Merge pull request #27419 from GameCoderStudios/keep-custom-tracks-properties

Fix: Keep-custom-tracks option now keeps animation loop property and value track update mode.
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Rémi Verschelde 2019-04-01 17:16:05 +02:00 committed by GitHub
commit 7f691e8bb9
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2 changed files with 2 additions and 0 deletions

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@ -942,6 +942,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
old_anim->copy_track(i, anim); old_anim->copy_track(i, anim);
} }
} }
anim->set_loop(old_anim->has_loop());
} }
} }

View File

@ -2638,6 +2638,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
for (int i = 0; i < track_get_key_count(p_track); i++) { for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
} }