Support for CPU based particles, which aids compatibility with OpenGL ES 2.0

This commit is contained in:
Juan Linietsky 2018-07-06 20:21:13 -03:00
parent e19388df97
commit 7dcaabaf19
22 changed files with 2287 additions and 216 deletions

View File

@ -1182,7 +1182,7 @@ RID RasterizerStorageGLES2::multimesh_create() {
return RID();
}
void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {
void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format,VS::MultimeshCustomDataFormat p_data) {
}
int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const {
@ -1201,6 +1201,9 @@ void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh
void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
}
void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
}
RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const {
return RID();
}
@ -1217,6 +1220,15 @@ Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int
return Color();
}
Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
return Color();
}
void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
}
void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
}

View File

@ -508,19 +508,23 @@ public:
virtual RID multimesh_create();
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format);
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format,VS::MultimeshCustomDataFormat p_data=VS::MULTIMESH_CUSTOM_DATA_NONE);
virtual int multimesh_get_instance_count(RID p_multimesh) const;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
virtual RID multimesh_get_mesh(RID p_multimesh) const;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array);
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;

View File

@ -1336,7 +1336,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer
int stride = (multi_mesh->xform_floats + multi_mesh->color_floats) * 4;
int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4;
glEnableVertexAttribArray(8);
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
glVertexAttribDivisor(8, 1);
@ -1357,6 +1357,8 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
color_ofs = 8 * 4;
}
int custom_data_ofs = color_ofs;
switch (multi_mesh->color_format) {
case VS::MULTIMESH_COLOR_NONE: {
@ -1367,12 +1369,33 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
glEnableVertexAttribArray(11);
glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs);
glVertexAttribDivisor(11, 1);
custom_data_ofs += 4;
} break;
case VS::MULTIMESH_COLOR_FLOAT: {
glEnableVertexAttribArray(11);
glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs);
glVertexAttribDivisor(11, 1);
custom_data_ofs += 4 * 4;
} break;
}
switch (multi_mesh->custom_data_format) {
case VS::MULTIMESH_CUSTOM_DATA_NONE: {
glDisableVertexAttribArray(12);
glVertexAttrib4f(12, 1, 1, 1, 1);
} break;
case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
glEnableVertexAttribArray(12);
glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs);
glVertexAttribDivisor(12, 1);
} break;
case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
glEnableVertexAttribArray(12);
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs);
glVertexAttribDivisor(12, 1);
} break;
}

