Remove linearization of canvas modulate in GLES3 backend
The GLES3 renderer is always in sRGB space, even when using an HDR format
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@ -341,15 +341,10 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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normal_transform.columns[2] = Vector2();
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normal_transform.columns[2] = Vector2();
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_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
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_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
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bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
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state_buffer.canvas_modulate[0] = p_modulate.r;
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Color modulate = p_modulate;
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state_buffer.canvas_modulate[1] = p_modulate.g;
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if (use_linear_colors) {
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state_buffer.canvas_modulate[2] = p_modulate.b;
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modulate = p_modulate.srgb_to_linear();
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state_buffer.canvas_modulate[3] = p_modulate.a;
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}
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state_buffer.canvas_modulate[0] = modulate.r;
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state_buffer.canvas_modulate[1] = modulate.g;
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state_buffer.canvas_modulate[2] = modulate.b;
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state_buffer.canvas_modulate[3] = modulate.a;
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Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
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Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
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state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
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state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
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