Split the Android platform java logic into an Android library module (lib
) and an application module (app
).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
@ -562,10 +562,8 @@ bool ExportTemplateManager::can_install_android_template() {
|
|||||||
|
|
||||||
Error ExportTemplateManager::install_android_template() {
|
Error ExportTemplateManager::install_android_template() {
|
||||||
|
|
||||||
// To support custom Android builds, we install various things to the project's res://android folder.
|
// To support custom Android builds, we install the Java source code and buildsystem
|
||||||
// First is the Java source code and buildsystem from android_source.zip.
|
// from android_source.zip to the project's res://android folder.
|
||||||
// Then we extract the Godot Android libraries from pre-build android_release.apk
|
|
||||||
// and android_debug.apk, to place them in the libs folder.
|
|
||||||
|
|
||||||
DirAccessRef da = DirAccess::open("res://");
|
DirAccessRef da = DirAccess::open("res://");
|
||||||
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
|
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
|
||||||
@ -661,89 +659,6 @@ Error ExportTemplateManager::install_android_template() {
|
|||||||
ProgressDialog::get_singleton()->end_task("uncompress_src");
|
ProgressDialog::get_singleton()->end_task("uncompress_src");
|
||||||
unzClose(pkg);
|
unzClose(pkg);
|
||||||
|
|
||||||
// Extract libs from pre-built APKs.
|
|
||||||
err = _extract_libs_from_apk("release");
|
|
||||||
ERR_FAIL_COND_V_MSG(err != OK, err, "Can't extract Android libs from android_release.apk.");
|
|
||||||
err = _extract_libs_from_apk("debug");
|
|
||||||
ERR_FAIL_COND_V_MSG(err != OK, err, "Can't extract Android libs from android_debug.apk.");
|
|
||||||
|
|
||||||
return OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
Error ExportTemplateManager::_extract_libs_from_apk(const String &p_target_name) {
|
|
||||||
|
|
||||||
const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
|
|
||||||
const String &apk_file = templates_path.plus_file("android_" + p_target_name + ".apk");
|
|
||||||
ERR_FAIL_COND_V(!FileAccess::exists(apk_file), ERR_CANT_OPEN);
|
|
||||||
|
|
||||||
FileAccess *src_f = NULL;
|
|
||||||
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
|
|
||||||
|
|
||||||
unzFile pkg = unzOpen2(apk_file.utf8().get_data(), &io);
|
|
||||||
ERR_FAIL_COND_V_MSG(!pkg, ERR_CANT_OPEN, "Android APK can't be extracted.");
|
|
||||||
|
|
||||||
DirAccessRef da = DirAccess::open("res://");
|
|
||||||
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
|
|
||||||
|
|
||||||
// 8 steps because 4 arches, 2 libs per arch.
|
|
||||||
ProgressDialog::get_singleton()->add_task("extract_libs_from_apk", TTR("Extracting Android Libraries From APKs"), 8);
|
|
||||||
|
|
||||||
int ret = unzGoToFirstFile(pkg);
|
|
||||||
Set<String> dirs_tested;
|
|
||||||
int idx = 0;
|
|
||||||
while (ret == UNZ_OK) {
|
|
||||||
// Get file path.
|
|
||||||
unz_file_info info;
|
|
||||||
char fpath[16384];
|
|
||||||
ret = unzGetCurrentFileInfo(pkg, &info, fpath, 16384, NULL, 0, NULL, 0);
|
|
||||||
|
|
||||||
String path = fpath;
|
|
||||||
String base_dir = path.get_base_dir();
|
|
||||||
String file = path.get_file();
|
|
||||||
|
|
||||||
if (!base_dir.begins_with("lib") || path.ends_with("/")) {
|
|
||||||
ret = unzGoToNextFile(pkg);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector<uint8_t> data;
|
|
||||||
data.resize(info.uncompressed_size);
|
|
||||||
|
|
||||||
// Read.
|
|
||||||
unzOpenCurrentFile(pkg);
|
|
||||||
unzReadCurrentFile(pkg, data.ptrw(), data.size());
|
|
||||||
unzCloseCurrentFile(pkg);
|
|
||||||
|
|
||||||
// We have a "lib" folder in the APK, but it should be "libs/{release,debug}" in the source dir.
