From 80752cca5070c760f6e3e594983de09ca1be63cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robin=20H=C3=BCbner?= Date: Tue, 27 Aug 2019 17:13:08 +0200 Subject: [PATCH] fix otherwise unitialized variables, found in #31694 (cherry picked from commit 4817595c0eecf6c63ff338628f56acd5ddde6f25) --- scene/3d/physics_body.h | 1 + scene/animation/animation_tree.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 589af980625..22802c2ab43 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -162,6 +162,7 @@ protected: ShapePair(int p_bs, int p_ls) { body_shape = p_bs; local_shape = p_ls; + tagged = false; } }; struct RigidBody_RemoveAction { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d1d3582c9d1..bc9ffb7eb8d 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1412,6 +1412,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref activity; for (int i = 0; i < node->get_input_count(); i++) { Activity a; + a.activity = 0; a.last_pass = 0; activity.push_back(a); }