Always include space characters (including tabs and other space-like chars) into selection rectangles.
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@ -905,7 +905,7 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
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float off = 0.0f;
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for (int i = 0; i < v_size; i++) {
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for (int k = 0; k < glyphs[i].repeat; k++) {
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if (glyphs[i].count > 0 && glyphs[i].index != 0) {
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if ((glyphs[i].count > 0) && ((glyphs[i].index != 0) || ((glyphs[i].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE))) {
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if (glyphs[i].start < end && glyphs[i].end > start) {
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// Grapheme fully in selection range.
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if (glyphs[i].start >= start && glyphs[i].end <= end) {
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@ -962,6 +962,10 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
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// Merge intersecting ranges.
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int i = 0;
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while (i < ranges.size()) {
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i++;
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}
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i = 0;
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while (i < ranges.size()) {
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int j = i + 1;
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while (j < ranges.size()) {
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