Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default. Also fixes a few missing descriptions / wrong warnings.
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410893ad0f
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@ -42,6 +42,7 @@
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this agent on the [NavigationServer2D].
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</description>
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</method>
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<method name="get_target_location" qualifiers="const">
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@ -84,6 +85,9 @@
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</method>
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</methods>
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<members>
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<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
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If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer2D]. When [method NavigationAgent2D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector2 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
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</member>
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<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
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The maximum number of neighbors for the agent to consider.
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</member>
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@ -42,6 +42,7 @@
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this agent on the [NavigationServer3D].
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</description>
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</method>
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<method name="get_target_location" qualifiers="const">
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@ -87,6 +88,9 @@
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<member name="agent_height_offset" type="float" setter="set_agent_height_offset" getter="get_agent_height_offset" default="0.0">
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The agent height offset to match the navigation mesh height.
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</member>
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<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
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If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer3D]. When [method NavigationAgent3D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector3 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
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</member>
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<member name="ignore_y" type="bool" setter="set_ignore_y" getter="get_ignore_y" default="true">
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Ignores collisions on the Y axis. Must be true to move on a horizontal plane.
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</member>
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@ -37,6 +37,9 @@
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void NavigationAgent2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
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ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
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ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
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@ -82,6 +85,7 @@ void NavigationAgent2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
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ADD_SIGNAL(MethodInfo("path_changed"));
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@ -97,7 +101,7 @@ void NavigationAgent2D::_notification(int p_what) {
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if (agent_parent != nullptr) {
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
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NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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set_avoidance_enabled(avoidance_enabled);
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}
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set_physics_process_internal(true);
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} break;
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@ -150,6 +154,19 @@ NavigationAgent2D::~NavigationAgent2D() {
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agent = RID(); // Pointless
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}
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void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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if (avoidance_enabled) {
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NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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} else {
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NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
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}
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}
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bool NavigationAgent2D::get_avoidance_enabled() const {
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return avoidance_enabled;
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}
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void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
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bool layers_changed = navigable_layers != p_layers;
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navigable_layers = p_layers;
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@ -268,7 +285,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (!Object::cast_to<Node2D>(get_parent())) {
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warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D node."));
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warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));
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}
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return warnings;
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@ -43,6 +43,7 @@ class NavigationAgent2D : public Node {
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RID agent;
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RID map_before_pause;
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bool avoidance_enabled = false;
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uint32_t navigable_layers = 1;
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real_t target_desired_distance = 1.0;
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@ -78,6 +79,9 @@ public:
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return agent;
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}
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void set_avoidance_enabled(bool p_enabled);
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bool get_avoidance_enabled() const;
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void set_navigable_layers(uint32_t p_layers);
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uint32_t get_navigable_layers() const;
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@ -35,6 +35,9 @@
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void NavigationAgent3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
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ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent3D::set_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent3D::get_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
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ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
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@ -88,6 +91,7 @@ void NavigationAgent3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
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ADD_SIGNAL(MethodInfo("path_changed"));
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@ -103,7 +107,7 @@ void NavigationAgent3D::_notification(int p_what) {
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if (agent_parent != nullptr) {
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
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NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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set_avoidance_enabled(avoidance_enabled);
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}
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set_physics_process_internal(true);
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} break;
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@ -157,6 +161,19 @@ NavigationAgent3D::~NavigationAgent3D() {
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agent = RID(); // Pointless
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}
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void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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if (avoidance_enabled) {
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NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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} else {
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NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
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}
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}
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bool NavigationAgent3D::get_avoidance_enabled() const {
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return avoidance_enabled;
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}
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void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) {
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bool layers_changed = navigable_layers != p_layers;
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navigable_layers = p_layers;
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@ -283,7 +300,7 @@ TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (!Object::cast_to<Node3D>(get_parent())) {
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warnings.push_back(RTR("The NavigationAgent3D can be used only under a spatial node."));
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warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node."));
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}
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return warnings;
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@ -43,6 +43,7 @@ class NavigationAgent3D : public Node {
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RID agent;
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RID map_before_pause;
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bool avoidance_enabled = false;
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uint32_t navigable_layers = 1;
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real_t target_desired_distance = 1.0;
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@ -80,6 +81,9 @@ public:
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return agent;
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}
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void set_avoidance_enabled(bool p_enabled);
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bool get_avoidance_enabled() const;
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void set_navigable_layers(uint32_t p_layers);
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uint32_t get_navigable_layers() const;
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