Merge pull request #66528 from bruvzg/win_no_mm

[Windows] Ignore excessive wintab mouse move events.
This commit is contained in:
Rémi Verschelde 2022-09-28 10:10:55 +02:00
commit 7f113042c0
1 changed files with 18 additions and 15 deletions

View File

@ -2554,25 +2554,28 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
PACKET packet;
if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
windows[window_id].last_pressure = pressure;
windows[window_id].last_pressure_update = 0;
double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
if (windows[window_id].tilt_supported) {
windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt));
} else {
windows[window_id].last_tilt = Vector2();
}
windows[window_id].last_pen_inverted = packet.pkStatus & TPS_INVERT;
POINT coords;
GetCursorPos(&coords);
ScreenToClient(windows[window_id].hWnd, &coords);
windows[window_id].last_pressure_update = 0;
float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
bool inverted = packet.pkStatus & TPS_INVERT;
Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2();
// Nothing changed, ignore event.
if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) {
break;
}
windows[window_id].last_pressure = pressure;
windows[window_id].last_tilt = tilt;
windows[window_id].last_pen_inverted = inverted;
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;