|
||||
private: // data used for binary dumps
|
||||
size_t start_pos; // starting position in stream
|
||||
size_t end_pos; // ending position in stream
|
||||
size_t property_start; // starting position of property section
|
||||
|
||||
public: // static member functions
|
||||
|
||||
// convenience function to create a node with a single property,
|
||||
// and write it to the stream.
|
||||
template <typename T>
|
||||
static void WritePropertyNode(
|
||||
const std::string& name,
|
||||
const T value,
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
FBX::Property p(value);
|
||||
FBX::Node node(name, p);
|
||||
node.Dump(s, binary, indent);
|
||||
}
|
||||
|
||||
// convenience function to create and write a property node,
|
||||
// holding a single property which is an array of values.
|
||||
// does not copy the data, so is efficient for large arrays.
|
||||
static void WritePropertyNode(
|
||||
const std::string& name,
|
||||
const std::vector<double>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
);
|
||||
|
||||
// convenience function to create and write a property node,
|
||||
// holding a single property which is an array of values.
|
||||
// does not copy the data, so is efficient for large arrays.
|
||||
static void WritePropertyNode(
|
||||
const std::string& name,
|
||||
const std::vector<int32_t>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
);
|
||||
|
||||
private: // static helper functions
|
||||
static void WritePropertyNodeAscii(
|
||||
const std::string& name,
|
||||
const std::vector<double>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
int indent
|
||||
);
|
||||
static void WritePropertyNodeAscii(
|
||||
const std::string& name,
|
||||
const std::vector<int32_t>& v,
|
||||
Assimp::StreamWriterLE& s,
|
||||
int indent
|
||||
);
|
||||
static void WritePropertyNodeBinary(
|
||||
const std::string& name,
|
||||
const std::vector<double>& v,
|
||||
Assimp::StreamWriterLE& s
|
||||
);
|
||||
static void WritePropertyNodeBinary(
|
||||
const std::string& name,
|
||||
const std::vector<int32_t>& v,
|
||||
Assimp::StreamWriterLE& s
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXEXPORTNODE_H_INC
|
364
thirdparty/assimp/code/FBXExportProperty.cpp
vendored
Normal file
364
thirdparty/assimp/code/FBXExportProperty.cpp
vendored
Normal file
@ -0,0 +1,364 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#include "FBXExportProperty.h"
|
||||
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
#include <assimp/Exceptional.h> // DeadlyExportError
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <ostream>
|
||||
#include <locale>
|
||||
#include <sstream> // ostringstream
|
||||
|
||||
|
||||
// constructors for single element properties
|
||||
|
||||
FBX::Property::Property(bool v)
|
||||
: type('C'), data(1)
|
||||
{
|
||||
data = {uint8_t(v)};
|
||||
}
|
||||
|
||||
FBX::Property::Property(int16_t v) : type('Y'), data(2)
|
||||
{
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int16_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(int32_t v) : type('I'), data(4)
|
||||
{
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int32_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(float v) : type('F'), data(4)
|
||||
{
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<float*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(double v) : type('D'), data(8)
|
||||
{
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<double*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(int64_t v) : type('L'), data(8)
|
||||
{
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int64_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
|
||||
// constructors for array-type properties
|
||||
|
||||
FBX::Property::Property(const char* c, bool raw)
|
||||
: Property(std::string(c), raw)
|
||||
{}
|
||||
|
||||
// strings can either be saved as "raw" (R) data, or "string" (S) data
|
||||
FBX::Property::Property(const std::string& s, bool raw)
|
||||
: type(raw ? 'R' : 'S'), data(s.size())
|
||||
{
|
||||
for (size_t i = 0; i < s.size(); ++i) {
|
||||
data[i] = uint8_t(s[i]);
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<uint8_t>& r)
|
||||
: type('R'), data(r)
|
||||
{}
|
||||
|
||||
FBX::Property::Property(const std::vector<int32_t>& va)
|
||||
: type('i'), data(4*va.size())
|
||||
{
|
||||
int32_t* d = reinterpret_cast<int32_t*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<int64_t>& va)
|
||||
: type('l'), data(8*va.size())
|
||||
{
|
||||
int64_t* d = reinterpret_cast<int64_t*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<float>& va)
|
||||
: type('f'), data(4*va.size())
|
||||
{
|
||||
float* d = reinterpret_cast<float*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<double>& va)
|
||||
: type('d'), data(8*va.size())
|
||||
{
|
||||
double* d = reinterpret_cast<double*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
}
|
||||
|
||||
FBX::Property::Property(const aiMatrix4x4& vm)
|
||||
: type('d'), data(8*16)
|
||||
{
|
||||
double* d = reinterpret_cast<double*>(data.data());
|
||||
for (unsigned int c = 0; c < 4; ++c) {
|
||||
for (unsigned int r = 0; r < 4; ++r) {
|
||||
d[4*c+r] = vm[r][c];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public member functions
|
||||
|
||||
size_t FBX::Property::size()
|
||||
{
|
||||
switch (type) {
|
||||
case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L':
|
||||
return data.size() + 1;
|
||||
case 'S': case 'R':
|
||||
return data.size() + 5;
|
||||
case 'i': case 'd':
|
||||
return data.size() + 13;
|
||||
default:
|
||||
throw DeadlyExportError("Requested size on property of unknown type");
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
|
||||
{
|
||||
s.PutU1(type);
|
||||
uint8_t* d = data.data();
|
||||
size_t N;
|
||||
switch (type) {
|
||||
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
|
||||
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
|
||||
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
|
||||
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
|
||||
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
|
||||
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
|
||||
case 'S':
|
||||
case 'R':
|
||||
s.PutU4(uint32_t(data.size()));
|
||||
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
|
||||
return;
|
||||
case 'i':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'l':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'f':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF4((reinterpret_cast<float*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'd':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF8((reinterpret_cast<double*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
std::ostringstream err;
|
||||
err << "Tried to dump property with invalid type '";
|
||||
err << type << "'!";
|
||||
throw DeadlyExportError(err.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss.imbue(std::locale::classic());
|
||||
ss.precision(15); // this seems to match official FBX SDK exports
|
||||
DumpAscii(ss, indent);
|
||||
outstream.PutString(ss.str());
|
||||
}
|
||||
|
||||
void FBX::Property::DumpAscii(std::ostream& s, int indent)
|
||||
{
|
||||
// no writing type... or anything. just shove it into the stream.
|
||||
uint8_t* d = data.data();
|
||||
size_t N;
|
||||
size_t swap = data.size();
|
||||
size_t count = 0;
|
||||
switch (type) {
|
||||
case 'C':
|
||||
if (*(reinterpret_cast<uint8_t*>(d))) { s << 'T'; }
|
||||
else { s << 'F'; }
|
||||
return;
|
||||
case 'Y': s << *(reinterpret_cast<int16_t*>(d)); return;
|
||||
case 'I': s << *(reinterpret_cast<int32_t*>(d)); return;
|
||||
case 'F': s << *(reinterpret_cast<float*>(d)); return;
|
||||
case 'D': s << *(reinterpret_cast<double*>(d)); return;
|
||||
case 'L': s << *(reinterpret_cast<int64_t*>(d)); return;
|
||||
case 'S':
|
||||
// first search to see if it has "\x00\x01" in it -
|
||||
// which separates fields which are reversed in the ascii version.
|
||||
// yeah.
|
||||
// FBX, yeah.
|
||||
for (size_t i = 0; i < data.size(); ++i) {
|
||||
if (data[i] == '\0') {
|
||||
swap = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case 'R':
|
||||
s << '"';
|
||||
// we might as well check this now,
|
||||
// probably it will never happen
|
||||
for (size_t i = 0; i < data.size(); ++i) {
|
||||
char c = data[i];
|
||||
if (c == '"') {
|
||||
throw runtime_error("can't handle quotes in property string");
|
||||
}
|
||||
}
|
||||
// first write the SWAPPED member (if any)
|
||||
for (size_t i = swap + 2; i < data.size(); ++i) {
|
||||
char c = data[i];
|
||||
s << c;
|
||||
}
|
||||
// then a separator
|
||||
if (swap != data.size()) {
|
||||
s << "::";
|
||||
}
|
||||
// then the initial member
|
||||
for (size_t i = 0; i < swap; ++i) {
|
||||
char c = data[i];
|
||||
s << c;
|
||||
}
|
||||
s << '"';
|
||||
return;
|
||||
case 'i':
|
||||
N = data.size() / 4; // number of elements
|
||||
s << '*' << N << " {\n";
|
||||
for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
|
||||
s << "a: ";
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
if (i > 0) { s << ','; }
|
||||
if (count++ > 120) { s << '\n'; count = 0; }
|
||||
s << (reinterpret_cast<int32_t*>(d))[i];
|
||||
}
|
||||
s << '\n';
|
||||
for (int i = 0; i < indent; ++i) { s << '\t'; }
|
||||
s << "} ";
|
||||
return;
|
||||
case 'l':
|
||||
N = data.size() / 8;
|
||||
s << '*' << N << " {\n";
|
||||
for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
|
||||
s << "a: ";
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
if (i > 0) { s << ','; }
|
||||
if (count++ > 120) { s << '\n'; count = 0; }
|
||||
s << (reinterpret_cast<int64_t*>(d))[i];
|
||||
}
|
||||
s << '\n';
|
||||
for (int i = 0; i < indent; ++i) { s << '\t'; }
|
||||
s << "} ";
|
||||
return;
|
||||
case 'f':
|
||||
N = data.size() / 4;
|
||||
s << '*' << N << " {\n";
|
||||
for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
|
||||
s << "a: ";
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
if (i > 0) { s << ','; }
|
||||
if (count++ > 120) { s << '\n'; count = 0; }
|
||||
s << (reinterpret_cast<float*>(d))[i];
|
||||
}
|
||||
s << '\n';
|
||||
for (int i = 0; i < indent; ++i) { s << '\t'; }
|
||||
s << "} ";
|
||||
return;
|
||||
case 'd':
|
||||
N = data.size() / 8;
|
||||
s << '*' << N << " {\n";
|
||||
for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
|
||||
s << "a: ";
|
||||
// set precision to something that can handle doubles
|
||||
s.precision(15);
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
if (i > 0) { s << ','; }
|
||||
if (count++ > 120) { s << '\n'; count = 0; }
|
||||
s << (reinterpret_cast<double*>(d))[i];
|
||||
}
|
||||
s << '\n';
|
||||
for (int i = 0; i < indent; ++i) { s << '\t'; }
|
||||
s << "} ";
|
||||
return;
|
||||
default:
|
||||
std::ostringstream err;
|
||||
err << "Tried to dump property with invalid type '";
|
||||
err << type << "'!";
|
||||
throw runtime_error(err.str());
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
129
thirdparty/assimp/code/FBXExportProperty.h
vendored
Normal file
129
thirdparty/assimp/code/FBXExportProperty.h
vendored
Normal file
@ -0,0 +1,129 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXExportProperty.h
|
||||
* Declares the FBX::Property helper class for fbx export.
|
||||
*/
|
||||
#ifndef AI_FBXEXPORTPROPERTY_H_INC
|
||||
#define AI_FBXEXPORTPROPERTY_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
#include <assimp/types.h> // aiMatrix4x4
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <ostream>
|
||||
#include <type_traits> // is_void
|
||||
|
||||
namespace FBX {
|
||||
class Property;
|
||||
}
|
||||
|
||||
/** FBX::Property
|
||||
*
|
||||
* Holds a value of any of FBX's recognized types,
|
||||
* each represented by a particular one-character code.
|
||||
* C : 1-byte uint8, usually 0x00 or 0x01 to represent boolean false and true
|
||||
* Y : 2-byte int16
|
||||
* I : 4-byte int32
|
||||
* F : 4-byte float
|
||||
* D : 8-byte double
|
||||
* L : 8-byte int64
|
||||
* i : array of int32
|
||||
* f : array of float
|
||||
* d : array of double
|
||||
* l : array of int64
|
||||
* b : array of 1-byte booleans (0x00 or 0x01)
|
||||
* S : string (array of 1-byte char)
|
||||
* R : raw data (array of bytes)
|
||||
*/
|
||||
class FBX::Property
|
||||
{
|
||||
public:
|
||||
// constructors for basic types.
|
||||
// all explicit to avoid accidental typecasting
|
||||
explicit Property(bool v);
|
||||
// TODO: determine if there is actually a byte type,
|
||||
// or if this always means <bool>. 'C' seems to imply <char>,
|
||||
// so possibly the above was intended to represent both.
|
||||
explicit Property(int16_t v);
|
||||
explicit Property(int32_t v);
|
||||
explicit Property(float v);
|
||||
explicit Property(double v);
|
||||
explicit Property(int64_t v);
|
||||
// strings can either be stored as 'R' (raw) or 'S' (string) type
|
||||
explicit Property(const char* c, bool raw=false);
|
||||
explicit Property(const std::string& s, bool raw=false);
|
||||
explicit Property(const std::vector<uint8_t>& r);
|
||||
explicit Property(const std::vector<int32_t>& va);
|
||||
explicit Property(const std::vector<int64_t>& va);
|
||||
explicit Property(const std::vector<double>& va);
|
||||
explicit Property(const std::vector<float>& va);
|
||||
explicit Property(const aiMatrix4x4& vm);
|
||||
|
||||
// this will catch any type not defined above,
|
||||
// so that we don't accidentally convert something we don't want.
|
||||
// for example (const char*) --> (bool)... seriously wtf C++
|
||||
template <class T>
|
||||
explicit Property(T v) : type('X') {
|
||||
static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
|
||||
} // note: no line wrap so it appears verbatim on the compiler error
|
||||
|
||||
// the size of this property node in a binary file, in bytes
|
||||
size_t size();
|
||||
|
||||
// write this property node as binary data to the given stream
|
||||
void DumpBinary(Assimp::StreamWriterLE &s);
|
||||
void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
|
||||
void DumpAscii(std::ostream &s, int indent=0);
|
||||
// note: make sure the ostream is in classic "C" locale
|
||||
|
||||
private:
|
||||
char type;
|
||||
std::vector<uint8_t> data;
|
||||
};
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXEXPORTPROPERTY_H_INC
|
2480
thirdparty/assimp/code/FBXExporter.cpp
vendored
Normal file
2480
thirdparty/assimp/code/FBXExporter.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
178
thirdparty/assimp/code/FBXExporter.h
vendored
Normal file
178
thirdparty/assimp/code/FBXExporter.h
vendored
Normal file
@ -0,0 +1,178 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXExporter.h
|
||||
* Declares the exporter class to write a scene to an fbx file
|
||||
*/
|
||||
#ifndef AI_FBXEXPORTER_H_INC
|
||||
#define AI_FBXEXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#include "FBXExportNode.h" // FBX::Node
|
||||
#include "FBXCommon.h" // FBX::TransformInheritance
|
||||
|
||||
#include <assimp/types.h>
|
||||
//#include <assimp/material.h>
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
#include <assimp/Exceptional.h> // DeadlyExportError
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_set>
|
||||
#include <memory> // shared_ptr
|
||||
#include <sstream> // stringstream
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
//struct aiMaterial;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an FBX file. */
|
||||
// ---------------------------------------------------------------------
|
||||
class FBXExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
FBXExporter(const aiScene* pScene, const ExportProperties* pProperties);
|
||||
|
||||
// call one of these methods to export
|
||||
void ExportBinary(const char* pFile, IOSystem* pIOSystem);
|
||||
void ExportAscii(const char* pFile, IOSystem* pIOSystem);
|
||||
|
||||
private:
|
||||
bool binary; // whether current export is in binary or ascii format
|
||||
const aiScene* mScene; // the scene to export
|
||||
const ExportProperties* mProperties; // currently unused
|
||||
std::shared_ptr<IOStream> outfile; // file to write to
|
||||
|
||||
std::vector<FBX::Node> connections; // connection storage
|
||||
|
||||
std::vector<int64_t> mesh_uids;
|
||||
std::vector<int64_t> material_uids;
|
||||
std::map<const aiNode*,int64_t> node_uids;
|
||||
|
||||
// this crude unique-ID system is actually fine
|
||||
int64_t last_uid = 999999;
|
||||
int64_t generate_uid() { return ++last_uid; }
|
||||
|
||||
// binary files have a specific header and footer,
|
||||
// in addition to the actual data
|
||||
void WriteBinaryHeader();
|
||||
void WriteBinaryFooter();
|
||||
|
||||
// ascii files have a comment at the top
|
||||
void WriteAsciiHeader();
|
||||
|
||||
// WriteAllNodes does the actual export.
|
||||
// It just calls all the Write<Section> methods below in order.
|
||||
void WriteAllNodes();
|
||||
|
||||
// Methods to write individual sections.
|
||||
// The order here matches the order inside an FBX file.
|
||||
// Each method corresponds to a top-level FBX section,
|
||||
// except WriteHeader which also includes some binary-only sections
|
||||
// and WriteFooter which is binary data only.
|
||||
void WriteHeaderExtension();
|
||||
// WriteFileId(); // binary-only, included in WriteHeader
|
||||
// WriteCreationTime(); // binary-only, included in WriteHeader
|
||||
// WriteCreator(); // binary-only, included in WriteHeader
|
||||
void WriteGlobalSettings();
|
||||
void WriteDocuments();
|
||||
void WriteReferences();
|
||||
void WriteDefinitions();
|
||||
void WriteObjects();
|
||||
void WriteConnections();
|
||||
// WriteTakes(); // deprecated since at least 2015 (fbx 7.4)
|
||||
|
||||
// helpers
|
||||
void WriteAsciiSectionHeader(const std::string& title);
|
||||
void WriteModelNodes(
|
||||
Assimp::StreamWriterLE& s,
|
||||
const aiNode* node,
|
||||
int64_t parent_uid,
|
||||
const std::unordered_set<const aiNode*>& limbnodes
|
||||
);
|
||||
void WriteModelNodes( // usually don't call this directly
|
||||
StreamWriterLE& s,
|
||||
const aiNode* node,
|
||||
int64_t parent_uid,
|
||||
const std::unordered_set<const aiNode*>& limbnodes,
|
||||
std::vector<std::pair<std::string,aiVector3D>>& transform_chain
|
||||
);
|
||||
void WriteModelNode( // nor this
|
||||
StreamWriterLE& s,
|
||||
bool binary,
|
||||
const aiNode* node,
|
||||
int64_t node_uid,
|
||||
const std::string& type,
|
||||
const std::vector<std::pair<std::string,aiVector3D>>& xfm_chain,
|
||||
FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
|
||||
);
|
||||
void WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
std::string name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t animation_layer_uid,
|
||||
int64_t node_uid
|
||||
);
|
||||
void WriteAnimationCurve(
|
||||
StreamWriterLE& outstream,
|
||||
double default_value,
|
||||
const std::vector<int64_t>& times,
|
||||
const std::vector<float>& values,
|
||||
int64_t curvenode_id,
|
||||
const std::string& property_link // "d|X", "d|Y", etc
|
||||
);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXEXPORTER_H_INC
|
153
thirdparty/assimp/code/FBXImportSettings.h
vendored
Normal file
153
thirdparty/assimp/code/FBXImportSettings.h
vendored
Normal file
@ -0,0 +1,153 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXImportSettings.h
|
||||
* @brief FBX importer runtime configuration
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_IMPORTSETTINGS_H
|
||||
#define INCLUDED_AI_FBX_IMPORTSETTINGS_H
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
|
||||
struct ImportSettings
|
||||
{
|
||||
ImportSettings()
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
{}
|
||||
|
||||
|
||||
/** enable strict mode:
|
||||
* - only accept fbx 2012, 2013 files
|
||||
* - on the slightest error, give up.
|
||||
*
|
||||
* Basically, strict mode means that the fbx file will actually
|
||||
* be validated. Strict mode is off by default. */
|
||||
bool strictMode;
|
||||
|
||||
/** specifies whether all geometry layers are read and scanned for
|
||||
* usable data channels. The FBX spec indicates that many readers
|
||||
* will only read the first channel and that this is in some way
|
||||
* the recommended way- in reality, however, it happens a lot that
|
||||
* vertex data is spread among multiple layers. The default
|
||||
* value for this option is true.*/
|
||||
bool readAllLayers;
|
||||
|
||||
/** specifies whether all materials are read, or only those that
|
||||
* are referenced by at least one mesh. Reading all materials
|
||||
* may make FBX reading a lot slower since all objects
|
||||
* need to be processed .
|
||||
* This bit is ignored unless readMaterials=true*/
|
||||
bool readAllMaterials;
|
||||
|
||||
|
||||
/** import materials (true) or skip them and assign a default
|
||||
* material. The default value is true.*/
|
||||
bool readMaterials;
|
||||
|
||||
/** import embedded textures? Default value is true.*/
|
||||
bool readTextures;
|
||||
|
||||
/** import cameras? Default value is true.*/
|
||||
bool readCameras;
|
||||
|
||||
/** import light sources? Default value is true.*/
|
||||
bool readLights;
|
||||
|
||||
/** import animations (i.e. animation curves, the node
|
||||
* skeleton is always imported). Default value is true. */
|
||||
bool readAnimations;
|
||||
|
||||
/** read bones (vertex weights and deform info).
|
||||
* Default value is true. */
|
||||
bool readWeights;
|
||||
|
||||
/** preserve transformation pivots and offsets. Since these can
|
||||
* not directly be represented in assimp, additional dummy
|
||||
* nodes will be generated. Note that settings this to false
|
||||
* can make animation import a lot slower. The default value
|
||||
* is true.
|
||||
*
|
||||
* The naming scheme for the generated nodes is:
|
||||
* <OriginalName>_$AssimpFbx$_<TransformName>
|
||||
*
|
||||
* where <TransformName> is one of
|
||||
* RotationPivot
|
||||
* RotationOffset
|
||||
* PreRotation
|
||||
* PostRotation
|
||||
* ScalingPivot
|
||||
* ScalingOffset
|
||||
* Translation
|
||||
* Scaling
|
||||
* Rotation
|
||||
**/
|
||||
bool preservePivots;
|
||||
|
||||
/** do not import animation curves that specify a constant
|
||||
* values matching the corresponding node transformation.
|
||||
* The default value is true. */
|
||||
bool optimizeEmptyAnimationCurves;
|
||||
|
||||
/** use legacy naming for embedded textures eg: (*0, *1, *2)
|
||||
**/
|
||||
bool useLegacyEmbeddedTextureNaming;
|
||||
};
|
||||
|
||||
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
||||
|
197
thirdparty/assimp/code/FBXImporter.cpp
vendored
Normal file
197
thirdparty/assimp/code/FBXImporter.cpp
vendored
Normal file
@ -0,0 +1,197 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
r
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXImporter.cpp
|
||||
* @brief Implementation of the FBX importer.
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXImporter.h"
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXConverter.h"
|
||||
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template<>
|
||||
const char* LogFunctions<FBXImporter>::Prefix() {
|
||||
static auto prefix = "FBX: ";
|
||||
return prefix;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"fbx"
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FBXImporter::~FBXImporter()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == std::string( desc.mFileExtensions ) ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
|
||||
const char* tokens[] = {"fbx"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// List all extensions handled by this loader
|
||||
const aiImporterDesc* FBXImporter::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void FBXImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
|
||||
settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
|
||||
settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
|
||||
settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true);
|
||||
settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
|
||||
settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
|
||||
settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);
|
||||
settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
|
||||
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
|
||||
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
|
||||
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
||||
if (!stream) {
|
||||
ThrowException("Could not open file for reading");
|
||||
}
|
||||
|
||||
// read entire file into memory - no streaming for this, fbx
|
||||
// files can grow large, but the assimp output data structure
|
||||
// then becomes very large, too. Assimp doesn't support
|
||||
// streaming for its output data structures so the net win with
|
||||
// streaming input data would be very low.
|
||||
std::vector<char> contents;
|
||||
contents.resize(stream->FileSize()+1);
|
||||
stream->Read( &*contents.begin(), 1, contents.size()-1 );
|
||||
contents[ contents.size() - 1 ] = 0;
|
||||
const char* const begin = &*contents.begin();
|
||||
|
||||
// broadphase tokenizing pass in which we identify the core
|
||||
// syntax elements of FBX (brackets, commas, key:value mappings)
|
||||
TokenList tokens;
|
||||
try {
|
||||
|
||||
bool is_binary = false;
|
||||
if (!strncmp(begin,"Kaydara FBX Binary",18)) {
|
||||
is_binary = true;
|
||||
TokenizeBinary(tokens,begin,static_cast<unsigned int>(contents.size()));
|
||||
}
|
||||
else {
|
||||
Tokenize(tokens,begin);
|
||||
}
|
||||
|
||||
// use this information to construct a very rudimentary
|
||||
// parse-tree representing the FBX scope structure
|
||||
Parser parser(tokens, is_binary);
|
||||
|
||||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser,settings);
|
||||
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene,doc);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
catch(std::exception&) {
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_FBX_IMPORTER
|
100
thirdparty/assimp/code/FBXImporter.h
vendored
Normal file
100
thirdparty/assimp/code/FBXImporter.h
vendored
Normal file
@ -0,0 +1,100 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXImporter.h
|
||||
* @brief Declaration of the FBX main importer class
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_IMPORTER_H
|
||||
#define INCLUDED_AI_FBX_IMPORTER_H
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#include "FBXImportSettings.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load the Autodesk FBX file format.
