Fix performance issue in update_bitmask_region fallback

(cherry picked from commit e0f084b924)
This commit is contained in:
Thomas Riedmair 2020-05-03 00:27:47 +02:00 committed by Rémi Verschelde
parent 02b1a5de47
commit 7e669123f9
1 changed files with 2 additions and 5 deletions

View File

@ -936,13 +936,10 @@ void TileMap::update_bitmask_area(const Vector2 &p_pos) {
void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
int i;
Array a = get_used_cells();
for (i = 0; i < a.size(); i++) {
// update_bitmask_area() in order to update cells adjacent to the
// current cell, since ordering in array may not be reliable
for (int i = 0; i < a.size(); i++) {
Vector2 vector = (Vector2)a[i];
update_bitmask_area(Vector2(vector.x, vector.y));
update_cell_bitmask(vector.x, vector.y);
}
return;
}