Fix how Line2D obtains the other object's supports

Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
This commit is contained in:
Marcel Admiraal 2020-10-03 12:55:12 +01:00
parent 9b1c9cef17
commit 7e44682c03
1 changed files with 1 additions and 1 deletions

View File

@ -47,7 +47,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Tr
Vector2 supports[2];
int support_count;
p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
p_shape_B->get_supports(p_transform_B.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
bool found = false;