Enable standards conformance for MSVC
This commit is contained in:
parent
7a4a6fbc03
commit
807904d951
|
@ -773,6 +773,10 @@ else:
|
||||||
# MSVC doesn't have clear C standard support, /std only covers C++.
|
# MSVC doesn't have clear C standard support, /std only covers C++.
|
||||||
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
|
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
|
||||||
env.Prepend(CCFLAGS=["/std:c++17"])
|
env.Prepend(CCFLAGS=["/std:c++17"])
|
||||||
|
# MSVC is non-conforming with the C++ standard by default, so we enable more conformance.
|
||||||
|
# Note that this is still not complete conformance, as certain Windows-related headers
|
||||||
|
# don't compile under complete conformance.
|
||||||
|
env.Prepend(CCFLAGS=["/permissive-"])
|
||||||
|
|
||||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||||
|
|
Loading…
Reference in New Issue