|
||||
|
||||
See http://en.wikipedia.org/wiki/FBX
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter>
|
||||
{
|
||||
public:
|
||||
FBXImporter();
|
||||
virtual ~FBXImporter();
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
||||
private:
|
||||
FBX::ImportSettings settings;
|
||||
}; // !class FBXImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // !INCLUDED_AI_FBX_IMPORTER_H
|
||||
|
351
thirdparty/assimp/code/FBXMaterial.cpp
vendored
Normal file
351
thirdparty/assimp/code/FBXMaterial.cpp
vendored
Normal file
@ -0,0 +1,351 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXMaterial.cpp
|
||||
* @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
#include <algorithm> // std::transform
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const ShadingModel = sc["ShadingModel"];
|
||||
const Element* const MultiLayer = sc["MultiLayer"];
|
||||
|
||||
if(MultiLayer) {
|
||||
multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
|
||||
}
|
||||
|
||||
if(ShadingModel) {
|
||||
shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
|
||||
}
|
||||
else {
|
||||
DOMWarning("shading mode not specified, assuming phong",&element);
|
||||
shading = "phong";
|
||||
}
|
||||
|
||||
std::string templateName;
|
||||
|
||||
// lower-case shading because Blender (for example) writes "Phong"
|
||||
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
|
||||
if(shading == "phong") {
|
||||
templateName = "Material.FbxSurfacePhong";
|
||||
}
|
||||
else if(shading == "lambert") {
|
||||
templateName = "Material.FbxSurfaceLambert";
|
||||
}
|
||||
else {
|
||||
DOMWarning("shading mode not recognized: " + shading,&element);
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,templateName,element,sc);
|
||||
|
||||
// resolve texture links
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// texture link to properties, not objects
|
||||
if (!con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
||||
if(!tex) {
|
||||
const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
|
||||
if(!layeredTexture) {
|
||||
DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
const std::string& prop = con->PropertyName();
|
||||
if (layeredTextures.find(prop) != layeredTextures.end()) {
|
||||
DOMWarning("duplicate layered texture link: " + prop,&element);
|
||||
}
|
||||
|
||||
layeredTextures[prop] = layeredTexture;
|
||||
((LayeredTexture*)layeredTexture)->fillTexture(doc);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::string& prop = con->PropertyName();
|
||||
if (textures.find(prop) != textures.end()) {
|
||||
DOMWarning("duplicate texture link: " + prop,&element);
|
||||
}
|
||||
|
||||
textures[prop] = tex;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Material::~Material()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, uvScaling(1.0f,1.0f)
|
||||
, media(0)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Type = sc["Type"];
|
||||
const Element* const FileName = sc["FileName"];
|
||||
const Element* const RelativeFilename = sc["RelativeFilename"];
|
||||
const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
|
||||
const Element* const ModelUVScaling = sc["ModelUVScaling"];
|
||||
const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
|
||||
const Element* const Cropping = sc["Cropping"];
|
||||
|
||||
if(Type) {
|
||||
type = ParseTokenAsString(GetRequiredToken(*Type,0));
|
||||
}
|
||||
|
||||
if(FileName) {
|
||||
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
|
||||
}
|
||||
|
||||
if(RelativeFilename) {
|
||||
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
|
||||
}
|
||||
|
||||
if(ModelUVTranslation) {
|
||||
uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
|
||||
ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
|
||||
);
|
||||
}
|
||||
|
||||
if(ModelUVScaling) {
|
||||
uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
|
||||
ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
|
||||
);
|
||||
}
|
||||
|
||||
if(Cropping) {
|
||||
crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
|
||||
crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
|
||||
crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
|
||||
crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
|
||||
}
|
||||
else {
|
||||
// vc8 doesn't support the crop() syntax in initialization lists
|
||||
// (and vc9 WARNS about the new (i.e. compliant) behaviour).
|
||||
crop[0] = crop[1] = crop[2] = crop[3] = 0;
|
||||
}
|
||||
|
||||
if(Texture_Alpha_Source) {
|
||||
alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
|
||||
|
||||
// resolve video links
|
||||
if(doc.Settings().readTextures) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(const Connection* con : conns) {
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Video* const video = dynamic_cast<const Video*>(ob);
|
||||
if(video) {
|
||||
media = video;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
,blendMode(BlendMode_Modulate)
|
||||
,alpha(1)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const BlendModes = sc["BlendModes"];
|
||||
const Element* const Alphas = sc["Alphas"];
|
||||
|
||||
|
||||
if(BlendModes!=0)
|
||||
{
|
||||
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
|
||||
}
|
||||
if(Alphas!=0)
|
||||
{
|
||||
alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
|
||||
}
|
||||
}
|
||||
|
||||
LayeredTexture::~LayeredTexture()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LayeredTexture::fillTexture(const Document& doc)
|
||||
{
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(size_t i = 0; i < conns.size();++i)
|
||||
{
|
||||
const Connection* con = conns.at(i);
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
||||
|
||||
textures.push_back(tex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, contentLength(0)
|
||||
, content(0)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Type = sc["Type"];
|
||||
const Element* const FileName = sc.FindElementCaseInsensitive("FileName"); //some files retain the information as "Filename", others "FileName", who knows
|
||||
const Element* const RelativeFilename = sc["RelativeFilename"];
|
||||
const Element* const Content = sc["Content"];
|
||||
|
||||
if(Type) {
|
||||
type = ParseTokenAsString(GetRequiredToken(*Type,0));
|
||||
}
|
||||
|
||||
if(FileName) {
|
||||
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
|
||||
}
|
||||
|
||||
if(RelativeFilename) {
|
||||
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
|
||||
}
|
||||
|
||||
if(Content) {
|
||||
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
|
||||
try {
|
||||
const Token& token = GetRequiredToken(*Content, 0);
|
||||
const char* data = token.begin();
|
||||
if (!token.IsBinary()) {
|
||||
DOMWarning("video content is not binary data, ignoring", &element);
|
||||
}
|
||||
else if (static_cast<size_t>(token.end() - data) < 5) {
|
||||
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
|
||||
}
|
||||
else if (*data != 'R') {
|
||||
DOMWarning("video content is not raw binary data, ignoring", &element);
|
||||
}
|
||||
else {
|
||||
// read number of elements
|
||||
uint32_t len = 0;
|
||||
::memcpy(&len, data + 1, sizeof(len));
|
||||
AI_SWAP4(len);
|
||||
|
||||
contentLength = len;
|
||||
|
||||
content = new uint8_t[len];
|
||||
::memcpy(content, data + 5, len);
|
||||
}
|
||||
} catch (const runtime_error& runtimeError)
|
||||
{
|
||||
//we don't need the content data for contents that has already been loaded
|
||||
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
|
||||
runtimeError.what());
|
||||
}
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
|
||||
}
|
||||
|
||||
|
||||
Video::~Video()
|
||||
{
|
||||
if(content) {
|
||||
delete[] content;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
#endif
|
711
thirdparty/assimp/code/FBXMeshGeometry.cpp
vendored
Normal file
711
thirdparty/assimp/code/FBXMeshGeometry.cpp
vendored
Normal file
@ -0,0 +1,711 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXMeshGeometry.cpp
|
||||
* @brief Assimp::FBX::MeshGeometry implementation
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Geometry::Geometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Object(id, element, name)
|
||||
, skin()
|
||||
{
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
|
||||
for(const Connection* con : conns) {
|
||||
const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
|
||||
if(sk) {
|
||||
skin = sk;
|
||||
}
|
||||
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
|
||||
if (bsp) {
|
||||
blendShapes.push_back(bsp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Geometry::~Geometry()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
return blendShapes;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Skin* Geometry::DeformerSkin() const {
|
||||
return skin;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Geometry(id, element,name, doc)
|
||||
{
|
||||
const Scope* sc = element.Compound();
|
||||
if (!sc) {
|
||||
DOMError("failed to read Geometry object (class: Mesh), no data scope found");
|
||||
}
|
||||
|
||||
// must have Mesh elements:
|
||||
const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
|
||||
const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
|
||||
|
||||
// optional Mesh elements:
|
||||
const ElementCollection& Layer = sc->GetCollection("Layer");
|
||||
|
||||
std::vector<aiVector3D> tempVerts;
|
||||
ParseVectorDataArray(tempVerts,Vertices);
|
||||
|
||||
if(tempVerts.empty()) {
|
||||
FBXImporter::LogWarn("encountered mesh with no vertices");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<int> tempFaces;
|
||||
ParseVectorDataArray(tempFaces,PolygonVertexIndex);
|
||||
|
||||
if(tempFaces.empty()) {
|
||||
FBXImporter::LogWarn("encountered mesh with no faces");
|
||||
return;
|
||||
}
|
||||
|
||||
m_vertices.reserve(tempFaces.size());
|
||||
m_faces.reserve(tempFaces.size() / 3);
|
||||
|
||||
m_mapping_offsets.resize(tempVerts.size());
|
||||
m_mapping_counts.resize(tempVerts.size(),0);
|
||||
m_mappings.resize(tempFaces.size());
|
||||
|
||||
const size_t vertex_count = tempVerts.size();
|
||||
|
||||
// generate output vertices, computing an adjacency table to
|
||||
// preserve the mapping from fbx indices to *this* indexing.
|
||||
unsigned int count = 0;
|
||||
for(int index : tempFaces) {
|
||||
const int absi = index < 0 ? (-index - 1) : index;
|
||||
if(static_cast<size_t>(absi) >= vertex_count) {
|
||||
DOMError("polygon vertex index out of range",&PolygonVertexIndex);
|
||||
}
|
||||
|
||||
m_vertices.push_back(tempVerts[absi]);
|
||||
++count;
|
||||
|
||||
++m_mapping_counts[absi];
|
||||
|
||||
if (index < 0) {
|
||||
m_faces.push_back(count);
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int cursor = 0;
|
||||
for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
|
||||
m_mapping_offsets[i] = cursor;
|
||||
cursor += m_mapping_counts[i];
|
||||
|
||||
m_mapping_counts[i] = 0;
|
||||
}
|
||||
|
||||
cursor = 0;
|
||||
for(int index : tempFaces) {
|
||||
const int absi = index < 0 ? (-index - 1) : index;
|
||||
m_mappings[m_mapping_offsets[absi] + m_mapping_counts[absi]++] = cursor++;
|
||||
}
|
||||
|
||||
// if settings.readAllLayers is true:
|
||||
// * read all layers, try to load as many vertex channels as possible
|
||||
// if settings.readAllLayers is false:
|
||||
// * read only the layer with index 0, but warn about any further layers
|
||||
for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
|
||||
const TokenList& tokens = (*it).second->Tokens();
|
||||
|
||||
const char* err;
|
||||
const int index = ParseTokenAsInt(*tokens[0], err);
|
||||
if(err) {
|
||||
DOMError(err,&element);
|
||||
}
|
||||
|
||||
if(doc.Settings().readAllLayers || index == 0) {
|
||||
const Scope& layer = GetRequiredScope(*(*it).second);
|
||||
ReadLayer(layer);
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogWarn("ignoring additional geometry layers");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MeshGeometry::~MeshGeometry() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetVertices() const {
|
||||
return m_vertices;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetNormals() const {
|
||||
return m_normals;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetTangents() const {
|
||||
return m_tangents;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetBinormals() const {
|
||||
return m_binormals;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<unsigned int>& MeshGeometry::GetFaceIndexCounts() const {
|
||||
return m_faces;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const {
|
||||
static const std::vector<aiVector2D> empty;
|
||||
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ];
|
||||
}
|
||||
|
||||
std::string MeshGeometry::GetTextureCoordChannelName( unsigned int index ) const {
|
||||
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? "" : m_uvNames[ index ];
|
||||
}
|
||||
|
||||
const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const {
|
||||
static const std::vector<aiColor4D> empty;
|
||||
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ];
|
||||
}
|
||||
|
||||
const MatIndexArray& MeshGeometry::GetMaterialIndices() const {
|
||||
return m_materials;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const unsigned int* MeshGeometry::ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const {
|
||||
if ( in_index >= m_mapping_counts.size() ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ai_assert( m_mapping_counts.size() == m_mapping_offsets.size() );
|
||||
count = m_mapping_counts[ in_index ];
|
||||
|
||||
ai_assert( m_mapping_offsets[ in_index ] + count <= m_mappings.size() );
|
||||
|
||||
return &m_mappings[ m_mapping_offsets[ in_index ] ];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int MeshGeometry::FaceForVertexIndex( unsigned int in_index ) const {
|
||||
ai_assert( in_index < m_vertices.size() );
|
||||
|
||||
// in the current conversion pattern this will only be needed if
|
||||
// weights are present, so no need to always pre-compute this table
|
||||
if ( m_facesVertexStartIndices.empty() ) {
|
||||
m_facesVertexStartIndices.resize( m_faces.size() + 1, 0 );
|
||||
|
||||
std::partial_sum( m_faces.begin(), m_faces.end(), m_facesVertexStartIndices.begin() + 1 );
|
||||
m_facesVertexStartIndices.pop_back();
|
||||
}
|
||||
|
||||
ai_assert( m_facesVertexStartIndices.size() == m_faces.size() );
|
||||
const std::vector<unsigned int>::iterator it = std::upper_bound(
|
||||
m_facesVertexStartIndices.begin(),
|
||||
m_facesVertexStartIndices.end(),
|
||||
in_index
|
||||
);
|
||||
|
||||
return static_cast< unsigned int >( std::distance( m_facesVertexStartIndices.begin(), it - 1 ) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadLayer(const Scope& layer)
|
||||
{
|
||||
const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
|
||||
for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
|
||||
const Scope& elayer = GetRequiredScope(*(*eit).second);
|
||||
|
||||
ReadLayerElement(elayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadLayerElement(const Scope& layerElement)
|
||||
{
|
||||
const Element& Type = GetRequiredElement(layerElement,"Type");
|
||||
const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
|
||||
|
||||
const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
|
||||
const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
|
||||
|
||||
const Scope& top = GetRequiredScope(element);
|
||||
const ElementCollection candidates = top.GetCollection(type);
|
||||
|
||||
for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
|
||||
const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
|
||||
if(index == typedIndex) {
|
||||
ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
|
||||
<< type << ", index: " << typedIndex);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
|
||||
{
|
||||
const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
|
||||
GetRequiredElement(source,"MappingInformationType"),0)
|
||||
);
|
||||
|
||||
const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
|
||||
GetRequiredElement(source,"ReferenceInformationType"),0)
|
||||
);
|
||||
|
||||
if (type == "LayerElementUV") {
|
||||
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
|
||||
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
|
||||
return;
|
||||
}
|
||||
|
||||
const Element* Name = source["Name"];
|
||||
m_uvNames[index] = "";
|
||||
if(Name) {
|
||||
m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
|
||||
}
|
||||
|
||||
ReadVertexDataUV(m_uvs[index],source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementMaterial") {
|
||||
if (m_materials.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional material layer");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<int> temp_materials;
|
||||
|
||||
ReadVertexDataMaterials(temp_materials,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
|
||||
// sometimes, there will be only negative entries. Drop the material
|
||||
// layer in such a case (I guess it means a default material should
|
||||
// be used). This is what the converter would do anyway, and it
|
||||
// avoids losing the material if there are more material layers
|
||||
// coming of which at least one contains actual data (did observe
|
||||
// that with one test file).
|
||||
const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),[](int n) { return n < 0; });
|
||||
if(count_neg == temp_materials.size()) {
|
||||
FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
|
||||
return;
|
||||
}
|
||||
|
||||
std::swap(temp_materials, m_materials);
|
||||
}
|
||||
else if (type == "LayerElementNormal") {
|
||||
if (m_normals.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional normal layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataNormals(m_normals,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementTangent") {
|
||||
if (m_tangents.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional tangent layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataTangents(m_tangents,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementBinormal") {
|
||||
if (m_binormals.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional binormal layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataBinormals(m_binormals,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementColor") {
|
||||
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
|
||||
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataColors(m_colors[index],source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Lengthy utility function to read and resolve a FBX vertex data array - that is, the
|
||||
// output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
|
||||
// tangents ..
|
||||
template <typename T>
|
||||
void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType,
|
||||
const char* dataElementName,
|
||||
const char* indexDataElementName,
|
||||
size_t vertex_count,
|
||||
const std::vector<unsigned int>& mapping_counts,
|
||||
const std::vector<unsigned int>& mapping_offsets,
|
||||
const std::vector<unsigned int>& mappings)
|
||||
{
|
||||
bool isDirect = ReferenceInformationType == "Direct";
|
||||
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
|
||||
|
||||
// fall-back to direct data if there is no index data element
|
||||
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
|
||||
isDirect = true;
|
||||
isIndexToDirect = false;
|
||||
}
|
||||
|
||||
// handle permutations of Mapping and Reference type - it would be nice to
|
||||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && isDirect) {
|
||||
if (!HasElement(source, dataElementName)) {
|
||||
return;
|
||||
}
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
for (size_t i = 0, e = tempData.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
data_out[mappings[j]] = tempData[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
if (static_cast<size_t>(uvIndices[i]) >= tempData.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
data_out[mappings[j]] = tempData[uvIndices[i]];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
if (tempData.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< tempData.size() << ", expected " << vertex_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.swap(tempData);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
|
||||
return;
|
||||
}
|
||||
|
||||
const T empty;
|
||||
unsigned int next = 0;
|
||||
for(int i : uvIndices) {
|
||||
if ( -1 == i ) {
|
||||
data_out[ next++ ] = empty;
|
||||
continue;
|
||||
}
|
||||
if (static_cast<size_t>(i) >= tempData.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
|
||||
data_out[next++] = tempData[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Normals",
|
||||
"NormalsIndex",
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"UV",
|
||||
"UVIndex",
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Colors",
|
||||
"ColorIndex",
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string TangentIndexToken = "TangentIndex";
|
||||
static const std::string TangentsIndexToken = "TangentsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
|
||||
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken.c_str() : TangentIndexToken.c_str();
|
||||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string BinormalIndexToken = "BinormalIndex";
|
||||
static const std::string BinormalsIndexToken = "BinormalsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const size_t face_count = m_faces.size();
|
||||
ai_assert(face_count);
|
||||
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
||||
// has a slightly different meaning for materials.
|
||||
ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
|
||||
|
||||
if (MappingInformationType == "AllSame") {
|
||||
// easy - same material for all faces
|
||||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
return;
|
||||
}
|
||||
else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
m_materials.assign(m_vertices.size(),materials_out[0]);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
m_materials.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< materials_out.size() << ", expected " << face_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Geometry(id, element, name, doc)
|
||||
{
|
||||
const Scope* sc = element.Compound();
|
||||
if (!sc) {
|
||||
DOMError("failed to read Geometry object (class: Shape), no data scope found");
|
||||
}
|
||||
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);
|
||||
const Element& Normals = GetRequiredElement(*sc, "Normals", &element);
|
||||
const Element& Vertices = GetRequiredElement(*sc, "Vertices", &element);
|
||||
ParseVectorDataArray(m_indices, Indexes);
|
||||
ParseVectorDataArray(m_vertices, Vertices);
|
||||
ParseVectorDataArray(m_normals, Normals);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ShapeGeometry::~ShapeGeometry() {
|
||||
// empty
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& ShapeGeometry::GetVertices() const {
|
||||
return m_vertices;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& ShapeGeometry::GetNormals() const {
|
||||
return m_normals;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<unsigned int>& ShapeGeometry::GetIndices() const {
|
||||
return m_indices;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LineGeometry::LineGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Geometry(id, element, name, doc)
|
||||
{
|
||||
const Scope* sc = element.Compound();
|
||||
if (!sc) {
|
||||
DOMError("failed to read Geometry object (class: Line), no data scope found");
|
||||
}
|
||||
const Element& Points = GetRequiredElement(*sc, "Points", &element);
|
||||
const Element& PointsIndex = GetRequiredElement(*sc, "PointsIndex", &element);
|
||||
ParseVectorDataArray(m_vertices, Points);
|
||||
ParseVectorDataArray(m_indices, PointsIndex);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LineGeometry::~LineGeometry() {
|
||||
// empty
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& LineGeometry::GetVertices() const {
|
||||
return m_vertices;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<int>& LineGeometry::GetIndices() const {
|
||||
return m_indices;
|
||||
}
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
#endif
|
||||
|
235
thirdparty/assimp/code/FBXMeshGeometry.h
vendored
Normal file
235
thirdparty/assimp/code/FBXMeshGeometry.h
vendored
Normal file
@ -0,0 +1,235 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXImporter.h
|
||||
* @brief Declaration of the FBX main importer class
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_MESHGEOMETRY_H
|
||||
#define INCLUDED_AI_FBX_MESHGEOMETRY_H
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
/**
|
||||
* DOM base class for all kinds of FBX geometry
|
||||
*/
|
||||
class Geometry : public Object
|
||||
{
|
||||
public:
|
||||
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
||||
virtual ~Geometry();
|
||||
|
||||
/** Get the Skin attached to this geometry or NULL */
|
||||
const Skin* DeformerSkin() const;
|
||||
|
||||
/** Get the BlendShape attached to this geometry or NULL */
|
||||
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
||||
|
||||
private:
|
||||
const Skin* skin;
|
||||
std::vector<const BlendShape*> blendShapes;
|
||||
|
||||
};
|
||||
|
||||
typedef std::vector<int> MatIndexArray;
|
||||
|
||||
|
||||
/**
|
||||
* DOM class for FBX geometry of type "Mesh"
|
||||
*/
|
||||
class MeshGeometry : public Geometry
|
||||
{
|
||||
public:
|
||||
/** The class constructor */
|
||||
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
||||
|
||||
/** The class destructor */
|
||||
virtual ~MeshGeometry();
|
||||
|
||||
/** Get a list of all vertex points, non-unique*/
|
||||
const std::vector<aiVector3D>& GetVertices() const;
|
||||
|
||||
/** Get a list of all vertex normals or an empty array if
|
||||
* no normals are specified. */
|
||||
const std::vector<aiVector3D>& GetNormals() const;
|
||||
|
||||
/** Get a list of all vertex tangents or an empty array
|
||||
* if no tangents are specified */
|
||||
const std::vector<aiVector3D>& GetTangents() const;
|
||||
|
||||
/** Get a list of all vertex bi-normals or an empty array
|
||||
* if no bi-normals are specified */
|
||||
const std::vector<aiVector3D>& GetBinormals() const;
|
||||
|
||||
/** Return list of faces - each entry denotes a face and specifies
|
||||
* how many vertices it has. Vertices are taken from the
|
||||
* vertex data arrays in sequential order. */
|
||||
const std::vector<unsigned int>& GetFaceIndexCounts() const;
|
||||
|
||||
/** Get a UV coordinate slot, returns an empty array if
|
||||
* the requested slot does not exist. */
|
||||
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
|
||||
|
||||
/** Get a UV coordinate slot, returns an empty array if
|
||||
* the requested slot does not exist. */
|
||||
std::string GetTextureCoordChannelName( unsigned int index ) const;
|
||||
|
||||
/** Get a vertex color coordinate slot, returns an empty array if
|
||||
* the requested slot does not exist. */
|
||||
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
|
||||
|
||||
/** Get per-face-vertex material assignments */
|
||||
const MatIndexArray& GetMaterialIndices() const;
|
||||
|
||||
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or NULL
|
||||
* if the vertex index is not valid. */
|
||||
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
|
||||
|
||||
/** Determine the face to which a particular output vertex index belongs.
|
||||
* This mapping is always unique. */
|
||||
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
|
||||
private:
|
||||
void ReadLayer( const Scope& layer );
|
||||
void ReadLayerElement( const Scope& layerElement );
|
||||
void ReadVertexData( const std::string& type, int index, const Scope& source );
|
||||
|
||||
void ReadVertexDataUV( std::vector<aiVector2D>& uv_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType );
|
||||
|
||||
void ReadVertexDataNormals( std::vector<aiVector3D>& normals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType );
|
||||
|
||||
void ReadVertexDataColors( std::vector<aiColor4D>& colors_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType );
|
||||
|
||||
void ReadVertexDataTangents( std::vector<aiVector3D>& tangents_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType );
|
||||
|
||||
void ReadVertexDataBinormals( std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType );
|
||||
|
||||
void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType );
|
||||
|
||||
private:
|
||||
// cached data arrays
|
||||
MatIndexArray m_materials;
|
||||
std::vector<aiVector3D> m_vertices;
|
||||
std::vector<unsigned int> m_faces;
|
||||
mutable std::vector<unsigned int> m_facesVertexStartIndices;
|
||||
std::vector<aiVector3D> m_tangents;
|
||||
std::vector<aiVector3D> m_binormals;
|
||||
std::vector<aiVector3D> m_normals;
|
||||
|
||||
std::string m_uvNames[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
std::vector<aiVector2D> m_uvs[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
std::vector<aiColor4D> m_colors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
|
||||
|
||||
std::vector<unsigned int> m_mapping_counts;
|
||||
std::vector<unsigned int> m_mapping_offsets;
|
||||
std::vector<unsigned int> m_mappings;
|
||||
};
|
||||
|
||||
/**
|
||||
* DOM class for FBX geometry of type "Shape"
|
||||
*/
|
||||
class ShapeGeometry : public Geometry
|
||||
{
|
||||
public:
|
||||
/** The class constructor */
|
||||
ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
|
||||
/** The class destructor */
|
||||
virtual ~ShapeGeometry();
|
||||
|
||||
/** Get a list of all vertex points, non-unique*/
|
||||
const std::vector<aiVector3D>& GetVertices() const;
|
||||
|
||||
/** Get a list of all vertex normals or an empty array if
|
||||
* no normals are specified. */
|
||||
const std::vector<aiVector3D>& GetNormals() const;
|
||||
|
||||
/** Return list of vertex indices. */
|
||||
const std::vector<unsigned int>& GetIndices() const;
|
||||
|
||||
private:
|
||||
std::vector<aiVector3D> m_vertices;
|
||||
std::vector<aiVector3D> m_normals;
|
||||
std::vector<unsigned int> m_indices;
|
||||
};
|
||||
/**
|
||||
* DOM class for FBX geometry of type "Line"
|
||||
*/
|
||||
class LineGeometry : public Geometry
|
||||
{
|
||||
public:
|
||||
/** The class constructor */
|
||||
LineGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
|
||||
/** The class destructor */
|
||||
virtual ~LineGeometry();
|
||||
|
||||
/** Get a list of all vertex points, non-unique*/
|
||||
const std::vector<aiVector3D>& GetVertices() const;
|
||||
|
||||
/** Return list of vertex indices. */
|
||||
const std::vector<int>& GetIndices() const;
|
||||
|
||||
private:
|
||||
std::vector<aiVector3D> m_vertices;
|
||||
std::vector<int> m_indices;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // INCLUDED_AI_FBX_MESHGEOMETRY_H
|
||||
|
153
thirdparty/assimp/code/FBXModel.cpp
vendored
Normal file
153
thirdparty/assimp/code/FBXModel.cpp
vendored
Normal file
@ -0,0 +1,153 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXModel.cpp
|
||||
* @brief Assimp::FBX::Model implementation
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, shading("Y")
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
const Element* const Shading = sc["Shading"];
|
||||
const Element* const Culling = sc["Culling"];
|
||||
|
||||
if(Shading) {
|
||||
shading = GetRequiredToken(*Shading,0).StringContents();
|
||||
}
|
||||
|
||||
if (Culling) {
|
||||
culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
|
||||
ResolveLinks(element,doc);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Model::~Model()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Model::ResolveLinks(const Element& element, const Document& doc)
|
||||
{
|
||||
const char* const arr[] = {"Geometry","Material","NodeAttribute"};
|
||||
|
||||
// resolve material
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
|
||||
|
||||
materials.reserve(conns.size());
|
||||
geometry.reserve(conns.size());
|
||||
attributes.reserve(conns.size());
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// material and geometry links should be Object-Object connections
|
||||
if (con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Material* const mat = dynamic_cast<const Material*>(ob);
|
||||
if(mat) {
|
||||
materials.push_back(mat);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
|
||||
if(geo) {
|
||||
geometry.push_back(geo);
|
||||
continue;
|
||||
}
|
||||
|
||||
const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
|
||||
if(att) {
|
||||
attributes.push_back(att);
|
||||
continue;
|
||||
}
|
||||
|
||||
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Model::IsNull() const
|
||||
{
|
||||
const std::vector<const NodeAttribute*>& attrs = GetAttributes();
|
||||
for(const NodeAttribute* att : attrs) {
|
||||
|
||||
const Null* null_tag = dynamic_cast<const Null*>(att);
|
||||
if(null_tag) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
#endif
|
170
thirdparty/assimp/code/FBXNodeAttribute.cpp
vendored
Normal file
170
thirdparty/assimp/code/FBXNodeAttribute.cpp
vendored
Normal file
@ -0,0 +1,170 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXNoteAttribute.cpp
|
||||
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, props()
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
|
||||
|
||||
// hack on the deriving type but Null/LimbNode attributes are the only case in which
|
||||
// the property table is by design absent and no warning should be generated
|
||||
// for it.
