Fail early if shader mode is invalid in dummy renderer
(cherry picked from commit a382e9539b
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@ -81,6 +81,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
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new_mode = RS::SHADER_FOG;
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} else {
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new_mode = RS::SHADER_MAX;
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ERR_FAIL_MSG("Shader type " + mode_string + " not supported in Dummy renderer.");
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}
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ShaderCompiler::IdentifierActions actions;
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actions.uniforms = &shader->uniforms;
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