Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
(cherry picked from commit dc3194f668
)
This commit is contained in:
parent
f84ee53a9a
commit
7fb0ec04c2
|
@ -354,6 +354,9 @@ MultiMeshEditor::MultiMeshEditor() {
|
|||
|
||||
populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
|
||||
std = memnew(SceneTreeDialog);
|
||||
Vector<StringName> valid_types;
|
||||
valid_types.push_back("MeshInstance3D");
|
||||
std->set_valid_types(valid_types);
|
||||
populate_dialog->add_child(std);
|
||||
std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));
|
||||
|
||||
|
|
Loading…
Reference in New Issue