|
|
||||||
String target_base_dir = base_dir.replace_first("lib", String("libs").plus_file(p_target_name));
|
|
||||||
|
|
||||||
if (!dirs_tested.has(base_dir)) {
|
|
||||||
da->make_dir_recursive(String("android/build").plus_file(target_base_dir));
|
|
||||||
dirs_tested.insert(base_dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
String to_write = String("res://android/build").plus_file(target_base_dir.plus_file(path.get_file()));
|
|
||||||
FileAccess *f = FileAccess::open(to_write, FileAccess::WRITE);
|
|
||||||
if (f) {
|
|
||||||
f->store_buffer(data.ptr(), data.size());
|
|
||||||
memdelete(f);
|
|
||||||
#ifndef WINDOWS_ENABLED
|
|
||||||
// We can't retrieve Unix permissions from the APK it seems, so simply set 0755 as should be.
|
|
||||||
FileAccess::set_unix_permissions(to_write, 0755);
|
|
||||||
#endif
|
|
||||||
} else {
|
|
||||||
ERR_PRINTS("Can't uncompress file: " + to_write);
|
|
||||||
}
|
|
||||||
|
|
||||||
ProgressDialog::get_singleton()->task_step("extract_libs_from_apk", path, idx);
|
|
||||||
|
|
||||||
idx++;
|
|
||||||
ret = unzGoToNextFile(pkg);
|
|
||||||
}
|
|
||||||
|
|
||||||
ProgressDialog::get_singleton()->end_task("extract_libs_from_apk");
|
|
||||||
unzClose(pkg);
|
|
||||||
|
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,8 +72,6 @@ class ExportTemplateManager : public ConfirmationDialog {
|
|||||||
virtual void ok_pressed();
|
virtual void ok_pressed();
|
||||||
bool _install_from_file(const String &p_file, bool p_use_progress = true);
|
bool _install_from_file(const String &p_file, bool p_use_progress = true);
|
||||||
|
|
||||||
Error _extract_libs_from_apk(const String &p_target_name);
|
|
||||||
|
|
||||||
void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
|
void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
|
||||||
void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
|
void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
|
||||||
|
|
||||||
|
@ -86,7 +86,7 @@ do
|
|||||||
if grep -q "thirdparty" <<< $file; then
|
if grep -q "thirdparty" <<< $file; then
|
||||||
continue;
|
continue;
|
||||||
fi
|
fi
|
||||||
if grep -q "platform/android/java/src/com" <<< $file; then
|
if grep -q "platform/android/java/lib/src/com" <<< $file; then
|
||||||
continue;
|
continue;
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ else
|
|||||||
RANGE=HEAD
|
RANGE=HEAD
|
||||||
fi
|
fi
|
||||||
|
|
||||||
FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -v platform/android/java/src/com/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc|java|glsl)$")
|
FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -v platform/android/java/lib/src/com/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc|java|glsl)$")
|
||||||
echo "Checking files:\n$FILES"
|
echo "Checking files:\n$FILES"
|
||||||
|
|
||||||
# create a random filename to store our generated patch
|
# create a random filename to store our generated patch
|
||||||
|
@ -18,7 +18,7 @@ android_arch_dirs = {
|
|||||||
|
|
||||||
|
|
||||||
def get_android_out_dir(env):
|
def get_android_out_dir(env):
|
||||||
return os.path.join(Dir('#platform/android/java/libs').abspath,
|
return os.path.join(Dir('#platform/android/java/lib/libs').abspath,
|
||||||
'release' if env['target'] == 'release' else 'debug',
|
'release' if env['target'] == 'release' else 'debug',
|
||||||
android_arch_dirs[env['android_arch']])
|
android_arch_dirs[env['android_arch']])
|
||||||
|
|
||||||
|
@ -50,30 +50,8 @@ if lib_arch_dir != '':
|
|||||||
else: # release_debug, debug
|
else: # release_debug, debug
|
||||||
lib_type_dir = 'debug'
|
lib_type_dir = 'debug'
|
||||||
|
|
||||||
out_dir = '#platform/android/java/libs/' + lib_type_dir + '/' + lib_arch_dir
|
out_dir = '#platform/android/java/lib/libs/' + lib_type_dir + '/' + lib_arch_dir
|
||||||
env_android.Command(out_dir + '/libgodot_android.so', '#bin/libgodot' + env['SHLIBSUFFIX'], Move("$TARGET", "$SOURCE"))
|
env_android.Command(out_dir + '/libgodot_android.so', '#bin/libgodot' + env['SHLIBSUFFIX'], Move("$TARGET", "$SOURCE"))
|
||||||
|
|
||||||
stl_lib_path = str(env['ANDROID_NDK_ROOT']) + '/sources/cxx-stl/llvm-libc++/libs/' + lib_arch_dir + '/libc++_shared.so'
|
stl_lib_path = str(env['ANDROID_NDK_ROOT']) + '/sources/cxx-stl/llvm-libc++/libs/' + lib_arch_dir + '/libc++_shared.so'
|
||||||
env_android.Command(out_dir + '/libc++_shared.so', stl_lib_path, Copy("$TARGET", "$SOURCE"))
|
env_android.Command(out_dir + '/libc++_shared.so', stl_lib_path, Copy("$TARGET", "$SOURCE"))