View File

@ -3816,12 +3816,12 @@ RID RasterizerStorageGLES3::multimesh_create() {
return multimesh_owner.make_rid(multimesh);
}
void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {
void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format)
if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data_format)
return;
if (multimesh->buffer) {
@ -3832,6 +3832,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->size = p_instances;
multimesh->transform_format = p_transform_format;
multimesh->color_format = p_color_format;
multimesh->custom_data_format = p_data_format;
if (multimesh->size) {
@ -3849,11 +3850,22 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->color_floats = 4;
}
int format_floats = multimesh->color_floats + multimesh->xform_floats;
if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
multimesh->custom_data_floats = 0;
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
multimesh->custom_data_floats = 1;
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
multimesh->custom_data_floats = 4;
}
int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
multimesh->data.resize(format_floats * p_instances);
for (int i = 0; i < p_instances; i += format_floats) {
int color_from = 0;
int custom_data_from = 0;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
multimesh->data[i + 0] = 1.0;
@ -3865,6 +3877,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->data[i + 6] = 0.0;
multimesh->data[i + 7] = 0.0;
color_from = 8;
custom_data_from = 8;
} else {
multimesh->data[i + 0] = 1.0;
multimesh->data[i + 1] = 0.0;
@ -3879,6 +3892,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->data[i + 10] = 1.0;
multimesh->data[i + 11] = 0.0;
color_from = 12;
custom_data_from = 12;
}
if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
@ -3892,12 +3906,33 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
cu.colu = 0xFFFFFFFF;
multimesh->data[i + color_from + 0] = cu.colf;
custom_data_from = color_from + 1;
} else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
multimesh->data[i + color_from + 0] = 1.0;
multimesh->data[i + color_from + 1] = 1.0;
multimesh->data[i + color_from + 2] = 1.0;
multimesh->data[i + color_from + 3] = 1.0;
custom_data_from = color_from + 4;
}
if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
//none
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
cu.colu = 0;
multimesh->data[i + custom_data_from + 0] = cu.colf;
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
multimesh->data[i + custom_data_from + 0] = 0.0;
multimesh->data[i + custom_data_from + 1] = 0.0;
multimesh->data[i + custom_data_from + 2] = 0.0;
multimesh->data[i + custom_data_from + 3] = 0.0;
}
}
@ -3958,7 +3993,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, i
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
dataptr[0] = p_transform.basis.elements[0][0];
@ -3989,7 +4024,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
dataptr[0] = p_transform.elements[0][0];
@ -4015,7 +4050,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
@ -4041,6 +4076,38 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p
}
}
void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
uint8_t *data8 = (uint8_t *)dataptr;
data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255);
data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255);
data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255);
data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255);
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
dataptr[0] = p_custom_data.r;
dataptr[1] = p_custom_data.g;
dataptr[2] = p_custom_data.b;
dataptr[3] = p_custom_data.a;
}
multimesh->dirty_data = true;
multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
@ -4056,7 +4123,7 @@ Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multime
ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
Transform xform;
@ -4083,7 +4150,7 @@ Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_mu
ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
Transform2D xform;
@ -4105,7 +4172,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
@ -4131,6 +4198,59 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int
return Color();
}
Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
cu.colf = dataptr[0];
return Color::hex(BSWAP32(cu.colu));
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
Color c;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
return c;
}
return Color();
}
void RasterizerStorageGLES3::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
int dsize = multimesh->data.size();
ERR_FAIL_COND(dsize != p_array.size());
PoolVector<float>::Read r = p_array.read();
copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
multimesh->dirty_data = true;
multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
@ -4179,7 +4299,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
mesh_aabb.size += Vector3(0.001, 0.001, 0.001);
}
int stride = multimesh->color_floats + multimesh->xform_floats;
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
int count = multimesh->data.size();
float *data = multimesh->data.ptrw();

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@ -756,6 +756,7 @@ public:
int size;
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
VS::MultimeshCustomDataFormat custom_data_format;
Vector<float> data;
AABB aabb;
SelfList<MultiMesh> update_list;
@ -765,6 +766,7 @@ public:
int xform_floats;
int color_floats;
int custom_data_floats;
bool dirty_aabb;
bool dirty_data;
@ -776,11 +778,13 @@ public:
dirty_data = true;
xform_floats = 0;
color_floats = 0;
custom_data_floats = 0;
visible_instances = -1;
size = 0;
buffer = 0;
transform_format = VS::MULTIMESH_TRANSFORM_2D;
color_format = VS::MULTIMESH_COLOR_NONE;
custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE;
}
};
@ -792,19 +796,23 @@ public:
virtual RID multimesh_create();
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format);
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE);
virtual int multimesh_get_instance_count(RID p_multimesh) const;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
virtual RID multimesh_get_mesh(RID p_multimesh) const;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array);
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;

