Small patch to change mbedtls _WIN32_WINNT
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@ -260,6 +260,8 @@ Godot build configurations, check them out when updating.
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File extracted from upstream release tarball `mbedtls-2.8.0-apache.tgz`:
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- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`
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- All `*.c` from `library/` to `thirdparty/mbedtls/library/`
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- In file `thirdparty/mbedtls/library/net_sockets.c` mbedTLS overrides the `_WIN32_WINNT` define.
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Be sure to check the Godot addition to only redfine it when undefined or `< 0x0501` (PRed upstream).
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## minizip
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@ -45,11 +45,14 @@
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#if (defined(_WIN32) || defined(_WIN32_WCE)) && !defined(EFIX64) && \
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!defined(EFI32)
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#ifdef _WIN32_WINNT
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/* GODOT ADDITION */
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#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0501)
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#undef _WIN32_WINNT
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#endif
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/* Enables getaddrinfo() & Co */
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#define _WIN32_WINNT 0x0501
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#endif
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/* END GODOT ADDITION */
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#include <ws2tcpip.h>
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#include <winsock2.h>
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