|
||||||
|
|
||||||
# Zip android/java folder for the source export template.
|
|
||||||
print("Archiving platform/android/java as bin/android_source.zip...")
|
|
||||||
import os
|
|
||||||
import zipfile
|
|
||||||
# Change dir to avoid have zipped paths start from the android/java folder.
|
|
||||||
olddir = os.getcwd()
|
|
||||||
os.chdir(Dir('#platform/android/java').abspath)
|
|
||||||
bindir = Dir('#bin').abspath
|
|
||||||
# Make 'bin' dir if missing, can happen on fresh clone.
|
|
||||||
if not os.path.exists(bindir):
|
|
||||||
os.makedirs(bindir)
|
|
||||||
zipf = zipfile.ZipFile(os.path.join(bindir, 'android_source.zip'), 'w', zipfile.ZIP_DEFLATED)
|
|
||||||
exclude_dirs = ['.gradle', 'build', 'libs', 'patches']
|
|
||||||
for root, dirs, files in os.walk('.', topdown=True):
|
|
||||||
# Change 'dirs' in place to exclude folders we don't want.
|
|
||||||
# https://stackoverflow.com/a/19859907
|
|
||||||
dirs[:] = [d for d in dirs if d not in exclude_dirs]
|
|
||||||
for f in files:
|
|
||||||
zipf.write(os.path.join(root, f))
|
|
||||||
zipf.close()
|
|
||||||
os.chdir(olddir)
|
|
||||||
|
@ -794,6 +794,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
|
|||||||
string_table.write[attr_value] = version_name;
|
string_table.write[attr_value] = version_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (tname == "instrumentation" && attrname == "targetPackage") {
|
||||||
|
string_table.write[attr_value] = get_package_name(package_name);
|
||||||
|
}
|
||||||
|
|
||||||
if (tname == "activity" && attrname == "screenOrientation") {
|
if (tname == "activity" && attrname == "screenOrientation") {
|
||||||
|
|
||||||
encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
|
encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
|
||||||
|
@ -41,7 +41,7 @@
|
|||||||
android:value="xr_mode_metadata_value" />
|
android:value="xr_mode_metadata_value" />
|
||||||
|
|
||||||
<activity
|
<activity
|
||||||
android:name="org.godotengine.godot.Godot"
|
android:name=".GodotApp"
|
||||||
android:label="@string/godot_project_name_string"
|
android:label="@string/godot_project_name_string"
|
||||||
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
|
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
|
||||||
android:launchMode="singleTask"
|
android:launchMode="singleTask"
|
||||||
@ -56,18 +56,10 @@
|
|||||||
</intent-filter>
|
</intent-filter>
|
||||||
</activity>
|
</activity>
|
||||||
|
|
||||||
<service android:name="org.godotengine.godot.GodotDownloaderService" />
|
|
||||||
|
|
||||||
<!-- Custom application XML added by add-ons. -->
|
<!-- Custom application XML added by add-ons. -->
|
||||||
<!--CHUNK_APPLICATION_BEGIN-->
|
<!--CHUNK_APPLICATION_BEGIN-->
|
||||||
<!--CHUNK_APPLICATION_END-->
|
<!--CHUNK_APPLICATION_END-->
|
||||||
|
|
||||||
</application>
|
</application>
|
||||||
|
|
||||||
<instrumentation
|
|
||||||
android:icon="@drawable/icon"
|
|
||||||
android:label="@string/godot_project_name_string"
|
|
||||||
android:name="org.godotengine.godot.GodotInstrumentation"
|
|
||||||
android:targetPackage="org.godotengine.game" />
|
|
||||||
|
|
||||||
</manifest>
|
</manifest>
|
121
platform/android/java/app/build.gradle
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
// Gradle build config for Godot Engine's Android port.
