Remove `CanvasItem::_invalidate_global_transform`

The only use of that function can be replaced by `_notify_transform`,
which makes the `propagate_call` unnecessary.
As far as I can tell, the `data.blocked`-checks of `propagate_call`
are not needed in this case, because `_invalidate_global_transform`
causes no user-noticeable changes.
This commit is contained in:
Markus Sauermann 2023-08-06 09:25:03 +02:00
parent d2f76e8786
commit 7f317ef1bf
2 changed files with 1 additions and 7 deletions

View File

@ -147,10 +147,6 @@ void CanvasItem::_redraw_callback() {
pending_update = false; // don't change to false until finished drawing (avoid recursive update)
}
void CanvasItem::_invalidate_global_transform() {
_set_global_invalid(true);
}
Transform2D CanvasItem::get_global_transform_with_canvas() const {
ERR_READ_THREAD_GUARD_V(Transform2D());
if (canvas_layer) {
@ -449,7 +445,7 @@ void CanvasItem::set_as_top_level(bool p_top_level) {
if (!is_inside_tree()) {
top_level = p_top_level;
propagate_call(SNAME("_invalidate_global_transform"));
_notify_transform();
return;
}
@ -1067,7 +1063,6 @@ void CanvasItem::_validate_property(PropertyInfo &p_property) const {
void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self);
ClassDB::bind_method(D_METHOD("_invalidate_global_transform"), &CanvasItem::_invalidate_global_transform);
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);

View File

@ -132,7 +132,6 @@ private:
virtual void _top_level_changed_on_parent();
void _redraw_callback();
void _invalidate_global_transform();
void _enter_canvas();
void _exit_canvas();