VisualShader::_input_type_changed Fix index out of bounds crash.
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@ -1597,6 +1597,7 @@ void VisualShader::_queue_update() {
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void VisualShader::_input_type_changed(Type p_type, int p_id) {
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void VisualShader::_input_type_changed(Type p_type, int p_id) {
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ERR_FAIL_INDEX(p_type, TYPE_MAX);
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//erase connections using this input, as type changed
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//erase connections using this input, as type changed
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Graph *g = &graph[p_type];
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Graph *g = &graph[p_type];
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