|
||||||
|
//
|
||||||
|
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
|
||||||
|
// addon-specific configuration.
|
||||||
|
apply from: 'config.gradle'
|
||||||
|
|
||||||
|
buildscript {
|
||||||
|
apply from: 'config.gradle'
|
||||||
|
|
||||||
|
repositories {
|
||||||
|
google()
|
||||||
|
jcenter()
|
||||||
|
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
|
||||||
|
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
|
||||||
|
}
|
||||||
|
dependencies {
|
||||||
|
classpath libraries.androidGradlePlugin
|
||||||
|
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
|
||||||
|
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
apply plugin: 'com.android.application'
|
||||||
|
|
||||||
|
allprojects {
|
||||||
|
repositories {
|
||||||
|
mavenCentral()
|
||||||
|
google()
|
||||||
|
jcenter()
|
||||||
|
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
|
||||||
|
//CHUNK_ALLPROJECTS_REPOSITORIES_END
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
if (rootProject.findProject(":lib")) {
|
||||||
|
implementation project(":lib")
|
||||||
|
} else {
|
||||||
|
// Custom build mode. In this scenario this project is the only one around and the Godot
|
||||||
|
// library is available through the pre-generated godot-lib.*.aar android archive files.
|
||||||
|
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
|
||||||
|
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
|
||||||
|
}
|
||||||
|
//CHUNK_DEPENDENCIES_BEGIN
|
||||||
|
//CHUNK_DEPENDENCIES_END
|
||||||
|
}
|
||||||
|
|
||||||
|
android {
|
||||||
|
compileSdkVersion versions.compileSdk
|
||||||
|
buildToolsVersion versions.buildTools
|
||||||
|
|
||||||
|
defaultConfig {
|
||||||
|
// Feel free to modify the application id to your own.
|
||||||
|
applicationId "com.godot.game"
|
||||||
|
minSdkVersion versions.minSdk
|
||||||
|
targetSdkVersion versions.targetSdk
|
||||||
|
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
|
||||||
|
//CHUNK_ANDROID_DEFAULTCONFIG_END
|
||||||
|
}
|
||||||
|
|
||||||
|
lintOptions {
|
||||||
|
abortOnError false
|
||||||
|
disable 'MissingTranslation', 'UnusedResources'
|
||||||
|
}
|
||||||
|
|
||||||
|
packagingOptions {
|
||||||
|
exclude 'META-INF/LICENSE'
|
||||||
|
exclude 'META-INF/NOTICE'
|
||||||
|
}
|
||||||
|
|
||||||
|
// Both signing and zip-aligning will be done at export time
|
||||||
|
buildTypes.all { buildType ->
|
||||||
|
buildType.zipAlignEnabled false
|
||||||
|
buildType.signingConfig null
|
||||||
|
}
|
||||||
|
|
||||||
|
sourceSets {
|
||||||
|
main {
|
||||||
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
|
java.srcDirs = [
|
||||||
|
'src'
|
||||||
|
//DIR_SRC_BEGIN
|
||||||
|
//DIR_SRC_END
|
||||||
|
]
|
||||||
|
res.srcDirs = [
|
||||||
|
'res'
|
||||||
|
//DIR_RES_BEGIN
|
||||||
|
//DIR_RES_END
|
||||||
|
]
|
||||||
|
aidl.srcDirs = [
|
||||||
|
'aidl'
|
||||||
|
//DIR_AIDL_BEGIN
|
||||||
|
//DIR_AIDL_END
|
||||||
|
]
|
||||||
|
assets.srcDirs = [
|
||||||
|
'assets'
|
||||||
|
//DIR_ASSETS_BEGIN
|
||||||
|
//DIR_ASSETS_END
|
||||||
|
]
|
||||||
|
}
|
||||||
|
debug.jniLibs.srcDirs = [
|
||||||
|
'libs/debug'
|
||||||
|
//DIR_JNI_DEBUG_BEGIN
|
||||||
|
//DIR_JNI_DEBUG_END
|
||||||
|
]
|
||||||
|
release.jniLibs.srcDirs = [
|
||||||
|
'libs/release'
|
||||||
|
//DIR_JNI_RELEASE_BEGIN
|
||||||
|
//DIR_JNI_RELEASE_END
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
applicationVariants.all { variant ->
|
||||||
|
variant.outputs.all { output ->
|
||||||
|