View File

@ -79,6 +79,7 @@
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
#include "editor/plugins/collision_polygon_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_editor_plugin.h"
#include "editor/plugins/cube_grid_theme_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
@ -5383,6 +5384,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(SpriteEditorPlugin(this)));
add_editor_plugin(memnew(Skeleton2DEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(CPUParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="16"
height="16"
version="1.1"
viewBox="0 0 16 16"
id="svg6"
sodipodi:docname="icon_c_p_u_particles.svg"
inkscape:version="0.92.3 (2405546, 2018-03-11)">
<metadata
id="metadata12">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs10" />
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1741"
inkscape:window-height="753"
id="namedview8"
showgrid="false"
inkscape:zoom="14.75"
inkscape:cx="8.1355932"
inkscape:cy="7.7288136"
inkscape:window-x="67"
inkscape:window-y="27"
inkscape:window-maximized="0"
inkscape:current-layer="svg6" />
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@ -0,0 +1,114 @@
#include "cpu_particles_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
}
}
void CPUParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_icon("CPUParticles", "EditorIcons"));
}
}
void CPUParticlesEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
emission_file_dialog->popup_centered_ratio();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
emission_tree_dialog->popup_centered_ratio();
} break;
}
}
void CPUParticlesEditor::edit(CPUParticles *p_particles) {
base_node = p_particles;
node = p_particles;
}
void CPUParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
if (!_generate(points, normals)) {
return;
}
if (normals.size() == 0) {
node->set_emission_shape(CPUParticles::EMISSION_SHAPE_POINTS);
node->set_emission_points(points);
} else {
node->set_emission_shape(CPUParticles::EMISSION_SHAPE_DIRECTED_POINTS);
node->set_emission_points(points);
node->set_emission_normals(normals);
}
}
void CPUParticlesEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &CPUParticlesEditor::_menu_option);
}
CPUParticlesEditor::CPUParticlesEditor() {
particles_editor_hb = memnew(HBoxContainer);
SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew(MenuButton);
particles_editor_hb->add_child(options);
particles_editor_hb->hide();
options->set_text(TTR("CPUParticles"));
options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->connect("id_pressed", this, "_menu_option");
}
void CPUParticlesEditorPlugin::edit(Object *p_object) {
particles_editor->edit(Object::cast_to<CPUParticles>(p_object));
}
bool CPUParticlesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("CPUParticles");
}
void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
particles_editor->show();
particles_editor->particles_editor_hb->show();
} else {
particles_editor->particles_editor_hb->hide();
particles_editor->hide();
particles_editor->edit(NULL);
}
}
CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) {
editor = p_node;
particles_editor = memnew(CPUParticlesEditor);
editor->get_viewport()->add_child(particles_editor);
particles_editor->hide();
}
CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() {
}

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@ -0,0 +1,55 @@
#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
#define CPU_PARTICLES_EDITOR_PLUGIN_H
#include "editor/plugins/particles_editor_plugin.h"
#include "scene/3d/cpu_particles.h"
class CPUParticlesEditor : public ParticlesEditorBase {
GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
enum Menu {
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
};
CPUParticles *node;
void _menu_option(int);
friend class CPUParticlesEditorPlugin;
virtual void _generate_emission_points();
protected:
void _notification(int p_notification);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(CPUParticles *p_particles);
CPUParticlesEditor();
};
class CPUParticlesEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
CPUParticlesEditor *particles_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "CPUParticles"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
CPUParticlesEditorPlugin(EditorNode *p_node);
~CPUParticlesEditorPlugin();
};
#endif // CPU_PARTICLES_EDITOR_PLUGIN_H

