Merge pull request #38658 from bruvzg/wintab_32

WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving [3.2].
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Rémi Verschelde 2020-05-11 12:39:45 +02:00 committed by GitHub
commit 8056bdf605
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@ -538,6 +538,61 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} else { } else {
last_tilt = Vector2(); last_tilt = Vector2();
} }
POINT coords;
GetCursorPos(&coords);
ScreenToClient(hWnd, &coords);
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
break;
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_control(GetKeyState(VK_CONTROL) != 0);
mm->set_shift(GetKeyState(VK_SHIFT) != 0);
mm->set_alt(alt_mem);
mm->set_pressure(last_pressure);
mm->set_tilt(last_tilt);
mm->set_button_mask(last_button_state);
mm->set_position(Vector2(coords.x, coords.y));
mm->set_global_position(Vector2(coords.x, coords.y));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
Point2i c(video_mode.width / 2, video_mode.height / 2);
old_x = c.x;
old_y = c.y;
if (mm->get_position() == c) {
center = c;
return 0;
}
Point2i ncenter = mm->get_position();
center = ncenter;
POINT pos = { (int)c.x, (int)c.y };
ClientToScreen(hWnd, &pos);
SetCursorPos(pos.x, pos.y);
}
input->set_mouse_position(mm->get_position());
mm->set_speed(input->get_last_mouse_speed());
if (old_invalid) {
old_x = mm->get_position().x;
old_y = mm->get_position().y;
old_invalid = false;
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (window_has_focus && main_loop)
input->parse_input_event(mm);
} }
return 0; return 0;
} }