output.outputFileName = "android_${variant.name}.apk"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//CHUNK_GLOBAL_BEGIN
|
||||||
|
//CHUNK_GLOBAL_END
|
12
platform/android/java/app/config.gradle
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
ext.versions = [
|
||||||
|
androidGradlePlugin : '3.4.2',
|
||||||
|
compileSdk : 28,
|
||||||
|
minSdk : 18,
|
||||||
|
targetSdk : 28,
|
||||||
|
buildTools : '28.0.3',
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
ext.libraries = [
|
||||||
|
androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin"
|
||||||
|
]
|
10
platform/android/java/app/src/com/godot/game/GodotApp.java
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
package com.godot.game;
|
||||||
|
|
||||||
|
import org.godotengine.godot.Godot;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Template activity for Godot Android custom builds.
|
||||||
|
* Feel free to extend and modify this class for your custom logic.
|
||||||
|
*/
|
||||||
|
public class GodotApp extends Godot {
|
||||||
|
}
|
@ -1,111 +1,95 @@
|
|||||||
// Gradle build config for Godot Engine's Android port.
|
apply from: 'app/config.gradle'
|
||||||
//
|
|
||||||
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
|
|
||||||
// addon-specific configuration.
|
|
||||||
|
|
||||||
buildscript {
|
buildscript {
|
||||||
|
apply from: 'app/config.gradle'
|
||||||
|
|
||||||
repositories {
|
repositories {
|
||||||
google()
|
google()
|
||||||
jcenter()
|
jcenter()
|
||||||
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
|
|
||||||
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
|
|
||||||
}
|
}
|
||||||
dependencies {
|
dependencies {
|
||||||
classpath 'com.android.tools.build:gradle:3.4.2'
|
classpath libraries.androidGradlePlugin
|
||||||
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
|
|
||||||
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
apply plugin: 'com.android.application'
|
|
||||||
|
|
||||||
allprojects {
|
allprojects {
|
||||||
repositories {
|
repositories {
|
||||||
mavenCentral()
|
|
||||||
google()
|
google()
|
||||||
jcenter()
|
jcenter()
|
||||||
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
|
mavenCentral()
|
||||||
//CHUNK_ALLPROJECTS_REPOSITORIES_END
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies {
|
def binDir = "../../../bin/"
|
||||||
implementation "com.android.support:support-core-utils:28.0.0"
|
|
||||||
//CHUNK_DEPENDENCIES_BEGIN
|
/**
|
||||||
//CHUNK_DEPENDENCIES_END
|
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
|
||||||
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
||||||
|
*/
|
||||||
|
task copyDebugBinaryToBin(type: Copy) {
|
||||||
|
dependsOn ':app:build'
|
||||||
|
from('app/build/outputs/apk/debug')
|
||||||
|
into(binDir)
|
||||||
|
include('android_debug.apk')
|
||||||
}
|
}
|
||||||
|
|
||||||
android {
|
/**
|
||||||
compileSdkVersion 28
|
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
|
||||||
buildToolsVersion "28.0.3"
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
||||||
useLibrary 'org.apache.http.legacy'
|
*/
|
||||||
|
task copyReleaseBinaryToBin(type: Copy) {
|
||||||
defaultConfig {
|
dependsOn ':app:build'
|
||||||
minSdkVersion 18
|
from('app/build/outputs/apk/release')
|
||||||
targetSdkVersion 28
|
into(binDir)
|
||||||
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
|
include('android_release.apk')
|
||||||
//CHUNK_ANDROID_DEFAULTCONFIG_END
|
|
||||||
}
|
}
|
||||||
|
|
||||||
lintOptions {
|
/**
|
||||||
abortOnError false
|
* Copy the Godot android library archive debug file into the app debug libs directory.