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@ -32,15 +32,136 @@
#include "editor/plugins/spatial_editor_plugin.h"
#include "io/resource_loader.h"
void ParticlesEditor::_node_removed(Node *p_node) {
bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
if (p_node == node) {
node = NULL;
hide();
bool use_normals = emission_fill->get_selected() == 1;
if (emission_fill->get_selected() < 2) {
float area_accum = 0;
Map<float, int> triangle_area_map;
print_line("geometry size: " + itos(geometry.size()));
for (int i = 0; i < geometry.size(); i++) {
float area = geometry[i].get_area();
if (area < CMP_EPSILON)
continue;
triangle_area_map[area_accum] = i;
area_accum += area;
}
if (!triangle_area_map.size() || area_accum == 0) {
err_dialog->set_text(TTR("Faces contain no area!"));
err_dialog->popup_centered_minsize();
return false;
}
int emissor_count = emission_amount->get_value();
for (int i = 0; i < emissor_count; i++) {
float areapos = Math::random(0.0f, area_accum);
Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND_V(!E, false)
int index = E->get();
ERR_FAIL_INDEX_V(index, geometry.size(), false);
// ok FINALLY get face
Face3 face = geometry[index];
//now compute some position inside the face...
Vector3 pos = face.get_random_point_inside();
points.push_back(pos);
if (use_normals) {
Vector3 normal = face.get_plane().normal;
normals.push_back(normal);
}
}
} else {
int gcount = geometry.size();
if (gcount == 0) {
err_dialog->set_text(TTR("No faces!"));
err_dialog->popup_centered_minsize();
return false;
}
PoolVector<Face3>::Read r = geometry.read();
AABB aabb;
for (int i = 0; i < gcount; i++) {
for (int j = 0; j < 3; j++) {
if (i == 0 && j == 0)
aabb.position = r[i].vertex[j];
else
aabb.expand_to(r[i].vertex[j]);
}
}
int emissor_count = emission_amount->get_value();
for (int i = 0; i < emissor_count; i++) {
int attempts = 5;
for (int j = 0; j < attempts; j++) {
Vector3 dir;
dir[Math::rand() % 3] = 1.0;
Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
Vector3 ofsv = ofs + aabb.size * dir;
//space it a little
ofs -= dir;
ofsv += dir;
float max = -1e7, min = 1e7;
for (int k = 0; k < gcount; k++) {
const Face3 &f3 = r[k];
Vector3 res;
if (f3.intersects_segment(ofs, ofsv, &res)) {
res -= ofs;
float d = dir.dot(res);
if (d < min)
min = d;
if (d > max)
max = d;
}
}
if (max < min)
continue; //lost attempt
float val = min + (max - min) * Math::randf();
Vector3 point = ofs + dir * val;
points.push_back(point);
break;
}
}
}
return true;
}
void ParticlesEditor::_node_selected(const NodePath &p_path) {
void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
Node *sel = get_node(p_path);
if (!sel)
@ -63,7 +184,7 @@ void ParticlesEditor::_node_selected(const NodePath &p_path) {
return;
}
Transform geom_xform = node->get_global_transform().affine_inverse() * vi->get_global_transform();
Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
PoolVector<Face3>::Write w = geometry.write();
@ -79,6 +200,65 @@ void ParticlesEditor::_node_selected(const NodePath &p_path) {
emission_dialog->popup_centered(Size2(300, 130));
}
void ParticlesEditorBase::_bind_methods() {
ClassDB::bind_method("_node_selected", &ParticlesEditorBase::_node_selected);
ClassDB::bind_method("_generate_emission_points", &ParticlesEditorBase::_generate_emission_points);
}
ParticlesEditorBase::ParticlesEditorBase() {
emission_dialog = memnew(ConfirmationDialog);
emission_dialog->set_title(TTR("Create Emitter"));
add_child(emission_dialog);
VBoxContainer *emd_vb = memnew(VBoxContainer);
emission_dialog->add_child(emd_vb);
emission_amount = memnew(SpinBox);
emission_amount->set_min(1);
emission_amount->set_max(100000);
emission_amount->set_value(512);
emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
emission_fill = memnew(OptionButton);
emission_fill->add_item(TTR("Surface Points"));
emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
emission_fill->add_item(TTR("Volume"));
emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
emission_dialog->get_ok()->set_text(TTR("Create"));
emission_dialog->connect("confirmed", this, "_generate_emission_points");
err_dialog = memnew(ConfirmationDialog);
add_child(err_dialog);
emission_file_dialog = memnew(EditorFileDialog);
add_child(emission_file_dialog);
emission_file_dialog->connect("file_selected", this, "_resource_seleted");
emission_tree_dialog = memnew(SceneTreeDialog);
add_child(emission_tree_dialog);
emission_tree_dialog->connect("selected", this, "_node_selected");
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions);
emission_file_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
emission_file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
}
void ParticlesEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
}
}
void ParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
@ -146,145 +326,21 @@ void ParticlesEditor::_generate_aabb() {
void ParticlesEditor::edit(Particles *p_particles) {
base_node = p_particles;
node = p_particles;
}
void ParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
PoolVector<float> points;
bool use_normals = emission_fill->get_selected() == 1;
PoolVector<float> normals;
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
if (emission_fill->get_selected() < 2) {
float area_accum = 0;
Map<float, int> triangle_area_map;
print_line("geometry size: " + itos(geometry.size()));
for (int i = 0; i < geometry.size(); i++) {
float area = geometry[i].get_area();
if (area < CMP_EPSILON)
continue;
triangle_area_map[area_accum] = i;
