Use mimetype according to glTF spec.
(cherry picked from commit 9a50a4442d
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@ -1163,7 +1163,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
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continue;
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continue;
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}
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}
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if (mimetype.findn("jpg") != -1) {
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if (mimetype.findn("jpeg") != -1) {
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//is a jpg
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//is a jpg
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Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size);
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Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size);
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