|
||||||
disable 'MissingTranslation', 'UnusedResources'
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
||||||
|
*/
|
||||||
|
task copyDebugAAR(type: Copy) {
|
||||||
|
dependsOn ':lib:build'
|
||||||
|
from('lib/build/outputs/aar')
|
||||||
|
into('app/libs/debug')
|
||||||
|
include('godot-lib.debug.aar')
|
||||||
}
|
}
|
||||||
|
|
||||||
packagingOptions {
|
/**
|
||||||
exclude 'META-INF/LICENSE'
|
* Copy the Godot android library archive release file into the app release libs directory.
|
||||||
exclude 'META-INF/NOTICE'
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
||||||
|
*/
|
||||||
|
task copyReleaseAAR(type: Copy) {
|
||||||
|
dependsOn ':lib:build'
|
||||||
|
from('lib/build/outputs/aar')
|
||||||
|
into('app/libs/release')
|
||||||
|
include('godot-lib.release.aar')
|
||||||
}
|
}
|
||||||
|
|
||||||
// Both signing and zip-aligning will be done at export time
|
/**
|
||||||
buildTypes.all { buildType ->
|
* Generate Godot custom build template by zipping the source files from the app directory, as well
|
||||||
buildType.zipAlignEnabled false
|
* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
|
||||||
buildType.signingConfig null
|
* The zip file also includes some gradle tools to allow building of the custom build.
|
||||||
|
*/
|
||||||
|
task zipCustomBuild(type: Zip) {
|
||||||
|
dependsOn 'copyDebugAAR'
|
||||||
|
dependsOn 'copyReleaseAAR'
|
||||||
|
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**']))
|
||||||
|
include '**/*'
|
||||||
|
archiveName 'android_source.zip'
|
||||||
|
destinationDir(file(binDir))
|
||||||
}
|
}
|
||||||
|
|
||||||
sourceSets {
|
/**
|
||||||
main {
|
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
*/
|
||||||
java.srcDirs = [
|
task generateGodotTemplates(type: GradleBuild) {
|
||||||
'src'
|
tasks = [
|
||||||
//DIR_SRC_BEGIN
|
// Copy the generated aar library files to the custom build directory.
|
||||||
//DIR_SRC_END
|
'copyDebugAAR', 'copyReleaseAAR',
|
||||||
]
|
// Zip the custom build directory.
|
||||||
res.srcDirs = [
|
'zipCustomBuild',
|
||||||
'res'
|
// Copy the prebuilt binary templates to the bin directory.
|
||||||
//DIR_RES_BEGIN
|
'copyDebugBinaryToBin', 'copyReleaseBinaryToBin',
|
||||||
//DIR_RES_END
|
|
||||||
]
|
|
||||||
aidl.srcDirs = [
|
|
||||||
'aidl'
|
|
||||||
//DIR_AIDL_BEGIN
|
|
||||||
//DIR_AIDL_END
|
|
||||||
]
|
|
||||||
assets.srcDirs = [
|
|
||||||
'assets'
|
|
||||||
//DIR_ASSETS_BEGIN
|
|
||||||
//DIR_ASSETS_END
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
debug.jniLibs.srcDirs = [
|
|
||||||
'libs/debug'
|
|
||||||
//DIR_JNI_DEBUG_BEGIN
|
|
||||||
//DIR_JNI_DEBUG_END
|
|
||||||
]
|
|
||||||
release.jniLibs.srcDirs = [
|
|
||||||
'libs/release'
|
|
||||||
//DIR_JNI_RELEASE_BEGIN
|
|
||||||
//DIR_JNI_RELEASE_END
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
// No longer used, as it's not useful for build source template
|
|
||||||
//applicationVariants.all { variant ->
|
|
||||||
// variant.outputs.all { output ->
|
|
||||||
// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
//CHUNK_GLOBAL_BEGIN
|
|
||||||
//CHUNK_GLOBAL_END
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
|
#Mon Sep 02 02:44:30 PDT 2019
|
||||||
distributionBase=GRADLE_USER_HOME
|
distributionBase=GRADLE_USER_HOME
|
||||||
distributionPath=wrapper/dists
|
distributionPath=wrapper/dists
|
||||||
distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-bin.zip
|
|
||||||
zipStoreBase=GRADLE_USER_HOME