|
||||
const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
|
||||
props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
NodeAttribute::~NodeAttribute()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: NodeAttribute(id,element,doc,name)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
const Element* const CameraId = sc["CameraId"];
|
||||
const Element* const CameraName = sc["CameraName"];
|
||||
const Element* const CameraIndexName = sc["CameraIndexName"];
|
||||
|
||||
if(CameraId) {
|
||||
cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
|
||||
}
|
||||
|
||||
if(CameraName) {
|
||||
cameraName = GetRequiredToken(*CameraName,0).StringContents();
|
||||
}
|
||||
|
||||
if(CameraIndexName && CameraIndexName->Tokens().size()) {
|
||||
cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
CameraSwitcher::~CameraSwitcher()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: NodeAttribute(id,element,doc,name)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Camera::~Camera()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: NodeAttribute(id,element,doc,name)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Light::~Light()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: NodeAttribute(id,element,doc,name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Null::~Null()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: NodeAttribute(id,element,doc,name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LimbNode::~LimbNode()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
1313
thirdparty/assimp/code/FBXParser.cpp
vendored
Normal file
1313
thirdparty/assimp/code/FBXParser.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
235
thirdparty/assimp/code/FBXParser.h
vendored
Normal file
235
thirdparty/assimp/code/FBXParser.h
vendored
Normal file
@ -0,0 +1,235 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXParser.h
|
||||
* @brief FBX parsing code
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_PARSER_H
|
||||
#define INCLUDED_AI_FBX_PARSER_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <assimp/LogAux.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
class Scope;
|
||||
class Parser;
|
||||
class Element;
|
||||
|
||||
// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
|
||||
typedef std::vector< Scope* > ScopeList;
|
||||
typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
|
||||
|
||||
typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
|
||||
|
||||
# define new_Scope new Scope
|
||||
# define new_Element new Element
|
||||
|
||||
|
||||
/** FBX data entity that consists of a key:value tuple.
|
||||
*
|
||||
* Example:
|
||||
* @verbatim
|
||||
* AnimationCurve: 23, "AnimCurve::", "" {
|
||||
* [..]
|
||||
* }
|
||||
* @endverbatim
|
||||
*
|
||||
* As can be seen in this sample, elements can contain nested #Scope
|
||||
* as their trailing member. **/
|
||||
class Element
|
||||
{
|
||||
public:
|
||||
Element(const Token& key_token, Parser& parser);
|
||||
~Element();
|
||||
|
||||
const Scope* Compound() const {
|
||||
return compound.get();
|
||||
}
|
||||
|
||||
const Token& KeyToken() const {
|
||||
return key_token;
|
||||
}
|
||||
|
||||
const TokenList& Tokens() const {
|
||||
return tokens;
|
||||
}
|
||||
|
||||
private:
|
||||
const Token& key_token;
|
||||
TokenList tokens;
|
||||
std::unique_ptr<Scope> compound;
|
||||
};
|
||||
|
||||
/** FBX data entity that consists of a 'scope', a collection
|
||||
* of not necessarily unique #Element instances.
|
||||
*
|
||||
* Example:
|
||||
* @verbatim
|
||||
* GlobalSettings: {
|
||||
* Version: 1000
|
||||
* Properties70:
|
||||
* [...]
|
||||
* }
|
||||
* @endverbatim */
|
||||
class Scope
|
||||
{
|
||||
public:
|
||||
Scope(Parser& parser, bool topLevel = false);
|
||||
~Scope();
|
||||
|
||||
const Element* operator[] (const std::string& index) const {
|
||||
ElementMap::const_iterator it = elements.find(index);
|
||||
return it == elements.end() ? NULL : (*it).second;
|
||||
}
|
||||
|
||||
const Element* FindElementCaseInsensitive(const std::string& elementName) const {
|
||||
const char* elementNameCStr = elementName.c_str();
|
||||
for (auto element = elements.begin(); element != elements.end(); ++element)
|
||||
{
|
||||
if (!ASSIMP_strincmp(element->first.c_str(), elementNameCStr, MAXLEN)) {
|
||||
return element->second;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ElementCollection GetCollection(const std::string& index) const {
|
||||
return elements.equal_range(index);
|
||||
}
|
||||
|
||||
const ElementMap& Elements() const {
|
||||
return elements;
|
||||
}
|
||||
|
||||
private:
|
||||
ElementMap elements;
|
||||
};
|
||||
|
||||
/** FBX parsing class, takes a list of input tokens and generates a hierarchy
|
||||
* of nested #Scope instances, representing the fbx DOM.*/
|
||||
class Parser
|
||||
{
|
||||
public:
|
||||
/** Parse given a token list. Does not take ownership of the tokens -
|
||||
* the objects must persist during the entire parser lifetime */
|
||||
Parser (const TokenList& tokens,bool is_binary);
|
||||
~Parser();
|
||||
|
||||
const Scope& GetRootScope() const {
|
||||
return *root.get();
|
||||
}
|
||||
|
||||
bool IsBinary() const {
|
||||
return is_binary;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class Scope;
|
||||
friend class Element;
|
||||
|
||||
TokenPtr AdvanceToNextToken();
|
||||
TokenPtr LastToken() const;
|
||||
TokenPtr CurrentToken() const;
|
||||
|
||||
private:
|
||||
const TokenList& tokens;
|
||||
|
||||
TokenPtr last, current;
|
||||
TokenList::const_iterator cursor;
|
||||
std::unique_ptr<Scope> root;
|
||||
|
||||
const bool is_binary;
|
||||
};
|
||||
|
||||
|
||||
/* token parsing - this happens when building the DOM out of the parse-tree*/
|
||||
uint64_t ParseTokenAsID(const Token& t, const char*& err_out);
|
||||
size_t ParseTokenAsDim(const Token& t, const char*& err_out);
|
||||
|
||||
float ParseTokenAsFloat(const Token& t, const char*& err_out);
|
||||
int ParseTokenAsInt(const Token& t, const char*& err_out);
|
||||
int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
|
||||
std::string ParseTokenAsString(const Token& t, const char*& err_out);
|
||||
|
||||
/* wrapper around ParseTokenAsXXX() with DOMError handling */
|
||||
uint64_t ParseTokenAsID(const Token& t);
|
||||
size_t ParseTokenAsDim(const Token& t);
|
||||
float ParseTokenAsFloat(const Token& t);
|
||||
int ParseTokenAsInt(const Token& t);
|
||||
int64_t ParseTokenAsInt64(const Token& t);
|
||||
std::string ParseTokenAsString(const Token& t);
|
||||
|
||||
/* read data arrays */
|
||||
void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
|
||||
void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
|
||||
void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
|
||||
void ParseVectorDataArray(std::vector<int>& out, const Element& el);
|
||||
void ParseVectorDataArray(std::vector<float>& out, const Element& el);
|
||||
void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
|
||||
void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
|
||||
void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
|
||||
|
||||
bool HasElement( const Scope& sc, const std::string& index );
|
||||
|
||||
// extract a required element from a scope, abort if the element cannot be found
|
||||
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
|
||||
|
||||
// extract required compound scope
|
||||
const Scope& GetRequiredScope(const Element& el);
|
||||
// get token at a particular index
|
||||
const Token& GetRequiredToken(const Element& el, unsigned int index);
|
||||
|
||||
// read a 4x4 matrix from an array of 16 floats
|
||||
aiMatrix4x4 ReadMatrix(const Element& element);
|
||||
|
||||
} // ! FBX
|
||||
} // ! Assimp
|
||||
|
||||
#endif // ! INCLUDED_AI_FBX_PARSER_H
|
235
thirdparty/assimp/code/FBXProperties.cpp
vendored
Normal file
235
thirdparty/assimp/code/FBXProperties.cpp
vendored
Normal file
@ -0,0 +1,235 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXProperties.cpp
|
||||
* @brief Implementation of the FBX dynamic properties system
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Property::Property()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Property::~Property()
|
||||
{
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
|
||||
Property* ReadTypedProperty(const Element& element)
|
||||
{
|
||||
ai_assert(element.KeyToken().StringContents() == "P");
|
||||
|
||||
const TokenList& tok = element.Tokens();
|
||||
ai_assert(tok.size() >= 5);
|
||||
|
||||
const std::string& s = ParseTokenAsString(*tok[1]);
|
||||
const char* const cs = s.c_str();
|
||||
if (!strcmp(cs,"KString")) {
|
||||
return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
|
||||
}
|
||||
else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) {
|
||||
return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
|
||||
}
|
||||
else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
|
||||
return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
|
||||
}
|
||||
else if (!strcmp(cs, "ULongLong")) {
|
||||
return new TypedProperty<uint64_t>(ParseTokenAsID(*tok[4]));
|
||||
}
|
||||
else if (!strcmp(cs, "KTime")) {
|
||||
return new TypedProperty<int64_t>(ParseTokenAsInt64(*tok[4]));
|
||||
}
|
||||
else if (!strcmp(cs,"Vector3D") ||
|
||||
!strcmp(cs,"ColorRGB") ||
|
||||
!strcmp(cs,"Vector") ||
|
||||
!strcmp(cs,"Color") ||
|
||||
!strcmp(cs,"Lcl Translation") ||
|
||||
!strcmp(cs,"Lcl Rotation") ||
|
||||
!strcmp(cs,"Lcl Scaling")
|
||||
) {
|
||||
return new TypedProperty<aiVector3D>(aiVector3D(
|
||||
ParseTokenAsFloat(*tok[4]),
|
||||
ParseTokenAsFloat(*tok[5]),
|
||||
ParseTokenAsFloat(*tok[6]))
|
||||
);
|
||||
}
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
|
||||
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// peek into an element and check if it contains a FBX property, if so return its name.
|
||||
std::string PeekPropertyName(const Element& element)
|
||||
{
|
||||
ai_assert(element.KeyToken().StringContents() == "P");
|
||||
const TokenList& tok = element.Tokens();
|
||||
if(tok.size() < 4) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return ParseTokenAsString(*tok[0]);
|
||||
}
|
||||
|
||||
} //! anon
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::PropertyTable()
|
||||
: templateProps()
|
||||
, element()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
|
||||
: templateProps(templateProps)
|
||||
, element(&element)
|
||||
{
|
||||
const Scope& scope = GetRequiredScope(element);
|
||||
for(const ElementMap::value_type& v : scope.Elements()) {
|
||||
if(v.first != "P") {
|
||||
DOMWarning("expected only P elements in property table",v.second);
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string& name = PeekPropertyName(*v.second);
|
||||
if(!name.length()) {
|
||||
DOMWarning("could not read property name",v.second);
|
||||
continue;
|
||||
}
|
||||
|
||||
LazyPropertyMap::const_iterator it = lazyProps.find(name);
|
||||
if (it != lazyProps.end()) {
|
||||
DOMWarning("duplicate property name, will hide previous value: " + name,v.second);
|
||||
continue;
|
||||
}
|
||||
|
||||
lazyProps[name] = v.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::~PropertyTable()
|
||||
{
|
||||
for(PropertyMap::value_type& v : props) {
|
||||
delete v.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Property* PropertyTable::Get(const std::string& name) const
|
||||
{
|
||||
PropertyMap::const_iterator it = props.find(name);
|
||||
if (it == props.end()) {
|
||||
// hasn't been parsed yet?
|
||||
LazyPropertyMap::const_iterator lit = lazyProps.find(name);
|
||||
if(lit != lazyProps.end()) {
|
||||
props[name] = ReadTypedProperty(*(*lit).second);
|
||||
it = props.find(name);
|
||||
|
||||
ai_assert(it != props.end());
|
||||
}
|
||||
|
||||
if (it == props.end()) {
|
||||
// check property template
|
||||
if(templateProps) {
|
||||
return templateProps->Get(name);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
DirectPropertyMap PropertyTable::GetUnparsedProperties() const
|
||||
{
|
||||
DirectPropertyMap result;
|
||||
|
||||
// Loop through all the lazy properties (which is all the properties)
|
||||
for(const LazyPropertyMap::value_type& element : lazyProps) {
|
||||
|
||||
// Skip parsed properties
|
||||
if (props.end() != props.find(element.first)) continue;
|
||||
|
||||
// Read the element's value.
|
||||
// Wrap the naked pointer (since the call site is required to acquire ownership)
|
||||
// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
|
||||
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second));
|
||||
|
||||
// Element could not be read. Skip it.
|
||||
if (!prop) continue;
|
||||
|
||||
// Add to result
|
||||
result[element.first] = prop;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} //! FBX
|
||||
} //! Assimp
|
||||
|
||||
#endif
|
185
thirdparty/assimp/code/FBXProperties.h
vendored
Normal file
185
thirdparty/assimp/code/FBXProperties.h
vendored
Normal file
@ -0,0 +1,185 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXProperties.h
|
||||
* @brief FBX dynamic properties
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_PROPERTIES_H
|
||||
#define INCLUDED_AI_FBX_PROPERTIES_H
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// Forward declarations
|
||||
class Element;
|
||||
|
||||
/** Represents a dynamic property. Type info added by deriving classes,
|
||||
* see #TypedProperty.
|
||||
Example:
|
||||
@verbatim
|
||||
P: "ShininessExponent", "double", "Number", "",0.5
|
||||
@endvebatim
|
||||
*/
|
||||
class Property {
|
||||
protected:
|
||||
Property();
|
||||
|
||||
public:
|
||||
virtual ~Property();
|
||||
|
||||
public:
|
||||
template <typename T>
|
||||
const T* As() const {
|
||||
return dynamic_cast<const T*>(this);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class TypedProperty : public Property {
|
||||
public:
|
||||
explicit TypedProperty(const T& value)
|
||||
: value(value) {
|
||||
// empty
|
||||
}
|
||||
|
||||
const T& Value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
private:
|
||||
T value;
|
||||
};
|
||||
|
||||
|
||||
typedef std::fbx_unordered_map<std::string,std::shared_ptr<Property> > DirectPropertyMap;
|
||||
typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
|
||||
typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
|
||||
|
||||
/**
|
||||
* Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
|
||||
*/
|
||||
class PropertyTable {
|
||||
public:
|
||||
// in-memory property table with no source element
|
||||
PropertyTable();
|
||||
PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps);
|
||||
~PropertyTable();
|
||||
|
||||
const Property* Get(const std::string& name) const;
|
||||
|
||||
// PropertyTable's need not be coupled with FBX elements so this can be NULL
|
||||
const Element* GetElement() const {
|
||||
return element;
|
||||
}
|
||||
|
||||
const PropertyTable* TemplateProps() const {
|
||||
return templateProps.get();
|
||||
}
|
||||
|
||||
DirectPropertyMap GetUnparsedProperties() const;
|
||||
|
||||
private:
|
||||
LazyPropertyMap lazyProps;
|
||||
mutable PropertyMap props;
|
||||
const std::shared_ptr<const PropertyTable> templateProps;
|
||||
const Element* const element;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
T PropertyGet(const PropertyTable& in, const std::string& name, const T& defaultValue) {
|
||||
const Property* const prop = in.Get(name);
|
||||
if( nullptr == prop) {
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
// strong typing, no need to be lenient
|
||||
const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
|
||||
if( nullptr == tprop) {
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
return tprop->Value();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
T PropertyGet(const PropertyTable& in, const std::string& name, bool& result, bool useTemplate=false ) {
|
||||
const Property* prop = in.Get(name);
|
||||
if( nullptr == prop) {
|
||||
if ( ! useTemplate ) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
const PropertyTable* templ = in.TemplateProps();
|
||||
if ( nullptr == templ ) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
prop = templ->Get(name);
|
||||
if ( nullptr == prop ) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
}
|
||||
|
||||
// strong typing, no need to be lenient
|
||||
const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
|
||||
if( nullptr == tprop) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
|
||||
result = true;
|
||||
return tprop->Value();
|
||||
}
|
||||
|
||||
} //! FBX
|
||||
} //! Assimp
|
||||
|
||||
#endif // INCLUDED_AI_FBX_PROPERTIES_H
|
248
thirdparty/assimp/code/FBXTokenizer.cpp
vendored
Normal file
248
thirdparty/assimp/code/FBXTokenizer.cpp
vendored
Normal file
@ -0,0 +1,248 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXTokenizer.cpp
|
||||
* @brief Implementation of the FBX broadphase lexer
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
// tab width for logging columns
|
||||
#define ASSIMP_FBX_TAB_WIDTH 4
|
||||
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXUtil.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column)
|
||||
:
|
||||
#ifdef DEBUG
|
||||
contents(sbegin, static_cast<size_t>(send-sbegin)),
|
||||
#endif
|
||||
sbegin(sbegin)
|
||||
, send(send)
|
||||
, type(type)
|
||||
, line(line)
|
||||
, column(column)
|
||||
{
|
||||
ai_assert(sbegin);
|
||||
ai_assert(send);
|
||||
|
||||
// tokens must be of non-zero length
|
||||
ai_assert(static_cast<size_t>(send-sbegin) > 0);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::~Token()
|
||||
{
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// signal tokenization error, this is always unrecoverable. Throws DeadlyImportError.
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int line, unsigned int column) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int line, unsigned int column)
|
||||
{
|
||||
throw DeadlyImportError(Util::AddLineAndColumn("FBX-Tokenize",message,line,column));
|
||||
}
|
||||
|
||||
|
||||
// process a potential data token up to 'cur', adding it to 'output_tokens'.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*& end,
|
||||
unsigned int line,
|
||||
unsigned int column,
|
||||
TokenType type = TokenType_DATA,
|
||||
bool must_have_token = false)
|
||||
{
|
||||
if (start && end) {
|
||||
// sanity check:
|
||||
// tokens should have no whitespace outside quoted text and [start,end] should
|
||||
// properly delimit the valid range.
|
||||
bool in_double_quotes = false;
|
||||
for (const char* c = start; c != end + 1; ++c) {
|
||||
if (*c == '\"') {
|
||||
in_double_quotes = !in_double_quotes;
|
||||
}
|
||||
|
||||
if (!in_double_quotes && IsSpaceOrNewLine(*c)) {
|
||||
TokenizeError("unexpected whitespace in token", line, column);
|
||||
}
|
||||
}
|
||||
|
||||
if (in_double_quotes) {
|
||||
TokenizeError("non-terminated double quotes", line, column);
|
||||
}
|
||||
|
||||
output_tokens.push_back(new_Token(start,end + 1,type,line,column));
|
||||
}
|
||||
else if (must_have_token) {
|
||||
TokenizeError("unexpected character, expected data token", line, column);
|
||||
}
|
||||
|
||||
start = end = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Tokenize(TokenList& output_tokens, const char* input)
|
||||
{
|
||||
ai_assert(input);
|
||||
|
||||
// line and column numbers numbers are one-based
|
||||
unsigned int line = 1;
|
||||
unsigned int column = 1;
|
||||
|
||||
bool comment = false;
|
||||
bool in_double_quotes = false;
|
||||
bool pending_data_token = false;
|
||||
|
||||
const char* token_begin = NULL, *token_end = NULL;
|
||||
for (const char* cur = input;*cur;column += (*cur == '\t' ? ASSIMP_FBX_TAB_WIDTH : 1), ++cur) {
|
||||
const char c = *cur;
|
||||
|
||||
if (IsLineEnd(c)) {
|
||||
comment = false;
|
||||
|
||||
column = 0;
|
||||
++line;
|
||||
}
|
||||
|
||||
if(comment) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(in_double_quotes) {
|
||||
if (c == '\"') {
|
||||
in_double_quotes = false;
|
||||
token_end = cur;
|
||||
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
pending_data_token = false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(c)
|
||||
{
|
||||
case '\"':
|
||||
if (token_begin) {
|
||||
TokenizeError("unexpected double-quote", line, column);
|
||||
}
|
||||
token_begin = cur;
|
||||
in_double_quotes = true;
|
||||
continue;
|
||||
|
||||
case ';':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
comment = true;
|
||||
continue;
|
||||
|
||||
case '{':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end, line, column);
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_OPEN_BRACKET,line,column));
|
||||
continue;
|
||||
|
||||
case '}':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_CLOSE_BRACKET,line,column));
|
||||
continue;
|
||||
|
||||
case ',':
|
||||
if (pending_data_token) {
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_DATA,true);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_COMMA,line,column));
|
||||
continue;
|
||||
|
||||
case ':':
|
||||
if (pending_data_token) {
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_KEY,true);
|
||||
}
|
||||
else {
|
||||
TokenizeError("unexpected colon", line, column);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (IsSpaceOrNewLine(c)) {
|
||||
|
||||
if (token_begin) {
|
||||
// peek ahead and check if the next token is a colon in which
|
||||
// case this counts as KEY token.
|
||||
TokenType type = TokenType_DATA;
|
||||
for (const char* peek = cur; *peek && IsSpaceOrNewLine(*peek); ++peek) {
|
||||
if (*peek == ':') {
|
||||
type = TokenType_KEY;
|
||||
cur = peek;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,type);
|
||||
}
|
||||
|
||||
pending_data_token = false;
|
||||
}
|
||||
else {
|
||||
token_end = cur;
|
||||
if (!token_begin) {
|
||||
token_begin = cur;
|
||||
}
|
||||
|
||||
pending_data_token = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
187
thirdparty/assimp/code/FBXTokenizer.h
vendored
Normal file
187
thirdparty/assimp/code/FBXTokenizer.h
vendored
Normal file
@ -0,0 +1,187 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXTokenizer.h
|
||||
* @brief FBX lexer
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_TOKENIZER_H
|
||||
#define INCLUDED_AI_FBX_TOKENIZER_H
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
/** Rough classification for text FBX tokens used for constructing the
|
||||
* basic scope hierarchy. */
|
||||
enum TokenType
|
||||
{
|
||||
// {
|
||||
TokenType_OPEN_BRACKET = 0,
|
||||
|
||||
// }
|
||||
TokenType_CLOSE_BRACKET,
|
||||
|
||||
// '"blablubb"', '2', '*14' - very general token class,
|
||||
// further processing happens at a later stage.
|
||||
TokenType_DATA,
|
||||
|
||||
//
|
||||
TokenType_BINARY_DATA,
|
||||
|
||||
// ,
|
||||
TokenType_COMMA,
|
||||
|
||||
// blubb:
|
||||
TokenType_KEY
|
||||
};
|
||||
|
||||
|
||||
/** Represents a single token in a FBX file. Tokens are
|
||||
* classified by the #TokenType enumerated types.
|
||||
*
|
||||
* Offers iterator protocol. Tokens are immutable. */
|
||||
class Token
|
||||
{
|
||||
private:
|
||||
static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
|
||||
|
||||
public:
|
||||
/** construct a textual token */
|
||||
Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column);
|
||||
|
||||
/** construct a binary token */
|
||||
Token(const char* sbegin, const char* send, TokenType type, unsigned int offset);
|
||||
|
||||
~Token();
|
||||
|
||||
public:
|
||||
std::string StringContents() const {
|
||||
return std::string(begin(),end());
|
||||
}
|
||||
|
||||
bool IsBinary() const {
|
||||
return column == BINARY_MARKER;
|
||||
}
|
||||
|
||||
const char* begin() const {
|
||||
return sbegin;
|
||||
}
|
||||
|
||||
const char* end() const {
|
||||
return send;
|
||||
}
|
||||
|
||||
TokenType Type() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
unsigned int Offset() const {
|
||||
ai_assert(IsBinary());
|
||||
return offset;
|
||||
}
|
||||
|
||||
unsigned int Line() const {
|
||||
ai_assert(!IsBinary());
|
||||
return line;
|
||||
}
|
||||
|
||||
unsigned int Column() const {
|
||||
ai_assert(!IsBinary());
|
||||
return column;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
#ifdef DEBUG
|
||||
// full string copy for the sole purpose that it nicely appears
|
||||
// in msvc's debugger window.
|
||||
const std::string contents;
|
||||
#endif
|
||||
|
||||
|
||||
const char* const sbegin;
|
||||
const char* const send;
|
||||
const TokenType type;
|
||||
|
||||
union {
|
||||
const unsigned int line;
|
||||
unsigned int offset;
|
||||
};
|
||||
const unsigned int column;
|
||||
};
|
||||
|
||||
// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
|
||||
typedef const Token* TokenPtr;
|
||||
typedef std::vector< TokenPtr > TokenList;
|
||||
|
||||
#define new_Token new Token
|
||||
|
||||
|
||||
/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
|
||||
*
|
||||
* Skips over comments and generates line and column numbers.
|
||||
*
|
||||
* @param output_tokens Receives a list of all tokens in the input data.
|
||||
* @param input_buffer Textual input buffer to be processed, 0-terminated.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void Tokenize(TokenList& output_tokens, const char* input);
|
||||
|
||||
|
||||
/** Tokenizer function for binary FBX files.
|
||||
*
|
||||
* Emits a token list suitable for direct parsing.
|
||||
*
|
||||
* @param output_tokens Receives a list of all tokens in the input data.
|
||||
* @param input_buffer Binary input buffer to be processed.
