Merge pull request #56215 from timothyqiu/alpha-channel-3.x
[3.x] Alpha channel indicates opacity, not transparency
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Color in RGBA format using floats on the range of 0 to 1.
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</brief_description>
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<description>
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A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
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A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for opacity. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
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You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
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If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
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[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
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</methods>
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<members>
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<member name="a" type="float" setter="" getter="" default="1.0">
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The color's alpha (transparency) component, typically on the range of 0 to 1.
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The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
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</member>
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<member name="a8" type="int" setter="" getter="" default="255">
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Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1.
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If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
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</member>
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<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
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If [code]true[/code], shows an alpha channel slider (transparency).
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If [code]true[/code], shows an alpha channel slider (opacity).
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</member>
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<member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode" default="false">
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If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders.
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