|
zipStoreBase=GRADLE_USER_HOME
|
||||||
zipStorePath=wrapper/dists
|
zipStorePath=wrapper/dists
|
||||||
|
distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip
|
||||||
|
19
platform/android/java/lib/AndroidManifest.xml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
|
package="org.godotengine.godot"
|
||||||
|
android:versionCode="1"
|
||||||
|
android:versionName="1.0">
|
||||||
|
|
||||||
|
<application>
|
||||||
|
|
||||||
|
<service android:name=".GodotDownloaderService" />
|
||||||
|
|
||||||
|
</application>
|
||||||
|
|
||||||
|
<instrumentation
|
||||||
|
android:icon="@drawable/icon"
|
||||||
|
android:label="@string/godot_project_name_string"
|
||||||
|
android:name=".GodotInstrumentation"
|
||||||
|
android:targetPackage="org.godotengine.godot" />
|
||||||
|
|
||||||
|
</manifest>
|
18
platform/android/java/lib/CMakeLists.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.6)
|
||||||
|
project(godot)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 14)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||||
|
|
||||||
|
set(GODOT_ROOT_DIR ../../../..)
|
||||||
|
|
||||||
|
# Get sources
|
||||||
|
file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**)
|
||||||
|
file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
|
||||||
|
target_include_directories(${PROJECT_NAME}
|
||||||
|
SYSTEM PUBLIC
|
||||||
|
${GODOT_ROOT_DIR}
|
||||||
|
${GODOT_ROOT_DIR}/modules/gdnative/include)
|
91
platform/android/java/lib/build.gradle
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
apply plugin: 'com.android.library'
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
implementation "com.android.support:support-core-utils:28.0.0"
|
||||||
|
}
|
||||||
|
|
||||||
|
def pathToRootDir = "../../../../"
|
||||||
|
// Note: Only keep the abis you support to speed up the gradle 'assemble' task.
|
||||||
|
def supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
|
||||||
|
|
||||||
|
android {
|
||||||
|
compileSdkVersion versions.compileSdk
|
||||||
|
buildToolsVersion versions.buildTools
|
||||||
|
useLibrary 'org.apache.http.legacy'
|
||||||
|
|
||||||
|
defaultConfig {
|
||||||
|
minSdkVersion versions.minSdk
|
||||||
|
targetSdkVersion versions.targetSdk
|
||||||
|
}
|
||||||
|
|
||||||
|
lintOptions {
|
||||||
|
abortOnError false
|
||||||
|
disable 'MissingTranslation', 'UnusedResources'
|
||||||
|
}
|
||||||
|
|
||||||
|
packagingOptions {
|
||||||
|
exclude 'META-INF/LICENSE'
|
||||||
|
exclude 'META-INF/NOTICE'
|
||||||
|
}
|
||||||
|
|
||||||
|
sourceSets {
|
||||||
|
main {
|
||||||
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
|
java.srcDirs = ['src']
|
||||||
|
res.srcDirs = ['res']
|
||||||
|
aidl.srcDirs = ['aidl']
|
||||||
|
assets.srcDirs = ['assets']
|
||||||
|
}
|
||||||
|
debug.jniLibs.srcDirs = ['libs/debug']
|
||||||
|
release.jniLibs.srcDirs = ['libs/release']
|
||||||
|
}
|
||||||
|
|
||||||
|
libraryVariants.all { variant ->
|
||||||
|
variant.outputs.all { output ->
|
||||||
|
output.outputFileName = "godot-lib.${variant.name}.aar"
|
||||||
|
}
|
||||||
|
|
||||||
|
def buildType = variant.buildType.name.capitalize()
|
||||||
|
|
||||||
|
def taskPrefix = ""
|
||||||
|
if (project.path != ":") {
|
||||||
|
taskPrefix = project.path + ":"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable the externalNativeBuild* task as it would cause build failures since the cmake build
|
||||||
|
// files is only setup for editing support.
