Fix #4748: proper call to base class function

This commit is contained in:
Ignacio Armenteros 2016-05-23 11:49:51 +02:00
parent e56f05c690
commit 7caabd9398
1 changed files with 1 additions and 1 deletions

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@ -812,7 +812,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
if (E) { if (E) {
*dst=((GDFunction*)&E->get())->call(p_instance,(const Variant**)argptrs,argc,err); *dst=E->get()->call(p_instance,(const Variant**)argptrs,argc,err);
} else if (gds->native.ptr()) { } else if (gds->native.ptr()) {
if (*methodname!=GDScriptLanguage::get_singleton()->strings._init) { if (*methodname!=GDScriptLanguage::get_singleton()->strings._init) {