Fix position of tile names in TileSet editor when zooming in/out
Fixes #27713.
(cherry picked from commit d2a7624687
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965b13d62a
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@ -996,25 +996,26 @@ void TileSetEditor::_on_workspace_overlay_draw() {
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tileset->get_tile_list(tiles);
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tileset->get_tile_list(tiles);
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for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
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for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
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int t_id = E->get();
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int t_id = E->get();
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if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid) {
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if (tileset->tile_get_texture(t_id)->get_rid() != current_texture_rid)
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Rect2i region = tileset->tile_get_region(t_id);
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continue;
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region.position += WORKSPACE_MARGIN;
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region.position *= workspace->get_scale().x;
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Rect2 region = tileset->tile_get_region(t_id);
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Color c;
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region.position += WORKSPACE_MARGIN;
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if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE)
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region.position *= workspace->get_scale().x;
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c = COLOR_SINGLE;
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Color c;
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else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE)
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if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE)
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c = COLOR_AUTOTILE;
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c = COLOR_SINGLE;
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else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
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else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE)
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c = COLOR_ATLAS;
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c = COLOR_AUTOTILE;
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String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id);
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else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
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Ref<Font> font = get_font("font", "Label");
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c = COLOR_ATLAS;
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region.set_size(font->get_string_size(tile_id_name));
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String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id);
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workspace_overlay->draw_rect(region, c);
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Ref<Font> font = get_font("font", "Label");
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region.position.y += region.size.y - 2;
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region.set_size(font->get_string_size(tile_id_name));
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c = Color(0.1, 0.1, 0.1);
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workspace_overlay->draw_rect(region, c);
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workspace_overlay->draw_string(font, region.position, tile_id_name, c);
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region.position.y += region.size.y - 2;
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}
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c = Color(0.1, 0.1, 0.1);
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workspace_overlay->draw_string(font, region.position, tile_id_name, c);
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}
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}
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}
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}
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