Fix recurrense issue with setting current origin node
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015dc492de
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@ -627,7 +627,9 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) {
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xr_server->set_world_scale(p_world_scale);
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}
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void XROrigin3D::set_current(bool p_enabled) {
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void XROrigin3D::_set_current(bool p_enabled, bool p_update_others) {
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// We run this logic even if current already equals p_enabled as we may have set this previously before we entered our tree.
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// This is then called a second time on NOTIFICATION_ENTER_TREE where we actually process activating this origin node.
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current = p_enabled;
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if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
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@ -638,30 +640,38 @@ void XROrigin3D::set_current(bool p_enabled) {
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set_notify_local_transform(current);
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set_notify_transform(current);
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// update XRServer with our current position
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if (current) {
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for (int i = 0; i < origin_nodes.size(); i++) {
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if (origin_nodes[i] != this) {
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origin_nodes[i]->set_current(false);
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}
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}
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// update XRServer with our current position
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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xr_server->set_world_origin(get_global_transform());
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} else {
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bool found = false;
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// We no longer have a current origin so find the first one we can make current
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for (int i = 0; !found && i < origin_nodes.size(); i++) {
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if (origin_nodes[i] != this) {
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origin_nodes[i]->set_current(true);
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found = true;
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}
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// Check if we need to update our other origin nodes accordingly
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if (p_update_others) {
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if (current) {
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for (int i = 0; i < origin_nodes.size(); i++) {
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if (origin_nodes[i] != this && origin_nodes[i]->current) {
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origin_nodes[i]->_set_current(false, false);
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}
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}
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} else {
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// We no longer have a current origin so find the first one we can make current
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for (int i = 0; i < origin_nodes.size(); i++) {
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if (origin_nodes[i] != this) {
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origin_nodes[i]->_set_current(true, false);
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return; // we are done.
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}
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}
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}
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}
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}
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void XROrigin3D::set_current(bool p_enabled) {
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_set_current(p_enabled, true);
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}
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bool XROrigin3D::is_current() const {
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if (Engine::get_singleton()->is_editor_hint()) {
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// return as is
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@ -183,6 +183,8 @@ private:
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bool current = false;
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static Vector<XROrigin3D *> origin_nodes; // all origin nodes in tree
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void _set_current(bool p_enabled, bool p_update_others);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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