Fix a crash in gdscript callbacks
This fixes a crash running the 'goltorus' project.
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@ -1418,7 +1418,7 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
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// If the return value is a GDFunctionState reference,
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// If the return value is a GDFunctionState reference,
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// then the function did yield again after resuming.
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// then the function did yield again after resuming.
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if (ret.is_ref()) {
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if (ret.is_ref()) {
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GDFunctionState *gdfs = Object::cast_to<GDFunctionState>((Object *)&ret);
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GDFunctionState *gdfs = Object::cast_to<GDFunctionState>(ret);
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if (gdfs && gdfs->function == function)
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if (gdfs && gdfs->function == function)
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completed = false;
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completed = false;
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}
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}
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@ -1474,7 +1474,7 @@ Variant GDFunctionState::resume(const Variant &p_arg) {
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// If the return value is a GDFunctionState reference,
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// If the return value is a GDFunctionState reference,
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// then the function did yield again after resuming.
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// then the function did yield again after resuming.
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if (ret.is_ref()) {
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if (ret.is_ref()) {
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GDFunctionState *gdfs = Object::cast_to<GDFunctionState>((Object *)&ret);
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GDFunctionState *gdfs = Object::cast_to<GDFunctionState>(ret);
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if (gdfs && gdfs->function == function)
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if (gdfs && gdfs->function == function)
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completed = false;
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completed = false;
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}
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}
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