diff --git a/doc/classes/ResourceImporterTextureAtlas.xml b/doc/classes/ResourceImporterTextureAtlas.xml index 9f3f6428698..b4890218e07 100644 --- a/doc/classes/ResourceImporterTextureAtlas.xml +++ b/doc/classes/ResourceImporterTextureAtlas.xml @@ -22,7 +22,7 @@ [b]Mesh:[/b] Imports the atlas as an [ArrayMesh] resource, keeping the original bitmap visible (but rendered as a polygon). This can be used to reduce fill rate when rendering large transparent sprites, at the cost of slower rendering if there are little to no transparent areas in the sprite. - If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member trim_alpha_border_from_region]. + If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member crop_to_region]. [b]Note:[/b] Only effective if [member import_mode] is [b]Region[/b].