area_accum += area;
}
if (!triangle_area_map.size() || area_accum == 0) {
err_dialog->set_text(TTR("Faces contain no area!"));
err_dialog->popup_centered_minsize();
return;
}
int emissor_count = emission_amount->get_value();
for (int i = 0; i < emissor_count; i++) {
float areapos = Math::random(0.0f, area_accum);
Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND(!E)
int index = E->get();
ERR_FAIL_INDEX(index, geometry.size());
// ok FINALLY get face
Face3 face = geometry[index];
//now compute some position inside the face...
Vector3 pos = face.get_random_point_inside();
points.push_back(pos.x);
points.push_back(pos.y);
points.push_back(pos.z);
if (use_normals) {
Vector3 normal = face.get_plane().normal;
normals.push_back(normal.x);
normals.push_back(normal.y);
normals.push_back(normal.z);
}
}
} else {
int gcount = geometry.size();
if (gcount == 0) {
err_dialog->set_text(TTR("No faces!"));
err_dialog->popup_centered_minsize();
return;
}
PoolVector<Face3>::Read r = geometry.read();
AABB aabb;
for (int i = 0; i < gcount; i++) {
for (int j = 0; j < 3; j++) {
if (i == 0 && j == 0)
aabb.position = r[i].vertex[j];
else
aabb.expand_to(r[i].vertex[j]);
}
}
int emissor_count = emission_amount->get_value();
for (int i = 0; i < emissor_count; i++) {
int attempts = 5;
for (int j = 0; j < attempts; j++) {
Vector3 dir;
dir[Math::rand() % 3] = 1.0;
Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
Vector3 ofsv = ofs + aabb.size * dir;
//space it a little
ofs -= dir;
ofsv += dir;
float max = -1e7, min = 1e7;
for (int k = 0; k < gcount; k++) {
const Face3 &f3 = r[k];
Vector3 res;
if (f3.intersects_segment(ofs, ofsv, &res)) {
res -= ofs;
float d = dir.dot(res);
if (d < min)
min = d;
if (d > max)
max = d;
}
}
if (max < min)
continue; //lost attempt
float val = min + (max - min) * Math::randf();
Vector3 point = ofs + dir * val;
points.push_back(point.x);
points.push_back(point.y);
points.push_back(point.z);
break;
}
}
if (!_generate(points, normals)) {
return;
}
int point_count = points.size() / 3;
int point_count = points.size();
int w = 2048;
int h = (point_count / 2048) + 1;
@ -295,8 +351,13 @@ void ParticlesEditor::_generate_emission_points() {
{
PoolVector<uint8_t>::Write iw = point_img.write();
zeromem(iw.ptr(), w * h * 3 * sizeof(float));
PoolVector<float>::Read r = points.read();
copymem(iw.ptr(), r.ptr(), point_count * sizeof(float) * 3);
PoolVector<Vector3>::Read r = points.read();
float *wf = (float *)iw.ptr();
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
wf[i * 3 + 2] = r[i].z;
}
}
Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
@ -308,7 +369,7 @@ void ParticlesEditor::_generate_emission_points() {
Ref<ParticlesMaterial> material = node->get_process_material();
ERR_FAIL_COND(material.is_null());
if (use_normals) {
if (normals.size() > 0) {
material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
material->set_emission_point_count(point_count);
@ -320,8 +381,13 @@ void ParticlesEditor::_generate_emission_points() {
{
PoolVector<uint8_t>::Write iw = point_img2.write();
zeromem(iw.ptr(), w * h * 3 * sizeof(float));
PoolVector<float>::Read r = normals.read();
copymem(iw.ptr(), r.ptr(), point_count * sizeof(float) * 3);
PoolVector<Vector3>::Read r = normals.read();
float *wf = (float *)iw.ptr();
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
wf[i * 3 + 2] = r[i].z;
}
}
Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
@ -342,8 +408,6 @@ void ParticlesEditor::_generate_emission_points() {
void ParticlesEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &ParticlesEditor::_menu_option);
ClassDB::bind_method("_node_selected", &ParticlesEditor::_node_selected);
ClassDB::bind_method("_generate_emission_points", &ParticlesEditor::_generate_emission_points);
ClassDB::bind_method("_generate_aabb", &ParticlesEditor::_generate_aabb);
}
@ -362,48 +426,6 @@ ParticlesEditor::ParticlesEditor() {
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->connect("id_pressed", this, "_menu_option");
emission_dialog = memnew(ConfirmationDialog);
emission_dialog->set_title(TTR("Create Emitter"));
add_child(emission_dialog);
VBoxContainer *emd_vb = memnew(VBoxContainer);
emission_dialog->add_child(emd_vb);
emission_amount = memnew(SpinBox);
emission_amount->set_min(1);
emission_amount->set_max(100000);
emission_amount->set_value(512);
emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
emission_fill = memnew(OptionButton);
emission_fill->add_item(TTR("Surface Points"));
emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
emission_fill->add_item(TTR("Volume"));
emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
emission_dialog->get_ok()->set_text(TTR("Create"));
emission_dialog->connect("confirmed", this, "_generate_emission_points");
err_dialog = memnew(ConfirmationDialog);
add_child(err_dialog);
emission_file_dialog = memnew(EditorFileDialog);
add_child(emission_file_dialog);
emission_file_dialog->connect("file_selected", this, "_resource_seleted");
emission_tree_dialog = memnew(SceneTreeDialog);
add_child(emission_tree_dialog);
emission_tree_dialog->connect("selected", this, "_node_selected");
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions);
emission_file_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
emission_file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
generate_aabb = memnew(ConfirmationDialog);
generate_aabb->set_title(TTR("Generate Visibility AABB"));
VBoxContainer *genvb = memnew(VBoxContainer);