|
||||
* @param length Length of input buffer, in bytes. There is no 0-terminal.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length);
|
||||
|
||||
|
||||
} // ! FBX
|
||||
} // ! Assimp
|
||||
|
||||
#endif // ! INCLUDED_AI_FBX_PARSER_H
|
120
thirdparty/assimp/code/FBXUtil.cpp
vendored
Normal file
120
thirdparty/assimp/code/FBXUtil.cpp
vendored
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXUtil.cpp
|
||||
* @brief Implementation of internal FBX utility functions
|
||||
*/
|
||||
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <string>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const char* TokenTypeString(TokenType t)
|
||||
{
|
||||
switch(t) {
|
||||
case TokenType_OPEN_BRACKET:
|
||||
return "TOK_OPEN_BRACKET";
|
||||
|
||||
case TokenType_CLOSE_BRACKET:
|
||||
return "TOK_CLOSE_BRACKET";
|
||||
|
||||
case TokenType_DATA:
|
||||
return "TOK_DATA";
|
||||
|
||||
case TokenType_COMMA:
|
||||
return "TOK_COMMA";
|
||||
|
||||
case TokenType_KEY:
|
||||
return "TOK_KEY";
|
||||
|
||||
case TokenType_BINARY_DATA:
|
||||
return "TOK_BINARY_DATA";
|
||||
}
|
||||
|
||||
ai_assert(false);
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset)
|
||||
{
|
||||
return static_cast<std::string>( (Formatter::format() << prefix << " (offset 0x" << std::hex << offset << ") " << text) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string AddLineAndColumn(const std::string& prefix, const std::string& text, unsigned int line, unsigned int column)
|
||||
{
|
||||
return static_cast<std::string>( (Formatter::format() << prefix << " (line " << line << " << col " << column << ") " << text) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok)
|
||||
{
|
||||
if(tok->IsBinary()) {
|
||||
return static_cast<std::string>( (Formatter::format() << prefix <<
|
||||
" (" << TokenTypeString(tok->Type()) <<
|
||||
", offset 0x" << std::hex << tok->Offset() << ") " <<
|
||||
text) );
|
||||
}
|
||||
|
||||
return static_cast<std::string>( (Formatter::format() << prefix <<
|
||||
" (" << TokenTypeString(tok->Type()) <<
|
||||
", line " << tok->Line() <<
|
||||
", col " << tok->Column() << ") " <<
|
||||
text) );
|
||||
}
|
||||
|
||||
} // !Util
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
105
thirdparty/assimp/code/FBXUtil.h
vendored
Normal file
105
thirdparty/assimp/code/FBXUtil.h
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXUtil.h
|
||||
* @brief FBX utility functions for internal use
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_UTIL_H
|
||||
#define INCLUDED_AI_FBX_UTIL_H
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
|
||||
namespace Util {
|
||||
|
||||
|
||||
/** helper for std::for_each to delete all heap-allocated items in a container */
|
||||
template<typename T>
|
||||
struct delete_fun
|
||||
{
|
||||
void operator()(const volatile T* del) {
|
||||
delete del;
|
||||
}
|
||||
};
|
||||
|
||||
/** Get a string representation for a #TokenType. */
|
||||
const char* TokenTypeString(TokenType t);
|
||||
|
||||
|
||||
|
||||
/** Format log/error messages using a given offset in the source binary file
|
||||
*
|
||||
* @param prefix Message prefix to be preprended to the location info.
|
||||
* @param text Message text
|
||||
* @param line Line index, 1-based
|
||||
* @param column Column index, 1-based
|
||||
* @return A string of the following format: {prefix} (offset 0x{offset}) {text}*/
|
||||
std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset);
|
||||
|
||||
|
||||
/** Format log/error messages using a given line location in the source file.
|
||||
*
|
||||
* @param prefix Message prefix to be preprended to the location info.
|
||||
* @param text Message text
|
||||
* @param line Line index, 1-based
|
||||
* @param column Column index, 1-based
|
||||
* @return A string of the following format: {prefix} (line {line}, col {column}) {text}*/
|
||||
std::string AddLineAndColumn(const std::string& prefix, const std::string& text, unsigned int line, unsigned int column);
|
||||
|
||||
|
||||
/** Format log/error messages using a given cursor token.
|
||||
*
|
||||
* @param prefix Message prefix to be preprended to the location info.
|
||||
* @param text Message text
|
||||
* @param tok Token where parsing/processing stopped
|
||||
* @return A string of the following format: {prefix} ({token-type}, line {line}, col {column}) {text}*/
|
||||
std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ! INCLUDED_AI_FBX_UTIL_H
|
1834
thirdparty/assimp/code/FIReader.cpp
vendored
Normal file
1834
thirdparty/assimp/code/FIReader.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
107
thirdparty/assimp/code/FileLogStream.h
vendored
Normal file
107
thirdparty/assimp/code/FileLogStream.h
vendored
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file FileLofStream.h
|
||||
*/
|
||||
#ifndef ASSIMP_FILELOGSTREAM_H_INC
|
||||
#define ASSIMP_FILELOGSTREAM_H_INC
|
||||
|
||||
#include <assimp/LogStream.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class FileLogStream
|
||||
* @brief Logstream to write into a file.
|
||||
*/
|
||||
class FileLogStream :
|
||||
public LogStream
|
||||
{
|
||||
public:
|
||||
FileLogStream( const char* file, IOSystem* io = NULL );
|
||||
~FileLogStream();
|
||||
void write( const char* message );
|
||||
|
||||
private:
|
||||
IOStream *m_pStream;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
inline FileLogStream::FileLogStream( const char* file, IOSystem* io ) :
|
||||
m_pStream(NULL)
|
||||
{
|
||||
if ( !file || 0 == *file )
|
||||
return;
|
||||
|
||||
// If no IOSystem is specified: take a default one
|
||||
if (!io)
|
||||
{
|
||||
DefaultIOSystem FileSystem;
|
||||
m_pStream = FileSystem.Open( file, "wt");
|
||||
}
|
||||
else m_pStream = io->Open( file, "wt" );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
inline FileLogStream::~FileLogStream()
|
||||
{
|
||||
// The virtual d'tor should destroy the underlying file
|
||||
delete m_pStream;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Write method
|
||||
inline void FileLogStream::write( const char* message )
|
||||
{
|
||||
if (m_pStream != NULL)
|
||||
{
|
||||
m_pStream->Write(message, sizeof(char), ::strlen(message));
|
||||
m_pStream->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
} // !Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_FILELOGSTREAM_H_INC
|
345
thirdparty/assimp/code/FileSystemFilter.h
vendored
Normal file
345
thirdparty/assimp/code/FileSystemFilter.h
vendored
Normal file
@ -0,0 +1,345 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FileSystemFilter.h
|
||||
* Implements a filter system to filter calls to Exists() and Open()
|
||||
* in order to improve the success rate of file opening ...
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_FILESYSTEMFILTER_H_INC
|
||||
#define AI_FILESYSTEMFILTER_H_INC
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
inline bool IsHex(char s) {
|
||||
return (s>='0' && s<='9') || (s>='a' && s<='f') || (s>='A' && s<='F');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** File system filter
|
||||
*/
|
||||
class FileSystemFilter : public IOSystem
|
||||
{
|
||||
public:
|
||||
/** Constructor. */
|
||||
FileSystemFilter(const std::string& file, IOSystem* old)
|
||||
: mWrapped (old)
|
||||
, mSrc_file(file)
|
||||
, mSep(mWrapped->getOsSeparator()) {
|
||||
ai_assert(nullptr != mWrapped);
|
||||
|
||||
// Determine base directory
|
||||
mBase = mSrc_file;
|
||||
std::string::size_type ss2;
|
||||
if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) {
|
||||
mBase.erase(ss2,mBase.length()-ss2);
|
||||
} else {
|
||||
mBase = "";
|
||||
}
|
||||
|
||||
// make sure the directory is terminated properly
|
||||
char s;
|
||||
|
||||
if ( mBase.empty() ) {
|
||||
mBase = ".";
|
||||
mBase += getOsSeparator();
|
||||
} else if ((s = *(mBase.end()-1)) != '\\' && s != '/') {
|
||||
mBase += getOsSeparator();
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
|
||||
}
|
||||
|
||||
/** Destructor. */
|
||||
~FileSystemFilter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
bool Exists( const char* pFile) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
|
||||
std::string tmp = pFile;
|
||||
|
||||
// Currently this IOSystem is also used to open THE ONE FILE.
|
||||
if (tmp != mSrc_file) {
|
||||
BuildPath(tmp);
|
||||
Cleanup(tmp);
|
||||
}
|
||||
|
||||
return mWrapped->Exists(tmp);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the directory separator. */
|
||||
char getOsSeparator() const {
|
||||
return mSep;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Open a new file with a given path. */
|
||||
IOStream* Open( const char* pFile, const char* pMode = "rb") {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
if ( nullptr == pFile || nullptr == pMode ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ai_assert( nullptr != pFile );
|
||||
ai_assert( nullptr != pMode );
|
||||
|
||||
// First try the unchanged path
|
||||
IOStream* s = mWrapped->Open(pFile,pMode);
|
||||
|
||||
if (nullptr == s) {
|
||||
std::string tmp = pFile;
|
||||
|
||||
// Try to convert between absolute and relative paths
|
||||
BuildPath(tmp);
|
||||
s = mWrapped->Open(tmp,pMode);
|
||||
|
||||
if (nullptr == s) {
|
||||
// Finally, look for typical issues with paths
|
||||
// and try to correct them. This is our last
|
||||
// resort.
|
||||
tmp = pFile;
|
||||
Cleanup(tmp);
|
||||
BuildPath(tmp);
|
||||
s = mWrapped->Open(tmp,pMode);
|
||||
}
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Closes the given file and releases all resources associated with it. */
|
||||
void Close( IOStream* pFile) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->Close(pFile);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compare two paths */
|
||||
bool ComparePaths (const char* one, const char* second) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->ComparePaths (one,second);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Pushes a new directory onto the directory stack. */
|
||||
bool PushDirectory(const std::string &path ) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->PushDirectory(path);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the top directory from the stack. */
|
||||
const std::string &CurrentDirectory() const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->CurrentDirectory();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the number of directories stored on the stack. */
|
||||
size_t StackSize() const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->StackSize();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Pops the top directory from the stack. */
|
||||
bool PopDirectory() {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->PopDirectory();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Creates an new directory at the given path. */
|
||||
bool CreateDirectory(const std::string &path) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->CreateDirectory(path);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Will change the current directory to the given path. */
|
||||
bool ChangeDirectory(const std::string &path) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->ChangeDirectory(path);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Delete file. */
|
||||
bool DeleteFile(const std::string &file) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->DeleteFile(file);
|
||||
}
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
/** Build a valid path from a given relative or absolute path.
|
||||
*/
|
||||
void BuildPath (std::string& in) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
// if we can already access the file, great.
|
||||
if (in.length() < 3 || mWrapped->Exists(in)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine whether this is a relative path (Windows-specific - most assets are packaged on Windows).
|
||||
if (in[1] != ':') {
|
||||
|
||||
// append base path and try
|
||||
const std::string tmp = mBase + in;
|
||||
if (mWrapped->Exists(tmp)) {
|
||||
in = tmp;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Chop of the file name and look in the model directory, if
|
||||
// this fails try all sub paths of the given path, i.e.
|
||||
// if the given path is foo/bar/something.lwo, try
|
||||
// <base>/something.lwo
|
||||
// <base>/bar/something.lwo
|
||||
// <base>/foo/bar/something.lwo
|
||||
std::string::size_type pos = in.rfind('/');
|
||||
if (std::string::npos == pos) {
|
||||
pos = in.rfind('\\');
|
||||
}
|
||||
|
||||
if (std::string::npos != pos) {
|
||||
std::string tmp;
|
||||
std::string::size_type last_dirsep = std::string::npos;
|
||||
|
||||
while(true) {
|
||||
tmp = mBase;
|
||||
tmp += mSep;
|
||||
|
||||
std::string::size_type dirsep = in.rfind('/', last_dirsep);
|
||||
if (std::string::npos == dirsep) {
|
||||
dirsep = in.rfind('\\', last_dirsep);
|
||||
}
|
||||
|
||||
if (std::string::npos == dirsep || dirsep == 0) {
|
||||
// we did try this already.
|
||||
break;
|
||||
}
|
||||
|
||||
last_dirsep = dirsep-1;
|
||||
|
||||
tmp += in.substr(dirsep+1, in.length()-pos);
|
||||
if (mWrapped->Exists(tmp)) {
|
||||
in = tmp;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// hopefully the underlying file system has another few tricks to access this file ...
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Cleanup the given path
|
||||
*/
|
||||
void Cleanup (std::string& in) const {
|
||||
if(in.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove a very common issue when we're parsing file names: spaces at the
|
||||
// beginning of the path.
|
||||
char last = 0;
|
||||
std::string::iterator it = in.begin();
|
||||
while (IsSpaceOrNewLine( *it ))++it;
|
||||
if (it != in.begin()) {
|
||||
in.erase(in.begin(),it+1);
|
||||
}
|
||||
|
||||
const char separator = getOsSeparator();
|
||||
for (it = in.begin(); it != in.end(); ++it) {
|
||||
// Exclude :// and \\, which remain untouched.
|
||||
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
|
||||
if ( !strncmp(&*it, "://", 3 )) {
|
||||
it += 3;
|
||||
continue;
|
||||
}
|
||||
if (it == in.begin() && !strncmp(&*it, "\\\\", 2)) {
|
||||
it += 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Cleanup path delimiters
|
||||
if (*it == '/' || (*it) == '\\') {
|
||||
*it = separator;
|
||||
|
||||
// And we're removing double delimiters, frequent issue with
|
||||
// incorrectly composited paths ...
|
||||
if (last == *it) {
|
||||
it = in.erase(it);
|
||||
--it;
|
||||
}
|
||||
} else if (*it == '%' && in.end() - it > 2) {
|
||||
// Hex sequence in URIs
|
||||
if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) {
|
||||
*it = HexOctetToDecimal(&*it);
|
||||
it = in.erase(it+1,it+2);
|
||||
--it;
|
||||
}
|
||||
}
|
||||
|
||||
last = *it;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
IOSystem *mWrapped;
|
||||
std::string mSrc_file, mBase;
|
||||
char mSep;
|
||||
};
|
||||
|
||||
} //!ns Assimp
|
||||
|
||||
#endif //AI_DEFAULTIOSYSTEM_H_INC
|
300
thirdparty/assimp/code/FindDegenerates.cpp
vendored
Normal file
300
thirdparty/assimp/code/FindDegenerates.cpp
vendored
Normal file
@ -0,0 +1,300 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FindDegenerates.cpp
|
||||
* @brief Implementation of the FindDegenerates post-process step.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "ProcessHelper.h"
|
||||
#include "FindDegenerates.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
//remove mesh at position 'index' from the scene
|
||||
static void removeMesh(aiScene* pScene, unsigned const index);
|
||||
//correct node indices to meshes and remove references to deleted mesh
|
||||
static void updateSceneGraph(aiNode* pNode, unsigned const index);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FindDegeneratesProcess::FindDegeneratesProcess()
|
||||
: mConfigRemoveDegenerates( false )
|
||||
, mConfigCheckAreaOfTriangle( false ){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindDegeneratesProcess::~FindDegeneratesProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
|
||||
return 0 != (pFlags & aiProcess_FindDegenerates);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup import configuration
|
||||
void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
|
||||
// Get the current value of AI_CONFIG_PP_FD_REMOVE
|
||||
mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
|
||||
mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FindDegeneratesProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
{
|
||||
//Do not process point cloud, ExecuteOnMesh works only with faces data
|
||||
if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
|
||||
removeMesh(pScene, i);
|
||||
--i; //the current i is removed, do not skip the next one
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
|
||||
}
|
||||
|
||||
static void removeMesh(aiScene* pScene, unsigned const index) {
|
||||
//we start at index and copy the pointers one position forward
|
||||
//save the mesh pointer to delete it later
|
||||
auto delete_me = pScene->mMeshes[index];
|
||||
for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
|
||||
pScene->mMeshes[i] = pScene->mMeshes[i+1];
|
||||
}
|
||||
pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
|
||||
--(pScene->mNumMeshes);
|
||||
delete delete_me;
|
||||
|
||||
//removing a mesh also requires updating all references to it in the scene graph
|
||||
updateSceneGraph(pScene->mRootNode, index);
|
||||
}
|
||||
|
||||
static void updateSceneGraph(aiNode* pNode, unsigned const index) {
|
||||
for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
|
||||
if (pNode->mMeshes[i] > index) {
|
||||
--(pNode->mMeshes[i]);
|
||||
continue;
|
||||
}
|
||||
if (pNode->mMeshes[i] == index) {
|
||||
for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
|
||||
pNode->mMeshes[j] = pNode->mMeshes[j+1];
|
||||
}
|
||||
--(pNode->mNumMeshes);
|
||||
--i;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
//recurse to all children
|
||||
for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
|
||||
updateSceneGraph(pNode->mChildren[i], index);
|
||||
}
|
||||
}
|
||||
|
||||
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
|
||||
ai_real s = (a + b + c) / 2;
|
||||
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
|
||||
return area;
|
||||
}
|
||||
|
||||
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
|
||||
const ai_real lx = ( vB.x - vA.x );
|
||||
const ai_real ly = ( vB.y - vA.y );
|
||||
const ai_real lz = ( vB.z - vA.z );
|
||||
ai_real a = lx*lx + ly*ly + lz*lz;
|
||||
ai_real d = pow( a, (ai_real)0.5 );
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
|
||||
ai_real area = 0;
|
||||
|
||||
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
|
||||
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
|
||||
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
|
||||
|
||||
ai_real a( distance3D( vA, vB ) );
|
||||
ai_real b( distance3D( vB, vC ) );
|
||||
ai_real c( distance3D( vC, vA ) );
|
||||
area = heron( a, b, c );
|
||||
|
||||
return area;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported mesh
|
||||
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
|
||||
mesh->mPrimitiveTypes = 0;
|
||||
|
||||
std::vector<bool> remove_me;
|
||||
if (mConfigRemoveDegenerates) {
|
||||
remove_me.resize( mesh->mNumFaces, false );
|
||||
}
|
||||
|
||||
unsigned int deg = 0, limit;
|
||||
for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
|
||||
aiFace& face = mesh->mFaces[a];
|
||||
bool first = true;
|
||||
|
||||
// check whether the face contains degenerated entries
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
// Polygons with more than 4 points are allowed to have double points, that is
|
||||
// simulating polygons with holes just with concave polygons. However,
|
||||
// double points may not come directly after another.
|
||||
limit = face.mNumIndices;
|
||||
if (face.mNumIndices > 4) {
|
||||
limit = std::min( limit, i+2 );
|
||||
}
|
||||
|
||||
for (unsigned int t = i+1; t < limit; ++t) {
|
||||
if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
|
||||
// we have found a matching vertex position
|
||||
// remove the corresponding index from the array
|
||||
--face.mNumIndices;
|
||||
--limit;
|
||||
for (unsigned int m = t; m < face.mNumIndices; ++m) {
|
||||
face.mIndices[ m ] = face.mIndices[ m+1 ];
|
||||
}
|
||||
--t;
|
||||
|
||||
// NOTE: we set the removed vertex index to an unique value
|
||||
// to make sure the developer gets notified when his
|
||||
// application attempts to access this data.
|
||||
face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
|
||||
|
||||
if(first) {
|
||||
++deg;
|
||||
first = false;
|
||||
}
|
||||
|
||||
if ( mConfigRemoveDegenerates ) {
|
||||
remove_me[ a ] = true;
|
||||
goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( mConfigCheckAreaOfTriangle ) {
|
||||
if ( face.mNumIndices == 3 ) {
|
||||
ai_real area = calculateAreaOfTriangle( face, mesh );
|
||||
if ( area < 1e-6 ) {
|
||||
if ( mConfigRemoveDegenerates ) {
|
||||
remove_me[ a ] = true;
|
||||
goto evil_jump_outside;
|
||||
}
|
||||
|
||||
// todo: check for index which is corrupt.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We need to update the primitive flags array of the mesh.
|
||||
switch (face.mNumIndices)
|
||||
{
|
||||
case 1u:
|
||||
mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
case 2u:
|
||||
mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
||||
break;
|
||||
case 3u:
|
||||
mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
default:
|
||||
mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
||||
break;
|
||||
};
|
||||
evil_jump_outside:
|
||||
continue;
|
||||
}
|
||||
|
||||
// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
|
||||
if (mConfigRemoveDegenerates && deg) {
|
||||
unsigned int n = 0;
|
||||
for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
|
||||
{
|
||||
aiFace& face_src = mesh->mFaces[a];
|
||||
if (!remove_me[a]) {
|
||||
aiFace& face_dest = mesh->mFaces[n++];
|
||||
|
||||
// Do a manual copy, keep the index array
|
||||
face_dest.mNumIndices = face_src.mNumIndices;
|
||||
face_dest.mIndices = face_src.mIndices;
|
||||
|
||||
if (&face_src != &face_dest) {
|
||||
// clear source
|
||||
face_src.mNumIndices = 0;
|
||||
face_src.mIndices = nullptr;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Otherwise delete it if we don't need this face
|
||||
delete[] face_src.mIndices;
|
||||
face_src.mIndices = nullptr;
|
||||
face_src.mNumIndices = 0;
|
||||
}
|
||||
}
|
||||
// Just leave the rest of the array unreferenced, we don't care for now
|
||||
mesh->mNumFaces = n;
|
||||
if (!mesh->mNumFaces) {
|
||||
//The whole mesh consists of degenerated faces
|
||||
//signal upward, that this mesh should be deleted.
|
||||
ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (deg && !DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
|
||||
}
|
||||
return false;
|
||||
}
|
129
thirdparty/assimp/code/FindDegenerates.h
vendored
Normal file
129
thirdparty/assimp/code/FindDegenerates.h
vendored
Normal file
@ -0,0 +1,129 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to search all meshes for
|
||||
degenerated faces */
|
||||
#ifndef AI_FINDDEGENERATESPROCESS_H_INC
|
||||
#define AI_FINDDEGENERATESPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class FindDegeneratesProcessTest;
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FindDegeneratesProcess: Searches a mesh for degenerated triangles.
|
||||
*/
|
||||
class ASSIMP_API FindDegeneratesProcess : public BaseProcess {
|
||||
public:
|
||||
FindDegeneratesProcess();
|
||||
~FindDegeneratesProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given mesh
|
||||
///@returns true if the current mesh should be deleted, false otherwise
|
||||
bool ExecuteOnMesh( aiMesh* mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Enable the instant removal of degenerated primitives
|
||||
/// @param enabled true for enabled.
|
||||
void EnableInstantRemoval(bool enabled);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Check whether instant removal is currently enabled
|
||||
/// @return The instant removal state.
|
||||
bool IsInstantRemoval() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Enable the area check for triangles.
|
||||
/// @param enabled true for enabled.
|
||||
void EnableAreaCheck( bool enabled );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Check whether the area check is enabled.
|
||||
/// @return The area check state.
|
||||
bool isAreaCheckEnabled() const;
|
||||
|
||||
private:
|
||||
//! Configuration option: remove degenerates faces immediately
|
||||
bool mConfigRemoveDegenerates;
|
||||
//! Configuration option: check for area
|
||||
bool mConfigCheckAreaOfTriangle;
|
||||
};
|
||||
|
||||
inline
|
||||
void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
|
||||
mConfigRemoveDegenerates = enabled;
|
||||
}
|
||||
|
||||
inline
|
||||
bool FindDegeneratesProcess::IsInstantRemoval() const {
|
||||
return mConfigRemoveDegenerates;
|
||||
}
|
||||
|
||||
inline
|
||||
void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
|
||||
mConfigCheckAreaOfTriangle = enabled;
|
||||
}
|
||||
|
||||
inline
|
||||
bool FindDegeneratesProcess::isAreaCheckEnabled() const {
|
||||
return mConfigCheckAreaOfTriangle;
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! AI_FINDDEGENERATESPROCESS_H_INC
|
277
thirdparty/assimp/code/FindInstancesProcess.cpp
vendored
Normal file
277
thirdparty/assimp/code/FindInstancesProcess.cpp
vendored
Normal file
@ -0,0 +1,277 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FindInstancesProcess.cpp
|
||||
* @brief Implementation of the aiProcess_FindInstances postprocessing step
|
||||
*/
|
||||
|
||||
|
||||
#include "FindInstancesProcess.h"
|
||||
#include <memory>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FindInstancesProcess::FindInstancesProcess()
|
||||
: configSpeedFlag (false)
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindInstancesProcess::~FindInstancesProcess()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FindInstancesProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
// FindInstances makes absolutely no sense together with PreTransformVertices
|
||||
// fixme: spawn error message somewhere else?
|
||||
return 0 != (pFlags & aiProcess_FindInstances) && 0 == (pFlags & aiProcess_PreTransformVertices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties for the step
|
||||
void FindInstancesProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// AI_CONFIG_FAVOUR_SPEED
|
||||
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Compare the bones of two meshes
|
||||
bool CompareBones(const aiMesh* orig, const aiMesh* inst)
|
||||
{
|
||||
for (unsigned int i = 0; i < orig->mNumBones;++i) {
|
||||
aiBone* aha = orig->mBones[i];
|
||||
aiBone* oha = inst->mBones[i];
|
||||
|
||||
if (aha->mNumWeights != oha->mNumWeights ||
|
||||
aha->mOffsetMatrix != oha->mOffsetMatrix) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// compare weight per weight ---
|
||||
for (unsigned int n = 0; n < aha->mNumWeights;++n) {
|
||||
if (aha->mWeights[n].mVertexId != oha->mWeights[n].mVertexId ||
|
||||
(aha->mWeights[n].mWeight - oha->mWeights[n].mWeight) < 10e-3f) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Update mesh indices in the node graph
|
||||
void UpdateMeshIndices(aiNode* node, unsigned int* lookup)
|
||||
{
|
||||
for (unsigned int n = 0; n < node->mNumMeshes;++n)
|
||||
node->mMeshes[n] = lookup[node->mMeshes[n]];
|
||||
|
||||
for (unsigned int n = 0; n < node->mNumChildren;++n)
|
||||
UpdateMeshIndices(node->mChildren[n],lookup);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FindInstancesProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("FindInstancesProcess begin");
|
||||
if (pScene->mNumMeshes) {
|
||||
|
||||
// use a pseudo hash for all meshes in the scene to quickly find
|
||||
// the ones which are possibly equal. This step is executed early
|
||||
// in the pipeline, so we could, depending on the file format,
|
||||
// have several thousand small meshes. That's too much for a brute
|
||||
// everyone-against-everyone check involving up to 10 comparisons
|
||||
// each.
|
||||
std::unique_ptr<uint64_t[]> hashes (new uint64_t[pScene->mNumMeshes]);
|
||||
std::unique_ptr<unsigned int[]> remapping (new unsigned int[pScene->mNumMeshes]);
|
||||
|
||||
unsigned int numMeshesOut = 0;
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
|
||||
aiMesh* inst = pScene->mMeshes[i];
|
||||
hashes[i] = GetMeshHash(inst);
|
||||
|
||||
for (int a = i-1; a >= 0; --a) {
|
||||
if (hashes[i] == hashes[a])
|
||||
{
|
||||
aiMesh* orig = pScene->mMeshes[a];
|
||||
if (!orig)
|
||||
continue;
|
||||
|
||||
// check for hash collision .. we needn't check
|
||||
// the vertex format, it *must* match due to the
|
||||
// (brilliant) construction of the hash
|
||||
if (orig->mNumBones != inst->mNumBones ||
|
||||
orig->mNumFaces != inst->mNumFaces ||
|
||||
orig->mNumVertices != inst->mNumVertices ||
|
||||
orig->mMaterialIndex != inst->mMaterialIndex ||
|
||||
orig->mPrimitiveTypes != inst->mPrimitiveTypes)
|
||||
continue;
|
||||
|
||||
// up to now the meshes are equal. find an appropriate
|
||||
// epsilon to compare position differences against
|
||||
float epsilon = ComputePositionEpsilon(inst);
|
||||
epsilon *= epsilon;
|
||||
|
||||
// now compare vertex positions, normals,
|
||||
// tangents and bitangents using this epsilon.
