Merge pull request #94422 from m4gr3d/fix_input_locking_issue
Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
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commit
7d71b4be37
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@ -5440,6 +5440,24 @@ int Tree::get_drop_section_at_position(const Point2 &p_pos) const {
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return -100;
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}
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bool Tree::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
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if (drag_touching) {
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// Disable data drag & drop when touch dragging.
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return false;
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}
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return Control::can_drop_data(p_point, p_data);
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}
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Variant Tree::get_drag_data(const Point2 &p_point) {
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if (drag_touching) {
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// Disable data drag & drop when touch dragging.
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return Variant();
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}
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return Control::get_drag_data(p_point);
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}
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TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
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if (root) {
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Point2 pos = p_pos;
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@ -698,6 +698,8 @@ public:
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virtual String get_tooltip(const Point2 &p_pos) const override;
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual Variant get_drag_data(const Point2 &p_point) override;
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TreeItem *get_item_at_position(const Point2 &p_pos) const;
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int get_column_at_position(const Point2 &p_pos) const;
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int get_drop_section_at_position(const Point2 &p_pos) const;
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