View File

@ -40,14 +40,14 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class ParticlesEditor : public Control {
GDCLASS(ParticlesEditor, Control);
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control)
protected:
Spatial *base_node;
Panel *panel;
MenuButton *options;
HBoxContainer *particles_editor_hb;
Particles *node;
EditorFileDialog *emission_file_dialog;
SceneTreeDialog *emission_tree_dialog;
@ -58,8 +58,25 @@ class ParticlesEditor : public Control {
SpinBox *emission_amount;
OptionButton *emission_fill;
PoolVector<Face3> geometry;
bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
virtual void _generate_emission_points() = 0;
void _node_selected(const NodePath &p_path);
static void _bind_methods();
public:
ParticlesEditorBase();
};
class ParticlesEditor : public ParticlesEditorBase {
GDCLASS(ParticlesEditor, ParticlesEditorBase);
ConfirmationDialog *generate_aabb;
SpinBox *generate_seconds;
Particles *node;
enum Menu {
@ -70,18 +87,14 @@ class ParticlesEditor : public Control {
};
PoolVector<Face3> geometry;
void _generate_aabb();
void _generate_emission_points();
void _node_selected(const NodePath &p_path);
void _menu_option(int);
void _populate();
friend class ParticlesEditorPlugin;
virtual void _generate_emission_points();
protected:
void _notification(int p_notification);
void _node_removed(Node *p_node);