|
||||
if (orig->HasPositions()) {
|
||||
if(!CompareArrays(orig->mVertices,inst->mVertices,orig->mNumVertices,epsilon))
|
||||
continue;
|
||||
}
|
||||
if (orig->HasNormals()) {
|
||||
if(!CompareArrays(orig->mNormals,inst->mNormals,orig->mNumVertices,epsilon))
|
||||
continue;
|
||||
}
|
||||
if (orig->HasTangentsAndBitangents()) {
|
||||
if (!CompareArrays(orig->mTangents,inst->mTangents,orig->mNumVertices,epsilon) ||
|
||||
!CompareArrays(orig->mBitangents,inst->mBitangents,orig->mNumVertices,epsilon))
|
||||
continue;
|
||||
}
|
||||
|
||||
// use a constant epsilon for colors and UV coordinates
|
||||
static const float uvEpsilon = 10e-4f;
|
||||
{
|
||||
unsigned int j, end = orig->GetNumUVChannels();
|
||||
for(j = 0; j < end; ++j) {
|
||||
if (!orig->mTextureCoords[j]) {
|
||||
continue;
|
||||
}
|
||||
if(!CompareArrays(orig->mTextureCoords[j],inst->mTextureCoords[j],orig->mNumVertices,uvEpsilon)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j != end) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
{
|
||||
unsigned int j, end = orig->GetNumColorChannels();
|
||||
for(j = 0; j < end; ++j) {
|
||||
if (!orig->mColors[j]) {
|
||||
continue;
|
||||
}
|
||||
if(!CompareArrays(orig->mColors[j],inst->mColors[j],orig->mNumVertices,uvEpsilon)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j != end) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// These two checks are actually quite expensive and almost *never* required.
|
||||
// Almost. That's why they're still here. But there's no reason to do them
|
||||
// in speed-targeted imports.
|
||||
if (!configSpeedFlag) {
|
||||
|
||||
// It seems to be strange, but we really need to check whether the
|
||||
// bones are identical too. Although it's extremely unprobable
|
||||
// that they're not if control reaches here, we need to deal
|
||||
// with unprobable cases, too. It could still be that there are
|
||||
// equal shapes which are deformed differently.
|
||||
if (!CompareBones(orig,inst))
|
||||
continue;
|
||||
|
||||
// For completeness ... compare even the index buffers for equality
|
||||
// face order & winding order doesn't care. Input data is in verbose format.
|
||||
std::unique_ptr<unsigned int[]> ftbl_orig(new unsigned int[orig->mNumVertices]);
|
||||
std::unique_ptr<unsigned int[]> ftbl_inst(new unsigned int[orig->mNumVertices]);
|
||||
|
||||
for (unsigned int tt = 0; tt < orig->mNumFaces;++tt) {
|
||||
aiFace& f = orig->mFaces[tt];
|
||||
for (unsigned int nn = 0; nn < f.mNumIndices;++nn)
|
||||
ftbl_orig[f.mIndices[nn]] = tt;
|
||||
|
||||
aiFace& f2 = inst->mFaces[tt];
|
||||
for (unsigned int nn = 0; nn < f2.mNumIndices;++nn)
|
||||
ftbl_inst[f2.mIndices[nn]] = tt;
|
||||
}
|
||||
if (0 != ::memcmp(ftbl_inst.get(),ftbl_orig.get(),orig->mNumVertices*sizeof(unsigned int)))
|
||||
continue;
|
||||
}
|
||||
|
||||
// We're still here. Or in other words: 'inst' is an instance of 'orig'.
|
||||
// Place a marker in our list that we can easily update mesh indices.
|
||||
remapping[i] = remapping[a];
|
||||
|
||||
// Delete the instanced mesh, we don't need it anymore
|
||||
delete inst;
|
||||
pScene->mMeshes[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If we didn't find a match for the current mesh: keep it
|
||||
if (pScene->mMeshes[i]) {
|
||||
remapping[i] = numMeshesOut++;
|
||||
}
|
||||
}
|
||||
ai_assert(0 != numMeshesOut);
|
||||
if (numMeshesOut != pScene->mNumMeshes) {
|
||||
|
||||
// Collapse the meshes array by removing all NULL entries
|
||||
for (unsigned int real = 0, i = 0; real < numMeshesOut; ++i) {
|
||||
if (pScene->mMeshes[i])
|
||||
pScene->mMeshes[real++] = pScene->mMeshes[i];
|
||||
}
|
||||
|
||||
// And update the node graph with our nice lookup table
|
||||
UpdateMeshIndices(pScene->mRootNode,remapping.get());
|
||||
|
||||
// write to log
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" );
|
||||
}
|
||||
pScene->mNumMeshes = numMeshesOut;
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("FindInstancesProcess finished. No instanced meshes found");
|
||||
}
|
||||
}
|
||||
}
|
137
thirdparty/assimp/code/FindInstancesProcess.h
vendored
Normal file
137
thirdparty/assimp/code/FindInstancesProcess.h
vendored
Normal file
@ -0,0 +1,137 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FindInstancesProcess.h
|
||||
* @brief Declares the aiProcess_FindInstances post-process step
|
||||
*/
|
||||
#ifndef AI_FINDINSTANCES_H_INC
|
||||
#define AI_FINDINSTANCES_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
|
||||
class FindInstancesProcessTest;
|
||||
namespace Assimp {
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Get a pseudo(!)-hash representing a mesh.
|
||||
*
|
||||
* The hash is built from number of vertices, faces, primitive types,
|
||||
* .... but *not* from the real mesh data. The funcction is not a perfect hash.
|
||||
* @param in Input mesh
|
||||
* @return Hash.
|
||||
*/
|
||||
inline
|
||||
uint64_t GetMeshHash(aiMesh* in) {
|
||||
ai_assert(nullptr != in);
|
||||
|
||||
// ... get an unique value representing the vertex format of the mesh
|
||||
const unsigned int fhash = GetMeshVFormatUnique(in);
|
||||
|
||||
// and bake it with number of vertices/faces/bones/matidx/ptypes
|
||||
return ((uint64_t)fhash << 32u) | ((
|
||||
(in->mNumBones << 16u) ^ (in->mNumVertices) ^
|
||||
(in->mNumFaces<<4u) ^ (in->mMaterialIndex<<15) ^
|
||||
(in->mPrimitiveTypes<<28)) & 0xffffffff );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Perform a component-wise comparison of two arrays
|
||||
*
|
||||
* @param first First array
|
||||
* @param second Second array
|
||||
* @param size Size of both arrays
|
||||
* @param e Epsilon
|
||||
* @return true if the arrays are identical
|
||||
*/
|
||||
inline
|
||||
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
unsigned int size, float e) {
|
||||
for (const aiVector3D* end = first+size; first != end; ++first,++second) {
|
||||
if ( (*first - *second).SquareLength() >= e)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// and the same for colors ...
|
||||
inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
|
||||
unsigned int size, float e)
|
||||
{
|
||||
for (const aiColor4D* end = first+size; first != end; ++first,++second) {
|
||||
if ( GetColorDifference(*first,*second) >= e)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A post-processing steps to search for instanced meshes
|
||||
*/
|
||||
class FindInstancesProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
FindInstancesProcess();
|
||||
~FindInstancesProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active in given flags combination
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup properties prior to executing the process
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
private:
|
||||
|
||||
bool configSpeedFlag;
|
||||
|
||||
}; // ! end class FindInstancesProcess
|
||||
} // ! end namespace Assimp
|
||||
|
||||
#endif // !! AI_FINDINSTANCES_H_INC
|
424
thirdparty/assimp/code/FindInvalidDataProcess.cpp
vendored
Normal file
424
thirdparty/assimp/code/FindInvalidDataProcess.cpp
vendored
Normal file
@ -0,0 +1,424 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to search an importer's output
|
||||
for data that is obviously invalid */
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
|
||||
|
||||
// internal headers
|
||||
#include "FindInvalidDataProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FindInvalidDataProcess::FindInvalidDataProcess()
|
||||
: configEpsilon(0.0)
|
||||
, mIgnoreTexCoods( false ){
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindInvalidDataProcess::~FindInvalidDataProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const {
|
||||
return 0 != (pFlags & aiProcess_FindInvalidData);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup import configuration
|
||||
void FindInvalidDataProcess::SetupProperties(const Importer* pImp) {
|
||||
// Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
|
||||
configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
|
||||
mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Update mesh references in the node graph
|
||||
void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping) {
|
||||
if (node->mNumMeshes) {
|
||||
unsigned int out = 0;
|
||||
for (unsigned int a = 0; a < node->mNumMeshes;++a) {
|
||||
|
||||
unsigned int ref = node->mMeshes[a];
|
||||
if (UINT_MAX != (ref = meshMapping[ref])) {
|
||||
node->mMeshes[out++] = ref;
|
||||
}
|
||||
}
|
||||
// just let the members that are unused, that's much cheaper
|
||||
// than a full array realloc'n'copy party ...
|
||||
if(!(node->mNumMeshes = out)) {
|
||||
|
||||
delete[] node->mMeshes;
|
||||
node->mMeshes = NULL;
|
||||
}
|
||||
}
|
||||
// recursively update all children
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
UpdateMeshReferences(node->mChildren[i],meshMapping);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FindInvalidDataProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
|
||||
|
||||
bool out = false;
|
||||
std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
|
||||
unsigned int real = 0;
|
||||
|
||||
// Process meshes
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
|
||||
int result;
|
||||
if ((result = ProcessMesh( pScene->mMeshes[a]))) {
|
||||
out = true;
|
||||
|
||||
if (2 == result) {
|
||||
// remove this mesh
|
||||
delete pScene->mMeshes[a];
|
||||
AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
|
||||
|
||||
meshMapping[a] = UINT_MAX;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
pScene->mMeshes[real] = pScene->mMeshes[a];
|
||||
meshMapping[a] = real++;
|
||||
}
|
||||
|
||||
// Process animations
|
||||
for (unsigned int a = 0; a < pScene->mNumAnimations;++a) {
|
||||
ProcessAnimation( pScene->mAnimations[a]);
|
||||
}
|
||||
|
||||
|
||||
if (out) {
|
||||
if ( real != pScene->mNumMeshes) {
|
||||
if (!real) {
|
||||
throw DeadlyImportError("No meshes remaining");
|
||||
}
|
||||
|
||||
// we need to remove some meshes.
|
||||
// therefore we'll also need to remove all references
|
||||
// to them from the scenegraph
|
||||
UpdateMeshReferences(pScene->mRootNode,meshMapping);
|
||||
pScene->mNumMeshes = real;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ...");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
|
||||
const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <>
|
||||
inline
|
||||
const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
|
||||
const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero ) {
|
||||
bool b = false;
|
||||
unsigned int cnt = 0;
|
||||
for (unsigned int i = 0; i < size;++i) {
|
||||
|
||||
if (dirtyMask.size() && dirtyMask[i]) {
|
||||
continue;
|
||||
}
|
||||
++cnt;
|
||||
|
||||
const aiVector3D& v = arr[i];
|
||||
if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
|
||||
return "INF/NAN was found in a vector component";
|
||||
}
|
||||
if (!mayBeZero && !v.x && !v.y && !v.z ) {
|
||||
return "Found zero-length vector";
|
||||
}
|
||||
if (i && v != arr[i-1])b = true;
|
||||
}
|
||||
if (cnt > 1 && !b && !mayBeIdentical) {
|
||||
return "All vectors are identical";
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
bool ProcessArray(T*& in, unsigned int num,const char* name,
|
||||
const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
|
||||
const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
|
||||
if (err) {
|
||||
ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
|
||||
delete[] in;
|
||||
in = NULL;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
AI_FORCE_INLINE bool EpsilonCompare(const T& n, const T& s, ai_real epsilon);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) {
|
||||
return std::fabs(n-s)>epsilon;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <>
|
||||
bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, ai_real epsilon) {
|
||||
return
|
||||
EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
|
||||
EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
|
||||
EpsilonCompare(n.mValue.z,s.mValue.z,epsilon);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <>
|
||||
bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real epsilon) {
|
||||
return
|
||||
EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
|
||||
EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
|
||||
EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) &&
|
||||
EpsilonCompare(n.mValue.w,s.mValue.w,epsilon);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
|
||||
if (num <= 1) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (fabs(epsilon) > 0.f) {
|
||||
for (unsigned int i = 0; i < num-1;++i) {
|
||||
if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (unsigned int i = 0; i < num-1;++i) {
|
||||
if (in[i] != in[i+1]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Search an animation for invalid content
|
||||
void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) {
|
||||
// Process all animation channels
|
||||
for ( unsigned int a = 0; a < anim->mNumChannels; ++a ) {
|
||||
ProcessAnimationChannel( anim->mChannels[a]);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
|
||||
ai_assert( nullptr != anim );
|
||||
if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
|
||||
ai_assert_entry();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check whether all values in a tracks are identical - in this case
|
||||
// we can remove al keys except one.
|
||||
// POSITIONS
|
||||
int i = 0;
|
||||
if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon)) {
|
||||
aiVectorKey v = anim->mPositionKeys[0];
|
||||
|
||||
// Reallocate ... we need just ONE element, it makes no sense to reuse the array
|
||||
delete[] anim->mPositionKeys;
|
||||
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1];
|
||||
anim->mPositionKeys[0] = v;
|
||||
i = 1;
|
||||
}
|
||||
|
||||
// ROTATIONS
|
||||
if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon)) {
|
||||
aiQuatKey v = anim->mRotationKeys[0];
|
||||
|
||||
// Reallocate ... we need just ONE element, it makes no sense to reuse the array
|
||||
delete[] anim->mRotationKeys;
|
||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1];
|
||||
anim->mRotationKeys[0] = v;
|
||||
i = 1;
|
||||
}
|
||||
|
||||
// SCALINGS
|
||||
if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon)) {
|
||||
aiVectorKey v = anim->mScalingKeys[0];
|
||||
|
||||
// Reallocate ... we need just ONE element, it makes no sense to reuse the array
|
||||
delete[] anim->mScalingKeys;
|
||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1];
|
||||
anim->mScalingKeys[0] = v;
|
||||
i = 1;
|
||||
}
|
||||
if ( 1 == i ) {
|
||||
ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Search a mesh for invalid contents
|
||||
int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
|
||||
{
|
||||
bool ret = false;
|
||||
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
|
||||
|
||||
// Ignore elements that are not referenced by vertices.
|
||||
// (they are, for example, caused by the FindDegenerates step)
|
||||
for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
|
||||
const aiFace& f = pMesh->mFaces[m];
|
||||
|
||||
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
||||
dirtyMask[f.mIndices[i]] = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Process vertex positions
|
||||
if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
|
||||
ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions");
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
// process texture coordinates
|
||||
if (!mIgnoreTexCoods) {
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
|
||||
if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
|
||||
pMesh->mNumUVComponents[i] = 0;
|
||||
|
||||
// delete all subsequent texture coordinate sets.
|
||||
for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
delete[] pMesh->mTextureCoords[a];
|
||||
pMesh->mTextureCoords[a] = NULL;
|
||||
pMesh->mNumUVComponents[a] = 0;
|
||||
}
|
||||
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -- we don't validate vertex colors, it's difficult to say whether
|
||||
// they are invalid or not.
|
||||
|
||||
// Normals and tangents are undefined for point and line faces.
|
||||
if (pMesh->mNormals || pMesh->mTangents) {
|
||||
|
||||
if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
|
||||
aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
|
||||
{
|
||||
if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
|
||||
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
|
||||
{
|
||||
// We need to update the lookup-table
|
||||
for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
|
||||
const aiFace& f = pMesh->mFaces[ m ];
|
||||
|
||||
if (f.mNumIndices < 3) {
|
||||
dirtyMask[f.mIndices[0]] = true;
|
||||
if (f.mNumIndices == 2) {
|
||||
dirtyMask[f.mIndices[1]] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Normals, tangents and bitangents are undefined for
|
||||
// the whole mesh (and should not even be there)
|
||||
else {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
// Process mesh normals
|
||||
if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices,
|
||||
"normals",dirtyMask,true,false))
|
||||
ret = true;
|
||||
|
||||
// Process mesh tangents
|
||||
if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) {
|
||||
delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
// Process mesh bitangents
|
||||
if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) {
|
||||
delete[] pMesh->mTangents; pMesh->mTangents = NULL;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
return ret ? 1 : 0;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
|
105
thirdparty/assimp/code/FindInvalidDataProcess.h
vendored
Normal file
105
thirdparty/assimp/code/FindInvalidDataProcess.h
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to search an importer's output
|
||||
* for data that is obviously invalid
|
||||
*/
|
||||
#ifndef AI_FINDINVALIDDATA_H_INC
|
||||
#define AI_FINDINVALIDDATA_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
class FindInvalidDataProcessTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The FindInvalidData post-processing step. It searches the mesh data
|
||||
* for parts that are obviously invalid and removes them.
|
||||
*
|
||||
* Originally this was a workaround for some models written by Blender
|
||||
* which have zero normal vectors. */
|
||||
class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
|
||||
public:
|
||||
FindInvalidDataProcess();
|
||||
~FindInvalidDataProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Run the step
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post-processing step on the given mesh
|
||||
* @param pMesh The mesh to process.
|
||||
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
|
||||
int ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post-processing step on the given animation
|
||||
* @param anim The animation to process. */
|
||||
void ProcessAnimation (aiAnimation* anim);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post-processing step on the given anim channel
|
||||
* @param anim The animation channel to process.*/
|
||||
void ProcessAnimationChannel (aiNodeAnim* anim);
|
||||
|
||||
private:
|
||||
ai_real configEpsilon;
|
||||
bool mIgnoreTexCoods;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_AI_FINDINVALIDDATA_H_INC
|
184
thirdparty/assimp/code/FixNormalsStep.cpp
vendored
Normal file
184
thirdparty/assimp/code/FixNormalsStep.cpp
vendored
Normal file
@ -0,0 +1,184 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to invert
|
||||
* all normals in meshes with infacing normals.
|
||||
*/
|
||||
|
||||
// internal headers
|
||||
#include "FixNormalsStep.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FixInfacingNormalsProcess::FixInfacingNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FixInfacingNormalsProcess::~FixInfacingNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_FixInfacingNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FixInfacingNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
|
||||
|
||||
bool bHas( false );
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
if (ProcessMesh(pScene->mMeshes[a], a)) {
|
||||
bHas = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. Found issues.");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. No changes to the scene.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply the step to the mesh
|
||||
bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
|
||||
{
|
||||
ai_assert(nullptr != pcMesh);
|
||||
|
||||
// Nothing to do if there are no model normals
|
||||
if (!pcMesh->HasNormals()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compute the bounding box of both the model vertices + normals and
|
||||
// the unmodified model vertices. Then check whether the first BB
|
||||
// is smaller than the second. In this case we can assume that the
|
||||
// normals need to be flipped, although there are a few special cases ..
|
||||
// convex, concave, planar models ...
|
||||
|
||||
aiVector3D vMin0 (1e10f,1e10f,1e10f);
|
||||
aiVector3D vMin1 (1e10f,1e10f,1e10f);
|
||||
aiVector3D vMax0 (-1e10f,-1e10f,-1e10f);
|
||||
aiVector3D vMax1 (-1e10f,-1e10f,-1e10f);
|
||||
|
||||
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
|
||||
{
|
||||
vMin1.x = std::min(vMin1.x,pcMesh->mVertices[i].x);
|
||||
vMin1.y = std::min(vMin1.y,pcMesh->mVertices[i].y);
|
||||
vMin1.z = std::min(vMin1.z,pcMesh->mVertices[i].z);
|
||||
|
||||
vMax1.x = std::max(vMax1.x,pcMesh->mVertices[i].x);
|
||||
vMax1.y = std::max(vMax1.y,pcMesh->mVertices[i].y);
|
||||
vMax1.z = std::max(vMax1.z,pcMesh->mVertices[i].z);
|
||||
|
||||
const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i];
|
||||
|
||||
vMin0.x = std::min(vMin0.x,vWithNormal.x);
|
||||
vMin0.y = std::min(vMin0.y,vWithNormal.y);
|
||||
vMin0.z = std::min(vMin0.z,vWithNormal.z);
|
||||
|
||||
vMax0.x = std::max(vMax0.x,vWithNormal.x);
|
||||
vMax0.y = std::max(vMax0.y,vWithNormal.y);
|
||||
vMax0.z = std::max(vMax0.z,vWithNormal.z);
|
||||
}
|
||||
|
||||
const float fDelta0_x = (vMax0.x - vMin0.x);
|
||||
const float fDelta0_y = (vMax0.y - vMin0.y);
|
||||
const float fDelta0_z = (vMax0.z - vMin0.z);
|
||||
|
||||
const float fDelta1_x = (vMax1.x - vMin1.x);
|
||||
const float fDelta1_y = (vMax1.y - vMin1.y);
|
||||
const float fDelta1_z = (vMax1.z - vMin1.z);
|
||||
|
||||
// Check whether the boxes are overlapping
|
||||
if ((fDelta0_x > 0.0f) != (fDelta1_x > 0.0f))return false;
|
||||
if ((fDelta0_y > 0.0f) != (fDelta1_y > 0.0f))return false;
|
||||
if ((fDelta0_z > 0.0f) != (fDelta1_z > 0.0f))return false;
|
||||
|
||||
// Check whether this is a planar surface
|
||||
const float fDelta1_yz = fDelta1_y * fDelta1_z;
|
||||
|
||||
if (fDelta1_x < 0.05f * std::sqrt( fDelta1_yz ))return false;
|
||||
if (fDelta1_y < 0.05f * std::sqrt( fDelta1_z * fDelta1_x ))return false;
|
||||
if (fDelta1_z < 0.05f * std::sqrt( fDelta1_y * fDelta1_x ))return false;
|
||||
|
||||
// now compare the volumes of the bounding boxes
|
||||
if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) < std::fabs(fDelta1_x * fDelta1_yz)) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F("Mesh ", index, ": Normals are facing inwards (or the mesh is planar)", index);
|
||||
}
|
||||
|
||||
// Invert normals
|
||||
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
|
||||
pcMesh->mNormals[i] *= -1.0f;
|
||||
|
||||
// ... and flip faces
|
||||
for (unsigned int i = 0; i < pcMesh->mNumFaces;++i)
|
||||
{
|
||||
aiFace& face = pcMesh->mFaces[i];
|
||||
for( unsigned int b = 0; b < face.mNumIndices / 2; b++)
|
||||
std::swap( face.mIndices[b], face.mIndices[ face.mNumIndices - 1 - b]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
91
thirdparty/assimp/code/FixNormalsStep.h
vendored
Normal file
91
thirdparty/assimp/code/FixNormalsStep.h
vendored
Normal file
@ -0,0 +1,91 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file Defines a post processing step to fix infacing normals */
|
||||
#ifndef AI_FIXNORMALSPROCESS_H_INC
|
||||
#define AI_FIXNORMALSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The FixInfacingNormalsProcess tries to determine whether the normal
|
||||
* vectors of an object are facing inwards. In this case they will be
|
||||
* flipped.
|
||||
*/
|
||||
class FixInfacingNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
FixInfacingNormalsProcess();
|
||||
~FixInfacingNormalsProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the step on the given mesh
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
bool ProcessMesh( aiMesh* pMesh, unsigned int index);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_FIXNORMALSPROCESS_H_INC
|
146
thirdparty/assimp/code/GenFaceNormalsProcess.cpp
vendored
Normal file
146
thirdparty/assimp/code/GenFaceNormalsProcess.cpp
vendored
Normal file
@ -0,0 +1,146 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to generate face
|
||||
* normals for all imported faces.
|
||||
*/
|
||||
|
||||
|
||||
#include "GenFaceNormalsProcess.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
GenFaceNormalsProcess::GenFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
GenFaceNormalsProcess::~GenFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
return (pFlags & aiProcess_GenNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void GenFaceNormalsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("GenFaceNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
}
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
if(this->GenMeshFaceNormals( pScene->mMeshes[a])) {
|
||||
bHas = true;
|
||||
}
|
||||
}
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_INFO("GenFaceNormalsProcess finished. "
|
||||
"Face normals have been calculated");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("GenFaceNormalsProcess finished. "
|
||||
"Normals are already there");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
|
||||
{
|
||||
if (NULL != pMesh->mNormals) {
|
||||
if (force_) delete[] pMesh->mNormals;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
// triangles or higher-order polygons the normal vectors
|
||||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON))) {
|
||||
ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
// allocate an array to hold the output normals
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
const float qnan = get_qnan();
|
||||
|
||||
// iterate through all faces and compute per-face normals but store them per-vertex.
