Improve shader time roll over
- Resurrect it for GL ES 2 - Apply roll over with `fmod()` instead of resetting it to 0 - Expose the setting from the `VisualServer`, since it does not belong in any specific rasterizer
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@ -277,9 +277,8 @@ void RasterizerGLES2::begin_frame(double frame_step) {
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frame_step = 0.001;
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frame_step = 0.001;
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}
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}
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// double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
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double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
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// if (time_total > time_roll_over)
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time_total = Math::fmod(time_total, time_roll_over);
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// time_total = 0; //roll over every day (should be customz
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storage->frame.time[0] = time_total;
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storage->frame.time[0] = time_total;
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storage->frame.time[1] = Math::fmod(time_total, 3600);
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storage->frame.time[1] = Math::fmod(time_total, 3600);
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@ -202,8 +202,7 @@ void RasterizerGLES3::begin_frame(double frame_step) {
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}
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}
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double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
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double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
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if (time_total > time_roll_over)
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time_total = Math::fmod(time_total, time_roll_over);
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time_total = 0; //roll over every day (should be customz
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storage->frame.time[0] = time_total;
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storage->frame.time[0] = time_total;
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storage->frame.time[1] = Math::fmod(time_total, 3600);
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storage->frame.time[1] = Math::fmod(time_total, 3600);
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@ -418,8 +417,6 @@ void RasterizerGLES3::register_config() {
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GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
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GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
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GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
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}
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}
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RasterizerGLES3::RasterizerGLES3() {
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RasterizerGLES3::RasterizerGLES3() {
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@ -2378,6 +2378,9 @@ VisualServer::VisualServer() {
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GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
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GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
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GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
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GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
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GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
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GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
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GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
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GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
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GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
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