Always include space characters (including tabs and other space-like chars) into selection rectangles.

This commit is contained in:
bruvzg 2020-12-17 23:38:55 +02:00
parent bccbd4be90
commit 7d5a8ea0e9
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GPG Key ID: 009E1BFE42239B95
1 changed files with 5 additions and 1 deletions

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@ -905,7 +905,7 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
float off = 0.0f;
for (int i = 0; i < v_size; i++) {
for (int k = 0; k < glyphs[i].repeat; k++) {
if (glyphs[i].count > 0 && glyphs[i].index != 0) {
if ((glyphs[i].count > 0) && ((glyphs[i].index != 0) || ((glyphs[i].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE))) {
if (glyphs[i].start < end && glyphs[i].end > start) {
// Grapheme fully in selection range.
if (glyphs[i].start >= start && glyphs[i].end <= end) {
@ -962,6 +962,10 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
// Merge intersecting ranges.
int i = 0;
while (i < ranges.size()) {
i++;
}
i = 0;
while (i < ranges.size()) {
int j = i + 1;
while (j < ranges.size()) {