fix skeleton AABB computation, addeded shadeless view mode
This commit is contained in:
parent
e0ce701c8c
commit
7d6b160a44
|
@ -2421,7 +2421,7 @@ AABB RasterizerGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
|
|||
sk=skeleton_owner.get(p_skeleton);
|
||||
|
||||
AABB aabb;
|
||||
if (sk) {
|
||||
if (sk && sk->bones.size()!=0) {
|
||||
|
||||
|
||||
for (int i=0;i<mesh->surfaces.size();i++) {
|
||||
|
@ -4409,7 +4409,7 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
|
|||
oe->additive_ptr=&oe->additive;
|
||||
}
|
||||
|
||||
if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
|
||||
if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) {
|
||||
|
||||
e->light_type=0x7F; //unshaded is zero
|
||||
} else {
|
||||
|
@ -5831,7 +5831,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
|
|||
|
||||
if (light_type!=prev_light_type) {
|
||||
|
||||
if (material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
|
||||
if (material->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) {
|
||||
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL,false);
|
||||
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI,false);
|
||||
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT,false);
|
||||
|
|
|
@ -795,6 +795,7 @@ public:
|
|||
SCENARIO_DEBUG_DISABLED,
|
||||
SCENARIO_DEBUG_WIREFRAME,
|
||||
SCENARIO_DEBUG_OVERDRAW,
|
||||
SCENARIO_DEBUG_SHADELESS,
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -2662,6 +2662,7 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
|
|||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false );
|
||||
|
||||
} break;
|
||||
case MENU_VIEW_DISPLAY_WIREFRAME: {
|
||||
|
@ -2670,6 +2671,7 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
|
|||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), true );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false );
|
||||
|
||||
} break;
|
||||
case MENU_VIEW_DISPLAY_OVERDRAW: {
|
||||
|
@ -2678,6 +2680,16 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
|
|||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), true );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false );
|
||||
|
||||
} break;
|
||||
case MENU_VIEW_DISPLAY_SHADELESS: {
|
||||
|
||||
VisualServer::get_singleton()->scenario_set_debug( get_scene()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_SHADELESS );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false );
|
||||
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), true );
|
||||
|
||||
} break;
|
||||
case MENU_VIEW_ORIGIN: {
|
||||
|
@ -3366,6 +3378,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
|
|||
p->add_check_item("Display Normal",MENU_VIEW_DISPLAY_NORMAL);
|
||||
p->add_check_item("Display Wireframe",MENU_VIEW_DISPLAY_WIREFRAME);
|
||||
p->add_check_item("Display Overdraw",MENU_VIEW_DISPLAY_OVERDRAW);
|
||||
p->add_check_item("Display Shadeless",MENU_VIEW_DISPLAY_SHADELESS);
|
||||
p->add_separator();
|
||||
p->add_check_item("View Origin",MENU_VIEW_ORIGIN);
|
||||
p->add_check_item("View Grid",MENU_VIEW_GRID);
|
||||
|
|
|
@ -348,6 +348,7 @@ private:
|
|||
MENU_VIEW_DISPLAY_NORMAL,
|
||||
MENU_VIEW_DISPLAY_WIREFRAME,
|
||||
MENU_VIEW_DISPLAY_OVERDRAW,
|
||||
MENU_VIEW_DISPLAY_SHADELESS,
|
||||
MENU_VIEW_ORIGIN,
|
||||
MENU_VIEW_GRID,
|
||||
MENU_VIEW_CAMERA_SETTINGS,
|
||||
|
|
Loading…
Reference in New Issue