[CI] [macOS] Build for both `arm64` and `x86_64`

Creates a universal build, to catch discrepancies on different
architectures

(cherry picked from commit 24ad73b13f)
This commit is contained in:
A Thousand Ships 2024-04-24 11:45:11 +02:00 committed by Rémi Verschelde
parent 891c609d2e
commit 7d9c3520a4
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1 changed files with 13 additions and 3 deletions

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@ -24,7 +24,7 @@ jobs:
cache-name: macos-editor
target: editor
tests: true
bin: "./bin/godot.macos.editor.x86_64"
bin: "./bin/godot.macos.editor.universal"
- name: Template (target=template_release)
cache-name: macos-template
@ -48,16 +48,26 @@ jobs:
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Compilation
- name: Compilation (x86_64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
sconsflags: ${{ env.SCONSFLAGS }} arch=x86_64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Prepare artifact
run: |
lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
rm ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64
strip bin/godot.*
chmod +x bin/godot.*