Merge pull request #8263 from karroffel/dlscript-userdata
[DLScript] added variant constructor and a function to get userdata of a script
This commit is contained in:
commit
7ed83e9889
|
@ -1,5 +1,7 @@
|
||||||
#include "api_generator.h"
|
#include "api_generator.h"
|
||||||
|
|
||||||
|
#ifdef TOOLS_ENABLED
|
||||||
|
|
||||||
#include "class_db.h"
|
#include "class_db.h"
|
||||||
#include "core/global_config.h"
|
#include "core/global_config.h"
|
||||||
#include "os/file_access.h"
|
#include "os/file_access.h"
|
||||||
|
@ -368,15 +370,22 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Saves the whole Godot API to a JSON file located at
|
* Saves the whole Godot API to a JSON file located at
|
||||||
* p_path
|
* p_path
|
||||||
*/
|
*/
|
||||||
Error generate_c_api(const String &p_path) {
|
Error generate_c_api(const String &p_path) {
|
||||||
|
|
||||||
|
#ifndef TOOLS_ENABLED
|
||||||
|
return ERR_BUG;
|
||||||
|
#else
|
||||||
|
|
||||||
List<ClassAPI> api = generate_c_api_classes();
|
List<ClassAPI> api = generate_c_api_classes();
|
||||||
|
|
||||||
List<String> json_source = generate_c_api_json(api);
|
List<String> json_source = generate_c_api_json(api);
|
||||||
|
|
||||||
return save_file(p_path, json_source);
|
return save_file(p_path, json_source);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
@ -241,6 +241,8 @@ class DLInstance : public ScriptInstance {
|
||||||
public:
|
public:
|
||||||
_FORCE_INLINE_ Object *get_owner() { return owner; }
|
_FORCE_INLINE_ Object *get_owner() { return owner; }
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void *get_userdata() { return userdata; }
|
||||||
|
|
||||||
virtual bool set(const StringName &p_name, const Variant &p_value);
|
virtual bool set(const StringName &p_name, const Variant &p_value);
|
||||||
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
||||||
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
||||||
|
|
|
@ -175,6 +175,16 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
|
||||||
library->_register_script_signal(p_name, p_signal);
|
library->_register_script_signal(p_name, p_signal);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
|
||||||
|
Object *instance = (Object *)p_instance;
|
||||||
|
if (!instance)
|
||||||
|
return NULL;
|
||||||
|
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == DLScriptLanguage::get_singleton()) {
|
||||||
|
return ((DLInstance *)instance->get_script_instance())->get_userdata();
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
// System functions
|
// System functions
|
||||||
void GDAPI *godot_alloc(int p_bytes) {
|
void GDAPI *godot_alloc(int p_bytes) {
|
||||||
return memalloc(p_bytes);
|
return memalloc(p_bytes);
|
||||||
|
|
|
@ -121,8 +121,6 @@ typedef int godot_int;
|
||||||
|
|
||||||
typedef float godot_real;
|
typedef float godot_real;
|
||||||
|
|
||||||
typedef double godot_real64; // for Variant in 3.0
|
|
||||||
|
|
||||||
/////// Object (forward declared)
|
/////// Object (forward declared)
|
||||||
typedef void godot_object;
|
typedef void godot_object;
|
||||||
|
|
||||||
|
@ -375,6 +373,8 @@ typedef struct godot_signal {
|
||||||
|
|
||||||
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
|
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
|
||||||
|
|
||||||
|
void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
|
||||||
|
|
||||||
////// System Functions
|
////// System Functions
|
||||||
|
|
||||||
//using these will help Godot track how much memory is in use in debug mode
|
//using these will help Godot track how much memory is in use in debug mode
|
||||||
|
|
|
@ -34,7 +34,12 @@ void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) {
|
||||||
memnew_placement_custom(v, Variant, Variant(p_b));
|
memnew_placement_custom(v, Variant, Variant(p_b));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GDAPI godot_variant_new_int(godot_variant *p_v, const uint64_t p_i) {
|
void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) {
|
||||||
|
Variant *v = (Variant *)p_v;
|
||||||
|
memnew_placement_custom(v, Variant, Variant(p_i));
|
||||||
|
}
|
||||||
|
|
||||||
|
void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) {
|
||||||
Variant *v = (Variant *)p_v;
|
Variant *v = (Variant *)p_v;
|
||||||
memnew_placement_custom(v, Variant, Variant(p_i));
|
memnew_placement_custom(v, Variant, Variant(p_i));
|
||||||
}
|
}
|
||||||
|
@ -199,14 +204,19 @@ godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) {
|
||||||
return v->operator bool();
|
return v->operator bool();
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
|
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) {
|
||||||
const Variant *v = (const Variant *)p_v;
|
const Variant *v = (const Variant *)p_v;
|
||||||
return v->operator godot_int();
|
return v->operator uint64_t();
|
||||||
}
|
}
|
||||||
|
|
||||||
godot_real GDAPI godot_variant_as_real(const godot_variant *p_v) {
|
int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
|
||||||
const Variant *v = (const Variant *)p_v;
|
const Variant *v = (const Variant *)p_v;
|
||||||
return v->operator godot_real();
|
return v->operator int64_t();
|
||||||
|
}
|
||||||
|
|
||||||
|
double GDAPI godot_variant_as_real(const godot_variant *p_v) {
|
||||||
|
const Variant *v = (const Variant *)p_v;
|
||||||
|
return v->operator double();
|
||||||
}
|
}
|
||||||
|
|
||||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
|
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
|
||||||
|
|
|
@ -71,7 +71,8 @@ void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src)
|
||||||
void GDAPI godot_variant_new_nil(godot_variant *p_v);
|
void GDAPI godot_variant_new_nil(godot_variant *p_v);
|
||||||
|
|
||||||
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
|
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
|
||||||
void GDAPI godot_variant_new_int(godot_variant *p_v, const uint64_t p_i);
|
void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i);
|
||||||
|
void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i);
|
||||||
void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
|
void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
|
||||||
void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
|
void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
|
||||||
void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
|
void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
|
||||||
|
@ -100,8 +101,9 @@ void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_
|
||||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
|
void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
|
||||||
|
|
||||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
|
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
|
||||||
uint64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
|
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v);
|
||||||
godot_real GDAPI godot_variant_as_real(const godot_variant *p_v);
|
int64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
|
||||||
|
double GDAPI godot_variant_as_real(const godot_variant *p_v);
|
||||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
|
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
|
||||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
|
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
|
||||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
|
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
|
||||||
|
|
Loading…
Reference in New Issue