Document the Vector3 and Vector4i classes
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@ -183,7 +183,7 @@
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<method name="is_normalized" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise.
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Returns [code]true[/code] if the vector is [method normalized], [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_zero_approx" qualifiers="const">
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@ -244,18 +244,22 @@
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<method name="normalized" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
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Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. See also [method is_normalized].
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</description>
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</method>
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<method name="octahedron_decode" qualifiers="static">
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<return type="Vector3" />
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<param index="0" name="uv" type="Vector2" />
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<description>
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Returns the [Vector3] from an octahedral-compressed form created using [method octahedron_encode] (stored as a [Vector2]).
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</description>
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</method>
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<method name="octahedron_encode" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the octahedral-encoded (oct32) form of this [Vector3] as a [Vector2]. Since a [Vector2] occupies 1/3 less memory compared to [Vector3], this form of compression can be used to pass greater amounts of [method normalized] [Vector3]s without increasing storage or memory requirements. See also [method octahedron_decode].
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[b]Note:[/b] [method octahedron_encode] can only be used for [method normalized] vectors. [method octahedron_encode] does [i]not[/i] check whether this [Vector3] is normalized, and will return a value that does not decompress to the original value if the [Vector3] is not normalized.
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[b]Note:[/b] Octahedral compression is [i]lossy[/i], although visual differences are rarely perceptible in real world scenarios.
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</description>
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</method>
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<method name="outer" qualifiers="const">
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@ -133,12 +133,20 @@
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<return type="Vector4i" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Gets the remainder of each component of the [Vector4i] with the components of the given [Vector4i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
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[codeblock]
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print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints "(3, -4, 3, 0)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector4i" />
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<param index="0" name="right" type="int" />
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<description>
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Gets the remainder of each component of the [Vector4i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
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[codeblock]
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print(Vector4i(10, -20, 30, -40) % 7) # Prints "(3, -6, 2, -5)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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