Merge pull request #38658 from bruvzg/wintab_32
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving [3.2].
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commit
8056bdf605
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@ -538,6 +538,61 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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} else {
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last_tilt = Vector2();
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}
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POINT coords;
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GetCursorPos(&coords);
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ScreenToClient(hWnd, &coords);
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// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
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if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
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break;
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Ref<InputEventMouseMotion> mm;
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mm.instance();
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mm->set_control(GetKeyState(VK_CONTROL) != 0);
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mm->set_shift(GetKeyState(VK_SHIFT) != 0);
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mm->set_alt(alt_mem);
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mm->set_pressure(last_pressure);
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mm->set_tilt(last_tilt);
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mm->set_button_mask(last_button_state);
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mm->set_position(Vector2(coords.x, coords.y));
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mm->set_global_position(Vector2(coords.x, coords.y));
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if (mouse_mode == MOUSE_MODE_CAPTURED) {
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Point2i c(video_mode.width / 2, video_mode.height / 2);
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old_x = c.x;
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old_y = c.y;
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if (mm->get_position() == c) {
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center = c;
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return 0;
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}
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Point2i ncenter = mm->get_position();
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center = ncenter;
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POINT pos = { (int)c.x, (int)c.y };
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ClientToScreen(hWnd, &pos);
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SetCursorPos(pos.x, pos.y);
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}
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input->set_mouse_position(mm->get_position());
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mm->set_speed(input->get_last_mouse_speed());
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if (old_invalid) {
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old_x = mm->get_position().x;
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old_y = mm->get_position().y;
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old_invalid = false;
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}
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mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
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old_x = mm->get_position().x;
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old_y = mm->get_position().y;
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if (window_has_focus && main_loop)
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input->parse_input_event(mm);
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}
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return 0;
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}
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