1338
scene/3d/cpu_particles.cpp Normal file

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256
scene/3d/cpu_particles.h Normal file
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@ -0,0 +1,256 @@
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
#include "rid.h"
#include "scene/3d/visual_instance.h"
#include "scene/main/timer.h"
#include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CPUParticles : public GeometryInstance {
private:
GDCLASS(CPUParticles, GeometryInstance);
public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
DRAW_ORDER_VIEW_DEPTH,
};
enum Parameter {
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
//PARAM_ORBIT_VELOCITY,
PARAM_LINEAR_ACCEL,
PARAM_RADIAL_ACCEL,
PARAM_TANGENTIAL_ACCEL,
PARAM_DAMPING,
PARAM_ANGLE,
PARAM_SCALE,
PARAM_HUE_VARIATION,
PARAM_ANIM_SPEED,
PARAM_ANIM_OFFSET,
PARAM_MAX
};
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
FLAG_ANIM_LOOP,
FLAG_MAX
};
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
};
private:
bool emitting;
struct Particle {
Transform transform;
Color color;
float custom[4];
Vector3 velocity;
bool active;
float angle_rand;
float scale_rand;
float hue_rot_rand;
float anim_offset_rand;
float time;
Color base_color;
uint32_t seed;
};
float time;
float inactive_time;
float frame_remainder;
int cycle;
RID multimesh;
PoolVector<Particle> particles;
PoolVector<float> particle_data;
PoolVector<int> particle_order;
struct SortLifetime {
const Particle *particles;
bool operator()(int p_a, int p_b) const {
return particles[p_a].time < particles[p_b].time;
}
};
struct SortAxis {
const Particle *particles;
Vector3 axis;
bool operator()(int p_a, int p_b) const {
return axis.dot(particles[p_a].transform.origin) < axis.dot(particles[p_b].transform.origin);
}
};
//
bool one_shot;
float lifetime;
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
bool local_coords;
int fixed_fps;
bool fractional_delta;
DrawOrder draw_order;
Ref<Mesh> mesh;
////////
float spread;
float flatness;
float parameters[PARAM_MAX];
float randomness[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
Ref<Gradient> color_ramp;
bool flags[FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
Vector3 emission_box_extents;
PoolVector<Vector3> emission_points;
PoolVector<Vector3> emission_normals;
PoolVector<Color> emission_colors;
int emission_point_count;
bool anim_loop;
Vector3 gravity;
void _particles_process(float p_delta);
void _update_particle_data_buffer();
Mutex *update_mutex;
void _update_render_thread();
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _validate_property(PropertyInfo &property) const;
public:
AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
void set_draw_passes(int p_count);
int get_draw_passes() const;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
///////////////////
void set_spread(float p_spread);
float get_spread() const;
void set_flatness(float p_flatness);
float get_flatness() const;
void set_param(Parameter p_param, float p_value);
float get_param(Parameter p_param) const;
void set_param_randomness(Parameter p_param, float p_value);
float get_param_randomness(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
void set_color(const Color &p_color);
Color get_color() const;
void set_color_ramp(const Ref<Gradient> &p_texture);
Ref<Gradient> get_color_ramp() const;
void set_particle_flag(Flags p_flag, bool p_enable);
bool get_particle_flag(Flags p_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
void set_emission_box_extents(Vector3 p_extents);
void set_emission_points(const PoolVector<Vector3> &p_points);
void set_emission_normals(const PoolVector<Vector3> &p_normals);
void set_emission_colors(const PoolVector<Color> &p_colors);
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
float get_emission_sphere_radius() const;
Vector3 get_emission_box_extents() const;
PoolVector<Vector3> get_emission_points() const;
PoolVector<Vector3> get_emission_normals() const;
PoolVector<Color> get_emission_colors() const;
int get_emission_point_count() const;
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
virtual String get_configuration_warning() const;
void restart();
CPUParticles();
~CPUParticles();
};
VARIANT_ENUM_CAST(CPUParticles::DrawOrder)
VARIANT_ENUM_CAST(CPUParticles::Parameter)
VARIANT_ENUM_CAST(CPUParticles::Flags)
VARIANT_ENUM_CAST(CPUParticles::EmissionShape)
#endif // CPU_PARTICLES_H

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@ -51,6 +51,7 @@
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
@ -161,6 +162,7 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "scene/3d/cpu_particles.h"
#include "scene/3d/particles.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
@ -383,6 +385,7 @@ void register_scene_types() {
ClassDB::register_class<BakedLightmapData>();
ClassDB::register_class<AnimationTreePlayer>();
ClassDB::register_class<Particles>();
ClassDB::register_class<CPUParticles>();
ClassDB::register_class<Position3D>();
ClassDB::register_class<NavigationMeshInstance>();
ClassDB::register_class<NavigationMesh>();

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@ -479,6 +479,16 @@ real_t Curve::interpolate_baked(real_t offset) {
}
}
void Curve::ensure_default_setup(float p_min, float p_max) {
if (_points.size() == 0 && _min_value == 0 && _max_value == 1) {
add_point(Vector2(0, 1));
add_point(Vector2(1, 1));
set_min_value(p_min);
set_max_value(p_max);
}
}
void Curve::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));

