Merge pull request #57045 from Calinou/doc-csgpolygon-points-3.x
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8051322dc1
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@ -1757,7 +1757,7 @@ CSGBrush *CSGPolygon::_build_brush() {
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}
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}
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int shape_sides = shape_polygon.size();
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int shape_sides = shape_polygon.size();
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Vector<int> shape_faces = Geometry::triangulate_polygon(shape_polygon);
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Vector<int> shape_faces = Geometry::triangulate_polygon(shape_polygon);
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ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon");
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ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges.");
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// Get polygon enclosing Rect2.
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// Get polygon enclosing Rect2.
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Rect2 shape_rect(shape_polygon[0], Vector2());
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Rect2 shape_rect(shape_polygon[0], Vector2());
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@ -4,7 +4,7 @@
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A CSG Mesh shape that uses a mesh resource.
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A CSG Mesh shape that uses a mesh resource.
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</brief_description>
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</brief_description>
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<description>
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<description>
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This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
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This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon] for drawing 2D extruded polygons to be used as CSG nodes.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@ -4,7 +4,7 @@
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Extrudes a 2D polygon shape to create a 3D mesh.
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Extrudes a 2D polygon shape to create a 3D mesh.
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</brief_description>
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</brief_description>
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<description>
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<description>
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An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
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An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@ -48,7 +48,8 @@
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When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
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When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
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</member>
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )">
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )">
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The point array that defines the 2D polygon that is extruded.
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The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated.
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[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated.
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</member>
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
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If [code]true[/code], applies smooth shading to the extrusions.
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If [code]true[/code], applies smooth shading to the extrusions.
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