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
if (face.mNumIndices < 3) {
|
||||
// either a point or a line -> no well-defined normal vector
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = vNor;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
87
thirdparty/assimp/code/GenFaceNormalsProcess.h
vendored
Normal file
87
thirdparty/assimp/code/GenFaceNormalsProcess.h
vendored
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to compute face normals for all loaded faces*/
|
||||
#ifndef AI_GENFACENORMALPROCESS_H_INC
|
||||
#define AI_GENFACENORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The GenFaceNormalsProcess computes face normals for all faces of all meshes
|
||||
*/
|
||||
class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
GenFaceNormalsProcess();
|
||||
~GenFaceNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
private:
|
||||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
mutable bool force_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !!AI_GENFACENORMALPROCESS_H_INC
|
239
thirdparty/assimp/code/GenVertexNormalsProcess.cpp
vendored
Normal file
239
thirdparty/assimp/code/GenVertexNormalsProcess.cpp
vendored
Normal file
@ -0,0 +1,239 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to generate face
|
||||
* normals for all imported faces.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "GenVertexNormalsProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
GenVertexNormalsProcess::GenVertexNormalsProcess()
|
||||
: configMaxAngle( AI_DEG_TO_RAD( 175.f ) ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
GenVertexNormalsProcess::~GenVertexNormalsProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
return (pFlags & aiProcess_GenSmoothNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// Get the current value of the AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE property
|
||||
configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,(ai_real)175.0);
|
||||
configMaxAngle = AI_DEG_TO_RAD(std::max(std::min(configMaxAngle,(ai_real)175.0),(ai_real)0.0));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void GenVertexNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("GenVertexNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
}
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
if(GenMeshVertexNormals( pScene->mMeshes[a],a))
|
||||
bHas = true;
|
||||
}
|
||||
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_INFO("GenVertexNormalsProcess finished. "
|
||||
"Vertex normals have been calculated");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("GenVertexNormalsProcess finished. "
|
||||
"Normals are already there");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
if (NULL != pMesh->mNormals) {
|
||||
if (force_) delete[] pMesh->mNormals;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
// triangles or higher-order polygons the normal vectors
|
||||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
|
||||
{
|
||||
ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate the array to hold the output normals
|
||||
const float qnan = std::numeric_limits<ai_real>::quiet_NaN();
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
// Compute per-face normals but store them per-vertex
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
if (face.mNumIndices < 3)
|
||||
{
|
||||
// either a point or a line -> no normal vector
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = vNor;
|
||||
}
|
||||
}
|
||||
|
||||
// Set up a SpatialSort to quickly find all vertices close to a given position
|
||||
// check whether we can reuse the SpatialSort of a previous step.
|
||||
SpatialSort* vertexFinder = NULL;
|
||||
SpatialSort _vertexFinder;
|
||||
ai_real posEpsilon = ai_real( 1e-5 );
|
||||
if (shared) {
|
||||
std::vector<std::pair<SpatialSort,ai_real> >* avf;
|
||||
shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
|
||||
if (avf)
|
||||
{
|
||||
std::pair<SpatialSort,ai_real>& blubb = avf->operator [] (meshIndex);
|
||||
vertexFinder = &blubb.first;
|
||||
posEpsilon = blubb.second;
|
||||
}
|
||||
}
|
||||
if (!vertexFinder) {
|
||||
_vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
|
||||
vertexFinder = &_vertexFinder;
|
||||
posEpsilon = ComputePositionEpsilon(pMesh);
|
||||
}
|
||||
std::vector<unsigned int> verticesFound;
|
||||
aiVector3D* pcNew = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
if (configMaxAngle >= AI_DEG_TO_RAD( 175.f )) {
|
||||
// There is no angle limit. Thus all vertices with positions close
|
||||
// to each other will receive the same vertex normal. This allows us
|
||||
// to optimize the whole algorithm a little bit ...
|
||||
std::vector<bool> abHad(pMesh->mNumVertices,false);
|
||||
for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
|
||||
if (abHad[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get all vertices that share this one ...
|
||||
vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound);
|
||||
|
||||
aiVector3D pcNor;
|
||||
for (unsigned int a = 0; a < verticesFound.size(); ++a) {
|
||||
const aiVector3D& v = pMesh->mNormals[verticesFound[a]];
|
||||
if (is_not_qnan(v.x))pcNor += v;
|
||||
}
|
||||
pcNor.NormalizeSafe();
|
||||
|
||||
// Write the smoothed normal back to all affected normals
|
||||
for (unsigned int a = 0; a < verticesFound.size(); ++a)
|
||||
{
|
||||
unsigned int vidx = verticesFound[a];
|
||||
pcNew[vidx] = pcNor;
|
||||
abHad[vidx] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Slower code path if a smooth angle is set. There are many ways to achieve
|
||||
// the effect, this one is the most straightforward one.
|
||||
else {
|
||||
const ai_real fLimit = std::cos(configMaxAngle);
|
||||
for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
|
||||
// Get all vertices that share this one ...
|
||||
vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
|
||||
|
||||
aiVector3D vr = pMesh->mNormals[i];
|
||||
|
||||
aiVector3D pcNor;
|
||||
for (unsigned int a = 0; a < verticesFound.size(); ++a) {
|
||||
aiVector3D v = pMesh->mNormals[verticesFound[a]];
|
||||
|
||||
// Check whether the angle between the two normals is not too large.
|
||||
// Skip the angle check on our own normal to avoid false negatives
|
||||
// (v*v is not guaranteed to be 1.0 for all unit vectors v)
|
||||
if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit)))
|
||||
pcNor += v;
|
||||
}
|
||||
pcNew[i] = pcNor.NormalizeSafe();
|
||||
}
|
||||
}
|
||||
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = pcNew;
|
||||
|
||||
return true;
|
||||
}
|
115
thirdparty/assimp/code/GenVertexNormalsProcess.h
vendored
Normal file
115
thirdparty/assimp/code/GenVertexNormalsProcess.h
vendored
Normal file
@ -0,0 +1,115 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to compute vertex normals
|
||||
for all loaded vertizes */
|
||||
#ifndef AI_GENVERTEXNORMALPROCESS_H_INC
|
||||
#define AI_GENVERTEXNORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class GenNormalsTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The GenFaceNormalsProcess computes vertex normals for all vertizes
|
||||
*/
|
||||
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
GenVertexNormalsProcess();
|
||||
~GenVertexNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
* A bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(ai_real f)
|
||||
{
|
||||
configMaxAngle =f;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes normals for a specific mesh
|
||||
* @param pcMesh Mesh
|
||||
* @param meshIndex Index of the mesh
|
||||
* @return true if vertex normals have been computed
|
||||
*/
|
||||
bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex);
|
||||
|
||||
private:
|
||||
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
ai_real configMaxAngle;
|
||||
mutable bool force_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !!AI_GENVERTEXNORMALPROCESS_H_INC
|
1171
thirdparty/assimp/code/Importer.cpp
vendored
Normal file
1171
thirdparty/assimp/code/Importer.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
247
thirdparty/assimp/code/Importer.h
vendored
Normal file
247
thirdparty/assimp/code/Importer.h
vendored
Normal file
@ -0,0 +1,247 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_IMPORTER_H
|
||||
#define INCLUDED_AI_IMPORTER_H
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <assimp/matrix4x4.h>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
class ProgressHandler;
|
||||
class IOSystem;
|
||||
class BaseImporter;
|
||||
class BaseProcess;
|
||||
class SharedPostProcessInfo;
|
||||
|
||||
|
||||
//! @cond never
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Internal PIMPL implementation for Assimp::Importer
|
||||
*
|
||||
* Using this idiom here allows us to drop the dependency from
|
||||
* std::vector and std::map in the public headers. Furthermore we are dropping
|
||||
* any STL interface problems caused by mismatching STL settings. All
|
||||
* size calculation are now done by us, not the app heap. */
|
||||
class ImporterPimpl {
|
||||
public:
|
||||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
// typedefs for our four configuration maps.
|
||||
// We don't need more, so there is no need for a generic solution
|
||||
typedef std::map<KeyType, int> IntPropertyMap;
|
||||
typedef std::map<KeyType, ai_real> FloatPropertyMap;
|
||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
/** IO handler to use for all file accesses. */
|
||||
IOSystem* mIOHandler;
|
||||
bool mIsDefaultHandler;
|
||||
|
||||
/** Progress handler for feedback. */
|
||||
ProgressHandler* mProgressHandler;
|
||||
bool mIsDefaultProgressHandler;
|
||||
|
||||
/** Format-specific importer worker objects - one for each format we can read.*/
|
||||
std::vector< BaseImporter* > mImporter;
|
||||
|
||||
/** Post processing steps we can apply at the imported data. */
|
||||
std::vector< BaseProcess* > mPostProcessingSteps;
|
||||
|
||||
/** The imported data, if ReadFile() was successful, NULL otherwise. */
|
||||
aiScene* mScene;
|
||||
|
||||
/** The error description, if there was one. */
|
||||
std::string mErrorString;
|
||||
|
||||
/** List of integer properties */
|
||||
IntPropertyMap mIntProperties;
|
||||
|
||||
/** List of floating-point properties */
|
||||
FloatPropertyMap mFloatProperties;
|
||||
|
||||
/** List of string properties */
|
||||
StringPropertyMap mStringProperties;
|
||||
|
||||
/** List of Matrix properties */
|
||||
MatrixPropertyMap mMatrixProperties;
|
||||
|
||||
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
|
||||
* to be executed before and after every single post-process step */
|
||||
bool bExtraVerbose;
|
||||
|
||||
/** Used by post-process steps to share data */
|
||||
SharedPostProcessInfo* mPPShared;
|
||||
|
||||
/// The default class constructor.
|
||||
ImporterPimpl() AI_NO_EXCEPT;
|
||||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( false )
|
||||
, mImporter()
|
||||
, mPostProcessingSteps()
|
||||
, mScene( nullptr )
|
||||
, mErrorString()
|
||||
, mIntProperties()
|
||||
, mFloatProperties()
|
||||
, mStringProperties()
|
||||
, mMatrixProperties()
|
||||
, bExtraVerbose( false )
|
||||
, mPPShared( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
//! @endcond
|
||||
|
||||
|
||||
struct BatchData;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers
|
||||
* that need to load many external meshes recursively.
|
||||
*
|
||||
* The class uses several threads to load these meshes (or at least it
|
||||
* could, this has not yet been implemented at the moment).
|
||||
*
|
||||
* @note The class may not be used by more than one thread*/
|
||||
class ASSIMP_API BatchLoader
|
||||
{
|
||||
// friend of Importer
|
||||
|
||||
public:
|
||||
//! @cond never
|
||||
// -------------------------------------------------------------------
|
||||
/** Wraps a full list of configuration properties for an importer.
|
||||
* Properties can be set using SetGenericProperty */
|
||||
struct PropertyMap
|
||||
{
|
||||
ImporterPimpl::IntPropertyMap ints;
|
||||
ImporterPimpl::FloatPropertyMap floats;
|
||||
ImporterPimpl::StringPropertyMap strings;
|
||||
ImporterPimpl::MatrixPropertyMap matrices;
|
||||
|
||||
bool operator == (const PropertyMap& prop) const {
|
||||
// fixme: really isocpp? gcc complains
|
||||
return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices;
|
||||
}
|
||||
|
||||
bool empty () const {
|
||||
return ints.empty() && floats.empty() && strings.empty() && matrices.empty();
|
||||
}
|
||||
};
|
||||
//! @endcond
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Construct a batch loader from a given IO system to be used
|
||||
* to access external files
|
||||
*/
|
||||
explicit BatchLoader(IOSystem* pIO, bool validate = false );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** The class destructor.
|
||||
*/
|
||||
~BatchLoader();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Sets the validation step. True for enable validation during postprocess.
|
||||
* @param enable True for validation.
|
||||
*/
|
||||
void setValidation( bool enabled );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the current validation step.
|
||||
* @return The current validation step.
|
||||
*/
|
||||
bool getValidation() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a new file to the list of files to be loaded.
|
||||
* @param file File to be loaded
|
||||
* @param steps Post-processing steps to be executed on the file
|
||||
* @param map Optional configuration properties
|
||||
* @return 'Load request channel' - an unique ID that can later
|
||||
* be used to access the imported file data.
|
||||
* @see GetImport */
|
||||
unsigned int AddLoadRequest (
|
||||
const std::string& file,
|
||||
unsigned int steps = 0,
|
||||
const PropertyMap* map = NULL
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get an imported scene.
|
||||
* This polls the import from the internal request list.
|
||||
* If an import is requested several times, this function
|
||||
* can be called several times, too.
|
||||
*
|
||||
* @param which LRWC returned by AddLoadRequest().
|
||||
* @return NULL if there is no scene with this file name
|
||||
* in the queue of the scene hasn't been loaded yet. */
|
||||
aiScene* GetImport(
|
||||
unsigned int which
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Waits until all scenes have been loaded. This returns
|
||||
* immediately if no scenes are queued.*/
|
||||
void LoadAll();
|
||||
|
||||
private:
|
||||
// No need to have that in the public API ...
|
||||
BatchData *m_data;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // INCLUDED_AI_IMPORTER_H
|
371
thirdparty/assimp/code/ImporterRegistry.cpp
vendored
Normal file
371
thirdparty/assimp/code/ImporterRegistry.cpp
vendored
Normal file
@ -0,0 +1,371 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ImporterRegistry.cpp
|
||||
|
||||
Central registry for all importers available. Do not edit this file
|
||||
directly (unless you are adding new loaders), instead use the
|
||||
corresponding preprocessor flag to selectively disable formats.
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importers
|
||||
// (include_new_importers_here)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
|
||||
# include "XFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
|
||||
# include "AMFImporter.hpp"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
# include "3DSLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
|
||||
# include "MD3Loader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
|
||||
# include "MDLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
# include "MD2Loader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||
# include "PlyLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
# include "ASELoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
|
||||
# include "ObjFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
|
||||
# include "HMPLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
|
||||
# include "SMDLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
|
||||
# include "MDCLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
|
||||
# include "MD5Loader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
|
||||
# include "STLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
|
||||
# include "LWOLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
# include "DXFLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
|
||||
# include "NFFLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
|
||||
# include "RawLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
|
||||
# include "SIBImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
# include "OFFLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
|
||||
# include "ACLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
# include "BVHLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
# include "IRRMeshLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
|
||||
# include "IRRLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
|
||||
# include "Q3DLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
# include "B3DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
# include "ColladaLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
# include "TerragenLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
# include "CSMLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
# include "UnrealLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
|
||||
# include "LWSLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
# include "OgreImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
|
||||
# include "OpenGEXImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
|
||||
# include "MS3DLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
# include "COBLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
# include "BlenderLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
# include "Q3BSPFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
|
||||
# include "NDOLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
# include "Importer/IFC/IFCLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
|
||||
# include "XGLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
# include "FBXImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
# include "AssbinLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
# include "glTFImporter.h"
|
||||
# include "glTF2Importer.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
# include "C4DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
# include "D3MFImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
# include "X3DImporter.hpp"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
# include "MMDImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
# include "Importer/StepFile/StepFileImporter.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetImporterInstanceList(std::vector< BaseImporter* >& out)
|
||||
{
|
||||
// ----------------------------------------------------------------------------
|
||||
// Add an instance of each worker class here
|
||||
// (register_new_importers_here)
|
||||
// ----------------------------------------------------------------------------
|
||||
out.reserve(64);
|
||||
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
|
||||
out.push_back( new XFileImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
|
||||
out.push_back( new ObjFileImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
|
||||
out.push_back( new AMFImporter() );
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
|
||||
out.push_back( new Discreet3DSImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
|
||||
out.push_back( new MD3Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
|
||||
out.push_back( new MD2Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
|
||||
out.push_back( new PLYImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
|
||||
out.push_back( new MDLImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
|
||||
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
|
||||
out.push_back( new ASEImporter());
|
||||
# endif
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
|
||||
out.push_back( new HMPImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
|
||||
out.push_back( new SMDImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
|
||||
out.push_back( new MDCImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
|
||||
out.push_back( new MD5Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
|
||||
out.push_back( new STLImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
|
||||
out.push_back( new LWOImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
|
||||
out.push_back( new DXFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
|
||||
out.push_back( new NFFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
|
||||
out.push_back( new RAWImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
|
||||
out.push_back( new SIBImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
|
||||
out.push_back( new OFFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
|
||||
out.push_back( new AC3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
|
||||
out.push_back( new BVHLoader());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
|
||||
out.push_back( new IRRMeshImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
|
||||
out.push_back( new IRRImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
|
||||
out.push_back( new Q3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
|
||||
out.push_back( new B3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
|
||||
out.push_back( new ColladaLoader());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
|
||||
out.push_back( new TerragenImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
|
||||
out.push_back( new CSMImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
|
||||
out.push_back( new UnrealImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
|
||||
out.push_back( new LWSImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
|
||||
out.push_back( new Ogre::OgreImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER )
|
||||
out.push_back( new OpenGEX::OpenGEXImporter() );
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
|
||||
out.push_back( new MS3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
|
||||
out.push_back( new COBImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
|
||||
out.push_back( new BlenderImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
|
||||
out.push_back( new Q3BSPFileImporter() );
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
|
||||
out.push_back( new NDOImporter() );
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
|
||||
out.push_back( new IFCImporter() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
|
||||
out.push_back( new XGLImporter() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
|
||||
out.push_back( new FBXImporter() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
|
||||
out.push_back( new AssbinImporter() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
|
||||
out.push_back( new glTFImporter() );
|
||||
out.push_back( new glTF2Importer() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
out.push_back( new C4DImporter() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_3MF_IMPORTER )
|
||||
out.push_back( new D3MFImporter() );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
out.push_back( new X3DImporter() );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
out.push_back( new MMDImporter() );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
out.push_back(new StepFile::StepFileImporter());
|
||||
#endif
|
||||
}
|
||||
|
||||
/** will delete all registered importers. */
|
||||
void DeleteImporterInstanceList(std::vector< BaseImporter* >& deleteList){
|
||||
for(size_t i= 0; i<deleteList.size();++i){
|
||||
delete deleteList[i];
|
||||
deleteList[i]=NULL;
|
||||
}//for
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
386
thirdparty/assimp/code/ImproveCacheLocality.cpp
vendored
Normal file
386
thirdparty/assimp/code/ImproveCacheLocality.cpp
vendored
Normal file
@ -0,0 +1,386 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to improve the cache locality of a mesh.
|
||||
* <br>
|
||||
* The algorithm is roughly basing on this paper:
|
||||
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
|
||||
* .. although overdraw rduction isn't implemented yet ...
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "ImproveCacheLocality.h"
|
||||
#include "VertexTriangleAdjacency.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdio.h>
|
||||
#include <stack>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() {
|
||||
configCacheDepth = PP_ICL_PTCACHE_SIZE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_ImproveCacheLocality) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration
|
||||
void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
|
||||
configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
if (!pScene->mNumMeshes) {
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
|
||||
return;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess begin");
|
||||
|
||||
float out = 0.f;
|
||||
unsigned int numf = 0, numm = 0;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++){
|
||||
const float res = ProcessMesh( pScene->mMeshes[a],a);
|
||||
if (res) {
|
||||
numf += pScene->mMeshes[a]->mNumFaces;
|
||||
out += res;
|
||||
++numm;
|
||||
}
|
||||
}
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
if (numf > 0) {
|
||||
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Improves the cache coherency of a specific mesh
|
||||
float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
|
||||
{
|
||||
// TODO: rewrite this to use std::vector or boost::shared_array
|
||||
ai_assert(NULL != pMesh);
|
||||
|
||||
// Check whether the input data is valid
|
||||
// - there must be vertices and faces
|
||||
// - all faces must be triangulated or we can't operate on them
|
||||
if (!pMesh->HasFaces() || !pMesh->HasPositions())
|
||||
return 0.f;
|
||||
|
||||
if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
|
||||
ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
if(pMesh->mNumVertices <= configCacheDepth) {
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
float fACMR = 3.f;
|
||||
const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
|
||||
|
||||
// Input ACMR is for logging purposes only
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
|
||||
memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
|
||||
unsigned int* piCur = piFIFOStack;
|
||||
const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
|
||||
|
||||
// count the number of cache misses
|
||||
unsigned int iCacheMisses = 0;
|
||||
for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
|
||||
|
||||
for (unsigned int qq = 0; qq < 3;++qq) {
|
||||
bool bInCache = false;
|
||||
|
||||
for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
|
||||
if (*pp == pcFace->mIndices[qq]) {
|
||||
// the vertex is in cache
|
||||
bInCache = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!bInCache) {
|
||||
++iCacheMisses;
|
||||
if (piCurEnd == piCur) {
|
||||
piCur = piFIFOStack;
|
||||
}
|
||||
*piCur++ = pcFace->mIndices[qq];
|
||||
}
|
||||
}
|
||||
}
|
||||
delete[] piFIFOStack;
|
||||
fACMR = (float)iCacheMisses / pMesh->mNumFaces;
|
||||
if (3.0 == fACMR) {
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
|
||||
// the JoinIdenticalVertices process has not been executed on this
|
||||
// mesh, otherwise this value would normally be at least minimally
|
||||
// smaller than 3.0 ...
|
||||
ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
|
||||
ASSIMP_LOG_WARN(szBuff);
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
// first we need to build a vertex-triangle adjacency list
|
||||
VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
|
||||
|
||||
// build a list to store per-vertex caching time stamps
|
||||
unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
|
||||
memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
|
||||
|
||||
// allocate an empty output index buffer. We store the output indices in one large array.
|
||||
// Since the number of triangles won't change the input faces can be reused. This is how
|
||||
// we save thousands of redundant mini allocations for aiFace::mIndices
|
||||
const unsigned int iIdxCnt = pMesh->mNumFaces*3;
|
||||
unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
|
||||
unsigned int* piCSIter = piIBOutput;
|
||||
|
||||
// allocate the flag array to hold the information
|
||||
// whether a face has already been emitted or not
|
||||
std::vector<bool> abEmitted(pMesh->mNumFaces,false);
|
||||
|
||||
// dead-end vertex index stack
|
||||
std::stack<unsigned int, std::vector<unsigned int> > sDeadEndVStack;
|
||||
|
||||
// create a copy of the piNumTriPtr buffer
|
||||
unsigned int* const piNumTriPtr = adj.mLiveTriangles;
|
||||
const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
|
||||
|
||||
// get the largest number of referenced triangles and allocate the "candidate buffer"
|
||||
unsigned int iMaxRefTris = 0; {
|
||||
const unsigned int* piCur = adj.mLiveTriangles;
|
||||
const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
|
||||
for (;piCur != piCurEnd;++piCur) {
|
||||
iMaxRefTris = std::max(iMaxRefTris,*piCur);
|
||||
}
|
||||
}
|
||||
ai_assert(iMaxRefTris > 0);
|
||||
unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
|
||||
unsigned int iCacheMisses = 0;
|
||||
|
||||
// ...................................................................................
|
||||
/** PSEUDOCODE for the algorithm
|
||||
|
||||
A = Build-Adjacency(I) Vertex-triangle adjacency
|
||||
L = Get-Triangle-Counts(A) Per-vertex live triangle counts
|
||||
C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
|
||||
D = Empty-Stack() Dead-end vertex stack
|
||||
E = False(Triangle-Count(I)) Per triangle emitted flag
|
||||
O = Empty-Index-Buffer() Empty output buffer
|
||||
f = 0 Arbitrary starting vertex
|
||||
s = k+1, i = 1 Time stamp and cursor
|
||||
while f >= 0 For all valid fanning vertices
|
||||
N = Empty-Set() 1-ring of next candidates
|
||||
for each Triangle t in Neighbors(A, f)
|
||||
if !Emitted(E,t)
|
||||
for each Vertex v in t
|
||||
Append(O,v) Output vertex
|
||||
Push(D,v) Add to dead-end stack
|
||||
Insert(N,v) Register as candidate
|
||||
L[v] = L[v]-1 Decrease live triangle count
|
||||
if s-C[v] > k If not in cache
|
||||
C[v] = s Set time stamp
|
||||
s = s+1 Increment time stamp
|
||||
E[t] = true Flag triangle as emitted
|
||||
Select next fanning vertex
|
||||
f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
|
||||
return O
|
||||
*/
|
||||
// ...................................................................................
|
||||
|
||||
int ivdx = 0;
|
||||
int ics = 1;
|
||||
int iStampCnt = configCacheDepth+1;
|
||||
while (ivdx >= 0) {
|
||||
|
||||
unsigned int icnt = piNumTriPtrNoModify[ivdx];
|
||||
unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
|
||||
unsigned int* piCurCandidate = piCandidates;
|
||||
|
||||
// get all triangles in the neighborhood
|
||||
for (unsigned int tri = 0; tri < icnt;++tri) {
|
||||
|
||||
// if they have not yet been emitted, add them to the output IB
|
||||
const unsigned int fidx = *piList++;
|
||||
if (!abEmitted[fidx]) {
|
||||
|
||||
// so iterate through all vertices of the current triangle
|
||||
const aiFace* pcFace = &pMesh->mFaces[ fidx ];
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
for (unsigned ind = 0; ind < nind; ind++) {
|
||||
unsigned dp = pcFace->mIndices[ind];
|
||||
|
||||
// the current vertex won't have any free triangles after this step
|
||||
if (ivdx != (int)dp) {
|
||||
// append the vertex to the dead-end stack
|
||||
sDeadEndVStack.push(dp);
|
||||
|
||||
// register as candidate for the next step
|
||||
*piCurCandidate++ = dp;
|
||||
|
||||
// decrease the per-vertex triangle counts
|
||||
piNumTriPtr[dp]--;
|
||||
}
|
||||
|
||||
// append the vertex to the output index buffer
|
||||
*piCSIter++ = dp;
|
||||
|
||||
// if the vertex is not yet in cache, set its cache count
|
||||
if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
|
||||
piCachingStamps[dp] = iStampCnt++;
|
||||
++iCacheMisses;
|
||||
}
|
||||
}
|
||||
// flag triangle as emitted
|
||||
abEmitted[fidx] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// the vertex has now no living adjacent triangles anymore
|
||||
piNumTriPtr[ivdx] = 0;
|
||||
|
||||
// get next fanning vertex
|
||||
ivdx = -1;
|
||||
int max_priority = -1;
|
||||
for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
|
||||
const unsigned int dp = *piCur;
|
||||
|
||||
// must have live triangles
|
||||
if (piNumTriPtr[dp] > 0) {
|
||||
int priority = 0;
|
||||
|
||||
// will the vertex be in cache, even after fanning occurs?
|
||||
unsigned int tmp;
|
||||
if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
|
||||
priority = tmp;
|
||||
}
|
||||
|
||||
// keep best candidate
|
||||
if (priority > max_priority) {
|
||||
max_priority = priority;
|
||||
ivdx = dp;
|
||||
}
|
||||
}
|
||||
}
|
||||
// did we reach a dead end?
|
||||
if (-1 == ivdx) {
|
||||
// need to get a non-local vertex for which we have a good chance that it is still
|
||||
// in the cache ...
|
||||
while (!sDeadEndVStack.empty()) {
|
||||
unsigned int iCachedIdx = sDeadEndVStack.top();
|
||||
sDeadEndVStack.pop();
|
||||
if (piNumTriPtr[ iCachedIdx ] > 0) {
|
||||
ivdx = iCachedIdx;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (-1 == ivdx) {
|
||||
// well, there isn't such a vertex. Simply get the next vertex in input order and
|
||||
// hope it is not too bad ...
