Fix built-in script creation loading existing scripts by mistake

(cherry picked from commit f7374cef84)
This commit is contained in:
Michael Alexsander 2020-02-02 14:08:22 -03:00 committed by Rémi Verschelde
parent 0a3bf2b627
commit 8030178e48
1 changed files with 7 additions and 1 deletions

View File

@ -84,7 +84,9 @@ void ScriptCreateDialog::_path_hbox_sorted() {
int filename_start_pos = initial_bp.find_last("/") + 1; int filename_start_pos = initial_bp.find_last("/") + 1;
int filename_end_pos = initial_bp.length(); int filename_end_pos = initial_bp.length();
if (!is_built_in) {
file_path->select(filename_start_pos, filename_end_pos); file_path->select(filename_start_pos, filename_end_pos);
}
// First set cursor to the end of line to scroll LineEdit view // First set cursor to the end of line to scroll LineEdit view
// to the right and then set the actual cursor position. // to the right and then set the actual cursor position.
@ -575,6 +577,10 @@ void ScriptCreateDialog::_browse_class_in_tree() {
void ScriptCreateDialog::_path_changed(const String &p_path) { void ScriptCreateDialog::_path_changed(const String &p_path) {
if (is_built_in) {
return;
}
is_path_valid = false; is_path_valid = false;
is_new_script_created = true; is_new_script_created = true;