Fix Vulkan multithreaded compute list and GPU particle processing

(cherry picked from commit 5d18e2ee00)
This commit is contained in:
bitsawer 2023-07-24 12:56:55 +03:00 committed by Yuri Sizov
parent 22560c5bf0
commit 7d76bcbac6
1 changed files with 2 additions and 0 deletions

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@ -7731,6 +7731,8 @@ void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier)
/***********************/ /***********************/
RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) { RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time."); ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time."); ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");