|
||||
while (ics < (int)pMesh->mNumVertices) {
|
||||
++ics;
|
||||
if (piNumTriPtr[ics] > 0) {
|
||||
ivdx = ics;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
float fACMR2 = 0.0f;
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
|
||||
|
||||
// very intense verbose logging ... prepare for much text if there are many meshes
|
||||
if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
|
||||
ASSIMP_LOG_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
|
||||
}
|
||||
|
||||
fACMR2 *= pMesh->mNumFaces;
|
||||
}
|
||||
// sort the output index buffer back to the input array
|
||||
piCSIter = piIBOutput;
|
||||
for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
unsigned * ind = pcFace->mIndices;
|
||||
if (nind > 0) ind[0] = *piCSIter++;
|
||||
if (nind > 1) ind[1] = *piCSIter++;
|
||||
if (nind > 2) ind[2] = *piCSIter++;
|
||||
}
|
||||
|
||||
// delete temporary storage
|
||||
delete[] piCachingStamps;
|
||||
delete[] piIBOutput;
|
||||
delete[] piCandidates;
|
||||
|
||||
return fACMR2;
|
||||
}
|
100
thirdparty/assimp/code/ImproveCacheLocality.h
vendored
Normal file
100
thirdparty/assimp/code/ImproveCacheLocality.h
vendored
Normal file
@ -0,0 +1,100 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to reorder faces for
|
||||
better cache locality*/
|
||||
#ifndef AI_IMPROVECACHELOCALITY_H_INC
|
||||
#define AI_IMPROVECACHELOCALITY_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The ImproveCacheLocalityProcess reorders all faces for improved vertex
|
||||
* cache locality. It tries to arrange all faces to fans and to render
|
||||
* faces which share vertices directly one after the other.
|
||||
*
|
||||
* @note This step expects triagulated input data.
|
||||
*/
|
||||
class ImproveCacheLocalityProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
ImproveCacheLocalityProcess();
|
||||
~ImproveCacheLocalityProcess();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether the pp step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Executes the pp step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Configures the pp step
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the postprocessing step on the given mesh
|
||||
* @param pMesh The mesh to process.
|
||||
* @param meshNum Index of the mesh to process
|
||||
*/
|
||||
float ProcessMesh( aiMesh* pMesh, unsigned int meshNum);
|
||||
|
||||
private:
|
||||
//! Configuration parameter: specifies the size of the cache to
|
||||
//! optimize the vertex data for.
|
||||
unsigned int configCacheDepth;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_IMPROVECACHELOCALITY_H_INC
|
463
thirdparty/assimp/code/JoinVerticesProcess.cpp
vendored
Normal file
463
thirdparty/assimp/code/JoinVerticesProcess.cpp
vendored
Normal file
@ -0,0 +1,463 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to join identical vertices
|
||||
* for all imported meshes
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
|
||||
|
||||
#include "JoinVerticesProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/Vertex.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <stdio.h>
|
||||
#include <unordered_set>
|
||||
|
||||
using namespace Assimp;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
JoinVerticesProcess::JoinVerticesProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
JoinVerticesProcess::~JoinVerticesProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool JoinVerticesProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_JoinIdenticalVertices) != 0;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void JoinVerticesProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess begin");
|
||||
|
||||
// get the total number of vertices BEFORE the step is executed
|
||||
int iNumOldVertices = 0;
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
iNumOldVertices += pScene->mMeshes[a]->mNumVertices;
|
||||
}
|
||||
}
|
||||
|
||||
// execute the step
|
||||
int iNumVertices = 0;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
|
||||
|
||||
// if logging is active, print detailed statistics
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
if (iNumOldVertices == iNumVertices) {
|
||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
|
||||
} else {
|
||||
ASSIMP_LOG_INFO_F("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
||||
" out: ", iNumVertices, " | ~",
|
||||
((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f );
|
||||
}
|
||||
}
|
||||
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex)
|
||||
{
|
||||
// A little helper to find locally close vertices faster.
|
||||
// Try to reuse the lookup table from the last step.
|
||||
const static float epsilon = 1e-5f;
|
||||
// Squared because we check against squared length of the vector difference
|
||||
static const float squareEpsilon = epsilon * epsilon;
|
||||
|
||||
// Square compare is useful for animeshes vertices compare
|
||||
if ((lhs.position - rhs.position).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We just test the other attributes even if they're not present in the mesh.
|
||||
// In this case they're initialized to 0 so the comparison succeeds.
|
||||
// By this method the non-present attributes are effectively ignored in the comparison.
|
||||
if ((lhs.normal - rhs.normal).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((lhs.bitangent - rhs.bitangent).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Usually we won't have vertex colors or multiple UVs, so we can skip from here
|
||||
// Actually this increases runtime performance slightly, at least if branch
|
||||
// prediction is on our side.
|
||||
if (complex) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class XMesh>
|
||||
void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
||||
// replace vertex data with the unique data sets
|
||||
pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// NOTE - we're *not* calling Vertex::SortBack() because it would check for
|
||||
// presence of every single vertex component once PER VERTEX. And our CPU
|
||||
// dislikes branches, even if they're easily predictable.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Position, if present (check made for aiAnimMesh)
|
||||
if (pMesh->mVertices)
|
||||
{
|
||||
delete [] pMesh->mVertices;
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mVertices[a] = uniqueVertices[a].position;
|
||||
}
|
||||
}
|
||||
|
||||
// Normals, if present
|
||||
if (pMesh->mNormals)
|
||||
{
|
||||
delete [] pMesh->mNormals;
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mNormals[a] = uniqueVertices[a].normal;
|
||||
}
|
||||
}
|
||||
// Tangents, if present
|
||||
if (pMesh->mTangents)
|
||||
{
|
||||
delete [] pMesh->mTangents;
|
||||
pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mTangents[a] = uniqueVertices[a].tangent;
|
||||
}
|
||||
}
|
||||
// Bitangents as well
|
||||
if (pMesh->mBitangents)
|
||||
{
|
||||
delete [] pMesh->mBitangents;
|
||||
pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
|
||||
}
|
||||
}
|
||||
// Vertex colors
|
||||
for (unsigned int a = 0; pMesh->HasVertexColors(a); a++)
|
||||
{
|
||||
delete [] pMesh->mColors[a];
|
||||
pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
|
||||
}
|
||||
}
|
||||
// Texture coords
|
||||
for (unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
|
||||
{
|
||||
delete [] pMesh->mTextureCoords[a];
|
||||
pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unites identical vertices in the given mesh
|
||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
static_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 8, "AI_MAX_NUMBER_OF_COLOR_SETS == 8");
|
||||
static_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 8, "AI_MAX_NUMBER_OF_TEXTURECOORDS == 8");
|
||||
|
||||
// Return early if we don't have any positions
|
||||
if (!pMesh->HasPositions() || !pMesh->HasFaces()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We should care only about used vertices, not all of them
|
||||
// (this can happen due to original file vertices buffer being used by
|
||||
// multiple meshes)
|
||||
std::unordered_set<unsigned int> usedVertexIndices;
|
||||
usedVertexIndices.reserve(pMesh->mNumVertices);
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[a];
|
||||
for( unsigned int b = 0; b < face.mNumIndices; b++) {
|
||||
usedVertexIndices.insert(face.mIndices[b]);
|
||||
}
|
||||
}
|
||||
|
||||
// We'll never have more vertices afterwards.
|
||||
std::vector<Vertex> uniqueVertices;
|
||||
uniqueVertices.reserve( pMesh->mNumVertices);
|
||||
|
||||
// For each vertex the index of the vertex it was replaced by.
|
||||
// Since the maximal number of vertices is 2^31-1, the most significand bit can be used to mark
|
||||
// whether a new vertex was created for the index (true) or if it was replaced by an existing
|
||||
// unique vertex (false). This saves an additional std::vector<bool> and greatly enhances
|
||||
// branching performance.
|
||||
static_assert(AI_MAX_VERTICES == 0x7fffffff, "AI_MAX_VERTICES == 0x7fffffff");
|
||||
std::vector<unsigned int> replaceIndex( pMesh->mNumVertices, 0xffffffff);
|
||||
|
||||
// float posEpsilonSqr;
|
||||
SpatialSort* vertexFinder = NULL;
|
||||
SpatialSort _vertexFinder;
|
||||
|
||||
typedef std::pair<SpatialSort,float> SpatPair;
|
||||
if (shared) {
|
||||
std::vector<SpatPair >* avf;
|
||||
shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
|
||||
if (avf) {
|
||||
SpatPair& blubb = (*avf)[meshIndex];
|
||||
vertexFinder = &blubb.first;
|
||||
// posEpsilonSqr = blubb.second;
|
||||
}
|
||||
}
|
||||
if (!vertexFinder) {
|
||||
// bad, need to compute it.
|
||||
_vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
|
||||
vertexFinder = &_vertexFinder;
|
||||
// posEpsilonSqr = ComputePositionEpsilon(pMesh);
|
||||
}
|
||||
|
||||
// Again, better waste some bytes than a realloc ...
|
||||
std::vector<unsigned int> verticesFound;
|
||||
verticesFound.reserve(10);
|
||||
|
||||
// Run an optimized code path if we don't have multiple UVs or vertex colors.
|
||||
// This should yield false in more than 99% of all imports ...
|
||||
const bool complex = ( pMesh->GetNumColorChannels() > 0 || pMesh->GetNumUVChannels() > 1);
|
||||
const bool hasAnimMeshes = pMesh->mNumAnimMeshes > 0;
|
||||
|
||||
// We'll never have more vertices afterwards.
|
||||
std::vector<std::vector<Vertex>> uniqueAnimatedVertices;
|
||||
if (hasAnimMeshes) {
|
||||
uniqueAnimatedVertices.resize(pMesh->mNumAnimMeshes);
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
|
||||
// Now check each vertex if it brings something new to the table
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// collect the vertex data
|
||||
Vertex v(pMesh,a);
|
||||
|
||||
// collect all vertices that are close enough to the given position
|
||||
vertexFinder->FindIdenticalPositions( v.position, verticesFound);
|
||||
unsigned int matchIndex = 0xffffffff;
|
||||
|
||||
// check all unique vertices close to the position if this vertex is already present among them
|
||||
for( unsigned int b = 0; b < verticesFound.size(); b++) {
|
||||
const unsigned int vidx = verticesFound[b];
|
||||
const unsigned int uidx = replaceIndex[ vidx];
|
||||
if( uidx & 0x80000000)
|
||||
continue;
|
||||
|
||||
const Vertex& uv = uniqueVertices[ uidx];
|
||||
|
||||
if (!areVerticesEqual(v, uv, complex)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hasAnimMeshes) {
|
||||
// If given vertex is animated, then it has to be preserver 1 to 1 (base mesh and animated mesh require same topology)
|
||||
// NOTE: not doing this totaly breaks anim meshes as they don't have their own faces (they use pMesh->mFaces)
|
||||
bool breaksAnimMesh = false;
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
const Vertex& animatedUV = uniqueAnimatedVertices[animMeshIndex][ uidx];
|
||||
Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
if (!areVerticesEqual(aniMeshVertex, animatedUV, complex)) {
|
||||
breaksAnimMesh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (breaksAnimMesh) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// we're still here -> this vertex perfectly matches our given vertex
|
||||
matchIndex = uidx;
|
||||
break;
|
||||
}
|
||||
|
||||
// found a replacement vertex among the uniques?
|
||||
if( matchIndex != 0xffffffff)
|
||||
{
|
||||
// store where to found the matching unique vertex
|
||||
replaceIndex[a] = matchIndex | 0x80000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no unique vertex matches it up to now -> so add it
|
||||
replaceIndex[a] = (unsigned int)uniqueVertices.size();
|
||||
uniqueVertices.push_back( v);
|
||||
if (hasAnimMeshes) {
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
uniqueAnimatedVertices[animMeshIndex].push_back(aniMeshVertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
|
||||
ASSIMP_LOG_DEBUG_F(
|
||||
"Mesh ",meshIndex,
|
||||
" (",
|
||||
(pMesh->mName.length ? pMesh->mName.data : "unnamed"),
|
||||
") | Verts in: ",pMesh->mNumVertices,
|
||||
" out: ",
|
||||
uniqueVertices.size(),
|
||||
" | ~",
|
||||
((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f,
|
||||
"%"
|
||||
);
|
||||
}
|
||||
|
||||
updateXMeshVertices(pMesh, uniqueVertices);
|
||||
if (hasAnimMeshes) {
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
updateXMeshVertices(pMesh->mAnimMeshes[animMeshIndex], uniqueAnimatedVertices[animMeshIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
// adjust the indices in all faces
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[a];
|
||||
for( unsigned int b = 0; b < face.mNumIndices; b++) {
|
||||
face.mIndices[b] = replaceIndex[face.mIndices[b]] & ~0x80000000;
|
||||
}
|
||||
}
|
||||
|
||||
// adjust bone vertex weights.
|
||||
for( int a = 0; a < (int)pMesh->mNumBones; a++) {
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
std::vector<aiVertexWeight> newWeights;
|
||||
newWeights.reserve( bone->mNumWeights);
|
||||
|
||||
if ( NULL != bone->mWeights ) {
|
||||
for ( unsigned int b = 0; b < bone->mNumWeights; b++ ) {
|
||||
const aiVertexWeight& ow = bone->mWeights[ b ];
|
||||
// if the vertex is a unique one, translate it
|
||||
if ( !( replaceIndex[ ow.mVertexId ] & 0x80000000 ) ) {
|
||||
aiVertexWeight nw;
|
||||
nw.mVertexId = replaceIndex[ ow.mVertexId ];
|
||||
nw.mWeight = ow.mWeight;
|
||||
newWeights.push_back( nw );
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR( "X-Export: aiBone shall contain weights, but pointer to them is NULL." );
|
||||
}
|
||||
|
||||
if (newWeights.size() > 0) {
|
||||
// kill the old and replace them with the translated weights
|
||||
delete [] bone->mWeights;
|
||||
bone->mNumWeights = (unsigned int)newWeights.size();
|
||||
|
||||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight));
|
||||
}
|
||||
else {
|
||||
|
||||
/* NOTE:
|
||||
*
|
||||
* In the algorithm above we're assuming that there are no vertices
|
||||
* with a different bone weight setup at the same position. That wouldn't
|
||||
* make sense, but it is not absolutely impossible. SkeletonMeshBuilder
|
||||
* for example generates such input data if two skeleton points
|
||||
* share the same position. Again this doesn't make sense but is
|
||||
* reality for some model formats (MD5 for example uses these special
|
||||
* nodes as attachment tags for its weapons).
|
||||
*
|
||||
* Then it is possible that a bone has no weights anymore .... as a quick
|
||||
* workaround, we're just removing these bones. If they're animated,
|
||||
* model geometry might be modified but at least there's no risk of a crash.
|
||||
*/
|
||||
delete bone;
|
||||
--pMesh->mNumBones;
|
||||
for (unsigned int n = a; n < pMesh->mNumBones; ++n) {
|
||||
pMesh->mBones[n] = pMesh->mBones[n+1];
|
||||
}
|
||||
|
||||
--a;
|
||||
ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
|
||||
}
|
||||
}
|
||||
return pMesh->mNumVertices;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
|
99
thirdparty/assimp/code/JoinVerticesProcess.h
vendored
Normal file
99
thirdparty/assimp/code/JoinVerticesProcess.h
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to join identical vertices
|
||||
on all imported meshes.*/
|
||||
#ifndef AI_JOINVERTICESPROCESS_H_INC
|
||||
#define AI_JOINVERTICESPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The JoinVerticesProcess unites identical vertices in all imported meshes.
|
||||
* By default the importer returns meshes where each face addressed its own
|
||||
* set of vertices even if that means that identical vertices are stored multiple
|
||||
* times. The JoinVerticesProcess finds these identical vertices and
|
||||
* erases all but one of the copies. This usually reduces the number of vertices
|
||||
* in a mesh by a serious amount and is the standard form to render a mesh.
|
||||
*/
|
||||
class ASSIMP_API JoinVerticesProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
JoinVerticesProcess();
|
||||
~JoinVerticesProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Unites identical vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
* @param meshIndex Index of the mesh to process
|
||||
*/
|
||||
int ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_CALCTANGENTSPROCESS_H_INC
|
201
thirdparty/assimp/code/LimitBoneWeightsProcess.cpp
vendored
Normal file
201
thirdparty/assimp/code/LimitBoneWeightsProcess.cpp
vendored
Normal file
@ -0,0 +1,201 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Implementation of the LimitBoneWeightsProcess post processing step */
|
||||
|
||||
|
||||
#include "LimitBoneWeightsProcess.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
LimitBoneWeightsProcess::LimitBoneWeightsProcess()
|
||||
{
|
||||
mMaxWeights = AI_LMW_MAX_WEIGHTS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LimitBoneWeightsProcess::~LimitBoneWeightsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_LimitBoneWeights) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
|
||||
ProcessMesh(pScene->mMeshes[a]);
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// get the current value of the property
|
||||
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unites identical vertices in the given mesh
|
||||
void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
if( !pMesh->HasBones())
|
||||
return;
|
||||
|
||||
// collect all bone weights per vertex
|
||||
typedef std::vector< std::vector< Weight > > WeightsPerVertex;
|
||||
WeightsPerVertex vertexWeights( pMesh->mNumVertices);
|
||||
|
||||
// collect all weights per vertex
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
{
|
||||
const aiBone* bone = pMesh->mBones[a];
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; b++)
|
||||
{
|
||||
const aiVertexWeight& w = bone->mWeights[b];
|
||||
vertexWeights[w.mVertexId].push_back( Weight( a, w.mWeight));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int removed = 0, old_bones = pMesh->mNumBones;
|
||||
|
||||
// now cut the weight count if it exceeds the maximum
|
||||
bool bChanged = false;
|
||||
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
|
||||
{
|
||||
if( vit->size() <= mMaxWeights)
|
||||
continue;
|
||||
|
||||
bChanged = true;
|
||||
|
||||
// more than the defined maximum -> first sort by weight in descending order. That's
|
||||
// why we defined the < operator in such a weird way.
|
||||
std::sort( vit->begin(), vit->end());
|
||||
|
||||
// now kill everything beyond the maximum count
|
||||
unsigned int m = static_cast<unsigned int>(vit->size());
|
||||
vit->erase( vit->begin() + mMaxWeights, vit->end());
|
||||
removed += static_cast<unsigned int>(m-vit->size());
|
||||
|
||||
// and renormalize the weights
|
||||
float sum = 0.0f;
|
||||
for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) {
|
||||
sum += it->mWeight;
|
||||
}
|
||||
if( 0.0f != sum ) {
|
||||
const float invSum = 1.0f / sum;
|
||||
for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) {
|
||||
it->mWeight *= invSum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bChanged) {
|
||||
// rebuild the vertex weight array for all bones
|
||||
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
|
||||
WeightsPerBone boneWeights( pMesh->mNumBones);
|
||||
for( unsigned int a = 0; a < vertexWeights.size(); a++)
|
||||
{
|
||||
const std::vector<Weight>& vw = vertexWeights[a];
|
||||
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
|
||||
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
|
||||
}
|
||||
|
||||
// and finally copy the vertex weight list over to the mesh's bones
|
||||
std::vector<bool> abNoNeed(pMesh->mNumBones,false);
|
||||
bChanged = false;
|
||||
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
{
|
||||
const std::vector<aiVertexWeight>& bw = boneWeights[a];
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
|
||||
if ( bw.empty() )
|
||||
{
|
||||
abNoNeed[a] = bChanged = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// copy the weight list. should always be less weights than before, so we don't need a new allocation
|
||||
ai_assert( bw.size() <= bone->mNumWeights);
|
||||
bone->mNumWeights = static_cast<unsigned int>( bw.size() );
|
||||
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
|
||||
}
|
||||
|
||||
if (bChanged) {
|
||||
// the number of new bones is smaller than before, so we can reuse the old array
|
||||
aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
|
||||
|
||||
for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
|
||||
if (*iter) {
|
||||
delete *ppcSrc;
|
||||
--pMesh->mNumBones;
|
||||
}
|
||||
else *ppcCur++ = *ppcSrc;
|
||||
++ppcSrc;
|
||||
}
|
||||
}
|
||||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
|
||||
}
|
||||
}
|
||||
}
|
148
thirdparty/assimp/code/LimitBoneWeightsProcess.h
vendored
Normal file
148
thirdparty/assimp/code/LimitBoneWeightsProcess.h
vendored
Normal file
@ -0,0 +1,148 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Defines a post processing step to limit the number of bones affecting a single vertex. */
|
||||
#ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
||||
#define AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
class LimitBoneWeightsTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// NOTE: If you change these limits, don't forget to change the
|
||||
// corresponding values in all Assimp ports
|
||||
|
||||
// **********************************************************
|
||||
// Java: ConfigProperty.java,
|
||||
// ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT
|
||||
// **********************************************************
|
||||
|
||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||
# define AI_LMW_MAX_WEIGHTS 0x4
|
||||
#endif // !! AI_LMW_MAX_WEIGHTS
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** This post processing step limits the number of bones affecting a vertex
|
||||
* to a certain maximum value. If a vertex is affected by more than that number
|
||||
* of bones, the bone weight with the least influence on this vertex are removed.
|
||||
* The other weights on this bone are then renormalized to assure the sum weight
|
||||
* to be 1.
|
||||
*/
|
||||
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
LimitBoneWeightsProcess();
|
||||
~LimitBoneWeightsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
* A bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Describes a bone weight on a vertex */
|
||||
struct Weight
|
||||
{
|
||||
unsigned int mBone; ///< Index of the bone
|
||||
float mWeight; ///< Weight of that bone on this vertex
|
||||
Weight() AI_NO_EXCEPT
|
||||
: mBone(0)
|
||||
, mWeight(0.0f)
|
||||
{ }
|
||||
|
||||
Weight( unsigned int pBone, float pWeight)
|
||||
{
|
||||
mBone = pBone;
|
||||
mWeight = pWeight;
|
||||
}
|
||||
|
||||
/** Comparison operator to sort bone weights by descending weight */
|
||||
bool operator < (const Weight& pWeight) const
|
||||
{
|
||||
return mWeight > pWeight.mWeight;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
/** Maximum number of bones influencing any single vertex. */
|
||||
unsigned int mMaxWeights;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
83
thirdparty/assimp/code/MMDCpp14.h
vendored
Normal file
83
thirdparty/assimp/code/MMDCpp14.h
vendored
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef MMD_CPP14_H
|
||||
#define MMD_CPP14_H
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
namespace mmd {
|
||||
template<class T> struct _Unique_if {
|
||||
typedef std::unique_ptr<T> _Single_object;
|
||||
};
|
||||
|
||||
template<class T> struct _Unique_if<T[]> {
|
||||
typedef std::unique_ptr<T[]> _Unknown_bound;
|
||||
};
|
||||
|
||||
template<class T, size_t N> struct _Unique_if<T[N]> {
|
||||
typedef void _Known_bound;
|
||||
};
|
||||
|
||||
template<class T, class... Args>
|
||||
typename _Unique_if<T>::_Single_object
|
||||
make_unique(Args&&... args) {
|
||||
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
typename _Unique_if<T>::_Unknown_bound
|
||||
make_unique(size_t n) {
|
||||
typedef typename std::remove_extent<T>::type U;
|
||||
return std::unique_ptr<T>(new U[n]());
|
||||
}
|
||||
|
||||
template<class T, class... Args>
|
||||
typename _Unique_if<T>::_Known_bound
|
||||
make_unique(Args&&...) = delete;
|
||||
}
|
||||
|
||||
#endif
|
370
thirdparty/assimp/code/MMDImporter.cpp
vendored
Normal file
370
thirdparty/assimp/code/MMDImporter.cpp
vendored
Normal file
@ -0,0 +1,370 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
|
||||
#include "MMDImporter.h"
|
||||
#include "MMDPmdParser.h"
|
||||
#include "MMDPmxParser.h"
|
||||
#include "MMDVmdParser.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <memory>
|
||||
|
||||
static const aiImporterDesc desc = {"MMD Importer",
|
||||
"",
|
||||
"",
|
||||
"surfaces supported?",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"pmx"};
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace std;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
MMDImporter::MMDImporter()
|
||||
: m_Buffer()
|
||||
, m_strAbsPath("") {
|
||||
DefaultIOSystem io;
|
||||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
MMDImporter::~MMDImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is an pmx file.
