Added selection outline to locked nodes.
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7f5fb73146
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@ -3200,13 +3200,15 @@ void CanvasItemEditor::_draw_selection() {
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RID ci = viewport->get_canvas_item();
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List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
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List<CanvasItem *> selection = _get_edited_canvas_items(true, false);
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bool single = selection.size() == 1;
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for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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bool item_locked = canvas_item->has_meta("_edit_lock_");
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// Draw the previous position if we are dragging the node
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if (show_helpers &&
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(drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE ||
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@ -3246,6 +3248,10 @@ void CanvasItemEditor::_draw_selection() {
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Color c = Color(1, 0.6, 0.4, 0.7);
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if (item_locked) {
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c = Color(0.7, 0.7, 0.7, 0.7);
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}
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for (int i = 0; i < 4; i++) {
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viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE));
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}
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@ -3258,7 +3264,7 @@ void CanvasItemEditor::_draw_selection() {
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viewport->draw_set_transform_matrix(viewport->get_transform());
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}
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if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
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if (single && !item_locked && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
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// Draw the pivot
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if (canvas_item->_edit_use_pivot()) {
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