Remove `CanvasItem::_invalidate_global_transform`
The only use of that function can be replaced by `_notify_transform`, which makes the `propagate_call` unnecessary. As far as I can tell, the `data.blocked`-checks of `propagate_call` are not needed in this case, because `_invalidate_global_transform` causes no user-noticeable changes.
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@ -147,10 +147,6 @@ void CanvasItem::_redraw_callback() {
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pending_update = false; // don't change to false until finished drawing (avoid recursive update)
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}
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void CanvasItem::_invalidate_global_transform() {
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_set_global_invalid(true);
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}
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Transform2D CanvasItem::get_global_transform_with_canvas() const {
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ERR_READ_THREAD_GUARD_V(Transform2D());
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if (canvas_layer) {
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@ -449,7 +445,7 @@ void CanvasItem::set_as_top_level(bool p_top_level) {
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if (!is_inside_tree()) {
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top_level = p_top_level;
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propagate_call(SNAME("_invalidate_global_transform"));
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_notify_transform();
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return;
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}
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@ -1067,7 +1063,6 @@ void CanvasItem::_validate_property(PropertyInfo &p_property) const {
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void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self);
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ClassDB::bind_method(D_METHOD("_invalidate_global_transform"), &CanvasItem::_invalidate_global_transform);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
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@ -132,7 +132,6 @@ private:
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virtual void _top_level_changed_on_parent();
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void _redraw_callback();
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void _invalidate_global_transform();
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void _enter_canvas();
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void _exit_canvas();
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