|
||||
bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const {
|
||||
if (!checkSig) // Check File Extension
|
||||
{
|
||||
return SimpleExtensionCheck(pFile, "pmx");
|
||||
} else // Check file Header
|
||||
{
|
||||
static const char *pTokens[] = {"PMX "};
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; }
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MMD import implementation
|
||||
void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
|
||||
IOSystem * /*pIOHandler*/) {
|
||||
// Read file by istream
|
||||
std::filebuf fb;
|
||||
if (!fb.open(file, std::ios::in | std::ios::binary)) {
|
||||
throw DeadlyImportError("Failed to open file " + file + ".");
|
||||
}
|
||||
|
||||
std::istream fileStream(&fb);
|
||||
|
||||
// Get the file-size and validate it, throwing an exception when fails
|
||||
fileStream.seekg(0, fileStream.end);
|
||||
size_t fileSize = static_cast<size_t>(fileStream.tellg());
|
||||
fileStream.seekg(0, fileStream.beg);
|
||||
|
||||
if (fileSize < sizeof(pmx::PmxModel)) {
|
||||
throw DeadlyImportError(file + " is too small.");
|
||||
}
|
||||
|
||||
pmx::PmxModel model;
|
||||
model.Read(&fileStream);
|
||||
|
||||
CreateDataFromImport(&model, pScene);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
|
||||
aiScene *pScene) {
|
||||
if (pModel == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiNode *pNode = new aiNode;
|
||||
if (!pModel->model_name.empty()) {
|
||||
pNode->mName.Set(pModel->model_name);
|
||||
}
|
||||
|
||||
pScene->mRootNode = pNode;
|
||||
|
||||
pNode = new aiNode;
|
||||
pScene->mRootNode->addChildren(1, &pNode);
|
||||
pNode->mName.Set(string(pModel->model_name) + string("_mesh"));
|
||||
|
||||
// split mesh by materials
|
||||
pNode->mNumMeshes = pModel->material_count;
|
||||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
for (unsigned int index = 0; index < pNode->mNumMeshes; index++) {
|
||||
pNode->mMeshes[index] = index;
|
||||
}
|
||||
|
||||
pScene->mNumMeshes = pModel->material_count;
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0, indexStart = 0; i < pScene->mNumMeshes; i++) {
|
||||
const int indexCount = pModel->materials[i].index_count;
|
||||
|
||||
pScene->mMeshes[i] = CreateMesh(pModel, indexStart, indexCount);
|
||||
pScene->mMeshes[i]->mName = pModel->materials[i].material_name;
|
||||
pScene->mMeshes[i]->mMaterialIndex = i;
|
||||
indexStart += indexCount;
|
||||
}
|
||||
|
||||
// create node hierarchy for bone position
|
||||
std::unique_ptr<aiNode *[]> ppNode(new aiNode *[pModel->bone_count]);
|
||||
for (auto i = 0; i < pModel->bone_count; i++) {
|
||||
ppNode[i] = new aiNode(pModel->bones[i].bone_name);
|
||||
}
|
||||
|
||||
for (auto i = 0; i < pModel->bone_count; i++) {
|
||||
const pmx::PmxBone &bone = pModel->bones[i];
|
||||
|
||||
if (bone.parent_index < 0) {
|
||||
pScene->mRootNode->addChildren(1, ppNode.get() + i);
|
||||
} else {
|
||||
ppNode[bone.parent_index]->addChildren(1, ppNode.get() + i);
|
||||
|
||||
aiVector3D v3 = aiVector3D(
|
||||
bone.position[0] - pModel->bones[bone.parent_index].position[0],
|
||||
bone.position[1] - pModel->bones[bone.parent_index].position[1],
|
||||
bone.position[2] - pModel->bones[bone.parent_index].position[2]);
|
||||
aiMatrix4x4::Translation(v3, ppNode[i]->mTransformation);
|
||||
}
|
||||
}
|
||||
|
||||
// create materials
|
||||
pScene->mNumMaterials = pModel->material_count;
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials; i++) {
|
||||
pScene->mMaterials[i] = CreateMaterial(&pModel->materials[i], pModel);
|
||||
}
|
||||
|
||||
// Convert everything to OpenGL space
|
||||
MakeLeftHandedProcess convertProcess;
|
||||
convertProcess.Execute(pScene);
|
||||
|
||||
FlipUVsProcess uvFlipper;
|
||||
uvFlipper.Execute(pScene);
|
||||
|
||||
FlipWindingOrderProcess windingFlipper;
|
||||
windingFlipper.Execute(pScene);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
|
||||
const int indexStart, const int indexCount) {
|
||||
aiMesh *pMesh = new aiMesh;
|
||||
|
||||
pMesh->mNumVertices = indexCount;
|
||||
|
||||
pMesh->mNumFaces = indexCount / 3;
|
||||
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
||||
|
||||
const int numIndices = 3; // triangular face
|
||||
for (unsigned int index = 0; index < pMesh->mNumFaces; index++) {
|
||||
pMesh->mFaces[index].mNumIndices = numIndices;
|
||||
unsigned int *indices = new unsigned int[numIndices];
|
||||
indices[0] = numIndices * index;
|
||||
indices[1] = numIndices * index + 1;
|
||||
indices[2] = numIndices * index + 2;
|
||||
pMesh->mFaces[index].mIndices = indices;
|
||||
}
|
||||
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
|
||||
pMesh->mNumUVComponents[0] = 2;
|
||||
|
||||
// additional UVs
|
||||
for (int i = 1; i <= pModel->setting.uv; i++) {
|
||||
pMesh->mTextureCoords[i] = new aiVector3D[pMesh->mNumVertices];
|
||||
pMesh->mNumUVComponents[i] = 4;
|
||||
}
|
||||
|
||||
map<int, vector<aiVertexWeight>> bone_vertex_map;
|
||||
|
||||
// fill in contents and create bones
|
||||
for (int index = 0; index < indexCount; index++) {
|
||||
const pmx::PmxVertex *v =
|
||||
&pModel->vertices[pModel->indices[indexStart + index]];
|
||||
const float *position = v->position;
|
||||
pMesh->mVertices[index].Set(position[0], position[1], position[2]);
|
||||
const float *normal = v->normal;
|
||||
|
||||
pMesh->mNormals[index].Set(normal[0], normal[1], normal[2]);
|
||||
pMesh->mTextureCoords[0][index].x = v->uv[0];
|
||||
pMesh->mTextureCoords[0][index].y = v->uv[1];
|
||||
|
||||
for (int i = 1; i <= pModel->setting.uv; i++) {
|
||||
// TODO: wrong here? use quaternion transform?
|
||||
pMesh->mTextureCoords[i][index].x = v->uva[i][0];
|
||||
pMesh->mTextureCoords[i][index].y = v->uva[i][1];
|
||||
}
|
||||
|
||||
// handle bone map
|
||||
const auto vsBDEF1_ptr =
|
||||
dynamic_cast<pmx::PmxVertexSkinningBDEF1 *>(v->skinning.get());
|
||||
const auto vsBDEF2_ptr =
|
||||
dynamic_cast<pmx::PmxVertexSkinningBDEF2 *>(v->skinning.get());
|
||||
const auto vsBDEF4_ptr =
|
||||
dynamic_cast<pmx::PmxVertexSkinningBDEF4 *>(v->skinning.get());
|
||||
const auto vsSDEF_ptr =
|
||||
dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get());
|
||||
switch (v->skinning_type) {
|
||||
case pmx::PmxVertexSkinningType::BDEF1:
|
||||
bone_vertex_map[vsBDEF1_ptr->bone_index].push_back(
|
||||
aiVertexWeight(index, 1.0));
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::BDEF2:
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsBDEF2_ptr->bone_weight));
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, 1.0f - vsBDEF2_ptr->bone_weight));
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::BDEF4:
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight1));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight2));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index3].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight3));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index4].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight4));
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::SDEF: // TODO: how to use sdef_c, sdef_r0,
|
||||
// sdef_r1?
|
||||
bone_vertex_map[vsSDEF_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsSDEF_ptr->bone_weight));
|
||||
bone_vertex_map[vsSDEF_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, 1.0f - vsSDEF_ptr->bone_weight));
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::QDEF:
|
||||
const auto vsQDEF_ptr =
|
||||
dynamic_cast<pmx::PmxVertexSkinningQDEF *>(v->skinning.get());
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight1));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight2));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index3].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight3));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index4].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight4));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// make all bones for each mesh
|
||||
// assign bone weights to skinned bones (otherwise just initialize)
|
||||
auto bone_ptr_ptr = new aiBone *[pModel->bone_count];
|
||||
pMesh->mNumBones = pModel->bone_count;
|
||||
pMesh->mBones = bone_ptr_ptr;
|
||||
for (auto ii = 0; ii < pModel->bone_count; ++ii) {
|
||||
auto pBone = new aiBone;
|
||||
const auto &pmxBone = pModel->bones[ii];
|
||||
pBone->mName = pmxBone.bone_name;
|
||||
aiVector3D pos(pmxBone.position[0], pmxBone.position[1], pmxBone.position[2]);
|
||||
aiMatrix4x4::Translation(-pos, pBone->mOffsetMatrix);
|
||||
auto it = bone_vertex_map.find(ii);
|
||||
if (it != bone_vertex_map.end()) {
|
||||
pBone->mNumWeights = static_cast<unsigned int>(it->second.size());
|
||||
pBone->mWeights = new aiVertexWeight[pBone->mNumWeights];
|
||||
for (unsigned int j = 0; j < pBone->mNumWeights; j++) {
|
||||
pBone->mWeights[j] = it->second[j];
|
||||
}
|
||||
}
|
||||
bone_ptr_ptr[ii] = pBone;
|
||||
}
|
||||
|
||||
return pMesh;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMaterial *MMDImporter::CreateMaterial(const pmx::PmxMaterial *pMat,
|
||||
const pmx::PmxModel *pModel) {
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
aiString name(pMat->material_english_name);
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
||||
aiColor3D diffuse(pMat->diffuse[0], pMat->diffuse[1], pMat->diffuse[2]);
|
||||
mat->AddProperty(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
aiColor3D specular(pMat->specular[0], pMat->specular[1], pMat->specular[2]);
|
||||
mat->AddProperty(&specular, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
aiColor3D ambient(pMat->ambient[0], pMat->ambient[1], pMat->ambient[2]);
|
||||
mat->AddProperty(&ambient, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
float opacity = pMat->diffuse[3];
|
||||
mat->AddProperty(&opacity, 1, AI_MATKEY_OPACITY);
|
||||
float shininess = pMat->specularlity;
|
||||
mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
|
||||
if(pMat->diffuse_texture_index >= 0) {
|
||||
aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
|
||||
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
|
||||
int mapping_uvwsrc = 0;
|
||||
mat->AddProperty(&mapping_uvwsrc, 1,
|
||||
AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0));
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MMD_IMPORTER
|
96
thirdparty/assimp/code/MMDImporter.h
vendored
Normal file
96
thirdparty/assimp/code/MMDImporter.h
vendored
Normal file
@ -0,0 +1,96 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef MMD_FILE_IMPORTER_H_INC
|
||||
#define MMD_FILE_IMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "MMDPmxParser.h"
|
||||
#include <assimp/material.h>
|
||||
#include <vector>
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class MMDImporter
|
||||
/// \brief Imports MMD a pmx/pmd/vmd file
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class MMDImporter : public BaseImporter {
|
||||
public:
|
||||
/// \brief Default constructor
|
||||
MMDImporter();
|
||||
|
||||
/// \brief Destructor
|
||||
~MMDImporter();
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
|
||||
private:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
|
||||
//! \brief Create the data from imported content.
|
||||
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);
|
||||
|
||||
//! \brief Create the mesh
|
||||
aiMesh* CreateMesh(const pmx::PmxModel* pModel, const int indexStart, const int indexCount);
|
||||
|
||||
//! \brief Create the material
|
||||
aiMaterial* CreateMaterial(const pmx::PmxMaterial* pMat, const pmx::PmxModel* pModel);
|
||||
|
||||
private:
|
||||
//! Data buffer
|
||||
std::vector<char> m_Buffer;
|
||||
//! Absolute pathname of model in file system
|
||||
std::string m_strAbsPath;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
597
thirdparty/assimp/code/MMDPmdParser.h
vendored
Normal file
597
thirdparty/assimp/code/MMDPmdParser.h
vendored
Normal file
@ -0,0 +1,597 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include "MMDCpp14.h"
|
||||
|
||||
namespace pmd
|
||||
{
|
||||
class PmdHeader
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
std::string name_english;
|
||||
std::string comment;
|
||||
std::string comment_english;
|
||||
|
||||
bool Read(std::ifstream* stream)
|
||||
{
|
||||
char buffer[256];
|
||||
stream->read(buffer, 20);
|
||||
name = std::string(buffer);
|
||||
stream->read(buffer, 256);
|
||||
comment = std::string(buffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReadExtension(std::ifstream* stream)
|
||||
{
|
||||
char buffer[256];
|
||||
stream->read(buffer, 20);
|
||||
name_english = std::string(buffer);
|
||||
stream->read(buffer, 256);
|
||||
comment_english = std::string(buffer);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class PmdVertex
|
||||
{
|
||||
public:
|
||||
float position[3];
|
||||
|
||||
float normal[3];
|
||||
|
||||
float uv[2];
|
||||
|
||||
uint16_t bone_index[2];
|
||||
|
||||
uint8_t bone_weight;
|
||||
|
||||
bool edge_invisible;
|
||||
|
||||
bool Read(std::ifstream* stream)
|
||||
{
|
||||
stream->read((char*) position, sizeof(float) * 3);
|
||||
stream->read((char*) normal, sizeof(float) * 3);
|
||||
stream->read((char*) uv, sizeof(float) * 2);
|
||||
stream->read((char*) bone_index, sizeof(uint16_t) * 2);
|
||||
stream->read((char*) &bone_weight, sizeof(uint8_t));
|
||||
stream->read((char*) &edge_invisible, sizeof(uint8_t));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class PmdMaterial
|
||||
{
|
||||
public:
|
||||
float diffuse[4];
|
||||
float power;
|
||||
float specular[3];
|
||||
float ambient[3];
|
||||
uint8_t toon_index;
|
||||
uint8_t edge_flag;
|
||||
uint32_t index_count;
|
||||
std::string texture_filename;
|
||||
std::string sphere_filename;
|
||||
|
||||
bool Read(std::ifstream* stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read((char*) &diffuse, sizeof(float) * 4);
|
||||
stream->read((char*) &power, sizeof(float));
|
||||
stream->read((char*) &specular, sizeof(float) * 3);
|
||||
stream->read((char*) &ambient, sizeof(float) * 3);
|
||||
stream->read((char*) &toon_index, sizeof(uint8_t));
|
||||
stream->read((char*) &edge_flag, sizeof(uint8_t));
|
||||
stream->read((char*) &index_count, sizeof(uint32_t));
|
||||
stream->read((char*) &buffer, sizeof(char) * 20);
|
||||
char* pstar = strchr(buffer, '*');
|
||||
if (NULL == pstar)
|
||||
{
|
||||
texture_filename = std::string(buffer);
|
||||
sphere_filename.clear();
|
||||
}
|
||||
else {
|
||||
*pstar = 0;
|
||||
texture_filename = std::string(buffer);
|
||||
sphere_filename = std::string(pstar+1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
enum class BoneType : uint8_t
|
||||
{
|
||||
Rotation,
|
||||
RotationAndMove,
|
||||
IkEffector,
|
||||
Unknown,
|
||||
IkEffectable,
|
||||
RotationEffectable,
|
||||
IkTarget,
|
||||
Invisible,
|
||||
Twist,
|
||||
RotationMovement
|
||||
};
|
||||
|
||||
class PmdBone
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
std::string name_english;
|
||||
uint16_t parent_bone_index;
|
||||
uint16_t tail_pos_bone_index;
|
||||
BoneType bone_type;
|
||||
uint16_t ik_parent_bone_index;
|
||||
float bone_head_pos[3];
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name = std::string(buffer);
|
||||
stream->read((char*) &parent_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &tail_pos_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &bone_type, sizeof(uint8_t));
|
||||
stream->read((char*) &ik_parent_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &bone_head_pos, sizeof(float) * 3);
|
||||
}
|
||||
|
||||
void ReadExpantion(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name_english = std::string(buffer);
|
||||
}
|
||||
};
|
||||
|
||||
class PmdIk
|
||||
{
|
||||
public:
|
||||
uint16_t ik_bone_index;
|
||||
uint16_t target_bone_index;
|
||||
uint16_t interations;
|
||||
float angle_limit;
|
||||
std::vector<uint16_t> ik_child_bone_index;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
stream->read((char *) &ik_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *) &target_bone_index, sizeof(uint16_t));
|
||||
uint8_t ik_chain_length;
|
||||
stream->read((char*) &ik_chain_length, sizeof(uint8_t));
|
||||
stream->read((char *) &interations, sizeof(uint16_t));
|
||||
stream->read((char *) &angle_limit, sizeof(float));
|
||||
ik_child_bone_index.resize(ik_chain_length);
|
||||
for (int i = 0; i < ik_chain_length; i++)
|
||||
{
|
||||
stream->read((char *) &ik_child_bone_index[i], sizeof(uint16_t));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class PmdFaceVertex
|
||||
{
|
||||
public:
|
||||
int vertex_index;
|
||||
float position[3];
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
stream->read((char *) &vertex_index, sizeof(int));
|
||||
stream->read((char *) position, sizeof(float) * 3);
|
||||
}
|
||||
};
|
||||
|
||||
enum class FaceCategory : uint8_t
|
||||
{
|
||||
Base,
|
||||
Eyebrow,
|
||||
Eye,
|
||||
Mouth,
|
||||
Other
|
||||
};
|
||||
|
||||
class PmdFace
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
FaceCategory type;
|
||||
std::vector<PmdFaceVertex> vertices;
|
||||
std::string name_english;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name = std::string(buffer);
|
||||
int vertex_count;
|
||||
stream->read((char*) &vertex_count, sizeof(int));
|
||||
stream->read((char*) &type, sizeof(uint8_t));
|
||||
vertices.resize(vertex_count);
|
||||
for (int i = 0; i < vertex_count; i++)
|
||||
{
|
||||
vertices[i].Read(stream);
|
||||
}
|
||||
}
|
||||
|
||||
void ReadExpantion(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name_english = std::string(buffer);
|
||||
}
|
||||
};
|
||||
|
||||
class PmdBoneDispName
|
||||
{
|
||||
public:
|
||||
std::string bone_disp_name;
|
||||
std::string bone_disp_name_english;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[50];
|
||||
stream->read(buffer, 50);
|
||||
bone_disp_name = std::string(buffer);
|
||||
bone_disp_name_english.clear();
|
||||
}
|
||||
void ReadExpantion(std::istream *stream)
|
||||
{
|
||||
char buffer[50];
|
||||
stream->read(buffer, 50);
|
||||
bone_disp_name_english = std::string(buffer);
|
||||
}
|
||||
};
|
||||
|
||||
class PmdBoneDisp
|
||||
{
|
||||
public:
|
||||
uint16_t bone_index;
|
||||
uint8_t bone_disp_index;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
stream->read((char*) &bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &bone_disp_index, sizeof(uint8_t));
|
||||
}
|
||||
};
|
||||
|
||||
enum class RigidBodyShape : uint8_t
|
||||
{
|
||||
Sphere = 0,
|
||||
Box = 1,
|
||||
Cpusel = 2
|
||||
};
|
||||
|
||||
enum class RigidBodyType : uint8_t
|
||||
{
|
||||
BoneConnected = 0,
|
||||
Physics = 1,
|
||||
ConnectedPhysics = 2
|
||||
};
|
||||
|
||||
class PmdRigidBody
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
uint16_t related_bone_index;
|
||||
uint8_t group_index;
|
||||
uint16_t mask;
|
||||
RigidBodyShape shape;
|
||||
float size[3];
|
||||
float position[3];
|
||||
float orientation[3];
|
||||
float weight;
|
||||
float linear_damping;
|
||||
float anglar_damping;
|
||||
float restitution;
|
||||
float friction;
|
||||
RigidBodyType rigid_type;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, sizeof(char) * 20);
|
||||
name = (std::string(buffer));
|
||||
stream->read((char*) &related_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &group_index, sizeof(uint8_t));
|
||||
stream->read((char*) &mask, sizeof(uint16_t));
|
||||
stream->read((char*) &shape, sizeof(uint8_t));
|
||||
stream->read((char*) size, sizeof(float) * 3);
|
||||
stream->read((char*) position, sizeof(float) * 3);
|
||||
stream->read((char*) orientation, sizeof(float) * 3);
|
||||
stream->read((char*) &weight, sizeof(float));
|
||||
stream->read((char*) &linear_damping, sizeof(float));
|
||||
stream->read((char*) &anglar_damping, sizeof(float));
|
||||
stream->read((char*) &restitution, sizeof(float));
|
||||
stream->read((char*) &friction, sizeof(float));
|
||||
stream->read((char*) &rigid_type, sizeof(char));
|
||||
}
|
||||
};
|
||||
|
||||
class PmdConstraint
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
uint32_t rigid_body_index_a;
|
||||
uint32_t rigid_body_index_b;
|
||||
float position[3];
|
||||
float orientation[3];
|
||||
float linear_lower_limit[3];
|
||||
float linear_upper_limit[3];
|
||||
float angular_lower_limit[3];
|
||||
float angular_upper_limit[3];
|
||||
float linear_stiffness[3];
|
||||
float angular_stiffness[3];
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name = std::string(buffer);
|
||||
stream->read((char *) &rigid_body_index_a, sizeof(uint32_t));
|
||||
stream->read((char *) &rigid_body_index_b, sizeof(uint32_t));
|
||||
stream->read((char *) position, sizeof(float) * 3);
|
||||
stream->read((char *) orientation, sizeof(float) * 3);
|
||||
stream->read((char *) linear_lower_limit, sizeof(float) * 3);
|
||||
stream->read((char *) linear_upper_limit, sizeof(float) * 3);
|
||||
stream->read((char *) angular_lower_limit, sizeof(float) * 3);
|
||||
stream->read((char *) angular_upper_limit, sizeof(float) * 3);
|
||||
stream->read((char *) linear_stiffness, sizeof(float) * 3);
|
||||
stream->read((char *) angular_stiffness, sizeof(float) * 3);
|
||||
}
|
||||
};
|
||||
|
||||
class PmdModel
|
||||
{
|
||||
public:
|
||||
float version;
|
||||
PmdHeader header;
|
||||
std::vector<PmdVertex> vertices;
|
||||
std::vector<uint16_t> indices;
|
||||
std::vector<PmdMaterial> materials;
|
||||
std::vector<PmdBone> bones;
|
||||
std::vector<PmdIk> iks;
|
||||
std::vector<PmdFace> faces;
|
||||
std::vector<uint16_t> faces_indices;
|
||||
std::vector<PmdBoneDispName> bone_disp_name;
|
||||
std::vector<PmdBoneDisp> bone_disp;
|
||||
std::vector<std::string> toon_filenames;
|
||||
std::vector<PmdRigidBody> rigid_bodies;
|
||||
std::vector<PmdConstraint> constraints;
|
||||
|
||||
static std::unique_ptr<PmdModel> LoadFromFile(const char *filename)
|
||||
{
|
||||
std::ifstream stream(filename, std::ios::binary);
|
||||
if (stream.fail())
|
||||
{
|
||||
std::cerr << "could not open \"" << filename << "\"" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
auto result = LoadFromStream(&stream);
|
||||
stream.close();
|
||||
return result;
|
||||
}
|
||||
|
||||
static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream)
|
||||
{
|
||||
auto result = mmd::make_unique<PmdModel>();
|
||||
char buffer[100];
|
||||
|
||||
// magic
|
||||
char magic[3];
|
||||
stream->read(magic, 3);
|
||||
if (magic[0] != 'P' || magic[1] != 'm' || magic[2] != 'd')
|
||||
{
|
||||
std::cerr << "invalid file" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// version
|
||||
stream->read((char*) &(result->version), sizeof(float));
|
||||
if (result ->version != 1.0f)
|
||||
{
|
||||
std::cerr << "invalid version" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// header
|
||||
result->header.Read(stream);
|
||||
|
||||
// vertices
|
||||
uint32_t vertex_num;
|
||||
stream->read((char*) &vertex_num, sizeof(uint32_t));
|
||||
result->vertices.resize(vertex_num);
|
||||
for (uint32_t i = 0; i < vertex_num; i++)
|
||||
{
|
||||
result->vertices[i].Read(stream);
|
||||
}
|
||||
|
||||
// indices
|
||||
uint32_t index_num;
|
||||
stream->read((char*) &index_num, sizeof(uint32_t));
|
||||
result->indices.resize(index_num);
|
||||
for (uint32_t i = 0; i < index_num; i++)
|
||||
{
|
||||
stream->read((char*) &result->indices[i], sizeof(uint16_t));
|
||||
}
|
||||
|
||||
// materials
|
||||
uint32_t material_num;
|
||||
stream->read((char*) &material_num, sizeof(uint32_t));
|
||||
result->materials.resize(material_num);
|
||||
for (uint32_t i = 0; i < material_num; i++)
|
||||
{
|
||||
result->materials[i].Read(stream);
|
||||
}
|
||||
|
||||
// bones
|
||||
uint16_t bone_num;
|
||||
stream->read((char*) &bone_num, sizeof(uint16_t));
|
||||
result->bones.resize(bone_num);
|
||||
for (uint32_t i = 0; i < bone_num; i++)
|
||||
{
|
||||
result->bones[i].Read(stream);
|
||||
}
|
||||
|
||||
// iks
|
||||
uint16_t ik_num;
|
||||
stream->read((char*) &ik_num, sizeof(uint16_t));
|
||||
result->iks.resize(ik_num);
|
||||
for (uint32_t i = 0; i < ik_num; i++)
|
||||
{
|
||||
result->iks[i].Read(stream);
|
||||
}
|
||||
|
||||
// faces
|
||||
uint16_t face_num;
|
||||
stream->read((char*) &face_num, sizeof(uint16_t));
|
||||
result->faces.resize(face_num);
|
||||
for (uint32_t i = 0; i < face_num; i++)
|
||||
{
|
||||
result->faces[i].Read(stream);
|
||||
}
|
||||
|
||||
// face frames
|
||||
uint8_t face_frame_num;
|
||||
stream->read((char*) &face_frame_num, sizeof(uint8_t));
|
||||
result->faces_indices.resize(face_frame_num);
|
||||
for (uint32_t i = 0; i < face_frame_num; i++)
|
||||
{
|
||||
stream->read((char*) &result->faces_indices[i], sizeof(uint16_t));
|
||||
}
|
||||
|
||||
// bone names
|
||||
uint8_t bone_disp_num;
|
||||
stream->read((char*) &bone_disp_num, sizeof(uint8_t));
|
||||
result->bone_disp_name.resize(bone_disp_num);
|
||||
for (uint32_t i = 0; i < bone_disp_num; i++)
|
||||
{
|
||||
result->bone_disp_name[i].Read(stream);
|
||||
}
|
||||
|
||||
// bone frame
|
||||
uint32_t bone_frame_num;
|
||||
stream->read((char*) &bone_frame_num, sizeof(uint32_t));
|
||||
result->bone_disp.resize(bone_frame_num);
|
||||
for (uint32_t i = 0; i < bone_frame_num; i++)
|
||||
{
|
||||
result->bone_disp[i].Read(stream);
|
||||
}
|
||||
|
||||
// english name
|
||||
bool english;
|
||||
stream->read((char*) &english, sizeof(char));
|
||||
if (english)
|
||||
{
|
||||
result->header.ReadExtension(stream);
|
||||
for (uint32_t i = 0; i < bone_num; i++)
|
||||
{
|
||||
result->bones[i].ReadExpantion(stream);
|
||||
}
|
||||
for (uint32_t i = 0; i < face_num; i++)
|
||||
{
|
||||
if (result->faces[i].type == pmd::FaceCategory::Base)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
result->faces[i].ReadExpantion(stream);
|
||||
}
|
||||
for (uint32_t i = 0; i < result->bone_disp_name.size(); i++)
|
||||
{
|
||||
result->bone_disp_name[i].ReadExpantion(stream);
|
||||
}
|
||||
}
|
||||
|
||||
// toon textures
|
||||
if (stream->peek() == std::ios::traits_type::eof())
|
||||
{
|
||||
result->toon_filenames.clear();
|
||||
}
|
||||
else {
|
||||
result->toon_filenames.resize(10);
|
||||
for (uint32_t i = 0; i < 10; i++)
|
||||
{
|
||||
stream->read(buffer, 100);
|
||||
result->toon_filenames[i] = std::string(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// physics
|
||||
if (stream->peek() == std::ios::traits_type::eof())
|
||||
{
|
||||
result->rigid_bodies.clear();
|
||||
result->constraints.clear();
|
||||
}
|
||||
else {
|
||||
uint32_t rigid_body_num;
|
||||
stream->read((char*) &rigid_body_num, sizeof(uint32_t));
|
||||
result->rigid_bodies.resize(rigid_body_num);
|
||||
for (uint32_t i = 0; i < rigid_body_num; i++)
|
||||
{
|
||||
result->rigid_bodies[i].Read(stream);
|
||||
}
|
||||
uint32_t constraint_num;
|
||||
stream->read((char*) &constraint_num, sizeof(uint32_t));
|
||||
result->constraints.resize(constraint_num);
|
||||
for (uint32_t i = 0; i < constraint_num; i++)
|
||||
{
|
||||
result->constraints[i].Read(stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (stream->peek() != std::ios::traits_type::eof())
|
||||
{
|
||||
std::cerr << "there is unknown data" << std::endl;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}
|
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Reference in New Issue
Block a user