Changed the title of change node type dialog

This commit is contained in:
Umang Kalra 2022-08-16 22:57:28 +05:30
parent 0c5f254956
commit 7ef5dfcfc3
4 changed files with 9 additions and 6 deletions

View File

@ -38,7 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const String &p_select_type) {
void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const String &p_select_type, const String &p_select_name) {
_fill_type_list();
icon_fallback = search_options->has_theme_icon(base_type, SNAME("EditorIcons")) ? base_type : "Object";
@ -57,7 +57,11 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const St
_update_search();
if (p_replace_mode) {
set_title(vformat(TTR("Change %s Type"), base_type));
if (!p_select_name.is_empty()) {
set_title(vformat(TTR("Convert %s from %s"), p_select_name, p_select_type));
} else {
set_title(vformat(TTR("Convert %s"), p_select_type));
}
set_ok_button_text(TTR("Change"));
} else {
set_title(vformat(TTR("Create New %s"), base_type));

View File

@ -120,7 +120,7 @@ public:
void set_preferred_search_result_type(const String &p_preferred_type) { preferred_search_result_type = p_preferred_type; }
String get_preferred_search_result_type() { return preferred_search_result_type; }
void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node");
void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node", const String &p_select_name = "");
CreateDialog();
};

View File

@ -510,9 +510,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
if (selected) {
create_dialog->popup_create(false, true, selected->get_class());
create_dialog->popup_create(false, true, selected->get_class(), selected->get_name());
}
} break;
case TOOL_EXTEND_SCRIPT: {
attach_script_to_selected(true);

View File

@ -2936,7 +2936,7 @@ Control *VisualScriptEditor::get_edit_menu() {
}
void VisualScriptEditor::_change_base_type() {
select_base_type->popup_create(true, true);
select_base_type->popup_create(true, true, script->get_instance_base_type());
}
void VisualScriptEditor::_toggle_tool_script() {