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@ -128,6 +128,8 @@ public:
void set_bake_resolution(int p_resolution);
real_t interpolate_baked(real_t offset);
void ensure_default_setup(float p_min, float p_max);
protected:
static void _bind_methods();

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@ -282,19 +282,23 @@ public:
virtual RID multimesh_create() = 0;
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0;
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0;
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;

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@ -97,6 +97,8 @@ void VisualServerRaster::draw(bool p_swap_buffers) {
changes = 0;
VS::get_singleton()->emit_signal("frame_pre_draw");
VSG::rasterizer->begin_frame();
VSG::scene->update_dirty_instances(); //update scene stuff
@ -122,7 +124,7 @@ void VisualServerRaster::draw(bool p_swap_buffers) {
frame_drawn_callbacks.pop_front();
}
emit_signal("frame_drawn_in_thread");
VS::get_singleton()->emit_signal("frame_post_draw");
}
void VisualServerRaster::sync() {
}

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@ -246,13 +246,14 @@ public:
BIND0R(RID, multimesh_create)
BIND4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat)
BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat, MultimeshCustomDataFormat)
BIND1RC(int, multimesh_get_instance_count, RID)
BIND2(multimesh_set_mesh, RID, RID)
BIND3(multimesh_instance_set_transform, RID, int, const Transform &)
BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
BIND3(multimesh_instance_set_color, RID, int, const Color &)
BIND3(multimesh_instance_set_custom_data, RID, int, const Color &)
BIND1RC(RID, multimesh_get_mesh, RID)
BIND1RC(AABB, multimesh_get_aabb, RID)
@ -260,6 +261,9 @@ public:
BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
BIND2RC(Color, multimesh_instance_get_color, RID, int)
BIND2RC(Color, multimesh_instance_get_custom_data, RID, int)
BIND2(multimesh_set_as_bulk_array, RID, const PoolVector<float> &)
BIND2(multimesh_set_visible_instances, RID, int)
BIND1RC(int, multimesh_get_visible_instances, RID)

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@ -180,13 +180,14 @@ public:
FUNCRID(multimesh)
FUNC4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat)
FUNC5(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat, MultimeshCustomDataFormat)
FUNC1RC(int, multimesh_get_instance_count, RID)
FUNC2(multimesh_set_mesh, RID, RID)
FUNC3(multimesh_instance_set_transform, RID, int, const Transform &)
FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
FUNC1RC(RID, multimesh_get_mesh, RID)
FUNC1RC(AABB, multimesh_get_aabb, RID)
@ -194,6 +195,9 @@ public:
FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
FUNC2RC(Color, multimesh_instance_get_color, RID, int)
FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
FUNC2(multimesh_set_as_bulk_array, RID, const PoolVector<float> &)
FUNC2(multimesh_set_visible_instances, RID, int)
FUNC1RC(int, multimesh_get_visible_instances, RID)

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@ -1587,19 +1587,22 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format"), &VisualServer::multimesh_allocate);
ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE));
ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count);
ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh);
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform);
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d);
ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color);
ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data);
ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh);
ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data);
ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances);
ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances);
ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array);
ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create);
ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID()));
@ -2143,7 +2146,8 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
ADD_SIGNAL(MethodInfo("frame_drawn_in_thread"));
ADD_SIGNAL(MethodInfo("frame_pre_draw"));
ADD_SIGNAL(MethodInfo("frame_post_draw"));
}
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {

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@ -309,13 +309,20 @@ public:
MULTIMESH_COLOR_FLOAT,
};
virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format) = 0;
enum MultimeshCustomDataFormat {
MULTIMESH_CUSTOM_DATA_NONE,
MULTIMESH_CUSTOM_DATA_8BIT,
MULTIMESH_CUSTOM_DATA_FLOAT,
};
virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
@ -323,6 +330,9 @@ public:
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0;
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
@ -1023,6 +1033,7 @@ VARIANT_ENUM_CAST(VisualServer::RenderInfo);
VARIANT_ENUM_CAST(VisualServer::Features);
VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail);
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);