Funnel refuse_new_connections to Godot ENet.

This commit is contained in:
Fabio Alessandrelli 2020-07-13 19:14:27 +02:00
parent 839c7b1ba3
commit 7ec5c917d1
3 changed files with 15 additions and 0 deletions

View File

@ -640,6 +640,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
#ifdef GODOT_ENET
enet_host_refuse_new_connections(host, p_enable);
#endif
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {

View File

@ -587,6 +587,7 @@ extern void enet_host_bandwidth_throttle (ENetHost *);
extern enet_uint32 enet_host_random_seed (void);
ENET_API void enet_host_dtls_server_setup (ENetHost *, void *, void *);
ENET_API void enet_host_dtls_client_setup (ENetHost *, void *, uint8_t, const char *);
ENET_API void enet_host_refuse_new_connections (ENetHost *, int);
ENET_API int enet_peer_send (ENetPeer *, enet_uint8, ENetPacket *);
ENET_API ENetPacket * enet_peer_receive (ENetPeer *, enet_uint8 * channelID);

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@ -51,6 +51,7 @@ public:
virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
virtual int set_option(ENetSocketOption p_option, int p_value) = 0;
virtual void close() = 0;
virtual void set_refuse_new_connections(bool p_refuse) { /* Only used by dtls server */ }
virtual ~ENetGodotSocket(){};
};
@ -250,6 +251,10 @@ public:
close();
}
void set_refuse_new_connections(bool p_refuse) {
udp_server->set_max_pending_connections(p_refuse ? 0 : 16);
}
Error bind(IP_Address p_ip, uint16_t p_port) {
return udp_server->listen(p_port, p_ip);
}
@ -269,6 +274,7 @@ public:
}
Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
udp_server->poll();
// TODO limits? Maybe we can better enforce allowed connections!
if (udp_server->is_connection_available()) {
Ref<PacketPeerUDP> udp = udp_server->take_connection();
@ -409,6 +415,11 @@ void enet_host_dtls_client_setup(ENetHost *host, void *p_cert, uint8_t p_verify,
memdelete(sock);
}
void enet_host_refuse_new_connections(ENetHost *host, int p_refuse) {
ERR_FAIL_COND(!host->socket);
((ENetGodotSocket *)host->socket)->set_refuse_new_connections(p_refuse);
}
int enet_socket_bind(ENetSocket socket, const ENetAddress *address) {
IP_Address ip;