Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.

Conflicts:
	servers/visual/visual_server_raster.h
This commit is contained in:
Saracen 2016-03-07 23:00:55 +00:00
parent 20308c0475
commit 7fecebd8a8
11 changed files with 129 additions and 24 deletions

View File

@ -4781,9 +4781,12 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
if (has_blend_alpha || (has_base_alpha && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA))
return; //bye
if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
if (!m->shader_cache || (!m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) {
//shader does not use discard and does not write a vertex position, use generic material
m = shadow_mat_ptr;
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)
m = shadow_mat_double_sided_ptr;
else
m = shadow_mat_ptr;
if (m->last_pass!=frame) {
if (m->shader.is_valid()) {
@ -10961,6 +10964,12 @@ void RasterizerGLES2::init() {
shadow_material = material_create(); //empty with nothing
shadow_mat_ptr = material_owner.get(shadow_material);
// Now create a second shadow material for double-sided shadow instances
shadow_material_double_sided = material_create();
shadow_mat_double_sided_ptr = material_owner.get(shadow_material_double_sided);
shadow_mat_double_sided_ptr->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = true;
overdraw_material = create_overdraw_debug_material();
copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR,!use_fp16_fb);
canvas_shader.set_conditional(CanvasShaderGLES2::USE_DEPTH_SHADOWS,read_depth_supported);

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@ -829,7 +829,9 @@ class RasterizerGLES2 : public Rasterizer {
bool fragment_lighting;
RID shadow_material;
RID shadow_material_double_sided;
Material *shadow_mat_ptr;
Material *shadow_mat_double_sided_ptr;
int max_texture_units;
GLuint base_framebuffer;

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@ -267,6 +267,15 @@ void GeometryInstance::_update_visibility() {
void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
ERR_FAIL_INDEX(p_flag,FLAG_MAX);
if (p_flag==FLAG_CAST_SHADOW) {
if (p_value == true) {
set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON);
}
else {
set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
}
}
if (flags[p_flag]==p_value)
return;
@ -294,10 +303,32 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
bool GeometryInstance::get_flag(Flags p_flag) const{
ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
if (p_flag == FLAG_CAST_SHADOW) {
if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) {
return false;
}
else {
return true;
}
}
return flags[p_flag];
}
void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
shadow_casting_setting = p_shadow_casting_setting;
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (VS::ShadowCastingSetting)p_shadow_casting_setting);
}
GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_setting() const {
return shadow_casting_setting;
}
void GeometryInstance::set_baked_light_texture_id(int p_id) {
baked_light_texture_id=p_id;
@ -330,6 +361,9 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
@ -346,7 +380,7 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW);
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
@ -369,6 +403,11 @@ void GeometryInstance::_bind_methods() {
BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS );
BIND_CONSTANT(FLAG_MAX );
BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
}
GeometryInstance::GeometryInstance() {
@ -381,6 +420,7 @@ GeometryInstance::GeometryInstance() {
flags[FLAG_VISIBLE]=true;
flags[FLAG_CAST_SHADOW]=true;
flags[FLAG_RECEIVE_SHADOWS]=true;
shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
baked_light_instance=NULL;
baked_light_texture_id=0;
extra_cull_margin=0;

View File

@ -98,10 +98,17 @@ public:
FLAG_MAX=VS::INSTANCE_FLAG_MAX,
};
enum ShadowCastingSetting {
SHADOW_CASTING_SETTING_OFF=VS::SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON = VS::SHADOW_CASTING_SETTING_ON,
SHADOW_CASTING_SETTING_DOUBLE_SIDED=VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
SHADOW_CASTING_SETTING_SHADOWS_ONLY=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
};
private:
bool flags[FLAG_MAX];
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
float draw_begin;
float draw_end;
@ -121,6 +128,9 @@ public:
void set_flag(Flags p_flag,bool p_value);
bool get_flag(Flags p_flag) const;
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
void set_draw_range_begin(float p_dist);
float get_draw_range_begin() const;
@ -140,5 +150,7 @@ public:
};
VARIANT_ENUM_CAST( GeometryInstance::Flags );
VARIANT_ENUM_CAST( GeometryInstance::ShadowCastingSetting );
#endif

View File

@ -539,6 +539,7 @@ public:
Vector<RID> light_instances;
Vector<float> morph_values;
BakedLightData *baked_light;
VS::ShadowCastingSetting cast_shadows;
Transform *baked_light_octree_xform;
int baked_lightmap_id;
bool mirror :8;

