[CI] [macOS] Build for both `arm64` and `x86_64`
Creates a universal build, to catch discrepancies on different
architectures
(cherry picked from commit 24ad73b13f
)
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@ -24,7 +24,7 @@ jobs:
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cache-name: macos-editor
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target: editor
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tests: true
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bin: "./bin/godot.macos.editor.x86_64"
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bin: "./bin/godot.macos.editor.universal"
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- name: Template (target=template_release)
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cache-name: macos-template
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@ -48,16 +48,26 @@ jobs:
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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- name: Compilation
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- name: Compilation (x86_64)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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sconsflags: ${{ env.SCONSFLAGS }} arch=x86_64
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Prepare artifact
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run: |
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lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
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rm ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64
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strip bin/godot.*
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chmod +x bin/godot.*
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