|
||||||
|
gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
|
||||||
|
|
||||||
|
// Create tasks to generate the Godot native libraries.
|
||||||
|
def taskName = "compileGodotNativeLibs" + buildType
|
||||||
|
def releaseTarget = "release"
|
||||||
|
if (buildType == "Debug") {
|
||||||
|
releaseTarget += "_debug"
|
||||||
|
}
|
||||||
|
|
||||||
|
def abiTaskNames = []
|
||||||
|
// Creating gradle tasks to generate the native libraries for the supported abis.
|
||||||
|
supportedAbis.each { abi ->
|
||||||
|
def abiTaskName = taskName + abi.capitalize()
|
||||||
|
abiTaskNames += abiTaskName
|
||||||
|
tasks.create(name: abiTaskName, type: Exec) {
|
||||||
|
executable "scons"
|
||||||
|
args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Creating gradle task to run all of the previously generated tasks.
|
||||||
|
tasks.create(name: taskName, type: GradleBuild) {
|
||||||
|
tasks = abiTaskNames
|
||||||
|
}
|
||||||
|
|
||||||
|
// Schedule the tasks so the generated libs are present before the aar file is packaged.
|
||||||
|
tasks["merge${buildType}JniLibFolders"].dependsOn taskName
|
||||||
|
}
|
||||||
|
|
||||||
|
externalNativeBuild {
|
||||||
|
cmake {
|
||||||
|
path "CMakeLists.txt"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -175,7 +175,7 @@ index e4b1b0f1c..36cd6aacf 100644
|
|||||||
-import com.android.vending.expansion.downloader.R;
|
-import com.android.vending.expansion.downloader.R;
|
||||||
+// -- GODOT start --
|
+// -- GODOT start --
|
||||||
+//import com.android.vending.expansion.downloader.R;
|
+//import com.android.vending.expansion.downloader.R;
|
||||||
+import com.godot.game.R;
|
+import org.godotengine.godot.R;
|
||||||
+// -- GODOT end --
|
+// -- GODOT end --
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
@ -250,7 +250,7 @@ index f1536e80e..4b214b22d 100644
|
|||||||
-import com.android.vending.expansion.downloader.R;
|
-import com.android.vending.expansion.downloader.R;
|
||||||
+// -- GODOT start --
|
+// -- GODOT start --
|
||||||
+//import com.android.vending.expansion.downloader.R;
|
+//import com.android.vending.expansion.downloader.R;
|
||||||
+import com.godot.game.R;
|
+import org.godotengine.godot.R;
|
||||||
+// -- GODOT end --
|
+// -- GODOT end --
|
||||||
+
|
+
|
||||||
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
|
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
|
@ -21,7 +21,7 @@ index a0d2779af..a8bf65f9c 100644
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
+// -- GODOT start --
|
+// -- GODOT start --
|
||||||
+import com.godot.game.BuildConfig;
|
import org.godotengine.godot.BuildConfig;
|
||||||
+// -- GODOT end --
|
+// -- GODOT end --
|
||||||
+
|
+
|
||||||
/**
|
/**
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 718 B After Width: | Height: | Size: 718 B |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 462 B After Width: | Height: | Size: 462 B |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
@ -26,7 +26,7 @@ import android.util.Log;
|
|||||||
|
|
||||||
// -- GODOT start --
|
// -- GODOT start --
|
||||||
//import com.android.vending.expansion.downloader.R;
|
//import com.android.vending.expansion.downloader.R;
|
||||||
import com.godot.game.R;
|
import org.godotengine.godot.R;
|
||||||
// -- GODOT end --
|
// -- GODOT end --
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
@ -18,7 +18,7 @@ package com.google.android.vending.expansion.downloader.impl;
|
|||||||
|
|
||||||
// -- GODOT start --
|
// -- GODOT start --
|
||||||
//import com.android.vending.expansion.downloader.R;
|
//import com.android.vending.expansion.downloader.R;
|
||||||
import com.godot.game.R;
|
import org.godotengine.godot.R;
|
||||||
// -- GODOT end --
|
// -- GODOT end --
|
||||||
|
|
||||||
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
|
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
|