View File

@ -2724,7 +2724,12 @@ void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
instance->cast_shadows=p_enabled;
if (p_enabled == true) {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
}
else {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
@ -2771,7 +2776,12 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
return instance->cast_shadows;
if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
return false;
}
else {
return true;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
@ -2795,6 +2805,22 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
return false;
}
void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->data.cast_shadows = p_shadow_casting_setting;
}
VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF );
return instance->data.cast_shadows;
}
void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
@ -5019,7 +5045,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
float min,max;
Instance *ins=instance_shadow_cull_result[j];
if (!ins->visible || !ins->cast_shadows)
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
@ -5047,7 +5073,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
for (int j=0;j<caster_cull_count;j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@ -5130,7 +5156,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
for(int i=0;i<caster_count;i++) {
Instance *ins = instance_shadow_cull_result[i];
if (!ins->visible || !ins->cast_shadows)
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
for(int j=0;j<8;j++) {
@ -5281,7 +5307,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@ -5378,7 +5404,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
for(int i=0;i<caster_count;i++) {
Instance *ins=instance_shadow_cull_result[i];
if (!ins->visible || !ins->cast_shadows)
if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
//@TODO optimize using support mapping
@ -5468,7 +5494,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@ -5516,7 +5542,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
for (int i=0;i<cull_count;i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@ -5557,7 +5583,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
for (int j=0;j<cull_count;j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
@ -6511,7 +6537,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
}
} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible) {
} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
bool discarded=false;

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@ -169,7 +169,6 @@ class VisualServerRaster : public VisualServer {
AABB transformed_aabb;
uint32_t object_ID;
bool visible;
bool cast_shadows;
bool receive_shadows;
bool visible_in_all_rooms;
uint32_t layer_mask;
@ -300,7 +299,7 @@ class VisualServerRaster : public VisualServer {
update_next=NULL;
update=false;
visible=true;
cast_shadows=true;
data.cast_shadows=SHADOW_CASTING_SETTING_ON;
receive_shadows=true;
data.depth_scale=false;
data.billboard=false;
@ -1093,6 +1092,9 @@ public:
virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled);
virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const;
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting);
virtual VS::ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
virtual RID instance_geometry_get_material_override(RID p_instance) const;

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@ -534,6 +534,9 @@ public:
FUNC3(instance_geometry_set_flag,RID,InstanceFlags ,bool );
FUNC2RC(bool,instance_geometry_get_flag,RID,InstanceFlags );
FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting);
FUNC1RC(ShadowCastingSetting, instance_geometry_get_cast_shadows_setting, RID);
FUNC2(instance_geometry_set_material_override,RID, RID );
FUNC1RC(RID,instance_geometry_get_material_override,RID);

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@ -937,9 +937,19 @@ public:
INSTANCE_FLAG_MAX
};
enum ShadowCastingSetting {
SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON,
SHADOW_CASTING_SETTING_DOUBLE_SIDED,
SHADOW_CASTING_SETTING_SHADOWS_ONLY,
};
virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0;
virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const=0;
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0;
virtual RID instance_geometry_get_material_override(RID p_instance) const=0;

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@ -2196,7 +2196,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
VS::get_singleton()->instance_set_scenario(move_gizmo_instance[i],get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i],VS::INSTANCE_FLAG_VISIBLE,false);
//VS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i],VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i],layer);
rotate_gizmo_instance[i]=VS::get_singleton()->instance_create();
@ -2204,7 +2204,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i],get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i],VS::INSTANCE_FLAG_VISIBLE,false);
//VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i],VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i],layer);
}
@ -2585,7 +2585,7 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
si->sp=sp;
si->sbox_instance=VisualServer::get_singleton()->instance_create2(selection_box->get_rid(),sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_flag(si->sbox_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
RID inst = sp->call("_get_visual_instance_rid");
@ -3272,8 +3272,8 @@ void SpatialEditor::_init_indicators() {
grid_visible[i]=false;
grid_enable[i]=false;
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_VISIBLE,false);
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i],1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
}
@ -3294,7 +3294,7 @@ void SpatialEditor::_init_indicators() {
origin_instance = VisualServer::get_singleton()->instance_create2(origin,get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(origin_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
@ -3331,7 +3331,7 @@ void SpatialEditor::_init_indicators() {
cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_flag(cursor_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, VS::SHADOW_CASTING_SETTING_OFF);
}

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@ -81,7 +81,7 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
VS::get_singleton()->instance_attach_skeleton(instance,skeleton);
if (extra_margin)
VS::get_singleton()->instance_set_extra_visibility_margin(instance,1);
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance,VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false);
VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}